• 제목/요약/키워드: view of science

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반두뇌중심주의와 기능주의의 딜레마 (Anti-brain centrism and the dilemma of functionalism)

  • 신상규
    • 인지과학
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    • 제22권2호
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    • pp.79-101
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    • 2011
  • 본 논문은 심성이나 인지적 과정을 두뇌의 과정으로만 이해하는 신데카르트주의적 두뇌 중심주의에 반하여, 인지에 있어서 신체나 환경의 본질적 역할을 강조하는 '체화된 인지' 연구의 핵심적 주장이 무엇인지를 분석하고, 그 아래에 포섭될 수 있는 여러 이론 사이에서 발생할 수 있는 긴장 관계를 다룬다. 특히 체화된 인지에 대한 샤피로의 주장과 확장된 인지에 대한 클락의 주장을 중점적으로 비교하며, 블록이 제기한 기능주의의 딜레마를 통하여 이 두 이론 사이의 긴장을 조명한다. 샤피로의 체화된 인지가 쇼비니즘적 기능주의의 길을 택했다면 클락의 확장된 인지는 자유로운 기능주의의 길로 가고 있다.

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View synthesis with sparse light field for 6DoF immersive video

  • Kwak, Sangwoon;Yun, Joungil;Jeong, Jun-Young;Kim, Youngwook;Ihm, Insung;Cheong, Won-Sik;Seo, Jeongil
    • ETRI Journal
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    • 제44권1호
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    • pp.24-37
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    • 2022
  • Virtual view synthesis, which generates novel views similar to the characteristics of actually acquired images, is an essential technical component for delivering an immersive video with realistic binocular disparity and smooth motion parallax. This is typically achieved in sequence by warping the given images to the designated viewing position, blending warped images, and filling the remaining holes. When considering 6DoF use cases with huge motion, the warping method in patch unit is more preferable than other conventional methods running in pixel unit. Regarding the prior case, the quality of synthesized image is highly relevant to the means of blending. Based on such aspect, we proposed a novel blending architecture that exploits the similarity of the directions of rays and the distribution of depth values. By further employing the proposed method, results showed that more enhanced view was synthesized compared with the well-designed synthesizers used within moving picture expert group (MPEG-I). Moreover, we explained the GPU-based implementation synthesizing and rendering views in the level of real time by considering the applicability for immersive video service.

라만 라이다 시스템을 이용한 라이다 중첩함수 산출 (Retrieval of Lidar Overlap Factor using Raman Lidar System)

  • 노영민;;신동호;이경화
    • 한국대기환경학회지
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    • 제25권5호
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    • pp.450-458
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    • 2009
  • The range-dependent overlap factor of a lidar system can be determined experimentally if a Raman backscatter signal by molecule is measured in addition to the usually observed elastic backscatter signal, which consists of a molecular component and a particle component. The direct determination of the overlap profile is presented and applied to a lidar measurement according to variation of telescope field-of-view and distance between telescope and transmitting laser. The retrieval of extinction coefficient by Raman method can generate high errors for heights below planetary boundary layer if the overlap effect is ignored. The overlap correction method presented here has been successfully applied to experimental data obtained in Gwangju, Korea.

View-Dependent Adaptive Animation of Liquids

  • Kim, Jang-Hee;Ihm, In-Sung;Cha, Deuk-Hyun
    • ETRI Journal
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    • 제28권6호
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    • pp.697-708
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    • 2006
  • Various adaptive mesh refinement techniques are often employed in numerical simulations for increasing spatial and temporal resolution beyond the limits imposed by available CPU time and memory space. Recently, an octree-based adaptive mesh structure was successfully used in fluid animation to place more grid cells efficiently in visually interesting regions of fluids. In an attempt to optimize the use of computational resources further in fluid animation, this paper extends this adaptive technique by modifying the mesh refinement scheme so that the camera's viewing properties are dynamically exploited during the simulation. Based on a simple adaptive mesh structure, we show that the new meshing strategy can save a substantial amount of computation time and memory space by using a view-dependent adaptive approach. The experimental results reveal that the proposed technique provides a good compromise between the computational effort and the simulation's fidelity, and may be used quite effectively in 3D animation production.

