• Title/Summary/Keyword: video compression.

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Tile-level and Frame-level Parallel Encoding for HEVC (타일 및 프레임 수준의 HEVC 병렬 부호화)

  • Kim, Younhee;Seok, Jinwuk;Jung, Soon-heung;Kim, Huiyong;Choi, Jin Soo
    • Journal of Broadcast Engineering
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    • v.20 no.3
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    • pp.388-397
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    • 2015
  • High Efficiency Video Coding (HEVC)/H.265 is a new video coding standard which is known as high compression ratio compared to the previous standard, Advanced Video Coding (AVC)/H.264. Due to achievement of high efficiency, HEVC sacrifices the time complexity. To apply HEVC to the market applications, one of the key requirements is the fast encoding. To achieve the fast encoding, exploiting thread-level parallelism is widely chosen mechanism since multi-threading is commonly supported based on the multi-core computer architecture. In this paper, we implement both the Tile-level parallelism and the Frame-level parallelism for HEVC encoding on multi-core platform. Based on the implementation, we present two approaches in combining the Tile-level parallelism with Frame-level parallelism. The first approach creates the fixed number of tile per frame while the second approach creates the number of tile per frame adaptively according to the number of frame in parallel and the number of available worker threads. Experimental results show that both improves the parallel scalability compared to the one that use only tile-level parallelism and the second approach achieves good trade-off between parallel scalability and coding efficiency for both Full-HD (1080 x 1920) and 4K UHD (3840 x 2160) sequences.

Transform Skip Mode Fast Decision Method for HEVC Encoding (HEVC 부호화를 위한 변환생략 모드 고속 선택 방법)

  • Yang, Seungha;Shim, Hiuk Jae;Lee, Dahee;Jeon, Byeungwoo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39A no.4
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    • pp.172-179
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    • 2014
  • HEVC (High Efficiency Video Coding) fine-tuned many existing coding tools and adopted also many new coding techniques. As a result, HEVC has accomplished about 2 times of compression efficiency enhancement compared to the existing video coding standard of H.264/AVC. One of the newly adopted tools in HEVC is the transform skip scheme which performs quantization without transform. This technique improves coding efficiency especially with computer-generated images. However, the unavailability of global or local properties of general video signals demands encoder to decide whether performing transform or not for each TU (Transform Unit). The necessity of computing rate-distortion costs for this decision is one reason to increase encoder complexity. In this paper, a fast transform skip mode decision method is proposed, which is based on the fast decision of rate-distortion cost calculation for transform skip mode, by considering frequency characteristics of residual signal. The proposed method can reduce $4{\times}4$ TU encoding time by about 27.1% with only about 0.03% consequential decrement in BDBR.

High-Performance Architecture of 4×4/8×8 DCT and Quantization Circuit for Unified Video CODEC (통합 비디오 코덱을 위한 4×4/8×8 DCT와 양자화 회로의 고성능 구조)

  • Lee, Seon-Young;Cho, Kyeong-Soon
    • The KIPS Transactions:PartA
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    • v.18A no.2
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    • pp.39-44
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    • 2011
  • This paper proposes the new high-performance circuit architecture of the transform and quantization for unified video CODEC. The proposed architecture can be applied to all kinds of transforms and quantizations for the video compression standards such as JPEG, MPEG-1/2/4, H.264 and VC-1. We defined the permutation matrices to reorder the transform matrix of the $8{\times}8$ DCT and partitioned the reordered $8{\times}8$ transform matrix into four $4{\times}4$ sub-matrices. The $8{\times}8$ DCT is performed by repeating the $4{\times}4$ DCT's based on the reordered and partitioned transform matrices. Since our circuit accepts the transform coefficients from the users, it can be extended very easily to cover any kind of DCT-based transforms for future standards. The multipliers in the DCT circuit are shared by the quantization circuit in order to minimize the circuit size. The quantization circuit is merged into the DCT circuit without any significant increase of circuit resources and processing time. We described the proposed DCT and quantization circuit at RTL, and verified its operation on FPGA board.

