• Title/Summary/Keyword: video popularity

Search Result 112, Processing Time 0.028 seconds

A Study on Determinants of VR Video Content Popularity (VR 영상 조회수 결정요인 연구)

  • Soojeong Kim;Chanhee Kwak;Minhyung Lee;Junyeong Lee;Heeseok Lee
    • Information Systems Review
    • /
    • v.22 no.2
    • /
    • pp.25-41
    • /
    • 2020
  • Along with the expectation about 5G network commercialization, interests in realistic and immersive media industries such as virtual reality (VR) are increasing. However, most of studies on VR still focus on video technologies instead of factors for popularity and consumption. Thus, the main objective of this research is to identify meaningful factors, which affect the view counts of VR videos and to provide business implications of the content strategies for VR video creators and service providers. Using a regression analysis with 700 VR videos, this study tries to find major factors that affect the view counts of VR videos. As a result, user assessment factors such as number of likes and sicknesses have a strong influence on the view counts. In addition, the result shows that both general information factors (video length and age) and content characteristic factors (series, one source multi use (OSMU), and category) are all influential factors. The findings suggest that it is necessary to support recommendation and curation based on user assessments for increasing popularity and diffusion of VR video streaming.

An Efficient Video Indexing Scheme Exploiting Visual Rhythm (비쥬얼 리듬을 이용한 효율적 비데오 인덱싱 기법)

  • Chung, Ji-Moon;Kim, Cheong-Ghil
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
    • /
    • v.10 no.3
    • /
    • pp.103-109
    • /
    • 2011
  • With the growing popularity of digital video applications, those areas of the efficient transmit, storage management, and search technology for video data are emerging as an important core technology. To be an effective video indexing system, users need to be able to find the video segments that they want. Unfortunately, video data is difficult to manage because of its unstructured data type and large volume with linear forms. This paper proposes a shot verification using visual rhythm and video retrieval system. The shot verification is designed to detect a segment from video easily and quickly, known as shot boundaries, just by changing the visual rhythm without playing the image. Therefore, this can decrease the false detected shots and generate the unidentified shots and key frames. The retrieval system is constructed in terms of visual descriptor from the list of MPEG-7. The effectiveness of the proposed shot verification process and video retrieval system is demonstrated.

  • PDF

Transmitting Devices Selection Based on Viewpoint Popularity for Wireless Free-Viewpoint Video Streaming (무선 자유시점 비디오 스트리밍에서 인기도 기반 전송 기기 선택 기법)

  • Koo, Jae-Woo;Cho, Young-Jong;Kang, Kyungran
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.41 no.5
    • /
    • pp.546-554
    • /
    • 2016
  • Free-viewpoint video (FVV) is a synthesization technology that generates a virtual viewpoint video using multiple videos recorded via wireless devices at heterogeneous locations. In order to introduce a new service that grafts the FVV onto the real-time streaming service using wireless devices, we need to overcome several constraints. Two main factors of those constraints are the limited wireless capacity that are shared fairly by multiple devices, and the transmission time constraint with which live streaming services have to comply. Therefore, for optimal quality of entire videos, a set of transmitting devices should be effectively selected depending on the condition of wireless channel and the required video popularity of specific viewpoint requested from users. For optimal selection, this study proposes a heuristic algorithm that takes into account the aforementioned factors from possible wireless transmission error behaviors and the requested viewpoint popularity. Through analysis and simulation, we show that with this algorithm, quality of most popular viewpoint videos is guaranteed. Furthermore, performance comparison against the existing scheme which is based only on the location of recording devices is made.

Relationships between the Attitude toward Video Games and Use of the Video Game Rating System in Global Markets

  • Cheon, Hongsik;Shin, Ho-Chul;Song, Bong-Kun
    • Asia Marketing Journal
    • /
    • v.11 no.2
    • /
    • pp.173-192
    • /
    • 2009
  • As video games gain popularity and become a normal part of home entertainment, concern about youth access to inappropriate games continues to grow. Some people have claimed that violent video games influence children's aggressive behavior and that violent video games have some responsibility for violence in the school. In response to people's concerns, the video game industry created a video game rating system in 1995 to help parents decide which video games are appropriate for their children. This study investigated whether parents were aware of the video game rating system and how often they have used it when selecting video games for their children. This study attempted to find relationships among parents' attitudes toward video games, their guidance styles for their children's video game play, and their use of the video game rating system. This study found that most parents have used the video game ratings very frequently when they select video games for their children. But many parents still don't understand the video game rating system. This study showed that parents who had more negative attitudes or less positive attitudes toward video games were more likely to impose restrictions on their children's video game play and to use the video game rating system as a means to restrict their children's access to violent video games.

  • PDF

AN EFFECTIVE SEGMENT PRE-FETCHING FOR SHORT-FORM VIDEO STREAMING

  • Nguyen Viet Hung;Truong Thu Huong
    • International Journal of Computer Science & Network Security
    • /
    • v.23 no.3
    • /
    • pp.81-93
    • /
    • 2023
  • The popularity of short-form video platforms like TikTok has increased recently. Short-form videos are significantly shorter than traditional videos, and viewers regularly switch between different types of content to watch. Therefore, a successful prefetching strategy is essential for this novel type of video. This study provides a resource-effective prefetching technique for streaming short-form videos. The suggested solution dynamically adjusts the quantity of prefetched video data based on user viewing habits and network traffic conditions. The results of the experiments demonstrate that, in comparison to baseline approaches, our method may reduce data waste by 21% to 83%, start-up latency by 50% to 99%, and the total time of Re-buffering by 90% to 99%.

