• Title/Summary/Keyword: use of technology

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A Study on Replacing Method Global Illumination Using Ambient Occlusion (Ambient Occlusion을 이용한 Global Illumination 대체기법 연구)

  • Park, Jae-Wook;Kim, Yun-Jung
    • Cartoon and Animation Studies
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    • s.36
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    • pp.493-510
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    • 2014
  • From game consoles to TV and Hollywood films, 3D rendering technology is involved in various fields. Up until the late 90s, the computer image rendering method was rasterization that mainly used Phong Shading, and up until recently it was the go-to method for movies and film animation. In the 21st century, the quality provided by Ray Tracing and the development of Global Illumination was much more realistic and thus became popularized. However, despite its growing use in architectural rendering to the markets, Global Illumination in film animation and movies was limited due to its long render time. So, in this thesis, if one were to take the concept from each rendering method and consider it from a mathematical perspective, one could adapt the Ambient Occlusion's equation to the illumination loop equation used in rasterization. This algorithm modification has the capability to reflect the lighting of a diverse array of colors, like in Global Illumination, with a fast render time, as in rasterization, and the example RenderMan Shader is based upon this new algorithm. In conclusion, with Global Illumination's naturalistic lighting and rasterization's rendering speed, the combination of the best points of each is a new method with a short rendering time while producing good quality. I hope animations and films can benefit from this algorithm by the reduction of budget with an overall better quality output in VFX production.

Activation Property of Blast Furnace Slag by Calcined Alunite (하소(?燒) 명반석(明礬石)에 의(依)한 고로수쇄(高爐水碎)슬래그의 활성화(活性化) 특성(特性))

  • Kim, Hyung-Seok;Jo, Young-Do;Ahn, Ji-Whan;Kimura, Kunio;Han, Choon
    • Resources Recycling
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    • v.15 no.4 s.72
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    • pp.27-35
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    • 2006
  • In order to use alunite as an activator of blast furnace slag, we studied the hydration characteristics of the calcined alunite and the ground blast furnace slag. The alunite calcined at $650{\cire}C$ consists of KAl($KAl(SO_{4})_{2}$ and $Al_{2}O_{3}$. The calcined alunite reacts with $Ca(OH)_{2}$ and gypsum to form etrringite ($3CaO{\cdot}Al_{2}O_{3}{\cdot}3CaSO_{4}{\cdot}32H_{2}O$) as fellows:$2KAl(SO_{4})_{2}+2Al_{2}O_{3}+13Ca(OH)_{2}+5CaSO_{4}{\cdot}2H_{2}O+73H_{2}O{\rightarrow}3(3CaO{\cdot}Al_{2}O_{3}{\cdot}3CaSO_{4}{\cdot}32H_{2}O)+2KOH$. The $SO_{4}^{2-}$ ions from calcined alunite reacts with CaO in blast furnace slag to from gypsum, which reacts with CaO and $Al_{2}O_{3}$ to from ettringite in calcined alunite-blast furnace slag system. Therefore blast furnace slag can be activated by calcined alunite.

A Study of Artificial Intelligence Learning Model to Support Military Decision Making: Focused on the Wargame Model (전술제대 결심수립 지원 인공지능 학습방법론 연구: 워게임 모델을 중심으로)

  • Kim, Jun-Sung;Kim, Young-Soo;Park, Sang-Chul
    • Journal of the Korea Society for Simulation
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    • v.30 no.3
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    • pp.1-9
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    • 2021
  • Commander and staffs on the battlefield are aware of the situation and, based on the results, they perform military activities through their military decisions. Recently, with the development of information technology, the demand for artificial intelligence to support military decisions has increased. It is essential to identify, collect, and pre-process the data set for reinforcement learning to utilize artificial intelligence. However, data on enemies lacking in terms of accuracy, timeliness, and abundance is not suitable for use as AI learning data, so a training model is needed to collect AI learning data. In this paper, a methodology for learning artificial intelligence was presented using the constructive wargame model exercise data. First, the role and scope of artificial intelligence to support the commander and staff in the military decision-making process were specified, and to train artificial intelligence according to the role, learning data was identified in the Chang-Jo 21 model exercise data and the learning results were simulated. The simulation data set was created as imaginary sample data, and the doctrine of ROK Army, which is restricted to disclosure, was utilized with US Army's doctrine that can be collected on the Internet.

