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Fire Service Policy Theory for Establishing Fire Science (소방학의 학문적 정체성 확립을 위한 소방정책론 정립방안)

  • Ryu, Sang-Il;Lee, Jae-Eun
    • The Journal of the Korea Contents Association
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    • v.10 no.2
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    • pp.421-432
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    • 2010
  • In Korea, about 80 academic departments related to fire science are in operation throughout the country, but fire science is not included as a branch science in the science classification system acknowledged by the Ministry of Education, Science and Technology and its position as a science is not solid yet. In response to this problem, research is being made actively to establish fire science recently. This study aims at composing the fire service policy theory which is one of sub areas of fire science. First, the concept of fire service policy should be established, and fire service policies should be divided into different types. In addition, it is necessary to examine the direction of the development of fire service policies in Korea, and the unique characteristics of fire service policies should be described. Next, we will mention fire service policy making and participants, theories on the determinants of fire service policies, the execution of fire service policies, and the evaluation of fire service policies. Particularly, based on the peculiarity of fire service, it is necessary to explain policies on fire prevention and precaution, fire investigation, rescue and first aid, public campaigns for safety and prevention, fire insurance, etc. Finally, we suggest the future directions of fire service policies according to the change of environment in the future.

Morphological Development of Larvae and Juveniles of Codlets, Bregmaceros atlanticus in the East China Sea (동중국해에 출현한 대서양날개멸(Bregmaceros atlanticus Geode et Bean) 자치어의 형태 발달)

  • Lee, Eun-Kyung;Yoo, Jae-Myung;Kim, Sung;Lee, Tae-Won;Gong, Yong-Hak
    • Ocean and Polar Research
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    • v.26 no.3
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    • pp.425-431
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    • 2004
  • The study focuses on the morphology of larval and juvenile codlets, Bregmaceros atlanticus, collected from the East China Sea in May 2001 and September 2002. A total of 47 individuals were collected by using an IKMT, and the range of their body lengths was $2.41{\sim}17.18$ mm. Specimens can be categorized into two groups: larvae and juvenile. The first group, in which the yolk is completely absorbed, had a body length of 2.41m. They had big heads, and large and thick melanophores were sparsely scattered about the head, bottom of the pectoral fins, rear parts of the trunk and ends of the notochords. The specimens had a body length of 2.54mm and over, and thin and elongated body trunks. Their heads were significantly smaller, including the body depth, and melanophores were coarsely developed all over their bodies. Occipital rays, the first and unique-ray dorsal fin, were observed on individuals of body length greater than 4.01 m, and the rays grew proportionally with body length, but didn't reach the root of the second dorsal fin. The second group, juveniles, had an body length of 9.82mm and over, and their fin rays satisfied the completed numbers of rays and vertebrae for adults. Melanophores were densely scattered all over the body, where thick colors were observed on the rear parts of the dorsal and anal fins and front part of the caudal fin.

An analysis of changing interests in mathematics and strategic thinking reflected in small group drawing activities using graphs and inequations - With Grafeq software - (그래프와 부등식 영역의 소집단 그림그리기 활동에서 나타나는 수학에 대한 흥미변화 및 전략적 사고분석 -Grafeq 활용을 중심으로-)

  • Shin, In-Sun;Park, Kyung-Min
    • Communications of Mathematical Education
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    • v.26 no.2
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    • pp.177-203
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    • 2012
  • The purpose of this research was to look at whether small group drawing activities can be applied to learning content that combine mathematics and art, by analyzing the changes in $10^{th}$ grade students' interests in mathematics and particular features of their strategic thinking that were reflected in small group drawing activities using graphs and inequations. The results of the study are as follows: 1. The small group drawing activity using graphs and inequations demonstrated that students interests in mathematics could experience positive changes. 2. The small group drawing activity using graphs and inequations was effective in stimulating the students' strategic thinking skills, which are higher level thinking activities necessary for creating problem solving. As the students went through the whole process of accomplishing a complete goal, the students engaged in integrated thinking activities that brought understandings of basic graphs and inequations together, and were also found to use such higher level thinking functions needed in achieving creative problem solving such as critical thinking, flexible thinking, development-oriented thinking, and inferential thinking. 3. The small group drawing activity using graphs and in equations could be expected to constitute learning content that integrate mathematics and art, and is an effective solution in boosting students' strengths in mathematics by way of activities that consider students' unique cognitive and qualitative peculiarities and through integration with art.

