• Title/Summary/Keyword: video mosaics

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Video Mosaics in 3D Space

  • Chon, Jaechoon;Fuse, Takashi;Shimizu, Eihan
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.390-392
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    • 2003
  • Video mosaicing techniques have been widely used in virtual reality environments. Especially in GIS field, video mosaics are becoming more and more common in representing urban environments. Such applications mainly use spherical or panoramic mosaics that are based on images taken from a rotating camera around its nodal point. The viewpoint, however, is limited to location within a small area. On the other hand, 2D-mosaics, which are based on images taken from a translating camera, can acquire data in wide area. The 2D-mosaics still have some problems : it can‘t be applied to images taken from a rotational camera in large angle. To compensate those problems , we proposed a novel method for creating video mosaics in 3D space. The proposed algorithm consists of 4 steps: feature -based optical flow detection, camera orientation, 2D-image projection, and image registration in 3D space. All of the processes are fully automatic and successfully implemented and tested with real images.

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Video Image Mosaicing Technique Using 3 Dimensional Multi Base Lines (3차원 다중 기선을 사용만 비데오 영상 모자이크 기술)

  • 전재춘;서용철
    • Korean Journal of Remote Sensing
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    • v.20 no.2
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    • pp.125-137
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    • 2004
  • In case of using image sequence taken from a moving camera along a road in an urban area, general video mosaicing technique based on a single baseline cannot create 2-D image mosaics. To solve the drawback, this paper proposed a new image mosaicing technique through 3-D multi-baselines that can create image mosaics in 3-D space. The core of the proposed method is that each image frame has a dependent baseline, an equation of first order, calculated by using ground control point (GCP) of optical flows. The proposed algorithm consists of 4 steps: calculation of optical flows using hierarchical strategy, calculation of camera exterior orientation, determination of multi-baselines, and seamless image mosaics. This paper realized and showed the proposed algorithm that can create efficient image mosaics in 3-D space from real image sequence.

Mosaic Technique on Panning Video Images using Interpolation Search (보간 검색을 이용한 Panning 비디오 영상에서의 모자이크 기법)

  • Jang, Sung-Gab;Kim, Jae-Shin
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.5 s.305
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    • pp.63-72
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    • 2005
  • This paper proposes a new method to construct a panorama image from video sequences captured by the video camcoder revolving on the center axis of the tripod. The proposed method is consisted of two algorithms; frame selection and image mosaics. In order to select frames to construct the panorama image, we employ the interpolation search using the information in overlapped areas. This method can search suitable frames quickly. We construct an image mosaic using the projective transform induced from four pairs of quasi-features. The conventional methods select feature points by using only texture information, but the presented method in this paper uses the position of each feature point as well. We make an experiment on the proposed method with real video sequences. The results show that the proposed method is better than the conventional one in terms of image quality.

3D image mosaicking technique using multiple planes for urban visualization (복수 투영면을 사용한 도심지 가시화용 3 차원 모자이크 기술)

  • CHON Jaechoon;KIM Hyongsuk
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.3 s.303
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    • pp.41-50
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    • 2005
  • A novel image mosaicking technique suitable for 3D urban visualization is proposed. It is not effective to apply 2D image mosaicking techniques for urban visualization when, for example, one is filming a sequence of images from a side-looking video camera along a road in an urban area. The proposed method presents the roadside scene captured by a side-looking video camera as a continuous set of textured planar faces, which are termed 'multiple planes' in this paper. The exterior parameters of each frame are first calculated through automatically selected matching feature points. The matching feature points are also used to estimate a plane approximation of the scene geometry for each frame. These planes are concatenated to create an approximate model on which images are back-projected as textures. Here, we demonstrate algorithm that creates efficient image mosaics in 3D space from a sequence of real images.

