• 제목/요약/키워드: use and satisfaction

검색결과 3,855건 처리시간 0.034초

Effects of Taxi-Booking Apps of E-Service Quality on Use Intention in China

  • Guo, Zhong-Bo;Park, Uk-Yeol;Lee, Jong-Ho
    • 산경연구논집
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    • 제9권4호
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    • pp.43-52
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    • 2018
  • Purpose - The purpose of this article is to examine the effects of perceived value, satisfaction, and continued use intention of e-service Quality of taxi-booking apps. Research design, data, and methodology - The questionnaire was created to examine every relevant variables to practical and theoretical implications. The pilot survey was conducted for 15 days from April 7th to April 21st in 2016. Their total numbers were 354 surveys. But 330 copies were used for the analysis except 24 of them. To make a more effective analysis, several analysis tools and analysis programmes were used, such as IBM SPSS and AMOS. Results - The results are as follows. First, all variables of e-service quality except safety make influences on perceived value. Second, e-service quality except safety makes influences on satisfaction. Third, perceived value makes influence on satisfaction and on intention of continued use. Fourth, satisfaction makes influence on intention of continued use. Conclusions - First, 5 variables are very limited. more valuable variables are need to test with this model. Second, this study was conducted only in China. So there may be possible to the representatives. To use this model for better analysis and application abroad, more characteristics and strategic factors should be considered like the local culture of a particular country, attributes for different environment etc.

사관생도의 SNS이용 동기와 생도 생활만족도와의 관계 탐색을 통한 제언 (Suggestions through exploring the relationship between Cadets' Motivation to use SNS and Life Satisfaction)

  • 석혜선;임소정;안동현
    • 문화기술의 융합
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    • 제9권2호
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    • pp.407-412
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    • 2023
  • 우리는 군 내 장병들의 휴대폰 사용이 전면 허용된 오늘날 상황에서 장병들의 휴대폰의 사용, 특히 SNS 의 사용의 현 실태를 확인하고 군 생활에 기능적인 SNS 사용을 위한 합의점을 도출하고자 하였다. 특히 SNS 이용 동기에 주목해 각 하위변인과 삶의 만족도 간 관계를 탐색하여 군 관리자로 하여금 장병들의 SNS 사용에 대해 올바르게 지도할 수 있도록 도움을 주고자 한다. 이를 위해 육군3사관학교 생도 189명을 대상으로 SNS 이용 동기와 삶의 만족도를 측정하였고 SNS 이용 동기의 각 하위변인과 만족도와의 관계를 분석하였다. 먼저 생도들의 SNS 이용 동기는 정보 추구가 가장 높았으며, 지위 추구가 가장 작았다. 다음으로 SNS 이용 동기 중 정보 추구는 만족도의 하위요인에 정적 영향을 미쳤으나, 지위 추구는 오히려 만족도와 부적 상관을 보였다. 따라서 정보 혹은 아이디어 탐색을 위한 SNS 사용을 장려해야 한다. 또한, 사관생도들의 이러한 연구결과는 SNS의 허용이 장병의 만족도를 높여줄 것이라는 막연한 믿음이 합리적이지 않음을 증명하며, 그러므로 군 내 기능적인 SNS 활용을 위한 신중한 접근이 요구됨을 시사한다.

대학생이 지각한 O2O 어플리케이션 특성이 O2O 서비스 만족도와 지속적 이용의도에 미치는 영향 (A Study on the Effects of University Student's Perceived O2O Application Characteristics on O2O Services Satisfaction and Continuous Use Intention)

  • 박종순;이종만
    • 디지털산업정보학회논문지
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    • 제13권4호
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    • pp.247-261
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    • 2017
  • O2O service that combine online with offline service has been rapidly increasing and O2O service is the new trend that merges online commerce with traditional markets in various fields. The purpose of this study is to investigate influences of University Student's Perceived O2O application characteristics on O2O services satisfaction and continuous use intention. For this purpose, questionnaires including O2O application characteristics scale, customer perceived O2O satisfaction scale and O2O use intention scale were administered to 241 college students in Seoul. Regression analysis revealed that O2O application Characteristics showed influences of O2O service satisfaction. The O2O application charac*teristics showed influences of continuous use of intention of O2O services, O2O services satisfaction showed partial influence continuous use intention of O2O service. The result of this study is expected to provide implication as an initial study O2O service which is spreading with the growth of mobile ICT. Ultimately, the results of this study provide a number of theoretical and practical implications.

