• Title/Summary/Keyword: used smart phone

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Design of Smart Phone-Based Braille Keyboard System for Visually Impaired People (시각 장애인을 위한 스마트폰 기반 점자형 문자 입력 시스템설계)

  • Eom, Tae-Jung;Lee, Jung-Bae;Kim, Byung-Gyu
    • Convergence Security Journal
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    • v.12 no.1
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    • pp.63-70
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    • 2012
  • Recently, as the smart phone market grows explosively, there exists a large difference of utilization of the smart phone between an usual people and the visually impaired people. In this paper, We propose the character and numer ic input system based on the low cost of braille film and braille for the visually impaired people in order to reduce to information literacy gap for the visually impaired people. The proposed system is designed with the braille film and keyboard layout based on the braille character layout. Additionally, the telephone, the SMS, the abbreviated dial and location transfer function for the emergency situation are designed. The character which inputs using the braille keyboard can be automatically copied in the clip board and used in the other applications. Hence, the visually impaired people can easily use the smart phone for getting plentiful information on the device and network.

A Study on Authentication of Mobile Agency AP Connection Using Trusted Third Party in Smart Phone Environment (스마트폰 환경에서 신뢰기관을 이용한 이동 통신사 AP 접속 인증에 관한 연구)

  • Lee, Gi-Sung;Min, Dae-Gi;Jun, Moon-Seog
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.11
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    • pp.5496-5505
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    • 2012
  • As the IT industry develops, the smart-phone technology and functions which are actively being studied at the moment greatly influence the entire living environment. With the smart-phone technology and functions, people's interest for the wireless LAN which can be used to get access to the Internet anytime anywhere is gradually increasing. However, since the malicious attacker can easily carry out hacking or approach the contents due to the characteristics of the wireless radio wave, the personal information with a high level of importance for data security is easily exposed due to Spoofing, Denial of Service attack and Man in the Middle attack. Therefore, the demand for security is gradually increasing. In this paper, the safe wireless network service environment is provided by supplementing the vulnerability in regard to Spoofing, Session Hijacking and Man in the Middle attack after executing the client's authentication process, the AP authentication process and the Mobile Agency authentication process with the client's information in the USIM, the AP information and the Mobile Agency information when the client uses the wireless Internet through the Mobile Agency AP access in the smart phone environment.

Design and Implementation of Voice One-Time Password(V-OTP) based User Authentication Mechanism on Smart Phone (스마트폰에서 음성 정보를 이용한 일회용 패스워드(V-OTP) 기반 사용자 인증 메커니즘 설계 및 구현)

  • Cho, Sik-Wan;Lee, Hyung-Woo
    • The KIPS Transactions:PartC
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    • v.18C no.2
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    • pp.79-88
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    • 2011
  • It is necessary for us to enhance the security service on smart phone by using voice data on authentication procedure. In this study, a voice data based one-time password generation mechanism is designed and implemented for enhancing user authentication on smart phone. After receiving a PIN value from the server, a user inputs his/her own voice biometric data using mike device on smart phone. And then this captured a voice biometric data will be used to generate one-time token on server side after verification procedures. Based on those mutual authentication steps, a voice data based one-time password(V-OTP) will be generated by client module after receiving the one-time token from the server finally. Using proposed voice one-time password mechanism, it is possible for us to provide more secure user authentication service on smart phone.

Effect of Smart Phone Video Educational Program on Disease-related Knowledge and Anxiety in Patients with Coronary Artery Disease (관상동맥질환자를 위한 스마트폰 동영상 교육프로그램이 질병관련지식과 불안에 미치는 효과)

  • Kim, Hyun;Choi, Jin-Sook;Hwang, Eun-Hee
    • Journal of Digital Convergence
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    • v.15 no.5
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    • pp.391-400
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    • 2017
  • The purpose of this study was to investigate the effects of smart phone video educational program on disease-related knowledge and anxiety in patients with coronary artery disease. A quasi-experimental study used a non-equivalent control group pre-post test design. A smart phone video educational program was developed and offered to the experimental group. Participants were drawn from a inpatient ward. Twenty eight were selected for the experimental group while 30 were assigned to a control group. The results of this study were as followed: Disease-related knowledge in the experimental group showed a significant increase after smart phone video education compared with the control group. But the score of anxiety did not show a significant difference between experimental and control group. Thus, it is necessary to develop interventions considering both educational and psychological factors at the same time for the patients with coronary artery disease.

A Study on the User Context Awareness based on the Smart Phone (스마트 폰 기반의 사용자 상황인지 플랫폼에 관한 연구)

  • Kim, Kee-Baek;Jang, Won-Seok;Choi, Jae-Wan;Lim, Chul-Su;Choi, Jong-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.4
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    • pp.109-119
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    • 2012
  • As it is developing and growing up the mobile telecommunication, commercial mobile, and the application on it, the smart phone is attracting public attention techniques, hereafter. In this paper, we can make the context-awareness platform to supply users with the interface for their appropriate contexts using the smart phone. Therefore, we use the sensors in the smart phone, and the values from them are analyzed. As a result, we can estimate the user's contexts, such as the sitting and standing, movement, the lights, positions, locations, etc. In addition, we happen the suitable events from them for users. Therefore, we can provide the perspective interfaces for them. In addition, to prove the more efficiency of the proposed platform, we implemented the shooting game, and could know that the performance is the more advanced than the others. The proposed algorithm can be used for the mobile environments, which high efficiency is required such as the game, or the implementation of mobile applications which are more efficient to the user interfaces, etc.