Determining Uses and Gratifications for the Mobile Games (이용 충족관점에서의 모바일게임 플레이어 유형과 특성 분석에 관한 연구)

  • Han, Kwang-Hyun;Lee, Han-Chul;Kim, Tae-Ung
    • Information Systems Review
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    • v.9 no.2
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    • pp.15-39
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    • 2007
  • Mobile games have emerged as the most innovative entertainment technology, adding new revenue streams, taking advantage of the potential of wireless applications and service offerings. Mobile games, like any other types of computer game, offer a unique value for users in providing an exciting digital experience in virtual worlds. In this paper, we attempt to investigate the demographic factors which play critical roles in determining the level of playing times; classify mobile gamers based on their motives for playing games; and empirically test differences in their demographic factors and mobile game usage. Statistical results show that significant differences in playing times exist, depending upon their age, gender, mobile device, mobile phone usage, mobile game experiences, and preferred games genres. Applying Factor analysis, we have identified Escape, Social interaction, Challenge and Competition, Fantasy, Diversion and Relaxation, Ease of Accessibility as key motivators for playing mobile games. Additional cluster analysis shows that the categorization of gamers, according to their usage habits and the key motivators for playing, can be made as follows: Multi-gamers, Communication-focused gamers and Mobile active-gamers. Further correlation of these grouping with socio-economic data shows the significant differences in gaming habits and patterns of mobile phone use.

A new feature specification for vowel height (모음 높이의 새로운 표기법에 대하여)

  • Park Cheon-Bae
    • MALSORI
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    • no.27_28
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    • pp.27-56
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    • 1994
  • Processes involving the change of vowel height are natural enough to be found in many languages. It is essential to have a better feature specification for vowel height to grasp these processes properly, Standard Phonology adopts the binary feature system, and vowel height is represented by the two features, i.e., [\pm high] and [\pm low]. This has its own merits. But it is defective because it is misleading when we count the number of features used in a rule to compare the naturalness of rules. This feature system also cannot represent more than three degrees of height, We wi31 discard the binary features for vowel height. We consider to adopt the multivalued feature [n high] for the property of height. However, this feature cannot avoid the arbitrariness resulting from the number values denoting vowel height. It is not easy to expect whether the number in question is the largest or not It also is impossible to decide whether a larger number denotes a higher vowel or a lower vowel. Furthermore this feature specification requires an ad hoc condition such as n > 3 or n \geq 2, whenever we want to refer to a natural class including more than one degree of height The altelnative might be Particle Phonology, or Dependency Phonology. These might be apt for multivalued vowel height systems, as their supporters argue. However, the feature specification of Particle Phonology will be discarded because it does not observe strictly the assumption that the number of the particle a is decisive in representing the height. One a in a representation can denote variant degrees of height such as [e], [I], [a], [a ] and [e ]. This also means that we cannot represent natural classes in terms of the number of the particle a, Dependency Phonology also has problems in specifying a degree of vowel height by the dependency relations between the elements. There is no unique element to represent vowel height since every property has to be defined in terms of the dependency relations between two or more elements, As a result it is difficult to formulate a rule for vowel height change, especially when the phenomenon involves a chain of vowel shifts. Therefore, we suggest a new feature specification for vowel height (see Chapter 3). This specification resorts to a single feature H and a few >'s which refer exclusively to the degree of the tongue height when a vowel is pronounced. It can cope with more than three degrees of height because it is fundamentally a multivalued scalar feature. This feature also obviates the ad hoc condition for a natural class while the [n high] type of multivalued feature suffers from it. Also this feature specification conforms to our expection that the notation should become simpler as the generality of the class increases, in that the fewer angled brackets are used, the more vowels are included, Incidentally, it has also to be noted that, by adopting a single feature for vowel height, it is possible to formulate a simpler version of rules involving the changes of vowel height especially when they involve vowel shifts found in many languages.