가족기능, 부모-자녀 의사소통, 가족만족도와 청소년의 게임사용간의 상관성 (Family Function, Parent-Child Communication, and Family Satisfaction Influencing Game Use among Korean Adolescents)

  • 서미아
    • 보건교육건강증진학회지
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    • 제28권1호
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    • pp.37-47
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    • 2011
  • Objectives: The purpose of this study was to explore the influential factors of family function, parent-child communication, and family satisfaction on Korean adolescents game use. Methods: The participants were 940 adolescents in Seoul. A structured questionnaire was used to collect data. The study variables were family function, parent-child communication, family satisfaction, and game use. Results: Game use was different by gender, age, time to spend in game during weekdays and weekend. Game use had significant negative correlations with family cohesion, family adaptability, communication with father, communication with mother, and family satisfaction. Multiple regression analysis showed that 20.3% of the game use was explained by gender, communication with mother, hours of playing games during weekdays, family adaptability, and hours of playing games during weekend. Conclusions: These results suggest that being male and lack of communication with mother, low family adaptability, game hours during weekdays and weekend can be potential risk factors for excessive game use in the adolescents, which should by considered in developing a prevention program for excessive game use focused on family factors.

전자무역서비스 시스템의 사용자 만족 요인에 관한 연구 (A Study on Factors for the User's Satisfaction of the a-Trade Service System)

  • 신승만;정윤세
    • 통상정보연구
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    • 제10권3호
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    • pp.117-140
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    • 2008
  • The purposes of the study are to measure the relative importance of independent variables, to analyze relation between user satisfaction and use, and to improve the level of user satisfaction in using e-Trade system(uTradeHub). The study develops the independent variables in three dimensions(i.e the quality of system, quality of information, and quality of service), estimates the level of satisfaction on a par with these variables, and analyzes the causal relation of these variables. The major findings of the study are as follows. First, there is a significant casual relationship between the quality of system and user satisfaction, thus the hypothesis is accepted. Second, there is a significant casual relationship between the quality of information and user satisfaction, thus the hypothesis is accepted. Third, there is a significant casual relationship between the quality of service and user satisfaction, thus the hypothesis is accepted. Final, there is a significant casual relationship between the user satisfaction and use, thus the hypothesis is accepted.

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모바일 게임 이용량이 게임 만족도와 몰입에 미치는 영향 (Effect of Mobile Game Use Amount on the Satisfaction Level and Game Commitment(flow))

  • 김혜빈;박영일
    • 한국게임학회 논문지
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    • 제15권3호
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    • pp.31-40
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    • 2015
  • 본 연구에서는 모바일 게임 이용량(이용시간, 소비비용)이 게임의 지각된 만족도(지각된 즐거움, 서비스 품질, 가격)와 몰입에 미치는 영향을 탐색하고자 한다. 게임 이용량이 많을수록 게임에 대한 만족도가 높고, 게임에 몰입하는가? 게임 몰입에 있어 영향을 끼치지 않거나, 부(-)의 영향을 끼치는 요인은 없는가? 연구 결과 본 논문에서 상정한 모바일 게임 이용 행태 중 이용시간과 소비비용의 정도가 높을수록 게임에 대한 만족도와 몰입의 정도가 증가함이 밝혀졌다. 본 연구는 상대적으로 모바일 게임 이용량이 높은 이용자가 모바일 게임에 대한 지각된 만족도와 몰입의 정도가 높음을 실증적으로 분석함으로써 모바일 게임 중이용자, 나아가 디지털 게임 중이용자 연구 저변의 확대 및 담론에 참여하고자 한다.

A Study on the POE (Post Occupancy Evaluation) according to the Residential Environment of Mixed-use Apartment Complexes In Seoul

  • Ha, Man Joon
    • 국제초고층학회논문집
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    • 제9권2호
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    • pp.197-212
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    • 2020
  • In this study, POE(Post Occupancy Evaluation) evaluation indexes were selected into six categories through the consideration of theories and prior research. Therefore, qualitative supply can be achieved through POE according to the aspect of residential environment after the quantitative supply of mixed-use apartment complex by the population concentration in Seoul due to industrialization and urbanization. As the evaluation elements, detailed survey contents were selected for livability, convenience, comfort, safety, economy, and sociality. Based on the survey contents, six elements were evaluated and analyzed using Data coding and Likert scale after surveying 12 complexes (Urban areas and non-urban areas) in Seoul. As a result of the study, six categories selected as the POE showed that importance of quality of life and safety was developed in high recognition according to high satisfaction with convenience and safety. Sociality showed the lowest satisfaction in the following order : livability, comfort, economy and sociality. Residents' sense of community, interaction with neighborhood, etc., showed low satisfaction, and it seems that it is necessary to improve and supplement the system for the development of mixed-use apartment complex in the future. The detailed characteristics of livability showed high satisfaction of the living room, the front door and the main room which are main uses of housing, and low satisfaction in storage size. The analysis of convenience is that convenient public transportation was the highest, and educational environment and additional facilities were the lowest, showing the advantages and disadvantages of location characteristics. As a result of the analysis of comfort, satisfaction with the landscape area was low and it seems that green space is needed for the development of mixed-use apartment complex in the future. Lastly, regarding the safety, the satisfaction of the access control, the location of security office, etc. were high, however separation of circulation was low. Therefore, it is necessary to clearly separate the circulation between the residence and other facilities in the mixed-use apartment complex.