Illumination Mismatch Compensation Algorithm based on Layered Histogram Matching by Using Depth Information (깊이 정보에 따른 레이어별 히스토그램 매칭을 이용한 조명 불일치 보상 기법)

  • Lee, Dong-Seok;Yoo, Ji-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.8C
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    • pp.651-660
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    • 2010
  • In this paper, we implement an efficient histogram-based prefiltering to compensate the illumination mismatches in regions between neighboring views. In multi-view video, such illumination disharmony can primarily occur on account of different camera location and orientation and an imperfect camera calibration. This discrepancy can cause the performance decrease of multi-view video coding(MVC) algorithm. A histogram matching algorithm can be exploited to make up for these differences in a prefiltering step. Once all camera frames of a multi-view sequence are adjusted to a predefined reference through the histogram matching, the coding efficiency of MVC is improved. However general frames of multi-view video sequence are composed of several regions with different color composition and their histogram distribution which are mutually independent of each other. In addition, the location and depth of these objects from sequeuces captured from different cameras can be different with different frames. Thus we propose a new algorithm which classify a image into several subpartitions by its depth information first and then histogram matching is performed for each region individually. Experimental results show that the compression ratio for the proposed algorithm is improved comparing with the conventional image-based algorithms.

FPGA-based One-Chip Architecture and Design of Real-time Video CODEC with Embedded Blind Watermarking (블라인드 워터마킹을 내장한 실시간 비디오 코덱의 FPGA기반 단일 칩 구조 및 설계)

  • 서영호;김대경;유지상;김동욱
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.8C
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    • pp.1113-1124
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    • 2004
  • In this paper, we proposed a hardware(H/W) structure which can compress and recontruct the input image in real time operation and implemented it into a FPGA platform using VHDL(VHSIC Hardware Description Language). All the image processing element to process both compression and reconstruction in a FPGA were considered each of them was mapped into H/W with the efficient structure for FPGA. We used the DWT(discrete wavelet transform) which transforms the data from spatial domain to the frequency domain, because use considered the motion JPEG2000 as the application. The implemented H/W is separated to both the data path part and the control part. The data path part consisted of the image processing blocks and the data processing blocks. The image processing blocks consisted of the DWT Kernel fur the filtering by DWT, Quantizer/Huffman Encoder, Inverse Adder/Buffer for adding the low frequency coefficient to the high frequency one in the inverse DWT operation, and Huffman Decoder. Also there existed the interface blocks for communicating with the external application environments and the timing blocks for buffering between the internal blocks The global operations of the designed H/W are the image compression and the reconstruction, and it is operated by the unit of a field synchronized with the A/D converter. The implemented H/W used the 69%(16980) LAB(Logic Array Block) and 9%(28352) ESB(Embedded System Block) in the APEX20KC EP20K600CB652-7 FPGA chip of ALTERA, and stably operated in the 70MHz clock frequency. So we verified the real time operation of 60 fields/sec(30 frames/sec).

Quality Verification of Fixed and Mobile Hybrid 3DTV Services via a Subjective Test of Mixed-resolution Stereoscopic Videos (혼합 해상도 양안식 영상에 대한 주관적 화질평가를 통한 고정 및 이동 융합형 3DTV 서비스의 품질 검증)

  • Lee, Jooyoung;Kim, Sung-Hoon;Jeong, Seyoon;Choi, Jin Soo;Kang, Dong-Wook;Jung, Kyeong-Hoon;Kim, Jinwoong
    • Journal of Broadcast Engineering
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    • v.19 no.2
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    • pp.148-157
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    • 2014
  • Various techniques have been developed for efficient compression of stereoscopic 3D videos. Mixed-resolution based approach is one representative bit-rate saving method based on the characteristics of human visual system that the mixed-resolution stereoscopic videos are perceived close to the higher resolution. However, when the difference between the left and right image resolutions is bigger than a certain threshold level, it causes the perceived quality degradation of the 3D images. Subsequently, several researches tried to find the correlation between the difference in resolution and the level of the perceived quality degradation, but they conducted the experiments just considering the difference in resolution without considering the viewing distances, so thereby different results were retrieved from test to test. In this work, we calculated the optimal viewing distance based on the human visual system, and conducted the subjective tests with the calculated viewing distance. With the results, we demonstrate that the fixed and mobile hybrid 3DTV, which is based on mixed-resolution stereoscopic images, can provide the high quality 3D services.

Study of Improvement of Search Range Compression Method of VP-tree for Video Indexes (영상 색인용 VP-tree의 검색 범위 압축법의 개선에 관한 연구)

  • Park, Gil-Yang;Lee, Samuel Sang-Kon;Hwang, Jea-Jeong
    • Journal of Korea Multimedia Society
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    • v.15 no.2
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    • pp.215-225
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    • 2012
  • In multimedia database, a multidimensional space-based indexing has been used to increase search efficiency. However, this method is inefficient in terms of ubiquity because it uses Euclidean distance as a scale of distance calculation. On the contrary, a metric space-based indexing method, in which metric axiom is prerequisite is widely available because a metric scale other than Euclidean distance could be used. This paper is attempted to propose a way of improving VP-tree, one of the metric space indexing methods. The VP-tree calculates the distance with an object which is ultimately linked to the a leaf node depending on the node fit for the search range from a root node and examines if it is appropriate with the search range. Because search speed decreases as the number of distance calculations at the leaf node increases, however, this paper has proposed a method which uses the latest interface on query object as the base point of trigonometric inequality for improvement after focusing on the trigonometric inequality-based range compression method in a leaf node. This improvement method would be able to narrow the search range and reduce the number of distance calculations. According to a system performance test using 10,000 video data, the new method reduced search time for similar videos by 5-12%, compared to a conventional method.

