• Title/Summary/Keyword: video system

Search Result 4,056, Processing Time 0.03 seconds

A COMPARISON OF PERIAPICAL RADIOGRAPHS AND THEIR DIGITAL IMAGES FOR THE DETECTION OF SIMULATED INTERPROXIMAL CARIOUS LESIONS (모의 인접면 치아우식병소의 진단을 위한 구내 표준방사선사진과 그 디지털 영상의 비교)

  • Kim Hyun;Chung Hyun-Dae
    • Journal of Korean Academy of Oral and Maxillofacial Radiology
    • /
    • v.24 no.2
    • /
    • pp.279-290
    • /
    • 1994
  • The purpose of this study was to compare the diagnostic accuracy of periapical radiographs and their digitized images for the detection of simulated interproximal carious lesions. A total of 240 interproximal surfaces was used in this study. The case sample was composed of 80 anterior teeth, 80 bicuspids and 80 molars which were prepared in order to distribute the surfaces from carious free to those containing simulated carious lesions of varying depths (0.5㎜, 0.8㎜, and 1.2㎜). The periapical radiographs were taken by paralleling technique and film used was Kodak Ektaspeed(E group). All radiographs were evaluated by five dentist to recognize the true status of simulated carious lesion. They were asked to give a score of 0, 1, 2, or 3. Digitized images were obtained using a commercial video processor(FOTOVIX Ⅱ- XS). And the computer system was 486 DX PC with PC Vision and frame grabber. The 17' display monitor had a resolution of 1280×1024 pixels(0.26㎜ dot pitch). But the one frame of the intraoral radiograph has a resolution of 700×480 pixels and each pixel has a grey level value of 256. All the radiographs and digital images were viewed under uniform subdued lighting in the same reading room. After a week the second interpretation was performed in the same condition. The detection of lesions on the monitor was compared with the finding of simulated interproximal carious lesions on the film images. The results were as follows: 1. When the scoring criteria was dichotomous ; lesion present and not present 1) The overall sensitivity, specificity and diagnostic accuracy of periapical radiographs and their digital images showed no statistically significant difference. 2) The sensitivity and specificity according to the region of teeth and the grade of lesions showed no statistically significant difference between periapical radiographs and their digital images. 2. When estimate the grade of lesions ; score 0, 1, 2, 3 1) The overall diagnostic accuracy was 53.3% on the intraoral films and 52.9% on digital images. There was no significant difference. 2) The diagnostic accuracy according to the region of teeth showed no statistically significant difference between periapical radiographs and their digital images. 3. The degree of agreement and reliability 1) Using gamma value to show the degree of agreement, there was similarity between periapical films and digital images. 2) The reliability of each twice interpretation of periapical films and digital images showed no statistically significant difference. In all cases P value was greater than 0.05, showing that both techniques can be used to detect the incipient and moderate interproximal carious lesions with similar accuracy.

  • PDF

T-DMB Hybrid Data Service Part 1: Hybrid BIFS Technology (T-DMB 하이브리드 데이터 서비스 Part 1: 하이브리드 BIFS 기술)

  • Lim, Young-Kwon;Kim, Kyu-Heon;Jeong, Je-Chang
    • Journal of Broadcast Engineering
    • /
    • v.16 no.2
    • /
    • pp.350-359
    • /
    • 2011
  • Fast developments of broadcasting technologies since 1990s enabled not only High Definition Television service providing high quality audiovisual contents at home but also mobile broadcasting service providing audiovisual contents to high speed moving vehicle. Terrestrial Digital Multimedia Broadcasting (T-DMB) is one of the technologies developed for mobile broadcasting service, which has been successfully commercialized. One of the major technical breakthroughs achieved by T-DMB in addition to robust vehicular reception is an adoption of framework based on MPEG-4 System. It naturally enables integrated interactive data services by using Binary Format for Scene (BIFS) technology for scene description and representation of graphics object and Object Descriptor Framework representing multimedia service components as objects. T-DMB interactive data service has two fundamental limitations. Firstly, graphic data for interactive service should be always overlaid on top of a video not to be rendered out of it. Secondly, data for interactive service is only received by broadcasting channel. These limitations were considered as general in broadcasting systems. However, they are being considered as hard limitations for personalized data services using location information and user characteristics which are becoming widely used for data services of smart devices in these days. In this paper, the architecture of T-DMB hybrid data service is proposed which is utilizing broadcasting network, wireless internet and local storage for delivering BIFS data to overcome these limitations. This paper also presents hybrid BIFS technology to implement T-DMB hybrid data service while maintaining backward compatibility with legacy T-DMB players.

