• Title/Summary/Keyword: use for learning

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Examining Generalizability of Kang's (1999) Model of Structural Relationships between ESL Learning Strategy Use and Language Proficiency

  • Kang, Sung-Woo
    • English Language & Literature Teaching
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    • v.7 no.2
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    • pp.55-75
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    • 2002
  • The present study examined whether Kang's (1999) model of the relationships among language learning strategy use and language proficiency for the Asian students could be applied to a more heterogeneous group. In Kang's study, he collected information of language learning strategies of 957 foreign students learning English as a second language in American colleges through a questionnaire. He also measured the subjects' language proficiency with the Institutional Testing Program TOEFL (Test of English as a Foreign Language). This study analyzed the same data without the limitation of cultural identity. Structural equation modeling was used to model the relationships among strategy use and language proficiency. Then, the model of the present study was descriptively compared with Kang's (1999) model for the Asian students. The overall flow of the relationship paths appeared to vary very little across the two models, which would have indicated that the generalizability of Kang's (1999) model could be extended more than originally examined. (156)

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Machine Learning Based Keyphrase Extraction: Comparing Decision Trees, Naïve Bayes, and Artificial Neural Networks

  • Sarkar, Kamal;Nasipuri, Mita;Ghose, Suranjan
    • Journal of Information Processing Systems
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    • v.8 no.4
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    • pp.693-712
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    • 2012
  • The paper presents three machine learning based keyphrase extraction methods that respectively use Decision Trees, Na$\ddot{i}$ve Bayes, and Artificial Neural Networks for keyphrase extraction. We consider keyphrases as being phrases that consist of one or more words and as representing the important concepts in a text document. The three machine learning based keyphrase extraction methods that we use for experimentation have been compared with a publicly available keyphrase extraction system called KEA. The experimental results show that the Neural Network based keyphrase extraction method outperforms two other keyphrase extraction methods that use the Decision Tree and Na$\ddot{i}$ve Bayes. The results also show that the Neural Network based method performs better than KEA.

The Utilization and Impact of ChatGPT in Engineering Education: A Learner-Centered Approach (공학교육에서 ChatGPT 활용의 실태 및 영향: 학습자 중심의 접근)

  • Wang, Bi;Bae, So-hyeon;Buh, Gyoung-ho
    • Journal of Engineering Education Research
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    • v.27 no.3
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    • pp.3-13
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    • 2024
  • Since the launch of ChatGPT, many college students used it extensively in various ways in their curricular learning activities. This study investigates the utilization of ChatGPT in the curriculum of first and second-year engineering students, aiming to examine its influence from a learner perspective. We explored how ChatGPT is used in each subject and learning activity to understand how learners perceive the use of ChatGPT. From the survey data on engineering college students at E university, we examined students' perception on 'shortening time to perform tasks' through ChatGPT, 'dependence on ChatGPT', 'their contribution to individual capacity building', and 'their influence on academic grade'. The majority of students reported extensive use of ChatGPT for learning activities, particularly showing high dependency in liberal arts subjects and coding-related activities. While the use of ChatGPT in liberal arts was seen as not contributing to the enhancement of individual capacity, its use in coding was positively evaluated. Furthermore, the contribution of ChatGPT to the creativity in report writing tasks was highly rated. These findings offer several important implications for the use of AI tools like ChatGPT in engineering education. Firstly, the positive impact of ChatGPT's high usability and individual-capacity enhancement in coding should be expanded to other areas of learning. Secondly, as AI technology progresses, the contribution of AI tools compared to learners is expected to increase, suggesting that students should be encouraged to effectively use AI tools to achieve their learning objectives while maintaining a balanced approach to avoid overreliance on AI.

A Study on the Cost-Volume-Profit Analysis Adjusted for Learning Curve (C.V.P. 분석에 있어서 학습곡선의 적용에 관한 연구)

  • 연경화
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.5 no.6
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    • pp.69-78
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    • 1982
  • Traditional CVP (Cost-Volume-Profit) analysis employs linear cost and revenue functions within some specified time period and range of operations. Therefore CVP analysis is assumption of constant labor productivity. The use of linear cost functions implicity assumes, among other things, that firm's labor force is either a homogenous group or a collection homogenous subgroups in a constant mix, and that total production changes in a linear fashion through appropriate increase or decrease of seemingly interchangeable labor unit. But productivity rates in many firms are known to change with additional manufacturing experience in employee skill. Learning curve is intended to subsume the effects of all these resources of productivity. This learning phenomenon is quantifiable in the form of a learning curve, or manufacturing progress function. The purpose d this study is to show how alternative assumptions regarding a firm's labor force may be utilize by integrating conventional CVP analysis with learning curve theory, Explicit consideration of the effect of learning should substantially enrich CVP analysis and improve its use as a tool for planning and control of industry.

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A Flipped Classroom Model For Algorithm In College

  • Lee, Su-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.1
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    • pp.153-159
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    • 2017
  • In recent years there has been a rise in the use and interest of the flipped learning as a teaching and learning paradigm. The flipped learning model includes any use of Internet technology to enrich the learning in a classroom, so that a professor can spend more time interacting with students instead of lecturing. In the flipped model, students viewed video lectures online outside of class time. Students then performed two kinds of assignments, a teamwork assignment and an individual work assignment, through the class time. In this paper, we propose a flipped educational model for a college class. This experimental research compares class of college algorithm using the flipped classroom methods and the traditional lecture-homework structure and its effect on student achievement. The result data of mid-term exam and final exam were analyzed and compared with previous year data. The findings of this research show that there was not a significant difference in the scores of student between two lecturing methods. The survey result and lecture evaluation by students show that students are in favor of the flipped learning.

