• Title/Summary/Keyword: video technology

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Resource Reservation Based Image Data Transmission Scheme for Surveillance Sensor Networks (감시정찰 센서 네트워크를 위한 자원예약 기반 이미지 데이터 전송 기법)

  • Song, Woon-Seop;Jung, Woo-Sung;Ko, Young-Bae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.11
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    • pp.1104-1113
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    • 2014
  • Future combat systems can be represented as the NCW (Network Centric Warefare), which is based on the concept of Sensor-to-Shooter. A wireless video sensor networking technology, one of the core components of NCW, has been actively applied for the purpose of tactical surveillance. In such a surveillance sensor network, multi-composite sensors, especially consisting of image sensors are utilized to improve reliability for intrusion detection and enemy tracing. However, these sensors may cause a problem of requiring very high network capacity and energy consumption. In order to alleviate this problem, this paper proposes an image data transmission scheme based on resource reservation. The proposed scheme can make it possible to have more reliable image data transmission by choosing proper multiple interfaces, while trying to control resolution and compression quality of image data based on network resource availability. By the performance analysis using NS-3 simulation, we have confirmed the transmission reliability as well as energy efficiency of the proposed scheme.

Wireless Communication at 310 GHz using GaAs High-Electron-Mobility Transistors for Detection

  • Blin, Stephane;Tohme, Lucie;Coquillat, Dominique;Horiguchi, Shogo;Minamikata, Yusuke;Hisatake, Shintaro;Nouvel, Philippe;Cohen, Thomas;Penarier, Annick;Cano, Fabrice;Varani, Luca;Knap, Wojciech;Nagatsuma, Tadao
    • Journal of Communications and Networks
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    • v.15 no.6
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    • pp.559-568
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    • 2013
  • We report on the first error-free terahertz (THz) wireless communication at 0.310 THz for data rates up to 8.2 Gbps using a 18-GHz-bandwidth GaAs/AlGaAs field-effect transistor as a detector. This result demonstrates that low-cost commercially-available plasma-wave transistors whose cut-off frequency is far below THz frequencies can be employed in THz communication. Wireless communication over 50 cm is presented at 1.4 Gbps using a uni-travelling-carrier photodiode as a source. Transistor integration is detailed, as it is essential to avoid any deleterious signals that would prevent successful communication. We observed an improvement of the bit error rate with increasing input THz power, followed by a degradation at high input power. Such a degradation appears at lower powers if the photodiode bias is smaller. Higher-data-rate communication is demonstrated using a frequency-multiplied source thanks to higher output power. Bit-error-rate measurements at data rates up to 10 Gbps are performed for different input THz powers. As expected, bit error rates degrade as data rate increases. However, degraded communication is observed at some specific data rates. This effect is probably due to deleterious cavity effects and/or impedance mismatches. Using such a system, realtime uncompressed high-definition video signal is successfully and robustly transmitted.

Development of Stereoscopic 3D Personalized Adventure Game: HowSee (3D 체험형 어드벤처 게임 "HowSee" 개발)

  • Lim, C.J.;Chung, S.T.;Choi, Seung-Hoon;Lee, Chang-Nam;Song, Jang-Sup
    • Journal of Korea Game Society
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    • v.11 no.5
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    • pp.13-22
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    • 2011
  • Advances in display technology, stereoscopic (S3D) in the development of social interest in the content development approach is high but it does not make the standardization of interactive 3D content creation performance is very poor. In this paper, real-time video input from an infrared camera that is based on eye tracking implementation user interface developed 3D interactive adventure game "HowSee" was the process of developing skills in the process, an efficient 3D content production methods were presented. unnormalized S3D-based game content production process on how this development occurred in the trial and how to troubleshoot S3D games, etc. to streamline content creation can be a basis for.

A Study on the Virtual Vision System Image Creation and Transmission Efficiency (가상 비전 시스템 이미지 생성 및 전송 효율에 관한 연구)

  • Kim, Won
    • Journal of the Korea Convergence Society
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    • v.11 no.9
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    • pp.15-20
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    • 2020
  • Software-related training can be considered essential in situations where software is an important factor in national innovation, growth and value creation. As one of the implementation methods for engineering education, various education through virtual simulations that can educate difficult situations in a similar environment are being conducted. Recently, the construction of smart factories at production and manufacturing sites is spreading, and product inspections using vision systems are being conducted. However, it has many difficulties due to lack of operation technology of vision system, but it requires a lot of cost to construct the system for education of vision system. In this paper, provide an educational virtual simulation model that integrates computer and physics engine camera functions and can extract and transmit video. It is possible to generate an image of 30Hz or more at an average of 35.4FPS of the experimental results of the proposed model, and it is possible to send and receive images in a time of 22.7ms, which can be utilized in an educational virtual simulation educational environment.

Adaptive Contention Window Mechanism for Enhancing Throughput in HomePlug AV Networks (HomePlug AV 네트워크에서의 성능 향상을 위한 적응적 Contention Window 조절 방식)

  • Yoon, Sung-Guk;Yun, Jeong-Kyun;Kim, Byung-Seung;Bahk, Sae-Woong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.5B
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    • pp.318-325
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    • 2008
  • HomePlug AV(HPAV) is the standard for distribution of Audio/video content as well as data within the home by using the power line. It uses a hybrid access mechanism that combines TDMA with CSMA/CA for MAC technology. The CSMA/CA protocol in HPAV has two main control blobs that can be used for access control: contention window(CW) size and deferral counter(DC). In this paper, we extensively investigate the impacts of CW and DC on performance through simulations, and propose an adaptive mechanism that adjusts the CW size to enhance the throughput in HPAV MAC. We find that the CW size is more influential on performance than the DC. Therefore, to make controlling the network easier, our proposal uses a default value of DC and adjusts the CW size. Our scheme simply increases or decreases the CW size if the network is too busy or too idle, respectively, We compare the performance of our proposal with those of the standard and other competitive schemes in terms of throughput and fairness. Our simulation and analysis results show that our adaptive CW mechanism performs very well under various scenarios.

