• 제목/요약/키워드: value-based consumption

검색결과 628건 처리시간 0.024초

구독서비스를 통한 HMR 제품 구매에 있어 소비가치가 소비자태도에 미치는 영향 (Effects of Consumption Value on Consumer Attitude in Purchasing HMR Products through Subscription Service)

  • 이항;김준환
    • 디지털융복합연구
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    • 제18권9호
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    • pp.71-79
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    • 2020
  • 최근 몇 년 사이에 한국인의 소비 트렌드는 급격한 변화를 맞이하고 있다. 또한 새로운 쇼핑 방법으로 구독경제가 등장하여 성장하고 있다. 본 연구는 구독경제 기반 구독서비스에 대한 소비가치가 소비자태도와 지속사용의도와의 관계를 검증하는데 목적으로 이루어졌다. 이를 위해 구독서비스를 통한 HMR 제품을 사용한 소비자 300명을 대상으로 구조방정식모형을 사용하여 분석하였다. 연구결과는 다음과 같다. 첫째, 구독서비스 이용자가 지각한 HMR 제품의 소비가치(기능적, 감정적, 사회적, 경제적)는 경제적 가치를 제외하고 모두 소비자태도에 유의미한 긍정적 영향을 미치는 것으로 나타났다. 둘째, 소비자태도는 소비자의 지속사용의도에 긍정적인 영향을 미치는 것으로 나타났다. 본 연구를 통해 현재 초기단계인 구독서비스에 관련한 학구적 이론 발전에 기여하고, 구독서비스를 활용하고자 하는 HMR 관련 기업들에게 관리적 시사점을 제공하고 있다.

중고거래 앱(App) 사용자의 지각된 유용성 및 지속적 사용의도에 미치는 영향요인에 관한 연구: 소비가치와 보호동기 이론을 중심으로 (A Study on the Influencing Factors on perceived usefulness and continuous use intention of used trading app's users: Focusing on consumption value and protection motive theory)

  • 정현석;김미숙;홍관수
    • 한국산업정보학회논문지
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    • 제27권2호
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    • pp.143-161
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    • 2022
  • 본 연구는 코로나19의 유행과 함께 증가하고 있는 중고거래 앱의 지속적 사용의도에 영향을 미치는 요인을 찾고자 한다. 이를 위해 지각된 유용성 및 지속적 사용의도에 영향을 줄 수 있는 소비가치 이론과 보호동기 이론을 설명하고 이들 간의 관계를 이론 및 실증적으로 검증하였다. 본 연구를 위하여 중고거래 앱을 이용해 본 경험이 있는 고객 293명을 대상으로 AMOS 23을 이용해 구조방정식 분석을 실시하였다. 본 연구의 분석결과를 살펴보면 중고거래 앱에 대한 소비가치와 보호동기요인은 하위요소 모두 지각된 유용성에 영향을 미치는 것으로 나타났다. 다음으로, 지각된 유용성과 지속적 사용의도는 긍정적인 상관관계가 존재하는 것으로 나타났다. 이러한 결과는 포스트 코로나 시대에도 중고거래 앱의 지속가능성에 관한 이론적 시사점을 제시하지만, 지역이 한정되었다는 한계도 존재한다.