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미디에이터 시스템에서의 이질 분산데이타베이스의 통합을 위한 효율적인 뷰관리 방법 (An Effective View Management in a Mediator System for the Integration of Heterogeneous Distributed Database)

  • 주길홍;이원석
    • 한국정보과학회논문지:데이타베이스
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    • 제28권4호
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    • pp.620-632
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    • 2001
  • 본 논문에서는 다양한 운영체제와 데이타베이스 여러 소프트웨어를 포함하는 이질적인 컴퓨팅 환경에서 뷰관리 기능을 제공하는 미디에이터 시스템을 설계한다. 또한 기존의 미디에이터 시스템들이 수 정(modification)방법으로만 뷰를 관리했던 것에 비해 구체화(materialization)방법을 병행하는 관리방법을 설계하고, 구체화시키기 위해 필요한 접근방법과 최적화 방법을 제안한다. 이를 위해서 유에 대한 접근내 역에 감쇄율을 적용함으로써 최근의 접근내역의 변화가 뷰관리에 적절히 반영되도록 설계하였다. 또한 이 질적인 환경의 데이타베이스와 운영체제를 극복하기 위해 코바(CORBA)를 웹과 연동하여 사용자가 일반 적으로 사용하는 웹 브라우저를 통해 뷰를 관리하는 시스템을 구현한다.

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상품미학에 내재된 시선에 관한 고찰- 근 대적 시선의 형성과정을 중심으로 - (The study about "view" in product esthetics)

  • 조현주
    • 디자인학연구
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    • 제11권3호
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    • pp.137-146
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    • 1998
  • 역사적으로, 삶의 환경의 변화에 따라 사물과 타인을 보는 시선이 변화되었다. 따라서 현대사회의 시선의 성격을 분석하고 시각디자인이 티율적인 시선을 생산, 분배하는데 일조한다는 관점에서 본 논의를 서술하고 있다. 현대사회의 일상을 이루고 있는 시각환경인 도시경관, 패션, 소비제품, 각종 인쇄물, 광고등은 대중에게 특정한 방식의 시선을 보내고 대중은 자본주의적 소비관습에 감연된 시선으로 대상을 보게 된다. 이러한 시선의 기원은 19세기말 자본주의 체제에서 자본형성에 '가시적 체계' 가 개입함과, 근대 시민사회 형성에 있어서 '시선' 이 체계유지적 권력으로 작용함으로써 대중은 권력의 객체가 되어 타율적인 시선을 내면화시켰다는 관점에서 출발한다. 시선이 몰입을 통하여 동선으로 이어지는 과정에서 욕망이 창출되는 방식에 70년대 이후 본격적 소비자본주의사회에서의 유효수요 창출로서의 '상품미학' 이 관여한다. 상품미학의 작동은 역으로, 대상인 상품이 대중에게 보내는 특정한 시선이 성립되는 방식으로서, 대상이 '볼거리' 로 전환될 때 대중에게 유혹의 눈길을 보내어 대중을 소비자 혹은 관음증의 시선을 가진 구경꾼으로 만든다. 이러한 논의를 통하여 광고를 중심으로, 시각디자인에서 생산된 이미지에 내재한 상품미학적 시선의 역기능이 노출된다. 따라서 권력으로서의 시선에 대한 탐사를 통한 자율적 시각표현전략이 요구되며, 사회문화적인 위상을 지니고있는 시각디자인물의 자기성찰적 비평이 요구된다.

