• Title/Summary/Keyword: user interface design tool

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A Study on the Interface Design of Preschool Children Educational Course-ware Based on User Experience and TAM

  • Deng, Qianrong;Cho, Dong-min
    • Journal of Korea Multimedia Society
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    • v.25 no.3
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    • pp.528-536
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    • 2022
  • The purpose of this study is to help preschool children in the interface design of educational game APP at the psychological level. The conceptual model is constructed through the Technology Acceptance Model (TAM) to explore the perceived usefulness and perceived ease of use when children are playing educational game APP. The empirical study was conducted in the form of questionnaires collected after children used game. The research subjects were 3-6 years old children, and the research tool was the game app. Data collection under the guidance of their parents. The research shows that children educational game experience elements can effectively increase preschool children's psychological perception of educational games. Perceived ease of use also increases trust in educational games for children. The results were as follows: 1. Cronbach's Alpha and KMO were 0.969 and 0.955, and the P value was significant, which passed the reliability and validity test. 2. Through confirmatory factor analysis (Model fit index, Composite reliability, discriminant validity), we found that user experience is closely related to perceived usefulness and perceived ease of use. 3. The path analysis of the relationship proves that perceived ease of use play a key role in trusting preschool children educational game APP.

Active Solar Heating System Design & Analysis Program (설비형 태양열시스템 설계분석 프로그램 개발)

  • Shin, U-Cheul;Baek, Nam-Choon
    • Journal of the Korean Solar Energy Society
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    • v.23 no.4
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    • pp.11-20
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    • 2003
  • This study aims to develop the program for active solar heating system design & analysis. The program, named ASOLis, is consisted of three user's interface like as system input/output, library, and utilities and used TRNSYS as a calculation engine for the system analysis. ASOLis simplifies user's input data through the database and can design 37 different types of solar systems. Solar system is configurated by two separated parts "solar thermal collecting part" and "load supplying part". Due to the user-friendly layout, all design parameters can be changed quickly and easily for the influence on system efficiency. For the reliability, ASOLis compared with experimental result. As a result, ASOLis is expected to be used as a vital tool for the design and analysis of active solar heating system.

Design and Implementation of a Network Packet Scanner based on Multi-Platform (멀티 플랫폼 기반의 네트워크 패킷 스캐너 설계 및 구현)

  • Lee, Woo-In;Yang, Hae-Sool
    • The Journal of the Korea Contents Association
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    • v.10 no.3
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    • pp.101-112
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    • 2010
  • The recent trend of the hacking deals with all the IT infrastructure related to the profit of the companies. Presently, they attack the service itself, the source of the profit, while they tried to access to the service infrastructure through the non-service port in the past. Although they affect the service directly, it is difficult to block them with the old security solution or the old system and they threaten more and more companies with the demand of money menacing the protection of customers and the sustainable management. This paper aims to design and implement multi-platform network packet scanner targeting the exception handling network intrusion detection system which determines normal, abnormal by traffic. Linux and unix have the various network intrusion detection and packet management tools like ngrep, snort, TCPdump, but most of them are based on CUI (Character based User Interface) giving users discomfort who are not used to it. The proposed system is implemented based on GUI(Graphical User Interface) to support the intuitive and easy-to-use interface to users, and using Qt(c++) language that supports multi-platform to run on any operating system.

A Study on the Video Analysis Tool to Support Collaboration for Effective Usability Evaluation (효율적인 사용성 평가를 위해 협력작업을 지원하는 비디오 분석 도구에 관한 연구)

  • 박정순;신수길
    • Archives of design research
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    • v.17 no.3
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    • pp.373-382
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    • 2004
  • Video protocol analysis is a popular and effective technique in many research disciplines including industrial design and HCI for understanding the interactions between people, and between people and machines. Analysing and transcribing video recordings is, however, notoriously time consuming, and a variety of single-user computer based tools have been developed to ease the task. This paper examines collaborative video analysis. The motivation for groupware tools for video analysis is described, and the desirable features of such tools are identified. The following section reviews related work on video analysis and on single-user video analysis tools. The review is used to derive a set of design goals for collaborative video analysis tools. We then detail prototype's user interface, its collaborative facilities, and its implementation. The preliminary evaluation is described prior the conclusions which identify directions for further work.

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Design and Implementation of Performance Analysis Tool For User-Defined Performance Analysis (사용자 정의 성능 분석을 지원하는 성능 감시 도구의 설계 및 구현)

  • Ma, Dai-Sung;Kim, Byung-Ki
    • Journal of The Korean Association of Information Education
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    • v.2 no.2
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    • pp.245-251
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    • 1998
  • This paper designs RDL/PAL interface and performance monitoring tool with providing the Event Expressions. RDL/PAL suggests interface of instrumentation layer and performance analysis layer so that it can extract event data from various trace formats. Also, the Event Expressions is similar to the normal program language, which make possible to obtain result of performance analysis. The programmer can analyze performance regardless of trace format by using the performance monitoring tool which has so much merits.

