• Title/Summary/Keyword: video broadcasting protocol

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A Research on Streaming Protocol for User-Created Contents in Digital Cable Broadcasting environment (디지털 케이블 방송 환경에서 개인 미디어를 위한 스트리밍 프로토콜 연구)

  • Kim, Seong-Won;Kim, Jung-Hwan;Si, Jang-Hyun;Jung, Moon-Ryul
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.44 no.1
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    • pp.54-61
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    • 2007
  • In this paper, on-demand service streaming protocol for user-created contents in digital cable broadcasting environment is considered. In order to provide variety media contents service like UCC in digital cable broadcasting environment, the same service model as RVOD(Real Video on Demand) is required and the different interface for each broadcasting platform is needed in a current OCAP environment. Using return path based RTP, we separate existing VOD stream band into broadcasting and VOD stream band. In order to broaden On-demand service, consistent expansion of the infrastructure same as live broadcasting system is inefficient in the digital cable broadcasting environment. Using existing network protocol, the service which is insensitive to the infrastructure for VOD service becomes possible. Therefore we considered the analysis of the class of download available structure in the Set-Top-Box for RTP(Real-time Transport Protocol) and designing the decoding available streaming server for UCC transcoding and transmission in the receiver. Designing a efficient VOD service and system under the broadcasting environment gives a expansion of On-Demand service and more chance to upload and utilization of contents.

IP Studio Infrastructure intended for Modern Production and TV broadcasting Facilities

  • Mfitumukiza, Joseph;Mariappan, Vinayagam;Lee, Minwoo;Lee, Seungyoun;Lee, Junghoon;Lee, Juyoung;Lim, Yunsik;Cha, Jaesang
    • International journal of advanced smart convergence
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    • v.5 no.3
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    • pp.61-65
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    • 2016
  • In the TV broadcasting, movie production and business the transportation of video between creators (programmers, studios) and distributors (broadcast and cable networks, cable and satellites companies) is still a mix of File Transfer Protocol (FTP), physical delivery, and expensive multicast satellite. Cloud-based file sync-and-share providers like Dropbox and box are playing an increasing role, but the industry's unique demands for speed and multicasting have fueled the growth of IP Video transport. This paper gives a solid grasp of the major elements of IP video technology, including content preparation, system architecture alternatives and network performance management.

A Research on streaming protocol for User-Created Contents in Digital Cable Broadcasting environment (디지털 케이블 방송 환경에서 개인 미디어를 위한 스트리밍 프로토콜 연구)

  • Kim, Seong-Won;Kim, Jung-Hwan;Si, Jang-Hyun;Jung, Moon-Ryul
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2006.11a
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    • pp.239-244
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    • 2006
  • 최근 인터넷에서 많은 관심을 보이고 있는 개인 미디어(UCC;User Created, Contents, VC2;Viewer Created Contents, 이하 UCC-사용자가 직접 제작한 미디어 콘텐츠를 불특정 다수에게 제공하는 서비스) 중에 비디오/오디오 콘텐츠를 영상 콘텐츠의 기본적인 매체라 할 수 있는 TV상에서 직접 즐길 수 있다면 미디어의 대상과 그 미디어의 Entertainment적인 효과는 배가될 것이다. 디지털 케이블 방송에서 UCC와 같은 다양하고 많은 미디어 콘텐츠를 디지털 TV상에서 서비스를 하고자 한다면 현재의 OCAP(OpenCable Application Plat form)기반에서는 RVOD(Real Video on Demand)와 동일한 서비스 모델을 가져야 하는 부담과 UCC 제공을 위한 방송 플랫폼별 인터페이스가 필요할 것이다. 이러한 문제점을 Return Path를 통한 RTP(Real-time Transport Protocol;RFC1889)을 이용해서 기존의 VoD(Video on Demand)스트림의 대역에서 분리하고 별도의 VOD프로토콜을 구현함으로써 라이브 방송환경과 동일한 인프라의 지속적인 확장보다는 일반적인 네트워크 프로토콜을 이용하여 VoD서비스를 위한 인프라에 많은 영향을 받지 않는 서비스가 가능할 수 있을 것이다. 따라서 본 논문에서는 RTP를 위한 Set-Top-Box상의 다운로드 가능한 구조의 클래스 분석과 클라이언트 대응의 UCC Transcoding 및 전송을 위한 스트리밍 서버의 설계에 중점을 두고 경량화 된 VOD서비스 및 시스템을 설계함으로써 방송환경 하에 On-Demand서비스의 효율적인 확장성과 보다 많은 콘텐츠 등록 및 활용의 기회를 가져올 수 있을 것으로 기대한다.