Characteristics of Flames Propagating Through Combustible Particles Concentration in a Vertical Duct (수직 배관 내의 농도변화에 따른 분진폭발 특성)

  • Han, Ou-Sup;Han, In-Soo;Choi, Yi-Rac;Lee, Jung-Suk;Lee, Su-Hee
    • Korean Chemical Engineering Research
    • /
    • v.49 no.1
    • /
    • pp.41-46
    • /
    • 2011
  • We investigated experimentally the properties of dust explosion through lycopodium particle clouds in a duct to provide the fundamental knowledge. Propagating dust flames in the vertical duct of 120 cm height and 12 cm square cross-section were observed by digital video camera and flame front is visualized using by PIV(Particle Image Velocimetry) system. As the result, when the same average dust concentration existed in the vertical duct, downward flame propagation was faster than the upward flame propagation, its rate increased with dust concentration in 300g/$m^3$. Post flames were caused by the ignition of unburned particles which flowed into the rear region of flame from passage between flame and duct wall, and they generated regardless of duct condition. Also, it was found that appearance frequency of post flames during dust flame propagations increased with the increase of dust concentration.

Hypermedia, Multimedia and Hypertext: Definitions and Overview (하이퍼미디어.멀티미디어.하이퍼텍스트: 정의(定義)와 개관(槪觀))

  • Kim, Ji-Hee
    • Journal of Information Management
    • /
    • v.25 no.1
    • /
    • pp.24-46
    • /
    • 1994
  • In this paper I will discuss definitions of hypermedia, multimedia and hypertext. Hypertext is the grouping of relevant information in the form of nodes. These nodes are then connected together through links. In the case of hypertext the nodes contain text or graphics. Multimedia is the combining of different media types for example sound, animation, text, graphics and video for the presentation of information by making use of computers. Hypermedia can be viewed as an extension of hypertext and multimedia. It is based on the concept of hypertext that uses nodes and links in the structuring of information in the system. In this case the nodes consist of an the different data types that are mentioned in the multimedia definition above. The 'node-and-link' concept is used in organisation of the information in hypermedia systems. The 'book' metaphor is an example of the way these systems are implemented. This concept is explained and a few advantages and disadvantages of making use of hypermedia systems are discussed. A new approach for the development of hypermedia systems, namely the knowledge-based approach is now looked into. Joel Peing-Ling Loo proposed this approach because he thought that it is the most effective way for handling this kind of technology. A semantic-based hypermedia model is developed in this approach to formulate solutions for the restrictions in presenting information authoring, maintenance and retrieval. The knowledge-based presentation of information includes the use of conventional data structures. These data structures make use of frames(objects), slots and the inheritance theory that is also used in expert systems. Relations develop between the different objects as these objects are included in the database. Relations can also exist between frames by means of attributes that belong to the frames.

  • PDF

Study on the Visual Characteristics and Subjectivity in the Live Action Based Virtual Reality (실사기반 가상현실 영상의 특징과 주체 구성에 대한 연구)

  • Jeon, Gyongran
    • Cartoon and Animation Studies
    • /
    • s.48
    • /
    • pp.117-139
    • /
    • 2017
  • The possibility of interactivity of digital media environment is adopted in human expression system and integrates the dynamic aspect of digital technology with expressive structure, thereby transforming the paradigm of image acceptance as well as image expression range. Virtual reality images have an important meaning in that they are changing the one-way mechanism of production and acceptance of images that lead to producers-video-audiences beyond the problem of verisimilitude such as how vividly they simulate reality. First of all, the virtual reality image is not one-sided but interactive image composed by the user. Viewing a virtual reality image does not just see the camera shine, but it gets the same view as in the real world. Therefore, the image that was controlled through framing changes to be configured positively by the user. This implies a change in the paradigm of image acceptance as well as a change in the existing form of the image itself. In addition, the narrative structure of the image and the subjects that are formed in the process are also required to be discussed. In the virtual reality image, the user 's gaze is a fusion of the gaze inside the image and the gaze outside the image. This is because the position of the user as the subject of the gaze in the virtual reality image is continuously restricted by the device of the discourse such as the editing and the narration of the shot. The significance of the virtual reality image is not aesthetically perfect but it is reconstructed according to the user to reflect the existence of the user positively and engage the user in the image.

A Vehicle Reidentification Algorithm using Inductive Vehicle Signatures (루프검지기 자기신호 패턴분석을 통한 차량재인식 알고리즘)

  • Park, Jun-Hyeong;O, Cheol;NamGung, Seong
    • Journal of Korean Society of Transportation
    • /
    • v.27 no.1
    • /
    • pp.179-190
    • /
    • 2009
  • Travel time is one of the most important traffic parameters to evaluate operational performance of freeways. A variety of methods have been proposed to estimate travel times. One feasible solution to estimating travel times is to utilize existing loop detector-based infrastructure since the loops are the most widely deployed detection system in the world. This study proposed a new approach to estimate travel times for freeways. Inductive vehicle signatures extracted from the loop detectors were used to match vehicles from upstream and downstream stations. Ground-truthing was also conducted to systematically evaluate the performance of the proposed algorithm by recognizing individual vehicles captured by video cameras placed at upstream and downstream detection stations. A lexicographic optimization method vehicle reidentification algorithm was developed. Vehicle features representing the characteristics of individual vehicles such as vehicle length and interpolations extracted from the signature were used as inputs of the algorithm. Parameters associated with the signature matching algorithm were calibrated in terms of maximizing correct matching rates. It is expected that the algorithm would be a useful method to estimate freeway link travel times.