Research on the Uses and Gratifications of Tiktok (Douyin short video)

  • Yaqi, Zhou;Lee, Jong-Yoon;Liu, Shanshan
    • International Journal of Contents
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    • 제17권1호
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    • pp.37-53
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    • 2021
  • With the advent of the 5G era, smart phones and communications network technology have progressed, and mobile short video of people's life can be made, Of the new tools of communication, at present, China's social short video industry has shown rapid development, and the most representative of the short video app is Douyin (international version: Tiktok). Under the background of Uses and Gratifications Theory, this study discusse the relationship between Douyin users' preference degree, use motivation, use satisfaction and attention intention. This study divides the content of Douyin video into 10 categories, selects the form of an online questionnaire survey, uses SPSS software to conduct quantitative analysis of 202 questionnaires after screening, and finally draws the following conclusions: (1) The content preference degree of Douyin short video (the high group and low group) is different in users' use motivation, users' satisfaction degree and users' attention intention. ALL results are within the range of statistical significance.(2) Douyin users' video content preference degree has a positive impact on users' use motivation, users' satisfaction degree, and users' attention intention. (3) Douyin users' motivation has a positive impact on users' satisfaction and user' attention intention. (4) Douyin users' satisfaction degree has a positive impact on users' attention intention. Based on the research results, we suggest that Douyin platform pushes videos according to users' preferences. In addition, as the preference degree has an impact on users' motivation, satisfaction degree and attention intention of using the platform, it is important that the platform's focus should to pay attention to the preference degree of users. Collecting users' preferences at the early stage of users' entering the platform is a good way to learn from, and doing a good job of big data collection and management in the later operation.

농촌마을 재생을 위한 정자쉼터 공간구조분석과 이용 후 평가 - 경산권, 김천권 정자쉼터를 대상으로 - (Spatial Structure Analysis and Post Occupancy Evaluation of Jungja(Pavilion) Shelter for Rural Village Regeneration - On the Jungja Shelter in Gimcheom city and Kyeongsan city -)

  • 구민아;엄붕훈
    • 농촌계획
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    • 제23권4호
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    • pp.99-110
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    • 2017
  • This study is to analyze the spatial structure and POE of Jungja(pavilion) shelter for rural village regeneration. 14 Jungja shelter space at rural villages in Gyungbuk province, were investigated. An interview questionnaire was conducted for total 139 residents as POE. The use behavior and satisfaction for Jungja shelter space, were investigated. The statistical analysis were mean of satisfactions, reliability, factor analysis, and multiple regression analysis. The results and discussions can be objective data for rural village regeneration. In satisfaction level, 'Continuous use intention'(3.99), 'Well-suited approach'(3.87), and 'Helpful in resident living'(3.84) were shown to be high points of agreement in 5 point Likert type scale. But, the mean points were low as 2.01 in 'Surrounding landscape', 'Creation of green areas'(3.22), and 'Traffic safety'(3.22), respectively. Within use satisfaction, 5 factors were categorized, 'Use', 'Safety', 'Facility', 'Management' and 'Users'. By the result of multiple regression analysis, variables of 'Continuous use', 'Convenient location', and 'Image improvement', were shown to be main affecting variables to overall satisfaction. Furthermore, in spatial structure analysis, 4 types were categorized with the aspect of landform, roads, and location in village. The levels of satisfaction were shown to be high in village type of semi-open, road type of circular, and location type of center/back. Conclusively, these findings could be utilized as basic data and useful tool of space-structural satisfaction analytic method, and for each stage of planning/design and remodeling for rural village regeneration.

백화점 패션 소비자의 만족과 몰입이 관계전환의도 및 멀티채널 이용의도에 미치는 영향 (The Effects of Department Store Customers' Satisfaction and Commitment on Relationship Switching Intention and Multi-channel Use Intention)

  • 김도연;추호정
    • 한국의류산업학회지
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    • 제15권5호
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    • pp.753-762
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    • 2013
  • This study identifies meaningful factors that influence relationship switching intention and multi-channel use intention for department store customers. Two types of commitment (affective and calculative commitment) are proposed as mediators between satisfaction and behavioral intention. A web-based survey collected fashion product data from consumers who had a relationship with a department store. A total of 150 responses were analyzed by frequency analysis and reliability analysis, CFA, and SEM analysis with SPSS 18.0 and AMOS 18.0. Department store attributes were composed of four factors (product, salespersons, facilities and place, and price and promotion). Department store satisfaction was specified as a second order latent construct which was reflected in the satisfaction with the four department store attributes. Department store satisfaction had a significant negative influence on calculative commitment and a positive effect on affective commitment. Calculative commitment affected switching intention and affective commitment determined multichannel use intention. This study has implications for retail marketers that target fashion consumers and academics who research consumer behavior in retail settings. The most important result is that the affective commitment and the calculative commitment serve different functions. Department store managers need to make an increased effort to instigate an affective customer commitment in order to reduce switching intention.