• 제목/요약/키워드: user-research

검색결과 8,114건 처리시간 0.036초

A Study on the development of mobile system for younger generation based on the experience-based product development process (경험디자인을 적용한 모바일 상품 컨셉 개발에 관한 연구)

  • 이종호
    • Archives of design research
    • /
    • 제17권3호
    • /
    • pp.421-430
    • /
    • 2004
  • The aim of this research is to develop communication model and tools that would help in incorporating user experience into information appliance product development. To do so, this research suggested three major modelling techniques, including user-experience model, design strategy model and experience product model. Using these modelling tools, any members in design teams (investigator and designers) will be able to communicate their own ideas and research results each other at any period of the product development process. Each tools have distinct factors that would help identify elements in the user research stages, idea generation stages and product development stages. To verify the efficiency of these models, the case study was conducted with final year students at their studio class. As a result, the benefit of using these tools were identified as 1) these tools accelerate the communication between user researchers, designers and engineers and 2) evaluation process of the product is much more dearer that before. and 3) various user research techniques can be explored.

  • PDF

User-based Relevance and Irrelevance Criteria during the Task Pursuing of Middle School Students (중학생 학습과제 수행을 위한 정보탐색과정에서 적합성 및 비적합성에 관한 연구 - 에듀넷 사이트를 중심으로 -)

  • Kim, Yang-Woo;Park, Sung Jae
    • Journal of the Korean Society for Library and Information Science
    • /
    • 제48권3호
    • /
    • pp.55-70
    • /
    • 2014
  • Although a significant number of studies have been conducted in user-based relevance criteria, a need for further research still remains. The rational is associated with the following inadequacies: (1) research on young user groups, (2) research on the Web environment with multimedia resources, (3) research on the irrelevance criteria and implications to improve related systems and services. Accordingly, this study identified user - based relevance and irrelevance criteria, examining 40 middle school third grader students who use KERIS Edunet site. The results identified 16 relevance criteria and 8 irrelevance criteria. Major implications related to information system and service improvements.

An Empirical Study on the Success Factors for Military Knowledge Management System (군 지식관리시스템의 성공요인에 관한 실증적 연구)

  • Tak, Joo-Ik;Ha, Jin-Hwang
    • Journal of the military operations research society of Korea
    • /
    • 제34권2호
    • /
    • pp.123-142
    • /
    • 2008
  • This research derived five success factors(the characteristics of system, knowledge, management, organization and users) for knowledge management system(KMS) and empirically analyzed the influence on the performance(usage and user satisfaction) by setting these characteristics to military KMS. This study shows that user characteristic affects most positive(+) effect to usage, and knowledge characteristic affects most positive(+) effect to user satisfaction but organization characteristic affects negative(-) effect to usage and user satisfaction. The result of this research illustrates the successful operation of military KMS and expects the early settlement of the military forces that will establish KMS by reducing initial trial and errors.

The Study on the Success Factors and Evaluation Model of Hospital Information Systems (병원정보시스템의 성공요인과 평가모형에 관한 연구)

  • Ryu, Il;Kim, Mee
    • Proceedings of the Korea Society for Industrial Systems Conference
    • /
    • 한국산업정보학회 2000년도 추계공동학술대회논문집
    • /
    • pp.265-283
    • /
    • 2000
  • Factors influencing the success or failure of information systems(IS) have been discussed in many literature. However, little theoretical development or empirical research has examined effectiveness of hospital information systems(HIS) This study set the research model of influencing factors and consequences of HIS through theoretical studies based on Management Information Systems, and then empirically tested several hypotheses related to this model. Based on a sample of 274 respondents who participated in dealing with the HIS, this research used a multiple regression analysis to test the research model. The results of this study are as follows: system quality, information quality and support of top management are statistically significant influence on user satisfaction. Service quality is a partially significant influence on user satisfaction. Hypothesis 5, proposing that computer self-efficacy would relate positively to user satisfaction, was not supported by the questionnaire results. Based on these results, system quality, information quality and support of top management are very important variables for IS success. And the study's findings indicate DeLone and McLean's model is correct in proposing that the indirect relationship between influencing factors and organizational effectiveness, mediated by user satisfaction, is an important one.

  • PDF

User Authentication Mechanism Using Authentication Server in Home Network (홈네트워크에서 인증서버를 이용한 사용자 인증 메커니즘)

  • Lee, Yun-Kyung;Ju, Hong-Il;Park, Jee-Hye;Han, Jong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 한국해양정보통신학회 2005년도 추계종합학술대회
    • /
    • pp.787-790
    • /
    • 2005
  • User authentication is an essential component for secure home network service. It enables authorized persons to use the home network. Using of various authentication methods provides user convenience. To add to this, using of home gateway included of authentication server function enables that once users are authenticated in the home gateway, the users user all authorized home network service. It is possible by authentication agent of home gateway. This paper describes user authentication mechanism using authentication server.