Apriori Based Big Data Processing System for Improve Sensor Data Throughput in IoT Environments (IoT 환경에서 센서 데이터 처리율 향상을 위한 Apriori 기반 빅데이터 처리 시스템)

  • Song, Jin Su;Kim, Soo Jin;Shin, Young Tae
    • KIPS Transactions on Computer and Communication Systems
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    • v.10 no.10
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    • pp.277-284
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    • 2021
  • Recently, the smart home environment is expected to be a platform that collects, integrates, and utilizes various data through convergence with wireless information and communication technology. In fact, the number of smart devices with various sensors is increasing inside smart homes. The amount of data that needs to be processed by the increased number of smart devices is also increasing, and big data processing systems are actively being introduced to handle it effectively. However, traditional big data processing systems have all requests directed to cluster drivers before they are allocated to distributed nodes, leading to reduced cluster-wide performance sharing as cluster drivers managing segmentation tasks become bottlenecks. In particular, there is a greater delay rate on smart home devices that constantly request small data processing. Thus, in this paper, we design a Apriori-based big data system for effective data processing in smart home environments where frequent requests occur at the same time. According to the performance evaluation results of the proposed system, the data processing time was reduced by up to 38.6% from at least 19.2% compared to the existing system. The reason for this result is related to the type of data being measured. Because the amount of data collected in a smart home environment is large, the use of cache servers plays a major role in data processing, and association analysis with Apriori algorithms stores highly relevant sensor data in the cache.

The Effect of Exhibit Commentary Media on the Communication within Family Visitors: with Docent and Mobile Device (PMP) (박물관에서의 전시설명 매체가 가족단위 관람객들의 소통에 미치는 영향: 도슨트와 모바일 기기(PMP)를 중심으로)

  • Kim, Hyun-a;Park, Yong Wan;Byeon, Hyeon-Hee
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.10
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    • pp.545-556
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    • 2017
  • There are exhibit commentary media (docent, mobile device) for assisting family visitors in the museum, and the communication within family members could be affected by which media they use. When using a docent, family visitors lowered their voice or restrained talks for paying attention to a docent' explanation. When using a mobile device, family visitors mainly relied on a mobile device, so they did not pay attention to the objects. The results of the survey showed that parents reported no difference between the docent and the mobile device on some measurement items and preferred the docent to the mobile device on other measurement items. On the other hand, children showed strong preference toward the mobile deice over the docent because of their enjoyment for operating the mobile device. Regardless of which media they used, the communication among family members could be enhanced by being together. Therefore, the museum should design and operate a docent program for family visitors to enhance the communication among family members. In addition, the museum should consider how family visitors using a mobile device would pay attention to objects and enhance the communication.

Multi-View 3D Human Pose Estimation Based on Transformer (트랜스포머 기반의 다중 시점 3차원 인체자세추정)

  • Seoung Wook Choi;Jin Young Lee;Gye Young Kim
    • Smart Media Journal
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    • v.12 no.11
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    • pp.48-56
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    • 2023
  • The technology of Three-dimensional human posture estimation is used in sports, motion recognition, and special effects of video media. Among various methods for this, multi-view 3D human pose estimation is essential for precise estimation even in complex real-world environments. But Existing models for multi-view 3D human posture estimation have the disadvantage of high order of time complexity as they use 3D feature maps. This paper proposes a method to extend an existing monocular viewpoint multi-frame model based on Transformer with lower time complexity to 3D human posture estimation for multi-viewpoints. To expand to multi-viewpoints our proposed method first generates an 8-dimensional joint coordinate that connects 2-dimensional joint coordinates for 17 joints at 4-vieiwpoints acquired using the 2-dimensional human posture detector, CPN(Cascaded Pyramid Network). This paper then converts them into 17×32 data with patch embedding, and enters the data into a transformer model, finally. Consequently, the MLP(Multi-Layer Perceptron) block that outputs the 3D-human posture simultaneously updates the 3D human posture estimation for 4-viewpoints at every iteration. Compared to Zheng[5]'s method the number of model parameters of the proposed method was 48.9%, MPJPE(Mean Per Joint Position Error) was reduced by 20.6 mm (43.8%) and the average learning time per epoch was more than 20 times faster.

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eXtensible Rule Markup Language (XRML): Design Principles and Application (확장형 규칙 표식 언어(eXtensible Rule Markup Language) : 설계 원리 및 응용)

