• Title/Summary/Keyword: use for learning

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Copyright Issues for Distance Learning Library Services Focusing on the Right of Reproduction and Right of Communication (원격교육 지원을 위한 도서관 정보서비스에 있어서 저작권 문제 -복제권과 전송권을 중심으로-)

  • 김현희;정경희
    • Journal of Korean Library and Information Science Society
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    • v.33 no.1
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    • pp.15-34
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    • 2002
  • This study investigated the copyright problems in the course of distance teaming. The Copyright Act of Korea is built to protect the rights of authors and the rights neighboring on them and to promote fair use of works in order to contribute to the improvement and development of culture. However, for efficient use of library's materials for distance education, some articles in the Copyright Act of Korea is needed to be changed. We suggested the revision in the article 23 “Reproduction for the Purpose of School Education” and the article 28 “Reproduction in Libraries, etc”.

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English teachers' perception of teaching English culture (영미문화 교육에 대한 교사의 인식 연구)

  • Han, Ho;Kim, Hyeon-Okh
    • English Language & Literature Teaching
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    • v.13 no.4
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    • pp.271-292
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    • 2007
  • The purpose of this study is to investigate what English teachers think about what and how to teach culture, as a way of helping students build relevant background knowledge and enhance their motivation in learning English. A total of 300 teachers completed a self-report questionnaire in four areas: (i) their understanding and liking of English-spoken countries, (ii) their use of materials and tools for teaching culture, (iii) their consciousness of teaching culture, and (iv) their needs for culture learning in the teacher-training program. The results show that (i) they think American culture is dominant in EFL but they are much interested in British culture; (ii) they rely on internet most for their cultural experience while they think students get much of the cultural information from textbooks; (iii) they are very much conscious of the importance of teaching culture for improving students' English proficiency; (iv) they want to learn in the teacher training program more about cultural practice, which can be subsumed under the so called 'small c'. The findings suggest that (i) textbooks need to include contents to promote students' cultural awareness and foster intercultural competence, (ii) teachers should use authentic materials with appropriate adaptation, and (iii) a teacher training program should cover a wide range of contents and skills for teaching culture.

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XML Web Services for Learning ContentsBased on a Pedagogical Design Model (교수법적 설계 모델링에 기반한 학습 컨텐츠의 XML 웹 서비스 구축)

  • Shin, Haeng-Ja;Park, Kyung-Hwan
    • Journal of Korea Multimedia Society
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    • v.7 no.8
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    • pp.1131-1144
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    • 2004
  • In this paper, we investigate a problem with an e-learning system for e-business environments and introduce the solving method of the problem. To be more accurate, existing Web-hosted and ASP (Application Service Provider)-oriented service model is difficult to cooperate and integrate among the different kinds of systems. So we have produced sharable and reusable learning object, they have extracted a principle from pedagogical designs for units of reuse. We call LIO (Learning Item Object). This modeling makes use of a constructing for XML Web Services. So to speak, units of reuse from pedagogical designs are test tutorial, resource, case example, simulation, problem, test, discovery and discussion and then map introduction, fact, try, quiz, test, link-more, tell-more LIO learning object. These typed LIOs are stored in metadata along with the information for a content location. Each one of LIOs is designed with components and exposed in an interface for XML Web services. These services are module applications, which are used a standard SOAP (Simple Object Access Protocol) and locate any computer over Internet and publish, find and bind to services. This guarantees the interoperation and integration of the different kinds of systems. As a result, the problem of e-learning systems for e-business environments was resolved and then the power of understanding about learning objects based on pedagogical design was increased for learner and instruction designers. And organizations of education hope for particular decreased costs in constructing e-learning systems.