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Design and Verification of Efficient On-Chip Debugger for Core-A (Core-A를 위한 효율적인 On-Chip Debugger 설계 및 검증)

  • Xu, Jingzhe;Park, Hyung-Bae;Jung, Seung-Pyo;Park, Ju-Sung
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.47 no.4
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    • pp.50-61
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    • 2010
  • Nowadays, the SoC is watched by all over the world with interest. The design trend of the SoC is hardware and software co-design which includes the design of hardware structure in RTL level and the development of embedded software. Also the technology is toward deep-submicron and the observability of the SoC's internal state is not easy. Because of the above reasons, the SoC debug is very difficult and time-consuming. So we need a reliable debugger to find the bugs in the SoC and embedded software. In this paper, we developed a hardware debugger named OCD. It is based on IEEE 1140.1 JTAG standard. In order to verify the operation of OCD, it is integrated into the 32bit RISC processor - Core-A (Core-A is the unique embedded processor designed by Korea) and is tested by interconnecting with software debugger. When embedding the OCD in Core-A, there is 14.7% gate count overhead. We can modify the DCU which occupies 2% gate count in OCD to adapt with other processors as a debugger.

Funology Body : Classified Application System Based on Funology and Philosophy of the Human Body (Funology Body : Funology와 '몸의 철학' 이론을 바탕으로 한 어플리케이션 분류 검색 체계 연구)

  • Kihl, Tae-Suk;Jang, Ju-No;Ju, Hyun-Sun;Kwon, Ji-Eun
    • Science of Emotion and Sensibility
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    • v.13 no.4
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    • pp.635-646
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    • 2010
  • This article focuses on Funology and a new classified application system based on concept of language and thought which are formed by body experience. It is defined by Funology Body as that. Funology Body is classifying and searching system which are consisted of a body, world (environment), and device tool. The body is sectioned by Brain, Eyes, Ears, Nose, Mouth, Hand, Torso, Feet, and Heart according as parts of the human body. This allows intuiting and experience searching as making classified system connected to the application relationship with concept of an each part of body. The Brain of the body is sub-classified by Book, Account, Business, Memory, Education, Search, and Aphorism to imply the application with thought. The Eyes take Video, Photography, and Broadcast for visibility. The Ears is categorized as Music, Instrument, Audio, and Radio for hearing. The Nose gets Perfume, Smell for olfactory sense. The Mouth is sectioned by Food, SNS, Chatting, Email, and Blog for eating and communication. The Hand sorts into Games, Kits, and Editing to handle, create, and play. The Torso is grouped by Health, Medical, Dance, Sport, Fashion, and Testyuorself related by protecting internal and meaning of the body core. The Feet is classified by Travel, Transportation, Map, and Outdoor for moving and concept of expanding the terrain. The Heart is consisted of Fear, Anger, Joy, Sadness, Acceptance, Disgust, Expectation, and Surprise for a human feeling. Beyond that, the World takes News, Time, Weather, Map, Fortune, and Shop, and Device tool gets Interface, Utilities. The Funology Body has a unique characteristic of giving intuitive and sensuous pleasure and reflection of users' attitude and taste for changing application flexibly.

