• Title/Summary/Keyword: user adaptive design

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A comparative analysis on Blind Adaptation Algorithms performances for User Detection in CDMA Systems (CDMA System에서 사용자 검파를 위한 Blind 적용 알고리즘에 관한 성능 비교 분석)

  • 조미령;윤석하
    • Journal of the Korea Computer Industry Society
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    • v.2 no.4
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    • pp.537-546
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    • 2001
  • Griffth's and LCCMA which are Single-user detection adaptive algorithm are proposed for mitigate MAI(multiple access interference) and the near-far problem in direct-sequence spread-spectrum CDMA system and MOE Algorithm is proposed for MMSE(Minimum Mean-Square Error). This paper pertains to three types of Blind adaptive algorithms which can upgrade system functionality without the requirements from training sequence. It goes further to compare and analyze the functionalities of the algorithms as per number of interfering users or data update rate of the users. The simulation results was that LCCMA algorithm was superior to other algorithms in both areas. Blind application enabled a more flexible network design by eliminating the necessity of training sequence.

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The Fourth Industrial Revolution and Multimedia Converging Technology: Pervasive AR Platform Construction using a Mobile Robot based Projection Technology (4 산업혁명과 멀티미디어 융합 기술 : 모바일 로봇 기반 이동형 프로젝션 기술을 이용한 Pervasive AR 플랫폼 구축)

  • Chae, Seungho;Yang, Yoonsik;Han, Tack-Don
    • Journal of Korea Multimedia Society
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    • v.20 no.2
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    • pp.298-312
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    • 2017
  • The fourth industrial revolution is expected to show technological innovation that develops among different fields beyond boundaries through the convergence and integration of fields. With the development and convergence of digital technology, users can receive information anywhere in the world. In this paper, we propose an adaptive interaction concept in a various environment by using a mobile robot based on projection augmented reality (AR). Most previous studies have aimed fixed projector or projection for a pre-designed environment. Thus, they provide only limited information. To overcome the abovementioned problem, we provide the adaptive information by implementing a projection AR system that can be mounted on the mobile robot. For that, the mobile robot based on the projection system was defined as Pervasive AR. Pervasive AR is configured with a pervasive display, a pervasive interface, and seamless interaction. The Pervasive AR technology enables the user to access information immediately by expanding the display area into real space, which implies an environment of intuitive and convenient interaction by expanding the user interface. This system can be applied to various areas, such as a home environment and a public space.

Development of the wearable ECG measurement system for health monitoring during daily life (일상생활 중 건강모니터링을 위한 착용형 심전도계측 시스템 개발)

  • Noh, Yun-Hong;Jeong, Do-Un
    • Journal of Sensor Science and Technology
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    • v.19 no.1
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    • pp.43-51
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    • 2010
  • In this study, wearable ECG measurement system was implemented for health monitoring during daily life. A wearable belt-type ECG electrode worn around the chest by measuring the real-time ECG is produced in order to minimize the inconvenience in wearing. The measured ECG signal is transmitted via an ultra low power consumption wireless data communications unit to personal computer using Zigbee-compatible wireless sensor node. The ECG monitoring program is developed at end user which is personal computer. The measured ECG contains many noises mainly due to motion artifacts. For ECG signal processing, adaptive filtering process is proposed which can reduce motion artifacts efficiently and accurately than digital filter. The experimental results show that a reliable performance with high quality ECG signal can be achieved using this wearable ECG monitoring system.

Behavioral Analysis Zero-Trust Architecture Relying on Adaptive Multifactor and Threat Determination

  • Chit-Jie Chew;Po-Yao Wang;Jung-San Lee
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.9
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    • pp.2529-2549
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    • 2023
  • For effectively lowering down the risk of cyber threating, the zero-trust architecture (ZTA) has been gradually deployed to the fields of smart city, Internet of Things, and cloud computing. The main concept of ZTA is to maintain a distrustful attitude towards all devices, identities, and communication requests, which only offering the minimum access and validity. Unfortunately, adopting the most secure and complex multifactor authentication has brought enterprise and employee a troublesome and unfriendly burden. Thus, authors aim to incorporate machine learning technology to build an employee behavior analysis ZTA. The new framework is characterized by the ability of adjusting the difficulty of identity verification through the user behavioral patterns and the risk degree of the resource. In particular, three key factors, including one-time password, face feature, and authorization code, have been applied to design the adaptive multifactor continuous authentication system. Simulations have demonstrated that the new work can eliminate the necessity of maintaining a heavy authentication and ensure an employee-friendly experience.

A study of Ubiquitous Education Support System (유비쿼터스 교육 지원 시스템)

  • Shin, Ki-Sub;Choi, Yong-Won;Choi, Yeon-Sung
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.2 no.4
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    • pp.3-12
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    • 2009
  • In recent years, the development of ubiquitous computing environment, according to the time, place, regardless of the environment changes dynamically based on providing a service. In particular, ubiquitous computing environment, education support services in the fields of education according to the principal of each member is required to provide personalized information. Therefore, this paper describes the education support system which provide adaptive information to member of education. The structure of the proposed system consists of mobile agents multi-agent system platform, JADE (Java Agent DEvelopment framework) is based. Also, we describes the design of agents for application services and the interaction model. In this paper, the performance of proposed system to verify availability, classroom teachers, students and parents and administrators as a service application based on the user's role to provide appropriate information system was implemented. Finally, we shows the result of user interface GUIs according to adaptive education services.

