• Title/Summary/Keyword: user interface design tool

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The implementation of sign design simulation software (사인디자인 제작 체험 시뮬레이션 소프트웨어 개발)

  • Paik, Jin-Kyung;Lee, Kyung-Mi;Yeoun, Myeong-Heum
    • Archives of design research
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    • v.19 no.2 s.64
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    • pp.163-172
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    • 2006
  • Sign is one of the important factors in city and national image formation, thus requires high level of quality. However, domestic sign emphasize only the sense of attention that leads to big sized signs, thus often results in a poor coordination with the surrounding space. This situation requires employees in sign business want to learn specialized knowledge about design field. Based on these circumstances, we propose sign design software to employees in sign business field as an aid tool that can help to develop good signs in terms of functionality as well as harmony of design. Thus, in this investigation, sign simulation software application case that can design sign and apply this sign to the actual application site is presented. In order to develop this software, literature survey and preliminary studies were performed to analyze the preparation process and environment, and designed sign design element and software elements, user interrace, and finally Java software were utilized. This developed software can be used as a textbook in sign design related departments in schools, and hopefully to enhance the social recognition of sign as well as academic interest.

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Design and Implementation of a COncept-based Image Retrieval System: COIRS (개념 기반 이미지 정보 검색 시스템 COIRS의 설계 및 구현)

  • Yang, Hyung-Jeong;Kim, Ho-Young;Yang, Jae-Dong;Hur, Dae-Young
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.12
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    • pp.3025-3035
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    • 1998
  • In this paper, we describe the design and implementationof COIRS COncept,based Image Retricval System). It differs from extant content-based image retrieval systems in that it enables users to query based on concepts- it allows users to get images concepmally relevant. A concept is basically an aggregation of promitive objects in an image. For such a cencept based image retrieval functionality. COIRS aglopts an image descriptor called triple and includes a triple thesaurus used for capturing concepts. There are four facilities in COIRS: a visual image indeses a triple thesaurus, an inverted fiel, and a user query interface. The visnal image indeser facilitates object laeling and the percification of positionof objects. It is an assistant tool designed to minimize manual work when indexing images. The thesarrus captires the concepts by analyzing triples, thereby extracting image semantics. The triples are then for formalating queries as well as indexing images. The user query interiare enables users to formulate...

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Comparison of a Learner's Experience on Zoom and Spatial (줌과 스페이셜의 학습자 경험 비교 평가)

  • Yejin Lee;Kwang-Tae Jung
    • Journal of Practical Engineering Education
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    • v.14 no.3
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    • pp.535-541
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    • 2022
  • Zoom has been most popularly used as a non-face-to-face online class tool since COVID19, but due to the recent spread of the metaverse, the use of the metaverse platform is increasing. In particular, since a metaverse platform 'Spatial' provides online classroom creation and various learning functions, and various interactions between instructors and learners or learners and learners are possible, it is highly likely to be used in university classes. Since Zoom and Spatial each have their own strengths and weaknesses for the purpose of class use, it is necessary to find out the strengths and weaknesses of each by comparing and analyzing the learner's experience in class use. In this study, a quantitative analysis of usability, immersion, and satisfaction and a qualitative analysis of individual opinions were performed in order to compare and analyze the learner's experience. SUS (System Usability Scale) was used for usability evaluation, and Magnitude Estimation method was used for immersion and satisfaction evaluation. Thirty-five people who had participated in classes using Zoom and Spatial participated as subjects in this study. Zoom was higher than Spatial at the significance level of 0.05 in usability and satisfaction. On the other hand, the immersion in class was higher in Spatial than in Zoom. Since Spatial provides online classroom creation and various learning functions, and provides various interactions and fun elements between instructors and learners or learners and learners, the immersion in classes was high. If the user interface and interaction of Spatial are improved in the future, it is judged that it can be used as an effective online teaching tool that can replace zoom in university classes.