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A Study on the Analysis of College Students' Learning Process : Based on the surveys in K-College (전문대학생의 학습과정 분석에 관한 연구 : K-전문대학을 중심으로)

  • Kim, Soo hyun;Bae, Yu Na;Lee, Jin-Hyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.6
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    • pp.547-557
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    • 2017
  • This study analyzed the differences depending on gender differences, the years for graduation, college majors, and grades by the level of students' learning process about the student engagement of college students. Subjects were 684 students who responded to a student engagement survey questionnaire among the students attending the regular curriculum at the K-college located in Geoje-si. For measurement, the college students' learning process analysis scale was modified and supplemented prior to use. Frequency analysis was adopted to search individual backgrounds of college students. One-way ANOVA and Post-hoc test were conducted in order to find differences according to gender differences, the years for graduation, college majors, and grades by the level of learning process. The study results are as follows. First, the college students' learning process on gender had significant differences in involvement in and out of instruction, teaching-learning outcomes, and college facility system and service. Second, the college students' learning process according to the years for graduation had significant differences in involvement in and out of instruction, class satisfaction, and college facility system and service. Third, the college students' learning process according to major differences had significant differences in involvement in and out of instruction, study interactions, academic achievement, and college facility system and service. Fourth, the college students' learning process according to grades had significant differences in total sub-components (involvement in and out of instruction, class satisfaction, study interactions, academic achievement, and college facility system and service). Lastly, the study discussions and implications are described.

Design of Digital Textbook Functions Based on the PATROL Instructional Model (PATROL 교수학습모형 기반의 디지털교과서 기능 설계)

  • Jeong, Youngsik
    • Journal of The Korean Association of Information Education
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    • v.20 no.2
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    • pp.189-196
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    • 2016
  • The PATROL instructional model only uses digital textbooks. PATROL is an acronym for Planning, Action, Tracking, Recommending, Ordering, and Leading. Teachers have a difficult time using current digital textbooks to determine how much time students spend using course materials. This is because current digital textbooks can only show the content of paper textbooks and display additional multimedia materials. In this study, digital textbook functions were designed based on the PATROL model in order to analyze students' learning situations, diagnose problems, and offer solutions. Digital textbook are based on learning analytics named SEE-PAD. SEE-PAD is composed of the following: Social network analysis; Evaluation and assEssment analysis; Predictive analysis; Adaptive learning analysis; and the analysis Dashboard. I drew and showed the use case and sequence diagrams of SEE-PAD to help design digital textbook functions.

Technique for Malicious Code Detection using Stacked Convolution AutoEncoder (적층 콘볼루션 오토엔코더를 활용한 악성코드 탐지 기법)

  • Choi, Hyun-Woong;Heo, Junyoung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.2
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    • pp.39-44
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    • 2020
  • Malicious codes cause damage to equipments while avoiding detection programs(vaccines). The reason why it is difficult to detect such these new malwares using the existing vaccines is that they use "signature-based" detection techniques. these techniques effectively detect already known malicious codes, however, they have problems about detecting new malicious codes. Therefore, most of vaccines have recognized these drawbacks and additionally make use of "heuristic" techniques. This paper proposes a technology to detecting unknown malicious code using deep learning. In addition, detecting malware skill using Supervisor Learning approach has a clear limitation. This is because, there are countless files that can be run on the devices. Thus, this paper utilizes Stacked Convolution AutoEncoder(SCAE) known as Semi-Supervisor Learning. To be specific, byte information of file was extracted, imaging was carried out, and these images were learned to model. Finally, Accuracy of 98.84% was achieved as a result of inferring unlearned malicious and non-malicious codes to the model.

CNN Based Real-Time DNS DDoS Attack Detection System (CNN 기반의 실시간 DNS DDoS 공격 탐지 시스템)

  • Seo, In Hyuk;Lee, Ki-Taek;Yu, Jinhyun;Kim, Seungjoo
    • KIPS Transactions on Computer and Communication Systems
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    • v.6 no.3
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    • pp.135-142
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    • 2017
  • DDoS (Distributed Denial of Service) exhausts the target server's resources using the large number of zombie pc, As a result normal users don't access to server. DDoS Attacks steadly increase by many attacker, and almost target of the attack is critical system such as IT Service Provider, Government Agency, Financial Institution. In this paper, We will introduce the CNN (Convolutional Neural Network) of deep learning based real-time detection system for DNS amplification Attack (DNS DDoS Attack). We use the dataset which is mixed with collected data in the real environment in order to overcome existing research limits that use only the data collected in the experiment environment. Also, we build a deep learning model based on Convolutional Neural Network (CNN) that is used in pattern recognition.

