• 제목/요약/키워드: virtual Integration

검색결과 272건 처리시간 0.033초

가상현실기술을 이용한 자세균형재활훈련에 관한 연구 (Postural Balance Rehabilitation using Virtual Reality Technology)

  • 이정수;정진석;김동욱;김남균
    • 대한의용생체공학회:학술대회논문집
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    • 대한의용생체공학회 1996년도 춘계학술대회
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    • pp.256-259
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    • 1996
  • In this paper, we proposed a new system for postural balance rehabilitation training. We used the cycle simulator using virtual reality technology as the sensory integration device. Our results showed that this system was effective postural balance rehabilitation training device and might be useful as the clinical equipment.

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래핑 기반 개방형 메타버스 플랫폼 아키텍처 (Wrapping based Open Metaverse Platform Architecture)

  • 박제호
    • 반도체디스플레이기술학회지
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    • 제21권1호
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    • pp.1-4
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    • 2022
  • As computers can express and utilize information in a semantic dimension different from the real world, humans have opened the door to the digital world and have played a pivotal role in the transformation of the human habitual environment. Using metaverse, it can be possible to predict concepts such as virtual currency, artificial intelligence, and virtual reality, which have now become possible for practical systemic visualization. In order to implement the metaverse in the realm of technology, it requires not only a multifaceted discussion on the platform, but also research on an architect that can include the intrinsic complexity of the metaverse. In this paper, we discuss the architecture for an open metaverse platform based on convergence wrapping that can converge various contents into one space, and propose a comprehensive platform design.

Compact near-eye display for firefighter's self-contained breathing apparatus

  • Ungyeon Yang
    • ETRI Journal
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    • 제45권6호
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    • pp.1046-1055
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    • 2023
  • We introduce a display for virtual-reality (VR) fire training. Firefighters prefer to wear and operate a real breathing apparatus while experiencing full visual immersion in a VR fire space. Thus, we used a thin head-mounted display (HMD) with a light field and folded optical system, aiming to both minimize the volume for integration in front of the face into a breathing apparatus and maintain adequate visibility, including a wide viewing angle and resolution similar to that of commercial displays. We developed the optical system testing modules and prototypes of the integrated breathing apparatus. Through iterative testing, the thickness of the output optical module in front of the eyes was reduced from 50 mm to 60 mm to less than 20 mm while maintaining a viewing angle of 103°. In addition, the resolution and image quality degradation of the light field in the display was mitigated. Hence, we obtained a display with a structure consistent with the needs of firefighters in the field. In future work, we will conduct user evaluation regarding fire scene reproducibility by combining immersive VR fire training and real firefighting equipment.

Web 상에서 공급사슬경영 시뮬레이션 시스템의 개발을 위한 전략적 접근방법 (A Strategic Approach for Global Supply Chain Management Simulation System Development over WWW)

  • 강욱
    • 산업공학
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    • 제13권3호
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    • pp.339-347
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    • 2000
  • The use of the Web-based Simulation Environment (WBSE) provides a strong influence on supply chain simulations. A virtual supply chain simulation is available to evaluate strategies for reducing response time to customers and for shrinking the finished goods inventory along its supply chain. This paper presents the basic concepts and definitions of Web-Based Global Supply Chain Management (WBGSCM) simulation system. It also discusses the advantages of supply chain simulation modules integration. A Time Synchronization Mechanism (TSM) called Phased Bucket Scheme (PBS) is introduced as an approach of the distributed simulation modules integration.

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웹 기반 환경에서 XML을 이용한 기어 설계 데이터의 통합 (Integration of Gear Design Data using XML in the Web-based Environment)

  • 정태형;박승현
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2001년도 춘계학술대회 논문집
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    • pp.627-630
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    • 2001
  • XML is suitable to integrate various forms of engineering design data since it possesses the characteristics of both documents and data. In this research a web-based design system has been developed, which integrates various gear design data in the form of XML. The system generates XML document containing gear design data and transforms gear design data in the relational database into XML document form automatically. The XML documents are transmitted to gear modeler agent through SOAP, and then the agent is automatically executed and generates CAD model files and VRML files. The designer can check the generated VRML model of gear immediately in the web service.

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Novel View Generation Using Affine Coordinates

  • Sengupta, Kuntal;Ohya, Jun
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 1997년도 Proceedings International Workshop on New Video Media Technology
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    • pp.125-130
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    • 1997
  • In this paper we present an algorithm to generate new views of a scene, starting with images from weakly calibrated cameras. Errors in 3D scene reconstruction usually gets reflected in the quality of the new scene generated, so we seek a direct method for reprojection. In this paper, we use the knowledge of dense point matches and their affine coordinate values to estimate the corresponding affine coordinate values in the new scene. We borrow ideas from the object recognition literature, and extend them significantly to solve the problem of reprojection. Unlike the epipolar line intersection algorithms for reprojection which requires at least eight matched points across three images, we need only five matched points. The theory of reprojection is used with hardware based rendering to achieve fast rendering. We demonstrate our results of novel view generation from stereopairs for arbitrary locations of the virtual camera.