Application Target and Scope of Artificial Intelligence Machine Learning Deep Learning Algorithms (인공지능 머신러닝 딥러닝 알고리즘의 활용 대상과 범위 시스템 연구)

  • Park, Dea-woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.177-179
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    • 2022
  • In the Google Deepmind Challenge match, Alphago defeated Korea's Sedol Lee (human) with 4 wins and 1 loss in the Go match. Finally, artificial intelligence is going beyond the use of human intelligence. The Korean government's budget for the Digital New Deal is 9 trillion won in 2022, and an additional 301 types of data construction projects for artificial intelligence learning will be secured. From 2023, the industrial paradigm will change with the use and application of learning of artificial intelligence in all fields of industry. This paper conducts research to utilize artificial intelligence algorithms. Focusing on the analysis and judgment of data in artificial intelligence learning, research on the appropriate target and scope of application of algorithms in artificial intelligence machine learning and deep learning learning is conducted. This study will provide basic data for artificial intelligence in the 4th industrial revolution technology and artificial intelligence robot use in the 5th industrial revolution technology.

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A Study on Maturity materials for Teaching and Learning of Statistics in Grade 6 (초등학교 통계영역의 심화 교수.학습 자료에 대한 연구 : 6학년을 중심으로)

  • 박영희
    • Education of Primary School Mathematics
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    • v.3 no.2
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    • pp.109-113
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    • 1999
  • To improve the elementary student's ability to classify the data and obtain the information from the data through graphics, it is necessary to use the teaching and learning material which encourage the student to study with interest and is adjacent to the student's environment. In this thesis. several materials to satisfy the condition is proposed together with some remarks to direct the teaching. These materials is recommended to use for the maturity learning and teaching in grade 6.

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Multiple Classifier System for Activity Recognition

  • Han, Yong-Koo;Lee, Sung-Young;Lee, young-Koo;Lee, Jae-Won
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2007.11a
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    • pp.439-443
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    • 2007
  • Nowadays, activity recognition becomes a hot topic in context-aware computing. In activity recognition, machine learning techniques have been widely applied to learn the activity models from labeled activity samples. Most of the existing work uses only one learning method for activity learning and is focused on how to effectively utilize the labeled samples by refining the learning method. However, not much attention has been paid to the use of multiple classifiers for boosting the learning performance. In this paper, we use two methods to generate multiple classifiers. In the first method, the basic learning algorithms for each classifier are the same, while the training data is different (ASTD). In the second method, the basic learning algorithms for each classifier are different, while the training data is the same (ADTS). Experimental results indicate that ADTS can effectively improve activity recognition performance, while ASTD cannot achieve any improvement of the performance. We believe that the classifiers in ADTS are more diverse than those in ASTD.

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Indirect Decentralized Learning Control for the Multiple Systems (복합시스템을 위한 간접분산학습제어)

  • Lee, Soo-Cheol
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 1996.10a
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    • pp.217-227
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    • 1996
  • The new filed of learning control develops controllers that learn to improve their performance at executing a given task , based on experience performing this specific task. In a previous work[6], authors presented a theory of indirect learning control based on use of indirect adaptive control concepts employing simultaneous identification and control. This paper develops improved indirect learning control algorithms, and studies the use of such controller indecentralized systems. The original motivation of the learning control field was learning in robots doing repetitive tasks such as on an asssembly line. This paper starts with decentralized discrete time systems. and progresses to the robot application, modeling the robot as a time varying linear system in the neighborhood of the nominal trajectory, and using the usual robot controllers that are decentralized, treating each link as if it is independent of any coupling with other links. The resultof the paper is to show that stability of the indirect learning controllers for all subsystems when the coupling between subsystems is turned off, assures convergence to zero tracking error of the decentralized indirect learning control of the coupled system, provided that the sample tie in the digital learning controller is sufficiently short.

Design and Implementation of Web-Based Cooperative Learning System Co-Net

  • WANG, Kyungsu
    • Educational Technology International
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    • v.6 no.1
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    • pp.103-119
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    • 2005
  • This study investigated to designand implement web-based collaborative learning system Co-Net and map out students' learning procedure using the system, based upon Student Team Achievement Division (STAD Slavin, 1990, 1996). There are technical process and instructional considerations to be made during the design process. The former are those that concern equipment requirements and specifications and include Ease of Use, Speed of Access, and Flexibility. On the other hand, instructional considerationsare concerned with the delivery and access of instructional materials and their outcomes on learners. They are cooperative interactions within groups and group heterogeneity, learner control, group incentives, individual accountability, equal opportunity for earning high scores and contributing to group effort, task specialization, and competition among groups. A web site for a virtual learning environment designed and built by the authors and known as Co-Net is then explained along with the whole process learners inside the environment. The main page of Co-Net consists of 15 menus to implement cooperative learning process. The cooperative learning activities using 15 menus are composed of six phases (1) preparation of the new knowledge (2) presentation of the new knowledge (3) knowledge assimilation and application (4) team and individual evaluation (5) team and individual recognition Throughout the five phases, the appropriate use of cooperative learning techniques has been shown to have both academic and social benefits to learners.