A Study on the Advanced Electronic Book System Based in Web (웹기반의 전자원문 관리 시스템에 관한 연구)

  • Nam, Young-Joon;Jeong, Eui-Seob;Yoo, Jae-Young;Cho, Hyun-Yang
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.16 no.2
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    • pp.139-156
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    • 2005
  • In this paper, we design and implement electronic book system providing web-based interface for the ebook. The aim of this study is to optimize the effective reading and management of electronic text for its users(readers and librarians). Advanced functions of the electronic book system are the following: 1) Electronic book system is not dependent to specific software and tool. 2) Electronic book system is able to. minimize images(table, image, icon etc) to improve the meaning and readability of information. 3) Electronic book system is able to reduce the effort for indexing extraction and constructing the table of content. 4) The system is able to collect the user log files that are created during the process of reading ebook from various points of view. 5) When reading, the system uses the DRM through decoding and encoding the ebook.

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Design and Implementation of Education Multimedia Content Authoring Tool (교육용 멀티미디어 컨텐츠 저작도구의 설계 및 구현)

  • 이혜정;정성태;정석태
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.5
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    • pp.955-963
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    • 2003
  • In this paper, in order to help one to write contents for education in such a way to increase effectiveness, we implement SMIL editor, which helps anyone to author contents for education and multimedia text in an easy way based on multimeda language SMIL. Thanks to its interface which utilizes WYSIWYGT, this editor allows teachers or other users who do not know SMIL to write contents for education and multimedia text in an easy way and to check in a real time how a partially completed document work and to revise when it is not satisfactory. It also allows one to write contents with explanations to help learning because usable multimedia objects can be inserted. This editor helps the user to reduce his inconvenience that he has in memorizing SMIL tags and to reduce his time and offers in writing the documents.

A Study on Climate Change KML Contents Publishing by using Meteorological Model (수치모델을 이용한 기후변화 KML 콘텐츠 출판 연구)

  • An, Seung-Man;Choi, Yeong-Jin;Eum, Jung-Hee;Jeon, Sang-Hee;Sung, Hyo-Hyun
    • Journal of Korean Society for Geospatial Information Science
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    • v.19 no.4
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    • pp.35-45
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    • 2011
  • The purpose of this study is visualizing climate change contents from Weather Research and Forecasting model and providing useful tool to anyone who want to use them for communication and actual movement. As a results, we have built a process and user interface for publishing Arrow KML, BWS KML, and DI KML. Arrow KML provide wind rose service and wind attribute information for each arrow. BWS KML provide a wind power index and DI KML provide a thermal comfort. All KML contents are more reliable because those are visualized from the scientifically verified climate change prediction model. Further study will focus on searching for climate change contents mining and useful contents design for wide range of climate change mitigation/adaptation activity.

Digital Mirror System with Machine Learning and Microservices (머신 러닝과 Microservice 기반 디지털 미러 시스템)

  • Song, Myeong Ho;Kim, Soo Dong
    • KIPS Transactions on Software and Data Engineering
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    • v.9 no.9
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    • pp.267-280
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    • 2020
  • Mirror is a physical reflective surface, typically of glass coated with a metal amalgam, and it is to reflect an image clearly. They are available everywhere anytime and become an essential tool for us to observe our faces and appearances. With the advent of modern software technology, we are motivated to enhance the reflection capability of mirrors with the convenience and intelligence of realtime processing, microservices, and machine learning. In this paper, we present a development of Digital Mirror System that provides the realtime reflection functionality as mirror while providing additional convenience and intelligence including personal information retrieval, public information retrieval, appearance age detection, and emotion detection. Moreover, it provides a multi-model user interface of touch-based, voice-based, and gesture-based. We present our design and discuss how it can be implemented with current technology to deliver the realtime mirror reflection while providing useful information and machine learning intelligence.

A Study on Improving Usability of Webdewey for Learners (학습자를 위한 웹듀이의 사용성 증진 방안 연구)

  • Baek, Ji-won
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.33 no.2
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    • pp.75-95
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    • 2022
  • This study was carried out with the aim of analyzing the development and functional changes of Webdewey, which has become a basic tool of classification learning, analyzing it in terms of usability for learners, and suggesting specific ways to improve WebDewey's usability. In order to achieve this research objective, the concepts and principles of UI and usability were first laid out, and Webdewey's structure and key functions were analyzed. Since then, Webdewey's media changes and periodical feature changes have been analyzed. In addition, an opinion survey was conducted on the usability of WebDewey among learners who used WebDewey in the learning process, and proposed ways to improve WebDewey's usability based on the implications and direction of improvement derived from it. In terms of UI, proposals have been made to introduce display methods, visualization devices, the advantages of printed versions, and the development of Korean versions. In terms of the 'Create built number' function, suggestions have been made to improve usability in terms of basic number selection, composite route guidance and error message provision, new reference and route construction, screen and button design, and built-number component guidance.

