• Title/Summary/Keyword: user location and tracking

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Study on DEVS Based Development that GPS Location Tracking System (DEVS 기반의 GPS 위치추적 시스템 개발에 관한 연구)

  • Seo, Hee Suk;Ju, Seung Hwan;Lee, Eun Jung;Lee, Seung Jae
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.6 no.3
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    • pp.1-8
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    • 2010
  • Recently, the missing due to the heinous crimes occurred in succession has been the focus of attention, so measures for these are urgently needed. So, it is necessary that we need to check and take care the weak like children, women, the elderly with dementia and insane person to prevent these social problems. This study is location-based service that suggests the tracking system and way to guard a family and property from the various risk factors which are possible in our life. To acquire the location of the user who is in motion, a communications network technologies were integrated and the system will be able to be monitoring in real time through the website. So, it is convenient and safe because it is possible to use anywhere. Concretely, it was described around location-based service, GPS system, tracking system, process of the service solution and composition for the system. Also, the way to activate the system will be suggested. The final suggested system was verified the possibility through the placement. With this, i will offer effective measures which is more convenient to use and reliable.

Pet Location Tracking and Remote Monitoring System using a Wireless Sensor Network (무선센서네트워크를 이용한 애완동물 위치추적 및 원격모니터링 시스템)

  • Hwang, Sung-Ho;Park, Jae-Choon;Kwon, Ki-Hyeon;Choi, Shin-Hyeong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.1
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    • pp.351-356
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    • 2011
  • In this paper, we design a pet location tracking and remote monitoring system that uses ultrasonic, temperature, humidity and illumination sensors to study behavioral patterns and habits. Using ultrasonic waves to calculate distances, a WSN(Wireless Sensor Network) was constructed to transmit data at pet's location, such as temperature, humidity and illumination, to a sink mote. Data received by the system are stored in the database in real time to trace pet's location. Interference among transmitting motes was eliminated by sequentially transmitting RF beacons using sink mote's beacon as the reference signal. Experiments were performed with the laboratory prototype of a pet animal monitoring system implemented for this study. The system analyzes locations of a pet and displays movement patterns, areas of movement, temperature, humidity and illumination using a GUI (graphical user interface).

Optimal Design of Location Management Using Particle Swarm Optimization (파티클군집최적화 방법을 적용한 위치관리시스템 최적 설계)

  • Byeon, Ji-Hwan;Kim, Sung-Soo;Jang, Si-Hwan;Kim, Yeon-Soo
    • Korean Management Science Review
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    • v.29 no.1
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    • pp.143-152
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    • 2012
  • Location area planning (LAP) problem is to partition the cellular/mobile network into location areas with the objective of minimizing the total cost in location management. The minimum cost has two components namely location update cost and searching cost. Location update cost is incurred when the user changes itself from one location area to another in the network. The searching cost incurred when a call arrives, the search is done only in the location area to find the user. Hence, it is important to find a compromise between the location update and paging operations such that the cost of mobile terminal location tracking cost is a minimum. The complete mobile network is divided into location areas. Each location area consists of a group of cells. This partitioning problem is a difficult combinatorial optimization problem. In this paper, we use particle swarm optimization (PSO) to obtain the best/optimal group of cells for 16, 36, 49, and 64 cells network. Experimental studies illustrate that PSO is more efficient and surpasses those of precious studies for these benchmarking problems.

Identifying Unusual Days

  • Kim, Min-Kyong;Kotz, David
    • Journal of Computing Science and Engineering
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    • v.5 no.1
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    • pp.71-84
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    • 2011
  • Pervasive applications such as digital memories or patient monitors collect a vast amount of data. One key challenge in these systems is how to extract interesting or unusual information. Because users cannot anticipate their future interests in the data when the data is stored, it is hard to provide appropriate indexes. As location-tracking technologies, such as global positioning system, have become ubiquitous, digital cameras or other pervasive systems record location information along with the data. In this paper, we present an automatic approach to identify unusual data using location information. Given the location information, our system identifies unusual days, that is, days with unusual mobility patterns. We evaluated our detection system using a real wireless trace, collected at wireless access points, and demonstrated its capabilities. Using our system, we were able to identify days when mobility patterns changed and differentiate days when a user followed a regular pattern from the rest. We also discovered general mobility characteristics. For example, most users had one or more repeating mobility patterns, and repeating mobility patterns did not depend on certain days of the week, except that weekends were different from weekdays.