Comparing Production- and Consumption- based CO2 Emissions by Economic Growth

  • Jooman Noh;Hong Chong Cho
    • Journal of Korea Trade
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    • 제26권8호
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    • pp.21-36
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    • 2022
  • Purpose - Carbon emission standards are based on the "production-based carbon emissions" generated by the production of goods in the relevant country which were the existing measurement methods. However, can such carbon emissions measurement standards be established international? For example, some of the goods produced in developing countries are produced for the demand of developed countries. The method of measuring carbon emission based on the final demand of a certain country is called "consumption-based carbon emissions." This study compares productionand consumption-based CO2 emissions according to economic growth in ninety-three countries categorized by income level. Design/methodology - Our empirical model considers the difference between production- and consumption-based CO2 emissions according to economic growth. Also, our model investigated whether the EKC hypothesis in most of the previous studies that had been based on production-based emissions was also established in the consumption-based emission model. Considering the continuous characteristics of CO2, we utilized the generalized method of moments (GMM), specifically a system GMM econometric technique because CO2 in the previous period can affect CO2 in the present period. Findings - Our main findings can be summarized as follows: The results show that for the consumption-based CO2 emissions model, CO2 continuously increases as economic growth increases in the upper-middle income countries. The inverted U-shaped result was found in the case of the production-based model. However, in the lower-income countries, an inverted-U shape in which CO2 emissions decrease at some point as the economy grows in the production-based model does not appear. On the other hand, in the consumption-based model, an inverted U-shaped result was obtained when estimating with system-GMM. Additionally, the proportion of manufacturing, energy imports, and energy consumption had an effect on both the production- and the consumption-based model regardless of the group's CO2 emissions. On the basis of such assessments, policymakers need to consider not only production- but also consumption-based options. Originality/value - Previous studies have mainly focused on production-based CO2 emissions, with most of them revolving around economic growth or the effect of various social and economic factors on CO2 emissions. However, this study considers the relationship with economic growth using consumption-based emissions as a dependent variable by classifying ninety-three countries by income level.

소음.진동에 따른 참전복(Haliotis discus hannai)의 전중량 및 먹이섭식량 변화 (The Change of Total Weight and Food Consumption of Abalone, Haliotis discus hannai under a Vibration and Noise)

  • 정형택;김영식;최상덕
    • 한국환경과학회지
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    • 제13권6호
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    • pp.581-589
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    • 2004
  • This paper describes the amount of food consumption and the change of total weight of abalone under a vibration with noise that can be occurred due to piling work. This experiment was conducted in the aquarium in Yosu National University. In normal situation the juvenile stage shell's(total length is 1~1.5cm) amount of food consumption was 0.81g, the middle stage shell(total length is 3~3.5cm) was 13.61g, and the adult stage shell (Total length is 7~7.5cm) was 43.l9g per 5 organisms in 24 hours, while the experimental group was observed low numerical value compared normal groups. The abalones' food consumption and total weight in both groups, the intermittent and continuance impact with noise and vibration, was reduced during this experiment. The abalones' food consumption and total weight in the experimental groups without vibration were recorded slightly high numerical value than the experimental groups with noise and vibration. Based on this experimental data we could conjecture the noise and vibration are harmful factors to bring up a physiological stress to abalones. Especially, the vibration impact by piling works could produce a considerably unfavorable effect to the abalones than noise impact.

헤도닉 가격 모형을 이용한 즉석밥 속성가치에 대한 연구 (A Study on the Attribute Value of Instant Rice Using Hedonic Price Model)

  • 권순성;전혜빈;김정환;이지용
    • 한국유기농업학회지
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    • 제30권2호
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    • pp.191-206
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    • 2022
  • Rice has prevailed as a staple food in South Korea. Rice consumption has sharply shrunk nowadays. In the wake of COVID-19 Shock and the "untact" era, the instant rice market has significantly grown, and there is a possibility of solving the shrinking consumption of domestic rice. This study contributes to the development of rice consumption promotion strategies by examining the factors of purchasing instant rice based on the Hedonic Price Methodology. In particular, given the increase in online market, this study compares attribute values of product characteristics between online and offline markets. The empirical results show that calorie, brand, organic and functional products have positive effects on instant rice prices. The rate of carbohydrate, the PB and bundle attributes have negative effects on instant rice prices. The results also show that the magnitude of brand, bundle and PB attribute values are bigger in offline market while that of the number of multigrain attribute value is relatively bigger in online market. The organic attribute value is important regardless of marketing channels.