A Study of Anime's Success Factors in USA and Its Suggestions

  • Won, Kang-Sik
    • International Journal of Contents
    • /
    • v.3 no.1
    • /
    • pp.29-33
    • /
    • 2007
  • Anime is very popular in Japan, it has also gained a following in America and is beginning to hit the mainstream. Anime is gaining popularity in the United States as it is shown more on television, most noticeably on the Sci-Fi Channel with shows such as Saturday Anime and during Anime Week and on Cartoon Network with shows such as Sailor Moon and Dragon Ball Z being shown every weekday during the Toonami block. In this paper, I present the key factors behind the success of anime in USA. To find out the factors, I research literature and simple survey. The differences of anime from us animation make anime popular. Anime-related goods such as video games, trading cards, and characters' jewelry aid the anime growing popularity. A booming trend in admiration for Japan is one of the key factors behind anime's success. In spite of disputing about Japanese animation, anime is starting to have some influence on US animation and also young American. Anime's success factors in USA could suggest that Korean Manhwa and Korean animation have to prepare strategies for rising popularity in oversea.

Multi-index Prefetching Mechanism for Download-based Video on Demand Services (다운로드 기반의 주문형 비디오 서비스에서 다중 지수를 고려한 동영상 프리페칭 기법)

  • Moon, YangChan;Lim, Mingyu
    • The Transactions of The Korean Institute of Electrical Engineers
    • /
    • v.66 no.8
    • /
    • pp.1257-1264
    • /
    • 2017
  • In video content watching service, when a user requests video content, the content server has to transmit the entire video to the client for watching. This transmission delay increases as the size of video content increases. In order to solve the transmission delay problem, a prefetching technique can be used in which a video content to be watched by a user is predicted and transmitted to a client before the user requests it. In this paper, we propose a prefetching system considering multiple indices for video content. In the proposed method, video content to be prefetched is selected by comprehensively analyzing the order relation index indicating the order of viewing the videos of the users, the similarity index between the video contents, and the popularity index reflecting the viewing frequency of the video content. Experimental results show that the maximum accuracy is achieved when prefetching uses only the order relation index for movie contents.

Anatomizing Popular YouTube Channels of English-speaking Countries

  • Han, Sukhee
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.12 no.4
    • /
    • pp.42-47
    • /
    • 2020
  • YouTube, the online video streaming platform, has become popular and influential around the globe. Due to the development of science and technology, people without expertise in filming can now easily produce their videos with unique content. Many people are more eager to become a popular YouTube creator because they can earn money by placing commercials or Products in Placement (PPL) in their video clips. However, it is yet unknown what genres of YouTube videos are popular. YouTube creators have their channels where they upload videos of a certain type of genre. This study investigates video genres of the top 250 YouTube channels in English-speaking countries (United States, Canada, United Kingdom, and Australia) using Social Blade, which is a research website. The ranking is set based on the number of times people watched a video ("Video Views"). We handsomely analyze popular genres of the channels and also the YouTube ecosystem, and it will be meaningful for today's new media era.

Analysis of Aggregated HTTP-based Video Traffic

  • Biernacki, Arkadiusz
    • Journal of Communications and Networks
    • /
    • v.18 no.5
    • /
    • pp.826-836
    • /
    • 2016
  • Increase of hypertext transfer protocol (HTTP)-based video popularity causes that broadband and Internet service providers' links transmit mainly multimedia content. Network planning, traffic engineering or congestion control requires understanding of the statistical properties of network traffic; therefore, it is desirable to investigate the characteristic of traffic traces generated, among others, by systems which employ adaptive bit-rate streaming. In our work, we investigate traffic originating from 120 client-server pairs, situated in an emulated laboratory environment, and multiplexed onto a single network link. We show that the structure of the traffic is distinct from the structure generated by first and second generation of HTTP video systems, and furthermore, not similar to the structure of general Internet traffic. The obtained traffic exhibits negative correlations, anti-persistence, and its distribution function is skewed to the right. Furthermore, we show that the traffic generated by clients employing the same or similar play-out strategies is positively correlated and synchronised (clustered), whereas traffic originated from different play-out strategies shows negative or no correlations.

Similar Video Detection Method with Summarized Video Image and PCA (요약 비디오 영상과 PCA를 이용한 유사비디오 검출 기법)

  • Yoo, Jae-Man;Kim, Woo-Saeng
    • Journal of Korea Multimedia Society
    • /
    • v.8 no.8
    • /
    • pp.1134-1141
    • /
    • 2005
  • With ever more popularity of video web-publishing, popular content is being compressed, reformatted and modified, resulting in excessive content duplication. Such overlapped data can cause problem of search speed and rate of searching. However, duplicated data on other site can provide alternatives while specific site cause problem. This paper proposes the efficient method, for retrieving. similar video data in large database. In this research we have used the method to compare summarized video image instead of the raw video data, and detected similar videos through clustering in that dimension feature vector through PCA(principle component analysis). We show that our proposed method is efficient and accurate through our experiment.

  • PDF