NAMA: A Context-Aware Multi-Agent Based Web Service Approach to Proactive Need Identification for Personalized Reminder System (NAMA: 개인화된 상기 시스템 구축에서의 선응적인 욕구 파악을 위한 상황인지가 가능한 다중 에이전트 웹서비스 접근법)

  • Kwon, Oh-Byung;Kim, Min-Yong;Choi, Sung-Chul;Park, Gyu-Ro
    • Asia pacific journal of information systems
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    • v.14 no.3
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    • pp.121-144
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    • 2004
  • Developing a personalized system on a user's behalf which is working around the Internet-based marketplace is one of the challenging issues in intelligent e-business, especially mobile commenrce. It has been highly recommended that such a mobile personalized system has to perceive the user's needs a priori by tracking user's current context such as location with activity and then to identify the current needs dynamically and proactively. Automatically and unobtrusively getting user's context is an inevitable feature for the development of autonomous mobile commenrce. However, personalization methodologies and their feasible architectures for context-aware mobile commerce have been so far very rare. Hence, this paper aims to propose a context-aware mobile commerce development methodology by applying agent and semantic web technologies for personalized reminder system, which is one of the mobile commerce support system. We revisited associationism to understand a buyer's need identification process and adopt the process as 'purchase based on association' to implement a personalized reminder system. Based on this approach, we have showed how the agent-based semantic web service system can be used to realize need-aware reminder system. NAMA(Need-Aware Multi-Agent), a prototype system, has been implemented to show the feasibility of the methodology and framework under mobile setting proposed in this paper. NAMA embeds bluetooth-based location tracking module and identify what a user is currently looking at through her/his mobile device such as PDA. Based on these capabilities, NAMA considers the context, user profile with preferences, and information about currently available services, to aware user's current needs and then link her/him to a set of services, which are implemented as web services.

Positional Tracking System Using Smartphone Sensor Information

  • Kim, Jung Yee
    • Journal of Multimedia Information System
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    • v.6 no.4
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    • pp.265-270
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    • 2019
  • The technology to locate an individual has enabled various services, its utilization has increased. There were constraints such as the use of separate expensive equipment or the installation of specific devices on a facility, with most of the location technology studies focusing on the accuracy of location verification. These constraints can result in accuracy within a few tens of centimeters, but they are not technology that can be applied to a user's location in real-time in daily life. Therefore, this paper aims to track the locations of smartphones only using the basic components of smartphones. Based on smartphone sensor data, localization accuracy that can be used for verification of the users' locations is aimed at. Accelerometers, Wifi radio maps, and GPS sensor information are utilized to implement it. In forging the radio map, signal maps were built at each vertex based on the graph data structure This approach reduces traditional map-building efforts at the offline phase. Accelerometer data were made to determine the user's moving status, and the collected sensor data were fused using particle filters. Experiments have shown that the average user's location error is about 3.7 meters, which makes it reasonable for providing location-based services in everyday life.

Real-time Tracking and Identification for Multi-Camera Surveillance System

  • Hong, Yo-Hoon;Song, Seung June;Rho, Jungkyu
    • International Journal of Internet, Broadcasting and Communication
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    • v.10 no.1
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    • pp.16-22
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    • 2018
  • This paper presents a solution for personal profiling system based on user-oriented tracking. Here, we introduce a new way to identify and track humans by using two types of cameras: dome and face camera. Dome camera has a wide view angle so that it is suitable for tracking human movement in large area. However, it is difficult to identify a person only by using dome camera because it only sees the target from above. Thus, face camera is employed to obtain facial information for identifying a person. In addition, we also propose a new mechanism to locate human on targeted location by using grid-cell system. These result in a system which has the capability of maintaining human identity and tracking human activity (movement) effectively.