Design of Context-Aware Module for Convergence Service Enabler in BcN Environment (BcN 환경에서 서비스 컨버전스 Enabler를 위한 상황인지 모듈 설계)

  • Jeong, Jong-Myung;Kim, Ji-Ho;Song, Oh-Young
    • The KIPS Transactions:PartC
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    • v.16C no.2
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    • pp.275-284
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    • 2009
  • Fast development of network technology and digitalization of various kinds of information are accelerating the convergence of between them. Accordingly, an environment for integrated service is needed, where users can be provided with various kinds of information such as voice, video, and text, using even different kinds of devices in heterogeneous networks for communication and broadcasting. In general, enablers integrate several functions to provide with various services in application layer based on IMS in BcN including even different kinds of networks. But in order to receiving convergence services, we must reason the environment of the user through the profiles of the networks and the devices and provide a suitable service to the user. In this paper, we will propose an efficient architecture and functions of a context-aware module which decides the appropriate services based on the profiles in the IMS enabler and its convergence service environments.

A Study on Salt & Pepper Noise Removal using the Pixel Distribution of Local Mask (국부 마스크의 화소 분포를 이용한 Salt & Pepper 잡음 제거에 관한 연구)

  • Kwon, Se-Ik;Kim, Nam-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.9
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    • pp.2167-2172
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    • 2015
  • Due to the recent progress in information technology, demand for video imaging devices such as displays has grown. In general, images experience deterioration during the process of transmission due to various reasons. Many studies have boon undertaken on ways o reduce such noise. This paper6 suggests an algorithm that makes a judgment on the noise in order to remove the salt & pepper noise and replaces original pixels if they are non-noise while processing noise according to its density. The suggested algorithm shows a high PSNR of 30.49[dB] for Goldhill images that had been damaged of a high density salt & pepper noise(P = 60%), Compared to the exising CWMF, SWMF, and A-TMF, there were improvements by 17.74[dB], 11.52[dB], and 13.76[dB], respectively.

Implementation of Remote Control System using TeleRemote System (TeleRemote를 이용한 원격 제어 시스템 구현)

  • 김상복;한성호;진현준;박노경
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.12B
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    • pp.1115-1123
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    • 2003
  • In this paper, a remote control system called TeleRemote system which can be applied to existing wireless mobile networks or public telephone networks for remote control is designed and implemented. The proposed design employs program technology based on the theory of signal detect control and enables the EPG(Electronic Program Guide) functions such as recording reservation of bidirectional video signals with TV reception card on PC. It can also control recording reservation using remote control program through telecommunication network The PC-EPG system is implemented in Web programs with Server/Clinet architecture and the server system that provides EPG functionalities is in charge of recording reservations and data communications by means of the scheduler program. Data storing to client PCs is performed through TCP/IP and finished by client programs implemented using Visual C++/MFC programs. As remote control system, the developed system can be used for unmanned security system using the Web camera. Building intranet and making connection to internet, the TeleRemote system is believed to create potential for commercial communication system.

A Color Flame Region Segmentation Method Using Temperature Distribution Characteristics of Flame (화염의 온도 분포 특성을 이용한 컬러화염 영역분할 방법)

  • Lee, Hyun-Sul;Kim, Won-Ho
    • Journal of Satellite, Information and Communications
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    • v.9 no.2
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    • pp.33-37
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    • 2014
  • This paper propose a method to sort flame regions and non-flame regions in a color image based on temperature Characteristics of flame. The traditional algorithms simply detect flame regions those are colored between yellow and red and there are lot of false detection in this method. But the colors of real flame are fallen between white and red and flame color variation over the flame. In this paper, it reduce false detection by separating colors according to temperature Characteristics of flame. The proposed method firstly finds a color model to express the temperature Characteristics of fire and then the color model is non-linearly quantized based on color values and analyzed using histogram and finally detect the candidate flame regions. The proposed method has 71.8% of matching rate and if it is compared with non-matching rate of traditional algorithms, the non-matching rate is improved by 27 times than others.

Implementation of Service Architecture for Hierarchical UHD Broadcasting over Heterogeneous Networks (이기종망에서 계층 부호화된 UHD 방송을 위한 서비스 아키텍처 구현)

  • Seo, Minjae;Paik, Jong Ho
    • Journal of Satellite, Information and Communications
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    • v.9 no.4
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    • pp.38-41
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    • 2014
  • Due to the diversity of device performances and the possibility of providing multimedia service through many networks, media consumption environment has been changed in various ways. In recent, mobile services and broadcasting services started to provided through IP network. According to this flow changes, there was great demand for various multimedia services through heterogenous networks. To solve this problem, MMT was suggested as a standard of multimedia transport which replaces MPEG-2 TS(Transport Stream) which is used for HD(High Definition) transport. MMT can be provided various broadcasting based on IP through terrestrial, satellite, cable broadcasting networks, and also deliver multimedia through many networks at the same time. MMT was risen as a method of servicing UHD broadcasting. In this paper, we present an implementation of service architecture for hierarchical UHD broadcasting over heterogenous networks using MMT.