  • 이재규;손미애;강주영
    • Journal of Intelligence and Information Systems
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    • v.8 no.1
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    • pp.141-157
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    • 2002
  • extensible Markup Language (XML) is a new markup language for data exchange on the Internet. In this paper, we propose a language extensible Rule Markup Language (XRML) which is an extension of XML. The implicit rules embedded in the Web pages should be identifiable, interchangeable with structured rule format, and finally accessible by various applications. It is possible to realize by using XRML. In this light, Web based Knowledge Management Systems (KMS) can be integrated with rule-based expert systems. To meet this end, we propose the six design criteria: Expressional Completeness, Relevance Linkability, Polymorphous Consistency, Applicative Universality, Knowledge Integrability and Interoperability. Furthermore, we propose three components such as RIML (Rule Identification Markup Language), RSML (Rule Structure Markup Language) and RTML (Rule Triggering Markup Language), and the Document Type Definition DTD). We have designed the XRML version 0.5 as illustrated above, and developed its prototype named Form/XRML which is an automated form processing for disbursement of the research fund in the Korea Advanced Institute of Science and Technology (KAISI). Since XRML allows both human and software agent to use the rules, there is huge application potential. We expect that XRML can contribute to the progress of Semantic Web platforms making knowledge management and e-commerce more intelligent. Since there are many emerging research groups and vendors who investigate this issue, it will not take long to see XRML commercial products. Matured XRML applications may change the way of designing information and knowledge systems in the near future.

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Design and Implementation of Crash Recovery Technique with Bounded Execution Time for NAND Flash File System (낸드 플래시 파일 시스템을 위한 결함 복구 시간 제한 기법의 설계 및 구현)

  • Kang, Seung-Yup;Park, Hyun-Chan;Kim, Ki-Man;Yoo, Chuck
    • Journal of KIISE:Computer Systems and Theory
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    • v.37 no.6
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    • pp.330-338
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    • 2010
  • Flash storage devices are very popularly used in portable devices such as cell phones, PDAs and MP3 players. As technology is improved, users want much bigger and faster storage system. Paradoxically, people have to wait more and more time proportionally to the capacity of their storage devices when these are trying to be recovered after file system crash. It is serious problem because booting time of devices is dominated by crash recovery of flash file system. In this paper, we design a crash recovery mechanism, named 'Working Area(WA hereafter)' technique, which has bounded crash recovery execution time. With WA technique, write operations to flash memory are only performed in WA. Therefore, by simply scanning the latest WA. We can recover a file system crash because every change for flash memory is occured only in latest WA. We implement the WA technique based on YAFFS2 and evaluate by comparing with traditional techniques. As a result, WA technique shows that its crash recovery execution time is 25 times faster than Log-based Method when we use 1 gig a bytes NAND flash memory in worst case. This gap will be futher and futher as storage capacity grows.

A Study on the Quality Improvement of Red Dot Sight for Grenade Launcher by Parallax Reduction (고속유탄기관총용 조준경의 시차 개선을 통한 조준경 품질 향상에 관한 연구)

  • Kim, Ji-Hoon;Jeung, Bo-Sun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.11
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    • pp.130-135
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    • 2019
  • This study performed the quality improvement of a red dot sight for a 40 mm grenade launcher through parallax reduction. The red dot sight cited in this study is currently in mass production for military use as a non-weapon system. While the red dot sight's parallax currently meets requirements, slightly greater error was observed on the outside of effective optical area of the reflection lens compared to other sights. Parallax is easily affected by eye movement, which can result in aiming error. To improve the red dot sight's quality, this study analyzed why parallax is observed in the effective optical area of the reflection lens and how to reduce it. As a result, the red dot sight demonstrated lower parallax error using the new optical system design with an increased reflection lens thickness and modified components configuration related to the reflection lens assembly. Parallax was calculated and simulated by using a particular program to verify that it decreased. This improvement for the 40 mm. grenade launcher red dot sight more than satisfies requirements, offers advanced capabilities for users, and as a result, successful operation carryout.

Service Plan of National R&D Report System Using KANO Model (KANO모형을 이용한 국가R&D보고서 시스템의 서비스 방안)

  • Park, Man-Hee
    • The Journal of the Korea Contents Association
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    • v.14 no.1
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    • pp.364-373
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    • 2014
  • The relationship between a service provided via the information system and user satisfaction has been thought of as an important factor for the development of a new service for the information system. In this study, the twelve new key services that are applicable to national R&D report system were derived by web environment changes in step with IT technology developments in order to support the new service for the user. The twelve new key services are as follows; semantic search service for national R&D report, associated report service, RSS service, mesh-up service, topic-map service, open API service, personalized service, collective intelligence service, SNS service, unstructured data service, detailed search service, mailing service. To assess the quality attribute of the twelve new key services in the national R&D report system, a survey was performed. In conclusion, a stepwise service plan for the national R&D report system was proposed which would use the satisfaction coefficient and the results of the service classification. The following step-by-step service should be developed by in this way. The unstructured data service, personalized service, associated report service, topic-map service, open API service, and the collective intelligence service are needed to develop the first step and RSS service, mesh-up service, semantic search service for the national R&D report, mailing service, detailed search service, and SNS service are needed to develop the second step.