• Title/Summary/Keyword: used smart phone

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노래공유 SNS 기능과 실시간 스트리밍 서비스를 위한 스마트폰 앱의 설계 및 구현 (Design and Implementation of A Smart-phone App. for Song-sharing SNS Function and Real-time Streaming Service)

  • 조병호
    • 한국인터넷방송통신학회논문지
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    • 제12권5호
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    • pp.275-281
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    • 2012
  • 스마트폰의 대중화로 모바일기기에서의 음악을 듣기 위한 스트리밍 서비스가 주요시 되고 있다. 애플 iOS에서는 Apple의 HTTP Live Streaming 방식을 사용하고 안드로이드에서는 RTSP(Real-time Streaming Protocol) 방식을 사용한다. 모바일 실시간 스트리밍을 지원하기 위해 와우자 미디어 서버를 사용하게 되는데, 이는 애플과 안드로이드 모바일 스트리밍 모두를 지원한다. 본 논문에서는 스마트폰 자체의 녹음 기능을 통해 유저 스스로가 노래를 녹음하고, 이를 스트리밍 서버에 업로드 하여 유저가 선택한 노래를 실시간으로 스트리밍 모바일 재생 서비스가 가능하고, 노래공유 SNS 기능을 제공하는 스마트폰 앱의 설계 및 구현에 대해 기술하고자 한다.

대학생들의 스마트폰 증후군에 대한 인지정도 및 실태 분석 (An Analysis on the Status and Degree of Recognition for Smart Phone Syndrome of Undergraduate Students)

  • 김태희;강문설
    • 한국정보통신학회논문지
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    • 제18권4호
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    • pp.941-948
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    • 2014
  • 스마트폰이 대중화되면서 과도한 사용으로 인해 정신과 신체 건강, 학업, 대인관계 등 일상생활에 부작용을 일으키는 스마트폰 증후군도 어느 사이 우리 주변에서 흔하게 사용되는 용어가 되었다. 본 논문에서는 스마트폰을 가장 많이 사용하는 대학생들을 대상으로 스마트폰 증후군의 인식 정도와 디지털 건망증, 스마트폰 중독 및 카카오톡 의존도 등 대표적인 증후군에 대한 실태를 분석하고, 스마트폰 증후군을 예방하기 위한 기본적인 대응 방안을 고찰하였다. 1일 평균 5시간 이상 스마트폰을 사용하는 대학생들의 스마트폰 증후군에 대한 인식은 매우 낮은 것으로 나타났으며, 스마트폰 중독, 디지털 건망증 및 카카오톡 의존도 등을 포함한 스마트폰 증후군이 매우 심각한 상태로 분석되어 적절한 대응 방안을 마련하고 실천해야 할 것으로 확인되었다.

스마트폰 재구매결정에 영향을 미치는 요인에 관한 연구 (A study on the Effect of Repurchase Intention for Smart Phone)

  • 전성현;최승일
    • 디지털산업정보학회논문지
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    • 제8권2호
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    • pp.189-198
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    • 2012
  • The demand of smart phone that recently came into spotlight as a new media is sharply increasing not only in Korean market but also in worldwide market but the academic study on this is still in the beginning stage. Hence, it would be a well-timed topic for discussion to make a systematic investigation and analysis. The technology acceptance model used in this study as a theoretical frame can set various external factors in introduction of new information technology as variables. This study made an assumption that such external factors would influence on perceived usefulness, easiness and amusement and such perceived awareness would make an impact on user's satisfaction and repurchase intention. This study proposed an empirical model in order to find out the recommendations and repurchase intention for new media, smart phone. This study model was validated to be very effective model that can explain more concretely and systematically for repurchase of smart phone. In conclusion, this paper illustrates a paradigm shift in smart environment to smart device manufacturers under fierce competition in the world market as well as various analysis results on consumer's use patterns according to such paradigm shift, which shall be utilized as useful information when establishing a marketing strategy for smart phone.

스마트폰 곡면 강화유리의 불량품 검사장치 설계 (Design for a Defective Product Inspection Device for the Curved Glass used in Smart-phones)

  • 김한솔;이경준;정동연;이연형;박재현;김갑순
    • 제어로봇시스템학회논문지
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    • 제21권8호
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    • pp.794-800
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    • 2015
  • This paper describes the design for a defective product inspection device for the curved glass used in smart-phone. Cameras are used as inspection devices to find cracks in LCDs (Liquid Crystal Displays), PDPs (Plasma Display Panels), etc. The devices used to inspect the curved glass used in smart-phone consist of a camera, two back-light apparatus, an inspection apparatus main body, and an image processing program. Camera image calibration was performed to smooth an image taken with the camera, and as a result, the average error was less than 0.12 pixels. And the image of a smart-phone's curved glass taken with the camera was processed using the produced program. As a result, the program could correctly extract the cracks on the curved glass. Thus, it is thought that the designed inspection device can successful detect cracks in curved tempered glass.

