• Title/Summary/Keyword: unity

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Evaluating Unity3D Optimization Ways for Mobile Operating System Tizen (모바일 운영체제 Tizen에 대한 Unity 최적화 방안 평가)

  • Kim, Young-Jae;Lee, Sang-Ho
    • Journal of Convergence for Information Technology
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    • v.7 no.6
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    • pp.187-192
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    • 2017
  • The Android operating system currently has a proven method of Unity optimization. However, the Tizen operating system does not know how effective the existing Unity optimization method can be applied to the Tizen operating system and how effective it is. In this paper, we analyze the efficiency of applying Unity optimizing techniques of Android operating system to Tizen operating system. To get this purpose, this study investigates whether the existing Unity optimization method can be applied to Tizen operating system and evaluates the efficiency of the method through Unity Profiler. This research will allow us to further evaluate the Unity optimizations for the existing Android operating system in the future.

Influence of Programming Education Using Unity3D on Computational Thinking Ability and Interest (Unity3D를 활용한 프로그래밍 교육이 컴퓨팅 사고력과 흥미에 미치는 영향)

  • Lee, Dong-Yun;Kim, Eui-Jeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.415-418
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    • 2016
  • The core of IT Convergence Education is being made through educational SW, SW purpose of education has been focused on improving the CT(Computational Thinking). In this paper, Programming Education Using Unity3D is able to affect learners of computational thinking and learning interest. After configure the experimental and control groups and check the identity of the learner for Influence on it. The impact on the education using Unity3D computational thinking and learning interest of students was measured. This paper proposes a compliance that Programming Education Using Unity3D is an intermediate step of utilizing the EPL software training, and pure text language.

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A Case Study On Learning Game Using An Unity Engine (Unity Engine을 이용한 학습용 게임 개발 사례)

  • Yoon, Seok-Hyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.07a
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    • pp.327-330
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    • 2016
  • 본 논문에서는 Unity 엔진을 이용한 학습용 게임개발의 구현 내용을 소개하였다. Unity 엔진을 이용하면 필드의 제작, 캐릭터 애니메이션 세팅, 스크립트 작성, Asset 관리, 레벨 디자인 등 많은 작업을 하나의 통합 환경에서 수행할 수 있다. 또한 컴파일 과정을 거치지 않아도 게임을 제작하는 도중 언제라도 실행해 볼 수 있기 때문에 개발에 걸리는 시간을 단축 할 수 있다. 본 연구의 과정은 게임 앱 설계 관련 프로젝트의 수행이나 학습용 게임 개발의 학습 모형을 제시한 사례로 활용할 수 있다.

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Comparative Analysis of Projectile Collision Detection Methods in Unity3D (Unity3D엔진에서 투사체 충돌처리 방법의 비교분석)

  • Seo, Jong-Seok;Kang, Myung-Ju
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2017.01a
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    • pp.181-182
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    • 2017
  • 게임에서 캐릭터와 몬스터 간, 캐릭터와 캐릭터 간, 피격처리 등을 위해서는 충돌처리가 필요하다. 본 논문에서는 Unity3D 엔진에서 지원하는 충돌처리 방법을 비교분석하였다. Unity3D 엔진에서 지원하는 충돌처리 방법은 Collider 방식과 Raycast 방식이 있으며, Collider 방식은 정적이거나 속도가 아주 느린 오브젝트에 사용하고, Raycast방식은 속도가 빠른 투사체를 구현하는데 적합하다.

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Design of Runner Game using Overlap Circle in Unity3D

  • Kim, Hyun-Jun;Kim, Soo Kyun
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.8
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    • pp.25-30
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    • 2018
  • In this paper, we design a 2D one touch runner game which controls on smart device easily using a Unity3D game engine. Unity is the creator of the world's widely-used 2D and the 3D cross-platform game engine developed by Unity Technologies. Also, Unity builds high-quality 2D and 3D games on a various hardware device. This paper shows the familiar character as a cartoon and feels to enjoy using platformer with various game users. we show that the proposed platformer method improve controlling game path on the smart device.