문화예술상품에 대한 소비자의 가치인식과 추구혜택에 관한 질적 연구 (Qualitative Study about Value Cognition and Benefits of Consumer on Culture-Art products)

  • 이영선;신은주
    • Asia Marketing Journal
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    • 제12권4호
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    • pp.27-54
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    • 2011
  • 본 연구는 문화예술상품 소비자 연구를 위한 개념적 구조를 마련하고, 문화예술상품 생산기관 및 문화예술정책기관과 문화예술을 활용하는 기업의 문화마케팅의 효율성을 위하여 문화예술정책기관에 실무적 시사점을 제시하기 위하여 실시되었다. 현대소비문화 속에서 문화예술상품 소비자의 가치인식과 추구혜택을 사회적 맥락에서 심층적으로 파악하기 위해, 문화예술상품 소비자를 대표할 수 있는 10대부터 50대까지의 남녀 58명을 12개의 그룹으로 나누어 총 12회에 걸친 표적집단면접(FGI)를 실시하였다. 문화예술상품은 예술가의 정신적·관념적 창작행위나 그 결과물인 작품에 경제적 교환가치가 부여되어 소비되는 상품이다. 문화예술상품의 특성을 바탕으로 문화예술상품에 대한 소비자의 가치인식의 개념구조를 알아본 결과 '실제적·개인적 가치재', '사회적 공공재', '미학적·감각적 경험재'로 나타났으며, 경험적 소비재의 관점에서 문화예술상품 소비 추구혜택의 개념구조를 알아본 결과 '예술적 특성지향', '사회적 관계지향', '개인적 유익지향'의 방향성을 가지고 있는 것으로 나타났다. 문화예술상품 소비에 대한 이와 같은 소비자의 가치인식과 추구혜택의 개념구조는 합리적 소비, 기호 상징적 소비, 경험적 소비, 반성적 소비라는 복합적인 현대소비문화가 반영된 것으로 해석 할 수 있다. 문화예술상품에 대한 소비자 가치인식과 추구혜택의 관계를 개념적으로 분석한 결과 문화예술상품 소비자의 가치인식에 따라 추구혜택이 다르게 나타나는 것을 확인할 수 있었다. 이러한 결과는 문화예술상품에 대한 소비자의 가치인식이 추구혜택의 특성을 형성하며, 소비를 결정하고 문화예술상품을 선택하는데 있어서 중요한 영향을 미칠 수 있다는 것을 시사하는 것이다. 본 연구 결과로 나타난 가치인식과 추구혜택의 개념구조는 문화예술상품 소비자 연구의 측정도구 개발에 사용될 수 있으며, 기업의 효율적인 문화예술마케팅 전략 및 소비자 중심의 문화예술상품 생산과 국민의 삶의 질을 향상시키고자 하는 국가기관의 정책 수립에 필요한 소비자 정보로 활용될 수 있을 것이다.

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Irrational Factors Affecting the Purchase of Online Game Items

  • Lee, Jongwon;Lee, Jemin Justin;Park, Ji Min
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제12권2호
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    • pp.626-642
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    • 2018
  • Recently, a number of studies have drawn attention to purchasing online game items. Most of the studies are based on the assumption that consumers behave rationally. Accordingly, TRA- or value-based approaches have been mainly employed to understand the online purchases of game items. However, the purchasing behavior of consumers involves not only making rational decisions, but also making irrational decisions. Hence, their purchase behavior is affected by propensities for conspicuous consumption, impulsive consumption, and habitual consumption. Playing games can be highly addictive, and players often display such addictive behaviors. Our study explored both the rational and irrational factors in purchase behavior to understand how they are associated with purchasing game items. A total of 366 pieces of data were collected from Korean online game users through a survey. Regression analyses of the collected data showed that the behavior of buying game items was influenced not only by the intention to purchase which is a rational factor in consumption, but also by such irrational factors as habit, impulse, and ostentation which should be further emphasized in future studies.

