• 제목/요약/키워드: user's participation

검색결과 271건 처리시간 0.028초

GIS기반 PM10 미세먼지농도 실시간 서비스 (GIS-based PM10 Concentration Real-time Service)

  • 윤훈주;한광인;조성호;정병혁
    • 한국대기환경학회지
    • /
    • 제31권6호
    • /
    • pp.585-592
    • /
    • 2015
  • In this study, by applying mobile based GIS and image analysis of particulate matter ($PM_{10}$) concentration in Seoul and Ulsan in Korea, to identify the user's location and also implemented the application to information exchange. It strengthened citizens' access to air quality information through the application and derived the expanded environment information sharing through real-time user participation. Through atmospheric concentrations image analysis, it showed a new environmental information construction possibility. It had the effect of expanding the information collecting through the local user participation on the limited information collected area which place is not yet constructed atmospheric monitoring network. Location-based particulate matter information service application provides a user location's $PM_{10}$ information from the 25 urban air monitoring network real-time database of the Ministry of Environment. Furthermore, if the user sent a picture of the atmosphere to the server, should match the image density values of the database and express on Seoul's maps through the IDW interpolation. And then a $PM_{10}$ concentration result is transmitted to user in real time.

인터넷전문은행의 가입 영향 요인에 관한 연구 : 케이뱅크은행 사례를 중심으로 (A Research on the Factors Influencing the Participation of Internet-Only Banks : Focusing on the Case of K Bank)

  • 옥성환;황경태
    • Journal of Information Technology Applications and Management
    • /
    • 제27권6호
    • /
    • pp.117-139
    • /
    • 2020
  • This research analyzes the factors that affect the consumers' participation of the internet-only banks, and suggests effective financial sales strategies and methods to attract more users. Through prior research review and interviews with experts, the factors affecting the consumers to sign up for the internet banks are identified. The actual user data from the internet banks are used for the analysis, providing more systematic and credible results. The research shows that social media buzz positively affects the user growth, proving Granger Causality relation of increasing social media buzz on K Bank increases K Bank users. The research also shows that marketing activities noticeably impacts K Bank's positive user growth. On the other hand, the event of Kakao Bank's grand opening shows negative effect. The results from the research validates the need for periodical monitoring process of social media buzz. Moreover, the research proves that the integrated analysis of social media buzz and marketing effect is also essential.

바이커 재개발 : R. Earskine의 설계개념과 주민참여 (Byker Redevelopment : Ralph Earskine' Design Concept and Residence′ Participation on the Design Process)

  • 손승광
    • 한국주거학회논문집
    • /
    • 제14권6호
    • /
    • pp.173-184
    • /
    • 2003
  • To be a good architecture, resident' needs should be defined as possible as definitely. A Multi-family housing is not easy to define of resident' needs, because the user is ambiguous and the needs is multi aspects. Byker housing project have a good approach to define ambiguous and many aspects of residence' need. In this view points, Byker redvelopment project show the process of resident' participation as a new customers, and design process architect with people, in spite of the early 1970s' project in terms of the user participations. This approach of residence participation is a good lesson how to communicate with recidence, how to identify the need, and its design is satisfied in the residence. And its project are discussed with residence how to manage of rehabilitation.

사용자 참여형 공동주택 공급에 대한 기초 연구 - 대구시 N, S아파트의 메뉴옵션 방법을 중심으로 - (A Study on the User Needs of the Menu-option Methods in Apartment Housing - Case Study of N, S Apartment in Daegu -)

  • 박선경;김주현;정경진;하재명
    • 한국주거학회논문집
    • /
    • 제14권4호
    • /
    • pp.21-29
    • /
    • 2003
  • The purpose of this study is to investigate alteration situation and user demand through the case study, to analyze the problems of the user participatory design, and to propose the improvement direction of user participation in the apartment housing. The results of this study are as follows: 1) The method of participatory design using a questionary must be improved with other communication methods between suppliers and users to adapt to the demands of users. 2) The range of menu and the time of participation must be varied to select various materials, colors, types of the interior finish and floor plan freely according to users. 3) Users have the positive attitude about the menu-option method and want to other methods of participatory design like the flexible housing method.