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Design of Real-Time Video Play System Using Web Camera

  • Seung Ju Jang
    • International journal of advanced smart convergence
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    • v.12 no.3
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    • pp.25-31
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    • 2023
  • This paper designs a real-time video playback system using a web camera in the RTSP server. It designs a function to play the video data of the web camera in the client in real time using the web camera in the server and using the RTSP protocol. It consists of a server module function that produces real-time video information using a web camera and a client module function that plays video received from the server in real time. The experiment was conducted by establishing an environment for designing a real-time video playback system using a web camera. As a result of the experiment, it was confirmed that real-time video playback from the server's web camera worked well.

Interconnection Architecture of Cross-Layer Protocols to Provide Internet Services in VSAT Based Satellite Communication Systems (VSAT 기반 위성통신 시스템에서 인터넷 서비스 제공을 위한 계층 간 프로토콜 연동 구조)

  • Kim, Jeehyeong;Noh, Jaewon;Cho, Sunghyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.10
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    • pp.1190-1196
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    • 2016
  • In this paper, a cross-layer interworking scheme for different protocols is proposed to provide an efficient internet services in very small aperture terminal (VSAT) based satellite communication systems. In addition, we implement the proposed interworking model and prove the feasibility of the proposed system. VSAT based satellite communication systems commonly use digital video broadcasting (DVB)-S2 standard. Unfortunately, DVB-S2 has inefficient parts to support IP based internet services because it has originally been designed to support broadcasting services. Generic stream encapsulation (GSE) protocol, which is a layer 2 protocol, has been proposed to mitigate this inefficiency. We propose a cross-layer interworking scheme to cooperate efficiently between IP and GSE protocols and between GSE protocol and DVB-S2, respectively. In addtion, we implement the proposed interworking schemes via computer softwares and prove the feasibility using NI-USRP and commercial DVB receiver.

Performance Analysis of Ad hoc Networks on Real world Test-bed for High Speed Video Streaming (고속 영상 데이터 전송을 위한 애드혹 네트워크의 테스트베드 기반 성능 분석)

  • Ahmed, Md Shohel;Yoon, Seokhoon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.3
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    • pp.141-150
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    • 2013
  • Simulation is an important technique to test and verify routing protocol correctness. However, simulation does not guarantee that the protocol works expectedly on a real world environment because it needs to rely on assumptions and simplified properties such as radio characteristics and effects of geographical constraints that may not reflect the real world networking environments. Therefore, a real world experiments are necessary to gain a practical insight into the actual performance of ad hoc networks. In this paper, we build a test-bed to evaluate multi-hop ad hoc networks for high speed video streaming inside a building using AODV-UU routing protocol. Our observation indicates that the considered ad hoc network can provide a sufficient performance for a low rate streaming data in terms of throughput, PDR (Packet delivery ratio) and the average delay.