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쉘 구조물의 비선형 동적응답 해석을 위한 Algorithm에 관한 연구 (A Study on the Algorithm for Nonlinear Dynamic Response Analysis of Shell Structure)

  • 최찬문
    • 수산해양기술연구
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    • 제32권2호
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    • pp.164-176
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    • 1996
  • The main intention of this paper is to develop and compare the algorithm based on finite element procedures for nonlinear transient dynamic analysis which has combined effects of material and geometric nonlinearities. Incremental equilibrium equations based on the principle of virtual work are derived by the finite element approach. For the elasto - plastic large deformation analysis of shells and the determination of the displacement-time configuration under time-varying loads, the explicit, implicit and combined explicit-implicit time integration algorithm is adopted. In the time structure is selected and the results are compared with each others. Isoparametric 8-noded quadrilateral curved elements are used for shell structure in the analysis and for geometrically nonlinear elastic behaviour, a total Lagrangian coordinate system was adopted. On the other hands, material nonlinearity is based on elasto-plastic models with Von-Mises yield criteria. Thus, the combined explicit-implicit time integration algorithm is benefit in general case of shell structure, which is the result of this paper.

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Integration Architecture for Virtualized Naval Shipboard Computing Systems

  • Kim, Hongjae;Oh, Sangyoon
    • 정보화연구
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    • 제10권1호
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    • pp.1-11
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    • 2013
  • Various computing systems are used in naval ships. Since each system has a single purpose and its applications are tightly coupled with the physical machine, applications cannot share physical resources with each other. It is hard to utilize resources efficiently in conventional naval shipboard computing environment. In this paper, we present an integration architecture for virtualized naval shipboard computing systems based on open architecture. Our proposed architecture integrates individual computing resources into one single integrated hardware pool so that the OS and applications are encapsulated as a VM. We consider the issue of varying needs of all applications in a naval ship that have different purposes, priorities and requirements. We also present parallel VM migration algorithm that improves the process time of resource reallocation of given architecture. The evaluation results with the prototype system show that our algorithm performs better than conventional resource reallocation algorithm in process time.

The Study of Mapping Coordination S/W Based on the Internet Shopping Mall for Silver Apparel

  • Lee, Yoong-Joo;Chung, Sham-Ho
    • 패션비즈니스
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    • 제13권6호
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    • pp.20-30
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    • 2009
  • The purpose of this study is to develop the effective customized elderly fashion marketing process based on the web site, where older customer will be able to choose various fabrics and to try them out. This aims to establish new prototype of internet shopping mall for customized elderly fashion clothing. In this study, new method of product presentation on the online shopping mall is proposed to offer product information through 3D virtual reality. With the online shopping mall(SATC Mall) as a showcase, we presented virtual mapping system so that it enable the customers to select the fabrics and to see exactly how chosen fabric will look when applied to image of clothing. As an initial test of the application of simulation to measure 3D visualization of product, mapping software Vision Easy Map Pro Version 6.0(NedGraphics) Vision Easy Map Viewer Version 5.0(NedGraphics) were chosen and applied. By using this mapping system, the fabric change of the apparel product could be made on the internet shopping web site. However, this approach has been successful applied for presenting and customizing garment products. Future research will focus on the integration of mapping coordination into SATC Mall.

실시간 종이 구김 시뮬레이션을 위한 적응적 메쉬 구조 (Adaptive Mesh Structure for Realtime Paper Crumple Simulation)

  • 강영민
    • 한국게임학회 논문지
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    • 제9권4호
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    • pp.97-106
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    • 2009
  • 본 논문은 적응적 메쉬 구조를 이용하여 가상 종이 객체를 실시간에 시뮬레이션 하는 방법을 제안한다. 제안된 기법은 임의의 삼각 메쉬에 적용될 수 있으며, 안정적인 수치 적분과 변형 기반 메쉬 세분화를 이용하여 효율적으로 종이 표면의 주름과 구김을 생성한다. 종이 객체의 구겨짐을 사실적으로 표현하기 위하여 부러지는 스프링을 가진 적응적 메쉬 구조를 사용한다. 적응적 구조가 지속적으로 질점을 삽입 혹은 삭제하기 때문에, 질량과 운동량의 보존이 고려되어야만 사실적인 종이 시뮬레이션이 가능하다. 제안된 기법은 실시간 환경에서 종이와 같이 얇은 쉘 구조의 사실적인 애니메이션을 생성한다.

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