MZ세대의 윤리적 소비성향이 사회적 기업의 패션상품 구매의도에 미치는 영향 (Effect of the Ethical Consumption Tendency of Millennials and Members of Generation Z on the Purchase Intention of Social Enterprise Fashion Products)

  • 이상권;정인희;조윤진
    • Human Ecology Research
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    • 제60권3호
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    • pp.443-458
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    • 2022
  • Generation MZ, a generic term for millennials and members of Generation Z, is an innovation-leading consumer group in the current market. This study aimed to examine the impact of the ethical consumption tendencies of millennials and Generation Z on the purchase intention of social enterprise fashion products. Data were collected from Generation MZ (15-40 years old) by quota sampling based on the demographic variables of gender, age, and region, respectively. Eight hundred responses were analyzed by descriptive statistics, factor analysis, t-test, and regressions using SPSS software. Three value factors (egoistic, altruistic, and biospheric) and three ethical consumption tendency factors (resource saving tendency, eco-friendly tendency, and consciousness of corporate responsibility) were determined by factor analyses. The results confirmed that women, who showed a higher ethical consumption tendency in all three factors, were more altruistic and biospheric than men. Furthermore, women portrayed a more favorable attitude and purchase intention towards fashion products of social enterprises. The results demonstrated that members of Generation Z were more altruistic and biospheric than millennials. Additionally, the attitude, purchase intention, and willingness to pay premium prices were higher in Generation Z members. It was confirmed that higher biospheric values correlated with greater values for the three ethical consumption tendency factors. The altruistic value affected both the resource saving tendency and eco-friendly trend, while the egoistic value had an effect on the resource saving tendency. Both attitude and purchase intention were positively influenced by all three of the ethical consumption tendency factors, and affected the willingness to pay premium prices. This was subsequently influenced by the resource saving tendency and consciousness of corporate responsibility. The results of this study contribute to understanding Generation MZ as a consumer group, and the establishment of marketing strategies for fashion companies.

Energy-Efficient Biometrics-Based Remote User Authentication for Mobile Multimedia IoT Application

  • Lee, Sungju;Sa, Jaewon;Cho, Hyeonjoong;Park, Daihee
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권12호
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    • pp.6152-6168
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    • 2017
  • Recently, the biometric-based authentication systems such as FIDO (Fast Identity Online) are increased in mobile computing environments. The biometric-based authentication systems are performed on the mobile devices with the battery, the improving energy efficiency is important issue. In the case, the size of images (i.e., face, fingerprint, iris, and etc.) affects both recognition accuracy and energy consumption, and hence the tradeoff analysis between the both recognition accuracy and energy consumption is necessary. In this paper, we propose an energy-efficient way to authenticate based on biometric information with tradeoff analysis between the both recognition accuracy and energy consumption in multimedia IoT (Internet of Things) transmission environments. We select the facial information among biometric information, and especially consider the multicore-based mobile devices. Based on our experimental results, we prove that the proposed approach can enhance the energy efficiency of GABOR+LBP+GRAY VALUE, GABOR+LBP, GABOR, and LBP by factors of 6.8, 3.6, 3.6, and 2.4 over the baseline, respectively, while satisfying user's face recognition accuracy.

Plasma AI(plasma adaptive intensifier)구동의 전력 소모 개선을 위한 구동방식 설계 (Design of Driving methods of lower power consumption in Plasma AI(plasma adaptive intensifier) driving method)

  • 김준형;오순택;이동호
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2003년도 학술회의 논문집 정보 및 제어부문 B
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    • pp.844-847
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    • 2003
  • Display devices are becoming increasingly important as an interface between humans and machines in the growing information society. In display devices, PDP (Plasma Display Panel) has many advantages in that it has wide screen, wide viewing angle and is light weight, thin. In PDP driving method, if the brightness of input image is high, applying the fixed sustain pulse to the PDP panel will raise the PDP power consumption and may damages the PDP panel. To overcome these problems, the Plasma AI driving method was introduced by the Matshushita co. in Japan. The Plasma AI driving module calculates the peak value and average value of 1 frame image and adjusts the gradation and sustain pulses for 1 frame sustain. In this paper, the proposed PDP driving module is based on the Plasma AI driving module. The proposed driving module calculates peak value and average value, and the brightness distribution of 1 frame image. Using brightness distribution, the proposed driving module divides 1 frame input image into 15 image patterns. For each image pattern, minimum sustain pulses and sub-frames are used for the brightness of 1 frame image and the sustain weight for 64, 128, 192 gradation is proposed. Therefore, the sustain power consumption can be reduced.

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