• Title/Summary/Keyword: virtual construction

Search Result 634, Processing Time 0.039 seconds

Virtual Constructions Design using 3ds Max (3ds Max를 이용한 가상 건축물 설계)

  • Han, Jung-Soo;Kim, Gui-Jung
    • Journal of Digital Convergence
    • /
    • v.11 no.4
    • /
    • pp.273-278
    • /
    • 2013
  • This paper simulated the virtual constructions design that helps make constructions design effectively done by assembling materials as components and patterns using studs in steel house method. We also propose the virtual constructions design technology which makes change of constructing easy and reduces the cost effectively through a simulation of construction design like design, analysis, change information, and assembly in the construction field. It especially is possible for designers and users to change internal and external of a construction easily by using patterns.

Construction of the Personal 3D Characters for Virtual Clothing Coordination (가상 의복 코디네이션을 위한 개인 3D캐릭터의 구성)

  • 최창석;김효숙
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.27 no.9_10
    • /
    • pp.1015-1025
    • /
    • 2003
  • This paper proposes a method for constructing the virtual characters adopting the personal body types for the clothing coordination. At first, the method produces the 38 kinds of the Korean 3D body models considering sex, ages and body types, and constructs model DB. We select a model similar to the personal body size from DB and deform the selected model according to body size. The method deforms the model linearly for height 12 items, width 6 items, depth 5 items and round 13 items, and constructs the personal character fitted to the personal body size. The preprocess for model deformation consists of grouping for body part and establishing the feature points. Linear deformation for each group leads us to easy construction of the virtual personal characters. This method has two advantages as follows: 1. Large reduction of man power, cost and time for DB construction of the body 3D models, since the preprocess permits us to effectively use the various body models whose geometrical structures are different, 2 Suitability to Web-based clothing coordination, since the body deformation method is simple and its speed is very high.

Construction of Database for Deep Learning-based Occlusion Area Detection in the Virtual Environment (가상 환경에서의 딥러닝 기반 폐색영역 검출을 위한 데이터베이스 구축)

  • Kim, Kyeong Su;Lee, Jae In;Gwak, Seok Woo;Kang, Won Yul;Shin, Dae Young;Hwang, Sung Ho
    • Journal of Drive and Control
    • /
    • v.19 no.3
    • /
    • pp.9-15
    • /
    • 2022
  • This paper proposes a method for constructing and verifying datasets used in deep learning technology, to prevent safety accidents in automated construction machinery or autonomous vehicles. Although open datasets for developing image recognition technologies are challenging to meet requirements desired by users, this study proposes the interface of virtual simulators to facilitate the creation of training datasets desired by users. The pixel-level training image dataset was verified by creating scenarios, including various road types and objects in a virtual environment. Detecting an object from an image may interfere with the accurate path determination due to occlusion areas covered by another object. Thus, we construct a database, for developing an occlusion area detection algorithm in a virtual environment. Additionally, we present the possibility of its use as a deep learning dataset to calculate a grid map, that enables path search considering occlusion areas. Custom datasets are built using the RDBMS system.

Development of the Flexible Observation System for a Virtual Reality Excavator Using the Head Tracking System (헤드 트래킹 시스템을 이용한 가상 굴삭기의 편의 관측 시스템 개발)

  • Le, Q.H.;Jeong, Y.M.;Nguyen, C.T.;Yang, S.Y.
    • Journal of Drive and Control
    • /
    • v.12 no.2
    • /
    • pp.27-33
    • /
    • 2015
  • Excavators are versatile earthmoving equipment that are used in civil engineering, hydraulic engineering, grading and landscaping, pipeline construction and mining. Effective operator training is essential to ensure safe and efficient operating of the machine. The virtual reality excavator based on simulation using conventional large size monitors is limited by the inability to provide a realistic real world training experience. We proposed a flexible observation method with a head tracking system to improve user feeling and sensation when operating a virtual reality excavator. First, an excavation simulator is designed by combining an excavator SimMechanics model and the virtual world. Second, a head mounted display (HMD) device is presented to replace the cumbersome large screens. Moreover, an Inertial Measurement Unit (IMU) sensor is mounted to the HMD for tracking the movement of the operator's head. These signals consequently change the virtual viewpoint of the virtual reality excavator. Simulation results were used to analyze the performance of the proposed system.