The effects of smart phone usage motive and fashion brand app factors upon the intention to accept fashion brand applications (스마트폰 이용 동기와 패션 브랜드 앱 내용이 패션 브랜드 앱 수용의도에 미치는 영향)

  • Choi, Yeseul;Kim, Miyoung
    • Journal of Fashion Business
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    • v.17 no.4
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    • pp.149-163
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    • 2013
  • This study investigated the effects of smart phone usage motives and fashion brand app factors upon the intention to accept fashion brand applications. Data were collected from 250 female college students living in Seoul and Gyeonggi-do. 220 reliable data were analyzed by frequency, factor analysis, Cronbach's alpha, ANOVA,, Duncan test, paired t-test, chi-square analysis, regression. The results were as follows: Firstly, the 'information acquisition' and the'use of time' were considered to be the most important motive factors driving consumer's smart phone usage. Secondly, the motives underpinning smart phone user's intention to accept a fashion brand application were 'social relationships', 'entertainment', and 'information acquisition'. Thirdly, the frequently used factors during the usage of fashion brand application could be classified in order of frequency as follows: 'product information provision', 'store information provision', 'coordinated information provision', 'fashion information provision', 'entertainment provision', 'hobbies and life information provision', virtual wearing provision', 'SNS provision', and, 'events and coupons provision'. Fourthly, a factor analysis of these nine factors were classified into 'basic information type', and 'additional information type'. The influences of basic information type and the additional information type upon the intention to accept the fashion brand application showed the following significant result: The basic information type had a greater influence upon the intention to accept the fashion brand app.

Learning Assistant System Using Geofencing Technology (지오펜싱 기술을 이용한 학습 지원 시스템에 관한 연구)

  • Park, Hee-Sook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.6
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    • pp.631-636
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    • 2019
  • In recently, various kinds of services utilizing the location information of the user's smart phone have appeared. Based on this trend, we designed a new type of learning assistant system that utilizes geofencing technology, which is a field of location information technology. This system identifies the location of the classroom using the location information of learner's the smart phone and automatically provides the necessary learning contents to the learner's smart phone when the learner enters the classroom set as the virtual fence area while carrying the smart phone respectively. Our system provides learning contents in a form similar to the form of a message or a mobile coupon and learners are used to such mobile service environments very much. So the use of learning contents provided by our system is expected to help improve the learning effect of learners.

Effects of Blended Learning on Abilities to Use Smart-Phone and Applications among Students with Intellectual Disabilities (블랜디드 러닝이 지적장애 학생의 스마트 폰과 애플리케이션 사용 능력에 미치는 효과)

  • Lee, Tae-Su
    • Journal of the Korea Convergence Society
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    • v.13 no.2
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    • pp.215-222
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    • 2022
  • The purpose of this study was to analyze effects of blended learning on abilities to use smart-phone and applications among students with intellectual disabilities. To do this, 30 students with intellectual disabilities who were enrolled in special school and special classroom in Jellanam-do and Gwanju metropolitan city were selected for this study, and were placed experimental and control groups of 15 students. The experimental group was provided with blended learning in which direct instruction, anchored instruction, experience activities, and community-based instruction were combined, and the control group was provided with traditional teacher-centered lecture style intervention. Pre-, post-, and maintenance evaluations were conducted two weeks after intervention. The collected data was analyzed the repeated two-way ANOVA. In the result of study, the experimental group improved on abilities to use smart-phone and applications than control group. Blended learning is a teaching method that can be a usefully used when educating how to use smart-phone and applications to students with intellectual disabilities.

SmartPhone-based Application Development for the Implementation of the Ubiquitous Livestock Barn (유비쿼터스 축사 구현을 위한 스마트폰 어플리케이션 개발)

  • Hwang, J.H.;Yoe, H.
    • Smart Media Journal
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    • v.1 no.1
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    • pp.53-57
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    • 2012
  • Smart phone and its applications are currently bringing about significant changes in our lives and it is expected that applying such technology in the area of agriculture could increase the value added and productivity of agriculture with its various uses. This paper proposed a smartphone-based application for monitoring and managing livestock barn in real-time anytime, anywhere. In the proposed application, the livestock barn environment and video information collected in ubiquitous livestock barn based on wireless sensor networks can be used by user to monitor the livestock barn in real-time through the use of smart phone to control the livestock barn facilities anytime, anywhere. This application can provide user convenience and increase productivity by allowing users to control their livestock barn facilities.

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Relations of Smart Phone Usage Level to Developmental Characteristics and Time Diaries, and Variables Predicting the Usage Level Groups of Four Year Old Children (만4세 유아의 스마트폰 이용 정도와 발달특성, 생활시간 간의 관계 및 이용 정도 예측변인)

  • Chun, Hui Young
    • Korean Journal of Childcare and Education
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    • v.11 no.6
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    • pp.153-175
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    • 2015
  • The purpose of this study was to find out the current status of smart phone usage, differences of developmental characteristics and time diaries between high- and low- usage groups. The study also tried predicting variables among children's personal and family environment factors in order to classify four year old children in the fifth year Panel Study on Korean Children into the two groups. Data was collected from 435 smart phone users and 157 of them who had started to use a phone before age 3.Frequency analysis, t-test and logistic regression were performed. The results showed that most 4 year old children started to use a phone in their fourth year and used it frequently. The low level groups of girls and all participants showed lower levels of behavior problems, and the low level group of all participants had a longer sleep times than the high level group had. Children's activity and social temperament were identified as predicting variables for classifying children into the two groups. The results suggested the necessity of measures preventing children from excessive smart phone usage in their early years and to consider children's temperament first.