Development of a graphical user interface and a tool to determine the storage of a rainwater harvesting system using cost-benefit analysis (비용-편익 분석을 이용한 빗물이용시설의 저류 용량 결정 도구 및 사용자 편의 환경 개발)

  • Jin, Youngkyu;Seo, Hyowon;Kang, Taeuk;Lee, Sangho
    • Proceedings of the Korea Water Resources Association Conference
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    • 2022.05a
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    • pp.386-386
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    • 2022
  • 우리나라에서는 '물의 재이용 촉진 및 지원에 관한 법률 시행규칙' 등 다양한 법률에 따라 특정 규모 이상의 시설에 빗물이용시설을 설치하도록 규정하고 있으며, 지자체에서는 빗물이용시설의 이용을 장려하고자 설치비 및 시설 운영비를 지원하고 있다. 현업에서 빗물이용시설의 설계는 간편식을 이용하여 목표 우수이용률 또는 공급보장률을 만족하는 용량으로 결정하고 있다. 또한, 산정된 빗물이용시설의 용량에 대해서만 경제성 분석을 하고 있으며, 경제성 분석에 포함된 수식에 대한 근거가 부족한 실정이다. 본 연구에서는 기 개발된 빗물이용시설 설계 프로그램인 CARAH(capacity design aid for rainwater harvesting)의 추가 기능으로 경제성 분석을 통한 빗물이용시설의 적정 용량 결정 도구 및 사용자 편의 환경 개발 결과를 제시하고자 한다. 본 연구를 통해 개발된 CARAH의 경제성 분석 도구는 빗물이용시설의 용량, 설치비, 유지보수비용, 지자체의 설치비 지원 및 빗물 이용에 따른 요금 감면액 등을 고려하여 빗물이용시설의 비용편익 비율(benefit cost ratio; BCR) 산정 결과를 제시하는 기능이다. 본 연구에서는 개발된 CARAH의 경제성 분석 도구를 이용하여 기 설치된 광교 신도시의 빗물저류조 5호를 대상으로 경제성 분석을 수행하였으며, 경제성을 고려한 적정 저류 용량을 제시하였다. 경제성 분석 기간은 빗물이용시설의 내용 연수인 30년으로 하였으며, 여러 목표 공급보장률에 따른 최소 저류 용량별 BCR 결과를 비교하여 광교 신도시의 빗물저류조 5호의 적정 저류 용량을 결정하였다. 그 결과, 공급보장률이 60%에 해당하는 저류 용량 341 m3의 BCR이 7.28로 가장 경제적인 빗물이용시설의 저류 용량으로 산정되었다.

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Development of Automated 3D Modeling System to Construct BIM for Railway Bridge (철도 교량의 BIM 구축을 위한 3차원 모델 생성 자동화 시스템 개발)

  • Lee, Heon-Min;Kim, Hyun-Seung;Lee, Il-Soo
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.31 no.5
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    • pp.267-274
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    • 2018
  • For successful BIM settlement, it is a key technic for engineer to design structures in the 3-dimensional digital space and to work out related design documents directly. Lately many BIM tool has been released and each supports their 3-dimensional object libraries. But it is not easy to apply those libraries to design transportation infra structures that were placed along the route(3-dimensional line). Moreover, in case of design changes, it is so difficult to reflect those changes with the integrated model that was assembled by them. Because of they were developed without consideration for redundancy of parameters between objects that were placed nearby or were related each other. In this paper, a method to develop module for modeling and placing 3-dimensional object for transportation infra structures is presented. The modules are employed by a parametric method and can deal with design changes. Also, for a railroad bridge, through developing user interface of the integrated 3-dimensional model that was assembled by those modules the applicability of them was reviewed.