Development of a Non-contact Input System Based on User's Gaze-Tracking and Analysis of Input Factors

  • Jiyoung LIM;Seonjae LEE;Junbeom KIM;Yunseo KIM;Hae-Duck Joshua JEONG
    • Korean Journal of Artificial Intelligence
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    • v.11 no.1
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    • pp.9-15
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    • 2023
  • As mobile devices such as smartphones, tablets, and kiosks become increasingly prevalent, there is growing interest in developing alternative input systems in addition to traditional tools such as keyboards and mouses. Many people use their own bodies as a pointer to enter simple information on a mobile device. However, methods using the body have limitations due to psychological factors that make the contact method unstable, especially during a pandemic, and the risk of shoulder surfing attacks. To overcome these limitations, we propose a simple information input system that utilizes gaze-tracking technology to input passwords and control web surfing using only non-contact gaze. Our proposed system is designed to recognize information input when the user stares at a specific location on the screen in real-time, using intelligent gaze-tracking technology. We present an analysis of the relationship between the gaze input box, gaze time, and average input time, and report experimental results on the effects of varying the size of the gaze input box and gaze time required to achieve 100% accuracy in inputting information. Through this paper, we demonstrate the effectiveness of our system in mitigating the challenges of contact-based input methods, and providing a non-contact alternative that is both secure and convenient.

A Study on the Development of Multi-User Virtual Reality Moving Platform Based on Hybrid Sensing (하이브리드 센싱 기반 다중참여형 가상현실 이동 플랫폼 개발에 관한 연구)

  • Jang, Yong Hun;Chang, Min Hyuk;Jung, Ha Hyoung
    • Journal of Korea Multimedia Society
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    • v.24 no.3
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    • pp.355-372
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    • 2021
  • Recently, high-performance HMDs (Head-Mounted Display) are becoming wireless due to the growth of virtual reality technology. Accordingly, environmental constraints on the hardware usage are reduced, enabling multiple users to experience virtual reality within a single space simultaneously. Existing multi-user virtual reality platforms use the user's location tracking and motion sensing technology based on vision sensors and active markers. However, there is a decrease in immersion due to the problem of overlapping markers or frequent matching errors due to the reflected light. Goal of this study is to develop a multi-user virtual reality moving platform in a single space that can resolve sensing errors and user immersion decrease. In order to achieve this goal hybrid sensing technology was developed, which is the convergence of vision sensor technology for position tracking, IMU (Inertial Measurement Unit) sensor motion capture technology and gesture recognition technology based on smart gloves. In addition, integrated safety operation system was developed which does not decrease the immersion but ensures the safety of the users and supports multimodal feedback. A 6 m×6 m×2.4 m test bed was configured to verify the effectiveness of the multi-user virtual reality moving platform for four users.

A study on the eye Location for Video-Conferencing Interface (화상 회의 인터페이스를 위한 눈 위치 검출에 관한 연구)

  • Jung, Jo-Nam;Gang, Jang-Mook;Bang, Kee-Chun
    • Journal of Digital Contents Society
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    • v.7 no.1
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    • pp.67-74
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    • 2006
  • In current video-conferencing systems. user's face movements are restricted by fixed camera, therefore it is inconvenient to users. To solve this problem, tracking of face movements is needed. Tracking using whole face needs much computing time and whole face is difficult to define as an one feature. Thus, using several feature points in face is more desirable to track face movements efficiently. This paper addresses an effective eye location algorithm which is essential process of automatic human face tracking system for natural video-conferencing. The location of eye is very important information for face tracking, as eye has most clear and simplest attribute in face. The proposed algorithm is applied to candidate face regions from the face region extraction. It is not sensitive to lighting conditions and has no restriction on face size and face with glasses. The proposed algorithm shows very encouraging results from experiments on video-conferencing environments.

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