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The Design and Implementation of a School Web-board System for Adaptive Web Site Construction (적응형 웹사이트 구축을 위한 학교용 웹보드 설계 및 구현)

  • Lee, Jeong-Hun;Jun, Woo-Chun
    • Journal of The Korean Association of Information Education
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    • v.8 no.3
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    • pp.375-384
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    • 2004
  • With the advance of information communication technology, specifically the Internet technology, most schools have developed their own Web sites for the communication of diverse parties such as students, their parents, teachers, and others. In spite of the wide spread of school Web sites, their bulletin board systems are usually developed under the Web-boards for developing ordinary sites without reflecting educational environments. The purpose of this research is to develop the Web-board system for schools, which can be applied to construct adaptive school Web sites. This Web-board system is designed to reflect the educational environments as well as the user characteristics under the idea of customization and optimization. The main advantage of this Web-board system is that it can allow easy access to the system through user-friendly interface, and also promote interactions among users through their personalized Web pages.

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Design Adaptive Acoustic Echo Canceller for AVRCP Bluetooth Hands Free (AVRCP 기반의 블루투스 핸즈프리를 위한 음향반향제거기 설계)

  • Jung, Yong-Gyu;Kim, Kyeong-Woong
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.4
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    • pp.33-38
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    • 2009
  • Recently most of A/V devices are being adopted hi-tech of A VRCP and changed to mobile environment. AVRCP is designed to provide a standard interface to control A/V devices, hi-fi equipment, or others to allow a single remote control or other device to control all the A/V equipment to which a user has access. It may be used in concert with A2DP or VDP. The AVRCP defines two roles, that of a controller and target device. In AVRCP, the controller translates the detected user action to the A/V control signal, and then transmits it to a remote Bluetooth enabled device. It can be small and mixed mobile devices using bluetooth technologies. The functions available for a conventional infrared remote controller can be realized in this protocol. The remote control described in this protocol is designed specifically for A/V control only. We designed new DSP using Adaptive Acoustic Echo Canceller for bluetooth hands free based this AVRCP standard specifications.

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User-centered Design of m-Learning System: Moodle On The Go

  • Minovic, Miroslav;Stavljanin, Velimir;Milovanovic, Milos;Starcevic, Dusan
    • Journal of Computing Science and Engineering
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    • v.4 no.1
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    • pp.80-95
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    • 2010
  • In order to truly integrate e-Learning system into regular curriculum at a university, mobile access to Learning Management Systems has to be enabled. Mobile devices have the potential to be integrated into the classroom, because they contain unique characteristics such as portability, social interactivity, context sensitivity, connectivity and individuality. Adoption of Learning Management Systems by students is still on the low rate, mostly because of poor usability of existing e-Learning systems. Our initial research has confirmed this hypothesis. Usability issue is rising to the higher level on the mobile platform, because of the mobile devices' limited screen size, input interfaces and bandwidth, and also because of the context of use. Our second hypothesis was that it is wrong to consider a mobile device as a surrogate for desktop or laptop personal computer (PC). By just adopting the existing Learning Management System on mobile devices with adaptive technologies such as Google proxy, we do not acquire the satisfactory results. Usability can prove to be even lower compared to desktop application. One possible solution to the problem could be development of rich client applications for today's mobile devices that would raise the usability to a higher level. We developed a PocketPC prototype application by using user-centered design principles, which we presented as a third alternative in usability research conducted among university students. Results gathered in such a way have confirmed that development of e-Learning system, in order to be widely accepted by students, needs to have the user(student) in the center of development process.

Weighted Adaptive Opportunistic Scheduling Framework for Smartphone Sensor Data Collection in IoT

  • M, Thejaswini;Choi, Bong Jun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.12
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    • pp.5805-5825
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    • 2019
  • Smartphones are important platforms because of their sophisticated computation, communication, and sensing capabilities, which enable a variety of applications in the Internet of Things (IoT) systems. Moreover, advancements in hardware have enabled sensors on smartphones such as environmental and chemical sensors that make sensor data collection readily accessible for a wide range of applications. However, dynamic, opportunistic, and heterogeneous mobility patterns of smartphone users that vary throughout the day, which greatly affects the efficacy of sensor data collection. Therefore, it is necessary to consider phone users mobility patterns to design data collection schedules that can reduce the loss of sensor data. In this paper, we propose a mobility-based weighted adaptive opportunistic scheduling framework that can adaptively adjust to the dynamic, opportunistic, and heterogeneous mobility patterns of smartphone users and provide prioritized scheduling based on various application scenarios, such as velocity, region of interest, and sensor type. The performance of the proposed framework is compared with other scheduling frameworks in various heterogeneous smartphone user mobility scenarios. Simulation results show that the proposed scheduling improves the transmission rate by 8 percent and can also improve the collection of higher-priority sensor data compared with other scheduling approaches.

Impact of playout buffer dynamics on the QoE of wireless adaptive HTTP progressive video

  • Xie, Guannan;Chen, Huifang;Yu, Fange;Xie, Lei
    • ETRI Journal
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    • v.43 no.3
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    • pp.447-458
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    • 2021
  • The quality of experience (QoE) of video streaming is degraded by playback interruptions, which can be mitigated by the playout buffers of end users. To analyze the impact of playout buffer dynamics on the QoE of wireless adaptive hypertext transfer protocol (HTTP) progressive video, we model the playout buffer as a G/D/1 queue with an arbitrary packet arrival rate and deterministic service time. Because all video packets within a block must be available in the playout buffer before that block is decoded, playback interruption can occur even when the playout buffer is non-empty. We analyze the queue length evolution of the playout buffer using diffusion approximation. Closed-form expressions for user-perceived video quality are derived in terms of the buffering delay, playback duration, and interruption probability for an infinite buffer size, the packet loss probability and re-buffering probability for a finite buffer size. Simulation results verify our theoretical analysis and reveal that the impact of playout buffer dynamics on QoE is content dependent, which can contribute to the design of QoE-driven wireless adaptive HTTP progressive video management.