  • PDF

A Design of real sound recommendation service based-on User's preference, emotion and circumstance (사용자 취향, 감성 및 상황인지 기반 음원 추천 서비스 구현)

  • Jung, Jong-Jin;Lim, Tae-Beom;Lee, Seok-Pil
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 한국정보처리학회 2011년도 춘계학술발표대회
    • /
    • pp.689-691
    • /
    • 2011
  • Due to the rapid development of Information and communication, the technology of multimedia presentation technology is evolving into the service that user can actively, realistically enjoy and play based on user's preference and taste not only for User's passive service. Especially, the industry related the realistic multimedia service that supports targeting Human emotion with the property of Human hearing is expected to be formed of the high value-added premium market. Audio technology is affected on human's emotion and the viewing environment around than video technology. Also the audio technology compared to video technology is a research part that appeals to human emotion and emphasize on psychological aspects. With this viewpoint, the development of intelligent and realistic audio technology needs highly specialty. In this study, "intelligent real-sound presentation technology" that support high quality and realistic audio and the "core technologies" that are composing of this will be introduced.

Understanding User's Continuous Use of Financial Technology Products

  • Wanchao Liu;Huosong Xia;Jian Mou
    • Asia pacific journal of information systems
    • /
    • 제31권2호
    • /
    • pp.236-256
    • /
    • 2021
  • Online financial technology products are an important consumer finance innovation. While a large body of previous research has focused on initial adoption and consumer willingness to use these products, little research explores the continued use of these products beyond the initial adoption phase. In particular, special attention should be paid to how users' trust and perceptions of privacy and security affect continued use behavior. This paper integrates the expectation confirmation model of information system continuance (ECM-ISC), the information system success model (ISSM) and the security and trust literatures to investigate continued use of online financial technology. To test the research model, we collected 398 valid questionnaires from Ant Credit Pay users. The research results show that system and service quality positively impact users' expectation confirmation, while information quality has no significant impact. Expectation confirmation and perceived usefulness positively affect user satisfaction. Moreover, the user's perception of privacy and security plays a vital role in user satisfaction. Satisfaction and perceived trust jointly promote users' continuance behaviors. Findings of this study indicates the importance of the information system success factors and security factors due to their influence on the continued use of Fintech products. This conclusion has implications for enterprises in improving the product qualities and enhancing the degree of security to meet user needs.

A Design and Implementation of Haptics Small Device User Interface using Zoomable User Interface (Zoomable User Interface를 이용한 햅틱 기술 기반 소형장비 사용자 인터페이스 설계 및 구현)

  • Yeom, Sae Hun
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • 제5권3호
    • /
    • pp.47-57
    • /
    • 2009
  • Computing environments are being more and more various due to the development of technologies. While existing computing environments used for fixed locations or particular purposes by requesting big scale monitors or complicate calculation performance, recent computing environments are used for a variety of locations and for a diversity of purposes by using various devices. Because of the needs, digital device convergence, which emphases portability and mobility, came out. However, almost researches for user interface are performed for big scale monitors or complicate calculation performance until now. By the reason, user interface on each small device is different from others, or is not appropriate for the purpose of small device. Therefore, this research is to design Zoomable User Interface (ZUI) that adapts for small devices by adding the existing user interface on small devices and haptic technologies, and to implement a user interface for PDA devices.

Improved Algorithm for User Based Recommender System

  • Lee, Hee-Choon
    • Journal of the Korean Data and Information Science Society
    • /
    • 제17권3호
    • /
    • pp.717-726
    • /
    • 2006
  • This study is to investigate the MAE of prediction value by collaborative filtering algorithm originated by GroupLens and improved algorithm. To decrease the MAE on the collaborative recommender system on user based, this research proposes the improved algorithm, which reduces the possibility of over estimation of active user's preference mean collaboratively using other user’s preference mean. The result shows the MAE of prediction by improved algorithm is better than original algorithm, so the active user's preference mean used in prediction formula is possibly over estimated.

  • PDF

The Visualization Module Composition for Interface User Platform (인터페이스 사용자 플랫폼의 구현을 위한 시각화 모듈 구성)

  • Kim, Mi-Yun;Seo, Dong-Jo
    • Journal of Korea Multimedia Society
    • /
    • 제16권12호
    • /
    • pp.1482-1494
    • /
    • 2013
  • As the result of this research, the user platform, which reflects the latest interface technology, supports the ideal interface environment in a future city through using the data from social media. The goal of this research is constructing the user interface platform to approach to the data in an easier and practical condition of the interface environment smart space of the future intelligent city for user. It constructs the main module to organize the platform. Interface user platform modules, which were all based on visualization of service, are constructed by visualization agents, visualization social networks, visualization icons, visualization services, visual data, visual maps and visual classes. In this research, by the variety of services including delivering information, to find the interface environment for the proper interface technology, this research suggests "Interface User Platform" as the result.