Textbook analysis on the application of concave polygons in congruence and symmetrical teaching and learning (합동과 대칭의 교수학습에서 오목다각형의 활용에 대한 교과서 분석)

  • Kang, Yunji
    • Communications of Mathematical Education
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    • v.38 no.2
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    • pp.215-230
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    • 2024
  • Congruences and symmetry are familiar concepts that can be encountered in everyday life. In order to effectively understand and acquire these concepts, the role of appropriate visual examples is important. This analysis examined various visual examples used in the process of learning the concepts of congruence and symmetry in elementary mathematics textbooks and focused on the use of convex polygons and concave polygons. As a result of the analysis, various types of polygons were used as visual examples for teaching and learning of congruence and symmetry in textbooks. The frequency of use of concave polygons was higher in the order of congruence, line symmetry, and point symmetry, and it was confirmed that it was used more frequently in the process of exploring properties than in the introduction of the concept. Based on these results, a plan to utilize concave polygons in teaching and learning of congruence and symmetry was sought.

Chatting Pattern Based Game BOT Detection: Do They Talk Like Us?

  • Kang, Ah Reum;Kim, Huy Kang;Woo, Jiyoung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.11
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    • pp.2866-2879
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    • 2012
  • Among the various security threats in online games, the use of game bots is the most serious problem. Previous studies on game bot detection have proposed many methods to find out discriminable behaviors of bots from humans based on the fact that a bot's playing pattern is different from that of a human. In this paper, we look at the chatting data that reflects gamers' communication patterns and propose a communication pattern analysis framework for online game bot detection. In massive multi-user online role playing games (MMORPGs), game bots use chatting message in a different way from normal users. We derive four features; a network feature, a descriptive feature, a diversity feature and a text feature. To measure the diversity of communication patterns, we propose lightly summarized indices, which are computationally inexpensive and intuitive. For text features, we derive lexical, syntactic and semantic features from chatting contents using text mining techniques. To build the learning model for game bot detection, we test and compare three classification models: the random forest, logistic regression and lazy learning. We apply the proposed framework to AION operated by NCsoft, a leading online game company in Korea. As a result of our experiments, we found that the random forest outperforms the logistic regression and lazy learning. The model that employs the entire feature sets gives the highest performance with a precision value of 0.893 and a recall value of 0.965.

The Development of Performance Evaluation Processing System using ICT in to Society Teaching and Learning Method (사회과 교수-학습 방법에서 ICT를 활용한 수행평가 처리 시스템 개발)

  • Lee, Jin-Kyoung;Ko, Byung-Oh
    • Journal of The Korean Association of Information Education
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    • v.5 no.3
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    • pp.380-388
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    • 2001
  • In this Information Age, the needs for the performance evaluation is raising to increase the higher-thought ability for creativity and problem-solving, to improve the quality of the teaching-learning process. However, it is very difficult to carry out the authentic performance evaluation in our educational environment. Therefore, we design and implement the Performance Evaluation Processing System as one of the learning-teaching processes. We study the theoretical base of evaluation types and of learning-teaching methods, and inquire appropriate performance evaluation methods. Among the methods, we focus on the Report, a type of performance evaluation using the most widely in the Society. We constitute a basic form and design the evaluation system of the Report. The evaluation system consist of the teacher's module and the learner's module. Teachers make the form of report, provide it for learners and evaluate the report on teacher's module, Learners make out the report, submit it to the teacher and use it for presentation in class, on learner's module, The teacher and learner can apply this system as follows. The teacher can use the report that have been already made, or that make for themselves as a step for evaluation and they can evaluate learners by the submitted report. The learner not only can see their own result of evaluation but also can use ICT at their presentation.

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