• Title/Summary/Keyword: using pattern

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Displacement Measurement of Multi-point Using a Pattern Recognition from Video Signal (영상 신호에서 패턴인식을 이용한 다중 포인트 변위측정)

  • Jeon, Hyeong-Seop;Choi, Young-Chul;Park, Jong-Won
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.18 no.12
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    • pp.1256-1261
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    • 2008
  • This paper proposes a way to measure the displacement of a multi-point by using a pattern recognition from video signal. Generally in measuring displacement, gab sensor, which is a displacement sensor, is used. However, it is difficult to measure displacement by using a common sensor in places where it is unsuitable to attach a sensor, such as high-temperature areas or radioactive places. In this kind of places, non-contact methods should be used to measure displacement and in this study, images of CCD camera were used. When multi-point is measure by using a pattern recognition, it is possible to measure displacement with a non-contact method. It is simple to install and multi-point displacement measuring device so that it is advantageous to solve problems of spatial constraints.

A Study on the Undo Function Implementation using the Design Patterns (디자인 패턴을 이용한 Undo 기능 설계에 대한 연구)

  • Kim, Tai Suk;Kim, Jong Soo
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1544-1552
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    • 2016
  • If the undo/redo function is not reflected in the initial design of an application, it makes it difficult to implement the undo/redo function additionally, in this paper, we examined some examples to design the sodoku game and analyzed problems of the design to implement the undo/redo functions. For an efficient design of the undo/redo functions without using swing.undo package, we propose a class design using the Command, Memento, and Observer pattern these are used as organic. The proposed method is more efficient for distributed work than other method. We implemented a sudoku game using proposed design. In the undo/redo function testing, we could see that it works well.

Fabrication of nano pattern using the injection molding (사출성형을 이용한 미세 패턴 성형)

  • Lee, Kwan-Hee;Yoo, Yeong-Eun;Kim, Sun-Kyoung;Kim, Tae-Hoon;Je, Tae-Jin;Choi, Doo-Sun
    • Proceedings of the KSME Conference
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    • 2007.05a
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    • pp.1532-1536
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    • 2007
  • A plastic substrate with tiny rectangular pillars less than 100nm is injection molded to study pattern replication in injection molding. The size of the substrate is 50mm ${\times}$ 50mm and 1mm thick. The substrate has 9 patterned areas of which size is 2mm ${\times}$ 2mm respectively. The lengths of the pillars are 50nm, 100nm, 150nm and 200nm and the width and height are 50nm and about 100nm respectively. A pattern master is fabricated by e-beam writing using positive PR(photo resist) and then a nickel stamper replicated from the PR master by nickel electro-plating. Cr is deposited on the PR pattern master before nickel electro-plating as a conducting layer. Using this nickel stamper, several injection molding experiments are done to investigate effects of the injection molding parameters such as mold temperature, injection rate, packing pressure or pattern location on the replication of the patterns under 100nm.

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Development of Continuous UV Nano Imprinting Process Using Pattern Roll Stamper (패턴 롤 스템퍼를 이용한 연속 UV 나노 임프린팅 공정기술 개발)

  • Cha, J.;Ahn, S.;Han, J.;Bae, H.;Myoung, B.;Kang, S.
    • Proceedings of the Korean Society for Technology of Plasticity Conference
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    • 2006.05a
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    • pp.105-108
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    • 2006
  • It has been issued to fabricate nano-scale patterns with large-scale in the field of digital display. Also, large-scale fabrication technology of nano pattern is very important not only for the field of digital display but also for the most of applications of the nano-scale patterns in the view of the productivity. Among the fabrication technologies, UV nano imprinting process is suitable for replicating polymeric nano-scale patterns. However, in case of conventional UV nano imprinting process using flat mold, it is not easy to replicate large areal nano patterns. Because there are several problems such as releasing, uniformity of the replica, mold fabrication and so on. In this study, to overcome the limitation of the conventional UV nano imprinting process, we proposed a continuous UV nano imprinting process using a pattern roll stamper. A pattern roll stamper that has nano-scale patterns was fabricated by attaching thin metal stamper to a roll base. A continuous UV nano imprinting system was designed and constructed. As practical examples of the process, various nano patterns with pattern size of 500, 150 and 50nm were fabricated. Finally, geometrical properties of imprinted nano patterns were measured and analyzed.

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Variation of a Triangular Pattern Shape due to Shrinkage in the Repeated UV Imprint Process (반복적인 UV 임프린트 공정에서 수축에 따른 삼각 단면을 가진 패턴의 형상 변화)

  • Jeong, Jiyun;Choi, Su Hyun;Cho, Young Tae
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.19 no.7
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    • pp.67-73
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    • 2020
  • Shrinkage is inevitable in the curing of resins during the nanoimprint process. The degree of shrinkage that occurs as the resin transforms from a viscous liquid to solid differs depending on the type of resin. However, if the cured material is repeatedly cured using the same material, constant shrinkage can be confirmed. In this study, the pattern of change was observed by repeatedly performing the nanoimprint process using a resin with a constant shrinkage rate. The observed pattern for the change of shape was made using a triangular pyramid-shaped aluminum master mold and a flexible replica mold made from the master. Shrinkage that results from the nanoimprint process occurs linearly in the longitudinal direction of the pattern and can be predicted by simple calculations. The change of the pattern due to shrinkage occurred as expected. If the shrinkage rate remains constant, various patterns can be manufactured with high accuracy by correcting these changes before producing a specific shape. This study confirms that the pattern of the desired angle can be obtained by performing the repeated imprint without having to manufacture a master mold.