A Study on Virtual Environment Platform for Autonomous Tower Crane (타워크레인 자율화를 위한 가상환경 플랫폼 개발에 관한 연구)

  • Kim, Myeongjun;Yoon, Inseok;Kim, Namkyoun;Park, Moonseo;Ahn, Changbum;Jung, Minhyuk
    • Korean Journal of Construction Engineering and Management
    • /
    • v.23 no.4
    • /
    • pp.3-14
    • /
    • 2022
  • Autonomous equipment requires a large amount of data from various environments. However, it takes a lot of time and cost for an experiment in a real construction sites, which are difficulties in data collection and processing. Therefore, this study aims to develop a virtual environment for autonomous tower cranes technology development and validation. The authors defined automation functions and operation conditions of tower cranes with three performance criteria: operational design domain, object and event detection and response, and minimum functional conditions. Afterward, this study developed a virtual environment for learning and validation for autonomous functions such as recognition, decision making, and control using the Unity game engine. Validation was conducted by construction industry experts with a fidelity which is the representative matrix for virtual environment assessment. Through the virtual environment platform developed in this study, it will be possible to reduce the cost and time for data collection and technology development. Also, it is also expected to contribute to autonomous driving for not only tower cranes but also other construction equipment.

A Study on the Marker Tracking for Virtual Construction Simulation based Mixed-Reality (융합현실 기반의 가상건설 시뮬레이션을 위한 마커 추적 방식에 관한 연구)

  • Baek, Ji-Woong
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.19 no.12
    • /
    • pp.660-668
    • /
    • 2018
  • The main object of this study was to find a way to operate the marker for simulating a virtual construction using a MR(mixed reality) device. The secondary object was to find a way to extract the form-data from BIM data, and to represent the virtual object by the MR device. A tiny error of scale causes large errors of length because the architectural objects are very large. The scale was affected by the way that the camera of the MR device recognizes the marker. The method of installing and operating the marker causes length errors in the virtual object in the MR system. The experimental results showed that the error factor of the Virtual object's length was 0.47%. In addition, the distance between the markers can be decided through the results of an experiment for the multi-marker tracking system. The minimum distance between markers should be more than 5 m, and the error of length was approximately 23mm. If the represented virtual object must be less than 20mm in error, the particular mark should be installed within a 5 m radius of it. Based on this research, it is expected that utilization of the MR device will increase for the application of virtual construction simulations to construction sites.

A Basic Study on the Development of Simulation Systems for Supporting the Pre-design Phase of Construction Projects (건축 기획 지원 시뮬레이션 시스템 개발에 관한 기초 연구)

  • Min, Kyung-Min;Ham, Nam-Hyuk;Kim, Joo-Hyung;Kim, Jae-Jun
    • Proceedings of the Computational Structural Engineering Institute Conference
    • /
    • 2007.04a
    • /
    • pp.176-181
    • /
    • 2007
  • The widespread of IT technology caused a remarkable change in many industries and the construction industry is also one of them being influenced in the form of CIC(Computer Integrated Construction) and BIM(Building Information Modeling). Construction projects have many participants from various disciplines involved throughout the entire process. Therefore the success of the project greatly depend on the efficiency of decision-making using the information generated from each process stage. Looking from this aspect, the greatest potential value lies in the planning and pre-design stage when considering the construction life cycle. In this paper, we propose a project on developing a 3D object oriented simulation system for supporting the pre design phase. We define the needs for such system through previous case studies and suggest a to be process model. Finally we anticipate the effects that the project will eventually contribute to the construction industry.

  • PDF

Virtual Manufacturing for an Automotive Company (IV)-Information Management for a Virtual Factory (자동차 가상생산 기술 적용 (IV)- 가상공장 정보 관리)

  • Noh, Sang-Do;Ahn, Hyeon-Sik;Park, Young-Jin
    • IE interfaces
    • /
    • v.16 no.1
    • /
    • pp.63-69
    • /
    • 2003
  • Virtual Manufacturing is a technology facilitating effective development and agile production of products via computer models representing physical and logical schema and the behavior of the real manufacturing systems including manufacturing resources, environments and products. For the successful application of this technology, a virtual factory as a well-designed and integrated environment is essential. To construct a virtual factory in effective and concurrent manners, a supporting information infrastructure for managing diverse models of virtual factory is very important. In this paper, we constructed the web-based information management system for many engineering activities related with a virtual factory. Using this system, users can handle all information and diverse digital files including attributes, parameters, 3-D CAD files, simulation models, and etc. of a cell, line and whole factory. We expect that this information management system for a virtual factory helps us achieve great time savings and advances in accuracy for construction and maintenance activities of virtual factories.