스마트 폰의 3축 가속도 센서를 이용한 실시간 물리적 동작 인식 기법 (Real-Time Physical Activity Recognition Using Tri-axis Accelerometer of Smart Phone)

  • 양혜경;용환승
    • 한국멀티미디어학회논문지
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    • 제17권4호
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    • pp.506-513
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    • 2014
  • In recent years, research on user's activity recognition using a smart phone has attracted a lot of attentions. A smart phone has various sensors, such as camera, GPS, accelerometer, audio, etc. In addition, smart phones are carried by many people throughout the day. Therefore, we can collect log data from smart phone sensors. The log data can be used to analyze user activities. This paper proposes an approach to inferring a user's physical activities based on the tri-axis accelerometer of smart phone. We propose recognition method for four activity which is physical activity; sitting, standing, walking, running. We have to convert accelerometer raw data so that we can extract features to categorize activities. This paper introduces a recognition method that is able to high detection accuracy for physical activity modes. Using the method, we developed an application system to recognize the user's physical activity mode in real-time. As a result, we obtained accuracy of over 80%.

스마트 폰 기반의 마우스와 키보드 제어 어플리케이션 (The Mouse & Keyboard Control Application based on Smart Phone)

  • 임양미
    • 한국멀티미디어학회논문지
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    • 제20권2호
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    • pp.396-403
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    • 2017
  • In recent years, the use of touch screens has expanded, and devices such as remote controllers have been developed in various ways to control and access contents at long range. The wireless-based touch screen is used in classroom, seminar room, and remote video conversation in addition to the TV remote control. The purpose of the study is to design a smart phone-based intuitive interface that can perform the role of a wireless mouse and a wireless keyboard at range using Bluetooth and to develop an application that integrates functions of a mouse and a keyboard. Firstly, touch interaction model for controlling software such as PowerPoint by connecting to a general PC on a smart phone has been studied. The most simple touch operation interface is used to reproduce the function of existing devices and design more simply. The studies of the extension of interfaces with various functions are important, but development of optimized interfaces for users will become more important in the future. In this sense, this study is valuable.

스마트폰에서의 디지털 신용카드 관리 방법 (A Method of Digital Credit Cards Management in Smart-Phone)

  • 이영교;안정희
    • 디지털산업정보학회논문지
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    • 제8권2호
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    • pp.67-79
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    • 2012
  • As credit cards are more convenient than cash of heavy and volume, they are used widely in on_line (internet) and off_line in nowadays. A head of the economically active population had 4.8 credit cards in the third quarter 2011. The economically active population in their 20's and 30's may have more than 10 credit cards. If the membership card and point card are included, the count rise to 20 cards in a man. Therefore, the their purse become thick by several cards. Nowadays, the smart-phone is widely used. Therefore, a lot of credit cards are come in smarty-phone from analog form to digital form. In this paper, we study a method of digital credit cards management in smart-phone. For the method, the hardware need in small and existing system have a few change. All kinds of credit cards are used in smarty-phone. We compare the method with Moneta card and NFC of smarty-phone. The digital credit cards feature a light, safety and convenience of mobile users in several ways.

스마트폰을 이용한 VoIP 암호화 기술 연구 (A Study of Voice over Internet Protocol Encryption in Smart Phone)

  • 천우성;박대우
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2011년도 추계학술대회
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    • pp.281-284
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    • 2011
  • 스마트폰은 시간과 장소와 기기의 제한을 받지 않는 유비쿼터스 사회로의 전환과 업무에 도입되고 있다. 급속한 스마트폰의 사용 증가는 모바일 업무의 활성화와 행정기관에서도 스마트사회로 전환을 가져왔다. 최근 스마트폰을 이용한 VoIP서비스가 활성화 되고 있지만, 스마트폰과 VoIP가 가지는 무선인터넷 취약점에 노출되고 있다. 본 논문에서는 스마트폰을 이용한 VoIP서비스에 대한 보안성을 강화하기 위한 암호화 기술을 연구한다. 내 외부 신호 및 통화 암호화와 행정기관 인터넷전화 보안 규격을 연구한다. 스마트폰 VoIP서비스에 대한 기기 인증서 보안과 내부 신호 및 통화 암호화를 연구한다. 본 논문은 스마트 시대에 스마트폰 VoIP사용의 안전성과 사용성에 기여할 것이다.