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A UHF-band Passive Temperature Sensor Tag Chip Fabricated in $0.18-{\mu}m$ CMOS Process ($0.18-{\mu}m$ CMOS 공정으로 제작된 UHF 대역 수동형 온도 센서 태그 칩)

  • Pham, Duy-Dong;Hwang, Sang-Kyun;Chung, Jin-Yong;Lee, Jong-Wook
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.45 no.10
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    • pp.45-52
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    • 2008
  • We investigated the design of an RF-powered, wireless temperature sensor tag chip using $0.18-{\mu}m$ CMOS technology. The transponder generates its own power supply from small incident RF signal using Schottky diodes in voltage multiplier. Ambient temperature is measured using a new low-power temperature-to-voltage converter, and an 8-bit single-slope ADC converts the measured voltage to digital data. ASK demodulator and digital control are combined to identify unique transponder (ID) sent by base station for multi-transponder applications. The measurement of the temperature sensor tag chip showed a resolution of $0.64^{\circ}C/LSB$ in the range from $20^{\circ}C$ to $100^{\circ}C$, which is suitable for environmental temperature monitoring. The chip size is $1.1{\times}0.34mm^2$, and operates at clock frequency of 100 kHz while consuming $64{\mu}W$ power. The temperature sensor required a -11 dBm RF input power, supported a conversion rate of 12.5 k-samples/sec, and a maximum error of $0.5^{\circ}C$.

A Study of Cast Ironware Heat Treatment Technique in Ancient Korea (고대 한반도 주조철기 열처리 기술에 대한 고찰)

  • Choi, Yeongmin
    • Korean Journal of Heritage: History & Science
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    • v.53 no.1
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    • pp.168-183
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    • 2020
  • Efforts had been made to eliminate the brittleness unique to cast ironware from 5 BC up until the time that cast ironware became widely used. One of the techniques used to this end was to produce the cast ironware in one kiln and then anneal it in another kiln. This technique condensed or removed the carbon in the structure to eliminate the brittleness of cast ironware and enable forging. To clarify the nature of this technique, this study examined cast ironware made of malleable cast iron, which manifests the characteristics of the annealing technique for cast ironware excavated on the Korean peninsula, based on current steelmaking technology and research results from China and Japan. Results confirmed that all cast ironware made of malleable cast iron had been imported into Korea until the Proto-Three Kingdoms Period. Also, since the Chiljido (Seven-Branched Sword), which is housed at the Ishigami Shrine in Japan, appears to have been produced in the Korean peninsula, it is determined that Baekje in the 4th century must have possessed such an annealing technique. At that time, however, iron was produced mainly with an iron bloom, and a large amount of forged iron was produced with a steel bloom smelted from an iron bloom. In addition, most of the cast ironware that was used previously, except for cast iron hoes, had been replaced by forged ironware. In other words, this annealing technique was not used frequently until the Three Kingdoms Period. However, it spread broadly during the Unified Silla Period in so much as it was identified in the Jangan-ri remains, which represented the regional hub of iron production and distribution.

Measuring the Professional Development Needs for Technical and Vocational Education and Training Staff in Nepal: A Look at Teachers' Perceptions (네팔 직업기술교육훈련 교사들의 교육훈련 프로그램 요구조사)

  • Lim, Jin Ho;Kim, Dongwook
    • Journal of Practical Engineering Education
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    • v.12 no.1
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    • pp.163-176
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    • 2020
  • Promoting job growth and quality has been central to developing countries to reduce poverty for decades. In this regard, Nepal is not unique in its need to develop effective TVET programme as it is considered showing positive association with workforce development and productivity. While the copious academic literature has highlighted upon staff training programme in general education, it encounters lack of adequate attention in the field of TVET education. The purpose of the study is to identity and prioritise the professional development needs for the teachers of TVET sector in Nepal. A sample(N=317) of Nepalese teachers from seven provinces were asked to answer the scale. The Borich needs assessment model was employed to assess the perceived level of importance and present preferred training modules among 29 teaching subjects. Moreover, a quadrant analysis using 2×2 matrix was used as a diagnostic tool to denote overriding training topics. The result shows that following competence skills constructs were perceived to be in high need of enhancement as well as in existence of discrepancies: 'occupational characteristics of TVET trainer', 'training needs analysis and curriculum development', 'curriculum development based on national competence standard(NCS)', and 'Institution management evaluation'.