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The development direction and Analysis on Graphic authoring tool according to Design work frame -Focused on Interface design- (디자인 업무 유형에 따른 그래픽 저작도구의 사용 현황과 발전 방향 -인터페이스 디자인 분야를 중심으로-)

  • Jung, Da-young;Kim, Seung-In
    • Journal of the Korea Convergence Society
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    • v.8 no.11
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    • pp.233-240
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    • 2017
  • In recent years, graphics authoring tools have evolved into a variety of formats in line with the rapidly changing digital design field. However, in the field of interface design, screen shape and size depending on the user's environment, it needs more flexible and scalable authoring tools. Along with the emergence of variety of new tools, work processes are also changing. This study investigates what kinds of graphic authoring tools are currently used by designers and compared the result to the case of overseas and examined the difference in the environment of graphic authoring tool. This study looked at criteria and satisfaction of designers choosing authoring tools and how the choice depends on the type of company we are working in and the type of project we are involved in. Research shows that the choice of authoring tools depends on the type and efficiency of the project. Based on this, a reference is provided to establish the standard and working environment for designers and companies to select graphic authoring tools and propose the future direction of graphic authoring tool environments.

A Usability Study On Museum Installations Emphasizing Interaction Design for User Experience (사용자 경험 증진을 위한 과학관 전시물의 사용성 평가)

  • Cho, Myung Eun;Choi, Han Hee;Kim, Mi Jeong
    • Korean Institute of Interior Design Journal
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    • v.22 no.5
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    • pp.302-310
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    • 2013
  • Many museums have recently employed digital technologies in exhibition installations to provide visitors with interactive experiences with the installations, not just audiences. However, most of them have focused on the adoption of new prototypes or technologies, not considering user experiences of those systems carefully. This study developed an evaluation tool for usability of the tangible user interfaces and conducted a usability study on museum installations emphasizing user interaction and experience. The evaluation tool is composed of 5 features of tangible user interfaces such as tangible, interaction, convenience, representation, spatial interaction and social interaction, and 24 items. The museum we investigated is the Gwacheon National Science Museum, where 8 installations, classified 4 categories, were selected for the usability study. We recruited 6 undergraduate students, who were divided into 2 teams, each team having 3 students. Three students in a team manipulated and experience each installation together and reported their evaluation score through the questionnaire and interviews. The results showed that the score of the usability for the category 3, which requires students to move their bodies for the interaction, is the highest one because it features with spatial interaction. Students expressed much interest in the category 4, which utilizes users' other senses, however, the score of the usability is the lowest because the interaction is temporary and repetitive. Most installations are well designed in terms of control constraints, legibility, lower thresholds, participation encouragement, and open to the public, but pooly designed in terms of multiple access points, configurability, accurate movement, ambient media, and full-body interaction.

ADE: Agent Development Environment for Engineering (ADE : 공학 에이전트 개발 환경)

  • 구본석;이수홍
    • Korean Journal of Computational Design and Engineering
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    • v.8 no.1
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    • pp.55-63
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    • 2003
  • ADE i,1 a software tool for the design and implementation of multi-agent systems. ADE allows a designer to draw a multi-agent system graphically, specify the necessary properties, and deploy their applications. ADE offers a set of intuitive, easy to use interfaces that enable a designer to completely specify the agents and agent interactions in a multi-agent system. In this environment, JATLite/sup [1]/ is improved significantly. Furthermore, ADE provides a unique set of features for a multi-agent system design tool. An agent description method based on Design roadmap/sup [2]/ theory, a hierarchy of agents, and a fully featured Java-based Graphical User Interface are combined in ADE. This distinct combination of features mates ADE stand out among the existing multi-agent system design tools. This paper presents the research related to the application of the ADE, along with descriptions of its design and implementation.

Design and Implementation of a Performance Monitoring and Configuration Management Tool for SANtopia (SANtopia를 위한 성능 감시 및 구성 관리 도구의 설계 및 구현)

  • Rim Kee-Wook;Na Yong-Hi;Min Byoung-Joon;Seo Dea-Wha;Shin Bum-Joo
    • Journal of Internet Computing and Services
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    • v.4 no.1
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    • pp.53-65
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    • 2003
  • I/O processing speed of relatively sluggish storage devices incurs overall performance degradation in computer systems. As a solution to improve the situation, SAN(Storage Area Network) has been proposed. In order to utilize a SAN system more effectively, where storage devices are directly connected with a high speed network such as Fibre Channel, a proper management tool is needed. In this paper, we present a design and implementation of a performance monitoring and configuration management tool for the SANtopia system which supports global file sharing in the SAN environment The developed tool is to monitor the performance of the Linux hosts composing the SANtopia system and to manage the configuration of the hosts and storage devices. It also supports GUI(Graphic User Interface) environment using the JAVA programming language.

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Design and Implementation of Web-based Software Engineering Tool for Robot (웹 기반 로봇 소프트웨어 공학 도구 설계 및 구현)

  • Hong, Chang-Ho;Park, Hong-Seong
    • Journal of Institute of Control, Robotics and Systems
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    • v.17 no.9
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    • pp.908-915
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    • 2011
  • As the requirement of user for robot functionality, the function and interface for controlling the robot system is more sophisticated and complicated. Accordingly development process of robot is more complicated and it takes much longer time to develop a robot system. Software development using project management tool is more important in software engineering because of the complexity of software, especially robot system. This paper proposes SEED (Software Engineering Equipment for Development), which is a web-based and integrated software engineering tool to provide independent tools for robot software development. SEED includes the document management tool, the software configuration management tool, the software testing tool on developing robot software and provide a functionality of collaborated and remote development due to WEB-based operations.