Audio Quality Enhancement at a Low-bit Rate Perceptual Audio Coding (저비트율로 압축된 오디오의 음질 개선 방법)

  • 서정일;서진수;홍진우;강경옥
    • The Journal of the Acoustical Society of Korea
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    • v.21 no.6
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    • pp.566-575
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    • 2002
  • Low-titrate audio coding enables a number of Internet and mobile multimedia streaming service more efficiently. For the help of next-generation mobile telephone technologies and digital audio/video compression algorithm, we can enjoy the real-time multimedia contents on our mobile devices (cellular phone, PDA notebook, etc). But the limited available bandwidth of mobile communication network prohibits transmitting high-qualify AV contents. In addition, most bandwidth is assigned to transmit video contents. In this paper, we design a novel and simple method for reproducing high frequency components. The spectrum of high frequency components, which are lost by down-sampling, are modeled by the energy rate with low frequency band in Bark scale, and these values are multiplexed with conventional coded bitstream. At the decoder side, the high frequency components are reconstructed by duplicating with low frequency band spectrum at a rate of decoded energy rates. As a result of segmental SNR and MOS test, we convinced that our proposed method enhances the subjective sound quality only 10%∼20% additional bits. In addition, this proposed method can apply all kinds of frequency domain audio compression algorithms, such as MPEG-1/2, AAC, AC-3, and etc.

A Hierarchical Group-Based CAVLC Decoder (계층적 그룹 기반의 CAVLC 복호기)

  • Ham, Dong-Hyeon;Lee, Hyoung-Pyo;Lee, Yong-Surk
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.2
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    • pp.26-32
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    • 2008
  • Video compression schemes have been developed and used for many years. Currently, H.264/AVC is the most efficient video coding standard. The H.264/AVC baseline profile adopts CAVLC(Context-Adaptive Variable Length Coding) method as an entropy coding method. CAVLC gives better performance in compression ratios than conventional VLC(Variable Length Coding). However, because CAVLC decoder uses a lot of VLC tables, the CAVLC decoder requires a lot of area in terms of hardware. Conversely, since it must look up the VLC tables, it gives a worse performance in terms of software. In this paper, we propose a new hierarchical grouping method for the VLC tables. We can obtain an index of codes in the reconstructed VLC tables by simple arithmetic operations. In this method, the VLC tables are accessed just once in decoding a symbol. We modeled the proposed algorithm in C language, compiled under ARM ADS1.2 and simulated it with Armulator. Experimental results show that the proposed algorithm reduces execution time by about 80% and 15% compared with the H.264/AVC reference program JM(Joint Model) 10.2 and the arithmetic operation algorithm which is recently proposed, respectively.

Region Selective Transmission Method of MMT based 3D Point Cloud Content (MMT 기반 3차원 포인트 클라우드 콘텐츠의 영역 선별적 전송 방안)

  • Kim, Doohwan;Kim, Junsik;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.25 no.1
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    • pp.25-35
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    • 2020
  • Recently, the development of image processing technology, as well as hardware performance, has been continuing the research on 3D point processing technology that provides users with free viewing angle and stereoscopic effect in various fields. Point cloud technology, which is a type of representation of 3D point, has attracted attention in various fields because it can acquired/expressed point precisely. However, since Hundreds of thousands, millions of point are required to represent one 3D point cloud content, there is a disadvantage that a larger amount of storage space is required than a conventional 2D content. For this reason, the MPEG (Moving Picture Experts Group), an international standardization organization, is continuing to research how to efficiently compress, store, and transmit 3D point cloud content to users. In this paper, a V-PCC bitstream generated by a V-PCC (Video-based Point Cloud Compression) encoder proposed by the MPEG-I (Immersive) group is composed of an MPU (Media Processing Unit) defined by the MMT. In addition, by extending the signaling message defined in the MMT standard, a parameter for a segmented transmission method of the 3D point cloud content by area and quality parameters considering the characteristic of the 3D point cloud content, so that the quality parameters can be selectively determined according to the user's request. Finally, in this paper, we verify the result through design/implementation of the verification platform based on the proposed technology.