The Design and Implementation of Internet Broadcasting Solution applied to FLV (FLV를 적용한 인터넷 방송 솔루션의 설계 및 구현)

  • Kwon, O-Byoung;Shin, Hyun-Cheul
    • Convergence Security Journal
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    • v.12 no.3
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    • pp.93-97
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    • 2012
  • In this paper, we apply the next generation Internet TV solution, FLV has been designed and implemented. Currently being broadcast in the field to compress HD video in real time, as well as live Internet VOD services are available through the online system, the Internet LIVE broadcast and VOD service easy to operate and UCC services that support the solution. VOD video cameras and in real time using H264 CORECODEC to compress MPEC4, WMV, and real-time video streaming on the Internet, and phone system that supports the first, real-time recording of camera images featured nation's first real-time encoder system (Real time encoder system) is, Web and smart environment suitable for supporting the latest CORECODEC technology and software products. Second, the video can be played in MP4 player and customize your chat, and Custer (customizing) is a possible two-way Internet Broadcasting System. Third, CMS (Contents Management System) feature video content and course management content in real time via the Android phone and iPhone streaming service is available.

An Implementation of IPMG for Multimedia Service with the Convergence of Broadcasting and Communications (통신방송의 융합형 멀티미디어 서비스를 지원하는 IPMG(IP Media Gateway) 구현)

  • Cho, Kwang-Hyun;Kim, Hyun-Cheol;Cho, Yok-Yon;Park, Deuk-In;Won, Heon;Ahn, Kwang-Yong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.2B
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    • pp.59-68
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    • 2008
  • In order to activate the digital broadcasting in Korea, the analog broadcasting will have been closed down until 2012. Recently IPTV(Internet Protocol TV) thorough internet has been regarded as the fourth media following the terrestrial, satellite, and cable for the digital broad casting. And it has been the important medium for the communication and broadcasting system. However IP is not easy to replace the entire broadcasting system with the digital - type broadcasting system. For the digital broadcasting, we should replace all TV sets, install the settop-boxes to receive the various IP media, solve problems about time delaying when changing channels, and support communication and broadcasting consolidation service for such as PVR and Network CCTV. IPMG is the digital converter that is able to solve these problems. In this paper, I'll develop and analyze IPMG converter's performance which sends and receives both the analogue and digital broadcasting signals through various media gives the Network PVR service.

Design of High-Speed VPN for Large HD Video Contents Transfer (대용량 HD 영상콘텐츠 고속전송 VPN(Virtual Private Network)의 설계)

  • Park, Hyoungy-Ill;Shin, Yong-Tae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.4
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    • pp.111-118
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    • 2012
  • When broadcasters want immediately a variety of VOD files in a distributed server of them data centers and away contents provider, CPs of different platform to exchange high-quality HD, 3DTV video and other video files over the IP networks of high-performance that can be transferred quickly and must be configured quickly. This paper, by using an optional encryption method to complement a QoS and security of public network, suggests high speed and secure content transmission protocol such as VPN(Virtual Private Network) for large video files and big data. As configured high performance VPN, end to end devices use the best of available resources over public network by parallel transfer protocol and the secure content delivery network.

Performance Evaluation of PEP Based on Cross-Layer in Satellite Communication System (위성 통신에서 Cross-layer 기반 PEP 성능 평가)

  • Kim, Jong-Mu;Nathnael, Gebregziabher W.;Lee, Kyu-Hyan;Kim, Jae-Hyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.1
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    • pp.58-65
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    • 2016
  • Satellite communication is a wide area network (WAN) which provides communication service worldwide. However, the performance of TCP can be seriously degraded in the satellite networks due to limited bandwidth, long round-trip time (RTT) and high bit error rate (BER) over satellite links. In order to improve the performance of TCP, this paper proposes cross-layer Performance Enhancing Proxy (PEP) in digital video broadcasting-return channel via satellite (DVB-RCS) networks. The proposed protocol sets TCP Congestion Window (CWND) size by using satellite resource allocation information exchanged between TCP and the link-layer. we implement PEP testbed based on Linux to evaluate the performance of the proposed protocol. The simulation results show that the proposed protocol performs better than standard TCP both in single and multiple sessions in variant BER, because the proposed protocol sets TCP CWND size by using satellite resource allocation.