사용자의 지속적이며 자발적인 참여를 위한 게임화 기반의 콘텐츠 관리 시스템 설계 (Gamified Contents Management System design for continuous and voluntary participation of Users)

  • 최원겸;윤찬;우탁
    • 한국게임학회 논문지
    • /
    • 제18권6호
    • /
    • pp.5-16
    • /
    • 2018
  • 콘텐츠에서 자발적인 사용자 참여를 유도하고 유지하는 것은 매우 어렵지만 중요한 일이다. 그 예로 많은 인터넷 콘텐츠 등에서 사용자들의 참여와 그 유지를 위해 금전적 보상을 제공하고 있다. 그러나 금전적 보상처럼 외재적 동기만을 자극하는 등의 방식으로는 한계가 있으며, 콘텐츠의 대한 지속적이고 자발적인 사용자 참여를 얻기 위해서는 정교한 설계와 관리가 필요하다. 이를 위해, Gamified Learning Management System의 예를 참고하여, 기존의 Contents Management System(CMS)을 확장한 게임화 기반의 CMS(Gamified CMS)를 제안하고자 한다. 이를 통해 궁극적으로 사용자의 콘텐츠에 대한 참여와 몰입을 증대시키고자 한다.

군병원정보시스템 사용자의 만족도에 관한 연구 (The study on user satisfaction at Military Hospital Information System)

  • 정우진;이수경;신승호;조우현;류시원;이선미
    • 한국병원경영학회지
    • /
    • 제7권2호
    • /
    • pp.80-98
    • /
    • 2002
  • The purpose of this study was to investigate user satisfaction at Defense Medical Information System as it has been utilized as a part of National Defense Information Strategies since Aug. 2000. The subjects of this study were nurse officers and army surgeons of a hospital with 1,000 beds. The results of this study are as follows; First, according to the characteristics of the subjects, there was statistically significant difference in system satisfaction, job satisfaction and information satisfaction at Military Hospital Information System. Second, according to the intention of participation, there was a statistically significant difference in user satisfaction at Military Hospital Information System. Third, according to a level of dexterity at Military Hospital Information System, there was statistically significant difference only in job satisfaction. Fourth, factors to influence system satisfaction were one's duty, using period of Military Hospital Information System, and a level of dexterity at Military Hospital Information System. Factors to influence job satisfaction were a level of dexterity at Military Hospital Information System, one's duty and intention of participation. Factors to influence information satisfaction were one's duty, a level of dexterity at Military Hospital Information System, and intention of participation. As the first study on user satisfaction at Military Hospital Information System, this study suggests the followings. First, a plan to inspire users with intention of participating in information system should be prepared. Second, it is necessary to provide policy activities for job standardization of Military Hospital Information System and legal system improvement.

  • PDF

융복합 시대 게임 사용자들의 유저 커뮤니티 참여 의도에 영향을 미치는 선행 요인에 관한 연구 (A Study on Antecedents of Game User Participation Intention in User Community in an Era of Convergence)

  • 홍세일;김병수
    • 디지털융복합연구
    • /
    • 제14권8호
    • /
    • pp.185-194
    • /
    • 2016
  • 여러 게임 개발업체 및 유통업체들은 R&D 비용을 낮추고 게임에 대한 충성도를 높이기 위해 오픈 이노베이션 전략을 사용하고 있다. 사용들은 유저 커뮤니티를 통해 게임 정보나 스킬을 공유하기 때문에 유저 커뮤니티는 게임에 대한 관심을 증가시키는데 중요한 역할을 담당한다. 이런 맥락에서 본 연구에서는 유저 커뮤니티 참여 의도에 영향을 미치는 선행 요인들을 살펴보고자 한다. 합리적 행동이론에 지각된 위험을 통합하여 연구 모형을 개발하였다. 110명의 서든어택 게임 사용자들을 대상으로 제안한 연구 모형을 검증하였으며, PLS를 활용하였다. 본 연구 모형 분석 결과, 지각된 유용성과 지각된 유희성은 커뮤니티에 대한 태도 형성에 핵심적인 역할을 담당하였다. 하지만 지각된 위험은 예상한 것과 다르게 지각된 유용성, 지각된 유희성, 커뮤니티에 대한 태도, 참여 의도 모두 유의한 영향을 미치지 않았다. 커뮤니티에 대한 태도는 커뮤니티 참여 의도에 유의한 영향을 미쳤지만, 주관적 규범은 커뮤니티 참여 의도에 유의한 영향을 미치지 못하였다. 본 연구 모형 분석 결과를 통해 게임 개발업체 및 유통업체는 유저 커뮤니티를 활성화할 수 있는 효과적인 전략 및 정책을 수립할 수 있을 것으로 기대된다.