A Study on the Data Compression Algorithm for Just-in-Time Rendering of Concentric Mosaic (동심원 모자이크의 실시간 표현을 위한 데이터 압축 알고리즘에 관한 연구)

  • Jee, Inn-Ho;Ahn, Hong-Yeoung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.1
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    • pp.91-96
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    • 2010
  • Concentric mosaics are made with arranging and summing of video frames by using common spacial standards. Compared with previous works on 3-D wavelet transform coding, we have made important design considerations to enable flexible partial decoding and bit-stream random access. A just-in-time(JIT) rendering engine of the compressed concentric mosaic is developed. However, computationally, it is still demanding to accomplish the real-time rendering. Only the contents for specific scene representation are need to be decoded by maintaining compressed data. Thus our proposed algorithm is able to render real concentric mosaic by using lifting scheme instead of wavelet transform.

Mosaics Image Generation based on Mellin Transform (멜린 변환을 이용한 모자이크 이미지 생성)

  • 이지현;양황규
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.8
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    • pp.1785-1791
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    • 2003
  • This paper presents the mosaic method that the video sequence with shift and rotation information after Mellin Transform. The results are used to compute the projection matrix for each image registration. So before registration, we process camera calibration in order to reduce the image warp by camera and then compute the global projection matrix for image registration for reducing errors from rut image to last image. This paper describes the mosaic method that compute duplication and movement information quickly and robust noise using projection matrix on Mellin Transform.

3D Panoramic Mosaiciking to Silppress the Ghost Effect at Long Distance Scene for Urban Area Visualization (도심영상 입체 가시화 중 발생하는 원거리 환영현상 해소를 위한 3차원 파노라믹 모자이크)

  • Chon, Jae-Choon;Kim, Hyong-Suk
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.4 s.304
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    • pp.87-94
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    • 2005
  • 3D image mosaicking is useful for 3D visualization of the roadside scene of urban area by projecting 2D images to the 3D planes. When a sequence of images are filmed from a side-looking video camera passing long distance areas, the ghost effect in which same objects appear repeatively occurs. To suppress such ghost effect, the long distance range areas are detected by using the distance between the image frame and the 3D coordinate of tracked optical flows. The ghost effects are suppressed by projecting the part of image frames onto 3D multiple planes utilizing vectors passing the focal point of frames and a virtual focal point. The virtual focal point is calculated by utilizing the first and last frames of the long distance range areas. We demonstrate algorithm that creates efficient 3D Panoramic mosaics without the ghost effect at the long distance area.

Geocoding of the Free Stereo Mosaic Image Generated from Video Sequences (비디오 프레임 영상으로부터 제작된 자유 입체 모자이크 영상의 실좌표 등록)

  • Noh, Myoung-Jong;Cho, Woo-Sug;Park, Jun-Ku;Kim, Jung-Sub;Koh, Jin-Woo
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.29 no.3
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    • pp.249-255
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    • 2011
  • The free-stereo mosaics image without GPS/INS and ground control data can be generated by using relative orientation parameters on the 3D model coordinate system. Its origin is located in one reference frame image. A 3D coordinate calculated by conjugate points on the free-stereo mosaic images is represented on the 3D model coordinate system. For determining 3D coordinate on the 3D absolute coordinate system utilizing conjugate points on the free-stereo mosaic images, transformation methodology is required for transforming 3D model coordinate into 3D absolute coordinate. Generally, the 3D similarity transformation is used for transforming each other 3D coordinates. Error of 3D model coordinates used in the free-stereo mosaic images is non-linearly increased according to distance from 3D model coordinate and origin point. For this reason, 3D model coordinates used in the free-stereo mosaic images are difficult to transform into 3D absolute coordinates by using linear transformation. Therefore, methodology for transforming nonlinear 3D model coordinate into 3D absolute coordinate is needed. Also methodology for resampling the free-stereo mosaic image to the geo-stereo mosaic image is needed for overlapping digital map on absolute coordinate and stereo mosaic images. In this paper, we propose a 3D non-linear transformation for converting 3D model coordinate in the free-stereo mosaic image to 3D absolute coordinate, and a 2D non-linear transformation based on 3D non-linear transformation converting the free-stereo mosaic image to the geo-stereo mosaic image.