A Study on Analyzing Children's Crossing Behaviors on Non-signalized Crosswalk (비신호 횡단보도에서의 어린이 횡단행태 분석 연구)

  • Lee, Deok Whan;Lee, Yun Suk;Kim, Won Ho;Lee, Back Jin
    • Journal of Korean Society of Transportation
    • /
    • v.31 no.3
    • /
    • pp.19-32
    • /
    • 2013
  • The study aims to find the characteristics of children's crossing behavior on crosswalk in school zones. It considers accident occurrence and physical form of school zones. Seven elementary school zones were investigated. Using data collected by field observation and video recording, statistical analysis, CHAID algorithm analysis, and pattern analysis were performed. As a result, it was found that children's waiting, attention and distraction were related to the accident occurrence. While 69.1% children showed waiting-before-crossing behavior in low-accident occurrence crosswalk, 83.6% children showed non waiting-before-crossing behavior in high-accident occurrence crosswalk. Moreover, the ratio of waiting, attention behavior was found to be higher when the width of the crosswalk was wide and the distance from the school's entrance to the crosswalk was long. These research findings showed that children's behavior-oriented approach was required to improve safety in school zone.

Deep-sea floor exploration in the East Sea using ROV HEMIRE (무인잠수정 해미래 활용 동해 저서환경 심해탐사)

  • Min, Won-Gi;Kim, Jonguk;Kim, Woong-Seo;Kim, Dong-Sung;Lee, Pan-Mook;Kang, Jung-Hoon
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.17 no.4
    • /
    • pp.222-230
    • /
    • 2016
  • HEMIRE is a 6,000-meter-class remotely operated vehicle (ROV) that has been developed for observation and sampling of objects of interest on the deep seabed. We first carried out deep-seabed exploration around the slopes of the Hupo Bank and the Ulleung Basin in the East Sea in June 2015. Over two weeks, a total of 10 dives were made from a support ship, the R/V Onnuri, at eight stations with water depth ranging between 194 and 2,080 m. The dive times ranged from 1 to 6 hours, depending on the operating conditions. We obtained the following results: 1) video images of the deep seafloor; 2) red snow crab density data (a major fishery resource) and inventories of deep-sea fauna, including an unrecorded organism; 3) specific topographies such as canyons slopes; 4) an undisturbed sediment core obtained using a push corer; and 5) observations of the seabed surface covered with discarded anthropogenic waste material.

Real-Time Object Tracking Algorithm based on Pattern Classification in Surveillance Networks (서베일런스 네트워크에서 패턴인식 기반의 실시간 객체 추적 알고리즘)

  • Kang, Sung-Kwan;Chun, Sang-Hun
    • Journal of Digital Convergence
    • /
    • v.14 no.2
    • /
    • pp.183-190
    • /
    • 2016
  • This paper proposes algorithm to reduce the computing time in a neural network that reduces transmission of data for tracking mobile objects in surveillance networks in terms of detection and communication load. Object Detection can be defined as follows : Given image sequence, which can forom a digitalized image, the goal of object detection is to determine whether or not there is any object in the image, and if present, returns its location, direction, size, and so on. But object in an given image is considerably difficult because location, size, light conditions, obstacle and so on change the overall appearance of objects, thereby making it difficult to detect them rapidly and exactly. Therefore, this paper proposes fast and exact object detection which overcomes some restrictions by using neural network. Proposed system can be object detection irrelevant to obstacle, background and pose rapidly. And neural network calculation time is decreased by reducing input vector size of neural network. Principle Component Analysis can reduce the dimension of data. In the video input in real time from a CCTV was experimented and in case of color segment, the result shows different success rate depending on camera settings. Experimental results show proposed method attains 30% higher recognition performance than the conventional method.

Real-time Recognition and Tracking System of Multiple Moving Objects (다중 이동 객체의 실시간 인식 및 추적 시스템)

  • Park, Ho-Sik;Bae, Cheol-Soo
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.36 no.7C
    • /
    • pp.421-427
    • /
    • 2011
  • The importance of the real-time object recognition and tracking field has been growing steadily due to rapid advancement in the computer vision applications industry. As is well known, the mean-shift algorithm is widely used in robust real-time object tracking systems. Since the mentioned algorithm is easy to implement and efficient in object tracking computation, many say it is suitable to be applied to real-time object tracking systems. However, one of the major drawbacks of this algorithm is that it always converges to a local mode, failing to perform well in a cluttered environment. In this paper, an Optical Flow-based algorithm which fits for real-time recognition of multiple moving objects is proposed. Also in the tests, the newly proposed method contributed to raising the similarity of multiple moving objects, the similarity was as high as 0.96, up 13.4% over that of the mean-shift algorithm. Meanwhile, the level of pixel errors from using the new method keenly decreased by more than 50% over that from applying the mean-shift algorithm. If the data processing speed in the video surveillance systems can be reduced further, owing to improved algorithms for faster moving object recognition and tracking functions, we will be able to expect much more efficient intelligent systems in this industrial arena.