A Type Analysis of Students' Responses for Assessing Creativity in Activity Using Manipulative (교구를 활용한 활동에서 창의성 평가를 위한 학생들의 반응 유형 분석)

  • Lee, Kang-Sup;Shim, Sang-Kil
    • The Mathematical Education
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    • v.46 no.2 s.117
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    • pp.227-237
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    • 2007
  • This research analyzes students' response types in the creativity assessment by using pattern block, geoboard, and pantomino. 74 students from third grade to sixth grade participated in this research. 15 minutes were given to pattern block and geoboard questions. 74 students showed 393 answers in pattern block question and 590 answers in geoboard question. In pantomino, 20 minutes were given and 54 students showed 443 types of answers. The results are as follows: First, in the students' responses, tendency of using particular piece or figure, which presents conjoining in a piece selection and positioning, showed strongly. For example, usage of hexagon and trapezoid pieces were higer in pattern block and usage of L, P, and I pieces were higer in pentomino. Second, it is confirmed that creativity's subordinate factors, fluency, flexibility, and originality, are separate from each other. To illustrate, in pattern block, three students', who showed 11 types of responses in fluency, flexibility responses were each 5, 6, and 8 types. Specially, among those studenys, only one could achieve a point in originality. Third, students' response types categorized in this research could be used for a bae-data to mark grades on originality.

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Effects of Aquatic Proprioceptive Neuromuscular Facilitation Pattern Exercise on Balance, Gait ability and Depression in Patients with Chronic Stroke

  • Lee, Dong-Kyu;Hwang, Tae-Yeun
    • The Journal of Korean Physical Therapy
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    • v.31 no.4
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    • pp.236-241
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    • 2019
  • Purpose: This study examined the effects of aquatic proprioceptive neuromuscular facilitation pattern exercise on the balance, gait ability, and depression in patients with chronic stroke. Methods: Thirty patients with chronic stroke were assigned randomly to an experimental (n=15) or control (n=15) group. The experimental group performed aquatic proprioceptive neuromuscular facilitation pattern exercise. The control group performed ground proprioceptive neuromuscular facilitation pattern exercise. Training was conducted once a day for 30 minutes, five days per week for six weeks. The balance ability was measured using the Berg balance scale. The gait ability was measured using the 10 Meter walk test. Depression was measured using the Beck depression inventory. Results: As a result of a comparison within groups, the experimental and control group showed a significant difference for balance, gait ability, and depression after the experiment (p<0.05). In a comparison between the two groups, the experimental group, in which aquatic proprioceptive neuromuscular facilitation pattern exercise was applied, showed more significant changes in balance, gait ability, and depression than the control group (p<0.05). Conclusion: Based on these results, aquatic proprioceptive neuromuscular facilitation pattern exercise effectively improved the balance, gait ability and depression in patients with chronic stroke.

A study on the basic slacks pattern for the production of school uniforms for boys aged 13 to 18 (13~18세 남학생의 교복 제작을 위한 슬랙스 원형 연구)

  • Hong, Eun-Hee
    • Journal of the Korea Fashion and Costume Design Association
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    • v.21 no.3
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    • pp.149-160
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    • 2019
  • Body fit should be the first point considered for satisfying the functionality of clothes and thus it is the most essential condition. Based on previous research, this article studied the basic slacks pattern with a high body fit using body measurement of adolescent boys. The purpose of this study is to propose basic data for the production of slacks. Research was performed on the physical measurements of adolescent boys from 13-18 years old obtained from the '6th Korean National Physical Standard Reports' by SIZEKOREA. First, six types of experimental slacks basic patterns were produced applying the average body sizes of adolescent boys. Second, a single slacks basic pattern was selected, which received the best response based on appearance from the clothing evaluators. Then, the slacks basic pattern for adolescent boys was finalized by modifying and amending the selected pattern with two more clothing experiments. The data analysis was performed using descriptive statistics, ANOVA, and t-test using the SPSS program. The results of this study have been obtained as follows. The modifications and adjustments were done based on Crotch, Thigh Circumference, waist circumference, and hip circumference.

Fast Pattern Tracking in Cubemap Video Using Kalman Filter (큐브맵 비디오에서 칼만 필터를 사용한 빠른 패턴 추적)

  • Kim, Ki-Sik;Park, Jong-Seung
    • Journal of Korea Game Society
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    • v.20 no.6
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    • pp.43-52
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    • 2020
  • This paper presents a fast pattern tracking method using location prediction in cubemap video for 360-degree VR. A spherical cubemap frame has six face textures and searching a pattern is much slower than a flat image. To overcome the limitation, we propose a method of predicting the location of target pattern using Kalman filter and reducing the search area by considering only textures of predicted location. The experimental results showed that the proposed system is much faster than the previous method of searching all six faces and also gives accurate pattern tracking performance.

Research on Frog Pattern in Li Brocade

  • Zhang, Shunai;Wu, Simin
    • The International Journal of Costume Culture
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    • v.13 no.2
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    • pp.82-87
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    • 2010
  • Frog or toad is an animal adoration of ancient ancestors in ethnic minorities in South China, in Li tribe tradition, frog is not only a symbol of avoiding evil and the expression of maternal love, but also the decoration of missing the ancestors. This article has discussed the origin of frog pattern, summarized the frog pattern's forms in Li brocade. At last also discussed the common frog pattern in Li tribe.

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