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An Investigation into the QuaIifications Necessary for Science Hands-on Exhibit Guides from the Producer's Point of View

  • Kim, Eun-Sook
    • 한국과학교육학회지
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    • 제27권8호
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    • pp.693-698
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    • 2007
  • Science hands-on exhibits are increasingly popular, especially during vacation time. These exhibits hire guides to help visitors to understand the contents. In this study, the qualifications of the guides are investigated through interviews with the producers who run the exhibit. There were two main questions the researcher was interested in during the interviews. One was the importance of the science background of the guides. The second was the characteristics of guides that the producers consider important for successful exhibits. The results show that a science background is not an important qualification in the view of most of the producers. Many factors other than science, such as accountability or social skills, were considered to be of greater importance than a background in science.

국방 연구개발사업의 "운용자-개발자"간 연계성 향상을 위한 아키텍처 개발 방법에 대한 연구 (A Study on Architecture Development Methodology for the Improvement in the Connection between User and Developer in the Defence R&D Program)

  • 최정훈;강석중
    • 한국군사과학기술학회지
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    • 제13권6호
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    • pp.1113-1120
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    • 2010
  • In this paper, we have proposed Architecture Development methodology which can connect both operational view and system view. The Functional Architecture can connect both user and developer, and it is located between Activity analysis and System analysis. We suggest the new architecture methodology using the Functional Architecture and it provides effect to analyze the connection between user(military) and developer(enterprise) in Defence R&D and the new Architecture with the feedback analyze activity on a point of system view and the new architecture make the functional architecture.

Semiautomatic 3D Virtual Fish Modeling based on 2D Texture

  • Nakajima, Masayuki;Hagiwara, Hisaya;Kong, Wai-Ming;Takahashi, Hiroki
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 1996년도 Proceedings International Workshop on New Video Media Technology
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    • pp.18-21
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    • 1996
  • In the field of Virtual Reality, many studies have been reported. Especially, there are many studies on generating virtual creatures on computer systems. In this paper we propose an algorithm to automatically generate 3D fish models from 2D images which are printed in illustrated books, pictures or handwritings. At first, 2D fish images are captured by means of image scanner. Next, the fish image is separated from background and segmented to several parts such as body, anal fin, dorsal fin, ectoral fin and ventral fin using the proposed method“Active Balloon model”. After that, users choose front view model and top view model among six samples, respectively. 3D model is automatically generated from separated body, fins and the above two view models. The number of patches is decreased without any influence on the accuracy of the generated 3D model to reduce the time cost when texture mapping is applied. Finally, we can get any kinds of 3D fish models.

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국내 포탈사이트 과학 기사 분야와 과학적 소양 내용 요소 분석 (An Analysis of Fields and Scientific Literacy Content Elements of Scientific Reports in a Popular Portal Site in Korea)

  • 이명제
    • 한국초등과학교육학회지:초등과학교육
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    • 제34권3호
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    • pp.338-345
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    • 2015
  • The purpose of this study is to analyze science fields and content elements of the science reports in a web portal site of Republic of Korea in view of scientific literacy. The main results of the analysis on the 679 reports sampled in a year are as follows. First, 506 reports in 46 fields were identified. Reports about technology and earth science occupies 16% respectively, and life science occupies 13%, medical science 4%, chemistry, company, others 3% and physics 1%. Almost reports show technology as associate field. Second, the frequency rate of reports including scientific literacy content elements is 52%. Reports related to 'physics' and 'chemistry' as dominant fields show relatively high rate in scientific literacy elements. The element, 'social context' is included in about 96% of the reports. Both 'data and statistics' and 'application' show relatively low rate and large gaps according to dominant fields. A few concluding remarks and proposals follow from these results. First, as almost science reports show the nature of integrated science, scientific literacy acquisition through science reports in internet requires the integrated scientific view. Especially most science reports includes the contents related to technology or medical science, so the point of view in the science-technological literacy is required. Second, the scientific literacy content elements in reports show various rates according to dominant fields. Therefore, science reports need to complement the deficient content elements to carry out the role of science reports as scientific literacy sources.