ERP 구현의 참여자 역할과 시스템 성과 간의 관계에 있어 변화관리 활동의 매개 효과에 관한 연구 (Mediating Effect of Change Management Activity on the Relationship between the Role of Participants of ERP Implementation and System Performance)

  • 장활식;오정은;최유정;한정희
    • 한국정보시스템학회지:정보시스템연구
    • /
    • 제16권4호
    • /
    • pp.75-106
    • /
    • 2007
  • The purpose of this research is to identify a mediating effect of change management activity(CMA) on the relationships between the role of participants of ERP implementation and system performance. In this paper the role of participants are composed of top's management, user's participation, project manager's skill. Also this research organized ERP system performance into the three dimensions(adaptation to the end-user's ERP system, system usage, individual's performance). The major results of this research can be summarized as follow; project manager's role, top management's involvement, and users' participation in ERP project directly affect CMA of system implementation process and have influence system performance through CMA too. CMA also has a positive effect on a series of system performance, that is, adaptation to the end-user's ERP system, system usage, and individual's performance. In conclusion, the role of participants have an considerable influence upon system performance through CMA. This research makes certain that a mediating effect of CMA between the role of participants and system performance exists. Therefore, the companies implementing ERP must consider CMA.

  • PDF

The Mediating Roles of Trust and System Quality in Achieving System Success: A System Integrator Perspective

  • JUN, Jongkun;LEE, Won-Jun;JUNG, Jongki
    • The Journal of Asian Finance, Economics and Business
    • /
    • 제6권2호
    • /
    • pp.203-212
    • /
    • 2019
  • A system Integrator (SI) makes a consortium with multiple providers of hardware and software solutions to sell an information system. The success of information systems (IS) mainly depends on establishing a trustful relationship between SI supplier and client, and delivering high-quality system. However, the determinants of trust and system quality have been investigated mostly from the perspective of s ystem buyers rather than system sellers. This study examines the influence of key variables that SI can handle to improve trust and system quality which finally leads to user satisfaction toward SI. This study adopts resource complementarity, user participation and information sharing as the key variable then builds a research model to explain their relationships to user satisfaction. Respondents are recruited from 251 firms that have built any information system in recent two years in South Korea. Results of partial least square (PLS) modeling analysis show that both resource complementarity and information sharing have positive relationships with trust. Also the relationships between trust, system quality and user satisfaction toward S.I are supported. In addition, the mediating roles of trust and system quality are identified. We discussed some of the key managerial and theoretical implications of the paper and suggested further research directions.

부모의 놀이참여와 유아의 놀이성, 자기조절능력 및 행복감 간의 구조적 관계 (Structural Relationship among Parent's Play Participation, Young Children's Playfulness, Self-regulation and Happiness)

  • 최유석;임지영
    • Human Ecology Research
    • /
    • 제59권1호
    • /
    • pp.71-82
    • /
    • 2021
  • This study examined the structural relationships among parent's play participation, children's playfulness, self-regulation and happiness. In this Study, subjects were 274 children who were 4 through 5 years old. The participants included 274 preschoolers' parents and their teachers in D city. The parents completed questionnaires regarding parent's play participation with their children and children's self-regulation. The teachers completed questionnaires regarding preschoolers' happiness and playfulness. Data was analyzed using descriptive statistics, pearson correlation analysis and mediation analysis based on structural equation modeling with SPSS 25.0 and AMOS 23.0 program. Also, specific indirect effects were analyzed using AMOS user-defined estimand function. The primary results of this study were as follows. 1) The parent's play participation had an influence upon children's playfulness and self-regulation. 2) The children's playfulness had an influence upon children's self-regulation and happiness. 3) The children's self-regulation had an influence upon children's happiness. 4) Between the parent's play participation and children's happiness were mediated by the children's playfulness and self-regulation. This study revealed that parent's play participation, children's playfulness and self-regulation need to be considered simultaneously to explain the level of the children's happiness. The results highlight the structural relationships among parent's play participation, children's playfulness, self-regulation and happiness.