Development of Horror Game using Unity 3D Engine (Unity 3D 게임 엔진을 이용한 3D 공포 게임 제작)

  • Lee, Jae-Noh;Jeon, Jin-Sun;Lee, Jong-Ha;Ryu, Tae-Hwan;Kim, Soo-Kyun;An, Sung-Ohk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.279-280
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    • 2014
  • 현재 게임제작을 위해 많이 사용하고 있는 Unity 3D 엔진을 이용하여, 특수한 장르인 공포 게임을 제작해 본다. 이러한 공포 장르에 맞는 게임을 개발하기 위해서는 그에 맞는 함수와 Unity 3D의 기능들을 습득할 필요가 있다. 본 논문에서는 Unity 3D 게임 엔진이 제공하는 안개 효과, 사운드 효과 및 애니메이션 효과를 사용하여 공포 게임에 어울리는 시각적, 청각적 효과를 쉽게 구현하고, 그에 따르는 적절한 구현 방법에 대해 설명한다.

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Building a multiplayer VR game server using Photon Unity Network (Photon Unity Network를 이용한 멀티플레이 게임 서버 구축)

  • Seong, Seung-min;Kim, yu-min;Choi, kyu-min;Shin, jun-pyo;Lee, byung-kwon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.01a
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    • pp.249-251
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    • 2021
  • 본 논문에서는 Photon Unity Network[1]를 사용하여 멀티플레이 VR게임 개발 방법을 제안한다. Unity 3D와 Oculus Framework를 활용하여 플레이어 기능을 구현했다. 그리고 Photon Unity Network를 이용하여 서버와 여러 명의 플레이어를 연결해 줄 수 있다.

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One-man Mobile Casual Game Production Using Unity 3D (Unity 3D를 활용한 1인 모바일 캐주얼 게임 제작)

  • Jung, Seo-Won;Kim, Jin-Mo
    • Journal of Digital Contents Society
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    • v.15 no.4
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    • pp.501-512
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    • 2014
  • Due to smart phones introduced since 2007, mobile contents production become activated and with this trend, attention among different age groups to production of mobile games has been growing. Whereas in the past, development of games was the domain of developers equipped with technical knowledge, provision of editor-type engines in recent times is lowering the high barrier of entry to game production. This paper proposes an event-based module design method from the perspective of general users, aimed at producing games by oneself with a Unity 3D, one of editor-type game engines. This is to plan behaviors and roles in the unit of modules in the whole process of a game to be in line with the perspective of game production by one person. Each module includes diverse events that express game characteristics. In addition, the script function provided by the Unity 3D is appropriate to embody the proposed module structure and utilizes the Unity 3D. Lastly, this study produce a simple 3D mobile casual game in order to verify whether effective game production from the planning to the development is possible through the proposed method.

Performance Comparison of Particle Simulation Using GPU Between OpenGL and Unity (OpenGL과 Unity간의 GPU를 이용한 Particle Simulation의 성능 비교)

  • Kim, Min Sang;Sung, Nak-Jun;Choi, Yoo-Joo;Hong, Min
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.10
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    • pp.479-486
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    • 2017
  • Recently, GPGPU has been able to increase the degradation of computer performance, and it is now possible to run physically based real-time simulations on PCs that require high computational complexity. Physical calculations applied in physics simulation can be performed by parallel processing, and can be efficiently performed using parallel computation using Compute shader recently supported by OpenGL 4.3 and Unity 4.0. In this paper, we measure and compare the number of performance in real - time physics simulation in OpenGL running on various platforms and Unity, a content creation tool supporting various platforms. Particle simulation experiments show that particle simulation using Unity performs faster than 136.04%. It is expected that it will be able to select better development tools for future multi - platform support.

Development of Idle Role Playing Game using Unity 3D Engine (Unity를 이용한 방치형 RPG 게임 개발)

  • Han, Chang min;An, Syoungog;Kim, Soo Kyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.71-72
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    • 2019
  • 올해 전세계게임 시장 매출 절반 이상을 모바일 게임이 차지했고 계속 성장해 가는 추세이다. 그중 항상 순위권 안에 들어가는 장르로 방치형 RPG 게임이 있다. 그러므로 게임 시장 추세에 맞혀 멀티 플랫폼이 지원되는 유니티 엔진을 이용하여 방치형 RPG 게임을 개발한다. 본 논문에서는 Unity 엔진의 기능을 사용하여 방치형 RPG 게임을 개발하는 법에 관해 설명한다.

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