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컴퓨터 및 스마트폰 사용이 근골격계질환으로 인한 업무능력 저하에 미치는 영향 : 근골격계 질환의 매개효과 (The Effect of using Computer & Smart-phone on Decreased Work Efficiency due to Musculoskeletal Disorders ; Mediating Effect of Perceived Musculoskeletal Disorders)

  • 박종호
    • 유통과학연구
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    • 제14권3호
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    • pp.55-62
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    • 2016
  • Purpose - Average using time of smart-phone for Korean people is 3 hours 39 minutes and most people who are using a computer at home and their workplace can be affected over force to neck and shoulder due to unstable body posture. musculoskeletal disorders which caused by unstable body posture can affect strongly to decrease work efficiency. So this research is designed to measure the effect of using computer & smart-phone on decreased work efficiency due to musculoskeletal disorders and mediating effect between decreased work efficiency and musculoskeletal disorders. Research Design, Data, and Methodology - The author has developed a questionnaire with 6 hypothesis on the basis of previous research result with 5 constructs. The questionnaires were also made by interview and E-mail. 300 copies of questionnaires were distributed and 282 questionnaire were used for the analysis as valid data responses. SPSS ver.21.0 were used and made Cronbach's α and reliability test, correlation, Baron & Kenny 3 step mediated regression analysis. Result - Cronbach's α shows 0.770~0.954 and C.R. is 0.963~0.997 which is higher than 0.7. and AVE was 0.867~0.933. So the data are all acceptable condition. Using for a long time of a computer & smart-phone has a positive effect on musculoskeletal disorders. This means, it can cause musculoskeletal disorders if people use a computer & smart-phone for a long time due to unstable body posture. And musculoskeletal disorders can effect strongly decrease work efficiency. This study also found out that a long time of using computer can cause musculoskeletal disorders rather than using smart-phone a long time. To check mediate effect of musculoskeletal disorders between using a computer & smart-phone and Decreased Work Efficiency, author used 3-step mediated regression analysis of Baron & Kenny (1986). Using a computer for a long time mediate partially and using a smart-phone for a long time mediate completely. This means that using a smart-phone a long time is not the actual reason to decrease work efficiency. But using level of smart-phone is increasing rapidly day by day. So we need to make additional research about this matter seriously. Conclusion - Nowadays, people can not live on without a computer & smart-phone even a moment. But, using a computer for a long time will affect to cause musculoskeletal disorders and it will effect strongly to decrease work efficiency. Before, we thought over that musculoskeletal disorders were diseases of elder people. But, we found out from this study that musculoskeletal disorders can be happen to any people, even children, or workers in heavy industry or engaged in brain work. So we need to be careful when we use a computer for a long time. People also need to be careful to keep correct body posture when using both a computer and smart-phone since a smart-phone became more popular and using time level became longer. Due to increased income and living standard of people, physical growth of young people is so rapid. But the physical environment of society is not suitable for them since it can not follow up the speed of growth. Suitable work table is very important to prevent musculoskeletal disorder which can affect decrease work efficiency. For a person, a society or country, increased productivity is very important since it can directly connected to the job satisfaction. Education and reeducation for the people is also important, but to teach them how to keep good condition of health will be more important since it can increase the quality of work efficiency and quality of life. Computer and Smart-phone is one the best invention of modern society, but it can cause mental and physical disease which can affect decrease work efficiency and productivity. So it is necessary to observe attentively for the situation continually.

스마트폰을 위한 미러링 및 효율적인 사용자 인터페이스 시스템 구현 (Implementation of Mirroring and Efficient User Interface System for Smart Phone)

  • 김정훈;고도영
    • 한국통신학회논문지
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    • 제40권2호
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    • pp.363-365
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    • 2015
  • 최근 스마트폰의 보급 확대와 더불어 스마트폰이 컴퓨터의 업무를 대체하는 환경에서 스마트폰의 작은 화면을 대형 TV나 컴퓨터용 모니터로 확대 미러링(mirroring)하는 방법들이 연구되고 있다. 본 논문에서는 스마트폰이나 스마트기기의 표준 5핀(MHL지원) 출력을 HDMI 포트의 모니터로 연결하여 화면 미러링과 동시에 블루투스 통신과 USB 호스트 기능을 이용하여 마우스와 키보드를 효율적으로 제어하여 스마트폰을 컴퓨터처럼 사용할 수 있는 시스템을 구현하였다. 본 연구의 결과는 독(dock) 형태와 모니터 일체형 시스템으로 각각 구현하였다.