• Title/Summary/Keyword: ubiquitous mobile environment

Search Result 366, Processing Time 0.024 seconds

The Design and Implementation of a Platform Analyzer Model for Supporting Multi-platform Environment (다중 플랫폼 환경을 지원하기 위한 플랫폼 분석기 모델 설계 및 구현)

  • Chang, Byoung-Chol;Jung, Ho-Young;Lee, Yoon-Soo;Kim, Han-Il;Cha, Jae-Hyuk
    • Journal of Digital Contents Society
    • /
    • v.9 no.2
    • /
    • pp.225-233
    • /
    • 2008
  • Rapid advancement information and communication technologies has introduced various dimension of e-Learning environment such as u-learning(ubiquitous learning), m-learning(mobile learning) and t-learning(television learning). These technologies enabled learners to access learning contents through variety of devices with more flexibility and consistency. In order to implement learning through these multiple environments, basically it is necessary to acquire and process the platform information that contains properties and status of the web-accessing devices. In this study, we introduce the design and implementation of a Platform Analyzer Model which is essential for learning systems that support multi-platform environment. We also present a Interactive DTV-Centered multi-platform learning environment framework using PC, PDA or Mobile phone. Finally, we will discuss the possibility of the multi-platform learning environment with sample scenario and contents.

  • PDF

Implementation of Multimedia Contents Stream Service Mobility by Location Tracking (위치 인식을 통한 멀티미디어 컨텐츠 스트림 서비스의 이동성 구현)

  • Kim, Ji-Young;Yong, Hwan-Seung
    • Journal of Digital Contents Society
    • /
    • v.7 no.2
    • /
    • pp.117-124
    • /
    • 2006
  • In ubiquitous computing environment, a user can access their personalized services at anytime, anywhere, through any possible mobile or fixed terminals in a secure way. If the user wants to move to a different location, they need to stop the video play at the current location and makes a new request at the new location. As well, the user needs to manually search for the last frame to be seen at the previous location. In this paper, we proposed an implementation of multimedia contents streaming service mobility by user's location tracking. User can play video seamlessly while moving from one machine to another along the user's moving trail.

  • PDF

A U-CoMM System for Cooperative Learning (협동학습을 위한 U-CoMM 시스템)

  • Lee Byong-Rok;Ji Hong-Il;Shin Dong-Hwa;Cho Yong-Hwan;Lee Jun-Hee
    • The Journal of the Korea Contents Association
    • /
    • v.6 no.3
    • /
    • pp.116-124
    • /
    • 2006
  • Mentoring is defined as a sustained relationship between a mentor and a mentee. Through continued involvement, the mentor offers support, guidance, and assistance as the mentee faces new challenges, or works to correct earlier problems. A mentoring for cooperative learning has many merits including higher order thinking, collaborative competencies, socialization and development. In this paper, a U(Ubiquitous)-CoMM(Community of mentor & mentee) system was supposed to design an instructional learning strategy using cyber community of mentor & mentee in a ubiquitous environment. The proposed system provides participants with campus mentoring program in which they share their experience and expertise. By experimental result showed that the proposed system is effect in education about cooperative learning than existing system.

  • PDF

A study on Success Factors of U-commerce (유비쿼터스 상거래의 주요성공요인)

  • Jeon, Hong-Dae;Byun, Dae-Ho
    • Journal of Intelligence and Information Systems
    • /
    • v.14 no.3
    • /
    • pp.87-108
    • /
    • 2008
  • Recently, commerce paradigm is developing to e-commerce, mobile commerce, and ubiquitous commerce(u-commerce). While many companies consider to adopt u-commerce, they have a task to solve this problem. The typical consideration is to derive the critical success factors for u-commerce. By the literature survey, this paper suggests the critical success factors for e-commerce business and off-line business to transform to u-commerce environment. We find significant variables to contribute the management performance by analyzing the cause and effect relationship.

  • PDF

Development of Hybrid Filtering Recommendation System using Context-Information in Mobile Environments (모바일 환경에서 상황정보를 이용한 하이브리드 필터링 추천시스템 설계)

  • Ko, Jung-Min;Nam, Doo-Hee
    • The Journal of The Korea Institute of Intelligent Transport Systems
    • /
    • v.10 no.3
    • /
    • pp.95-100
    • /
    • 2011
  • Due to rapid growth and development of telecommunication information technology, interest has been amplified regarding ubiquitous network computing and user-oriented service. Also, the rapid development of related technologies has been a big spotlight. Smart phone, with features such as a PC with advanced features is a mobile phone. According to environment and infrastructure development, a variety of mobile-based application software to provide various kinds of information and services has been released. However, most of them are provider-driven information systems and aim to provide large amounts of information simply to an unspecified number of users. Therefore, customized or personalized provision of information and service explained earlier for individual users has been hardly come true. According to background and need, this study wants to design and implement recommendations system for personalization and customization in mobile environments. To acquire more accurate recommendation results, recommendation system shall be composed using the Hybrid Filtering. Effective information recommendation according to user's situation by using user's context-information of purpose and location that are available in mobile devices before running the filtering of the information to improve the quality of recommendations.

A Study of node Authentication in Ad-hoc Network using Java Card (자바 카드를 이용한 Ad-hoc망의 노드 인증에 관한 연구)

  • Lee, Cheol-Seung;Shin, Myeong-Sook;Lee, Joon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • v.9 no.1
    • /
    • pp.902-905
    • /
    • 2005
  • In this paper we challenge the mobile node Authentication using Java Card authentication protocol in Ad-hoc network environment. Ad-hoc network is a collection of wireless mobile nodes without the support of a stationary infrastructure. and DSR routing protocol, which is one of famous mobile ad-hoc rooting protocols, has the following network path problem. this paper is the security structure that defined in a mobile network and security and watches all kinds of password related technology related to the existing authentication system. It looks up weakness point on security with a problem on the design that uses Ad-hoc based structure and transmission hierarchical security back of a mobile network, and a server-client holds for user authentication of an application level all and all, and it provides one counterproposal. Java Card Authentication of mobile node can possibly be applied to the area of M-Commerce, Wireless Security, and Ubiquitous Computing and so on.

  • PDF

A Study on the Forecasting of Library Service with Scenarios (시나리오기법을 통한 도서관 서비스의 미래예측에 관한 연구)

  • Noh, Dong-Jo
    • Journal of Korean Library and Information Science Society
    • /
    • v.35 no.4
    • /
    • pp.361-375
    • /
    • 2004
  • This study was to predict through the scenarios, one of the forecast technique the future of library service. In order to do that literature reviews, analysis of library's home page and specialist interview were conducted. As a result, it appeared that based on the scenarios to predict the middle future(after 5-10 years) of library service. The results of this study are as follows. The first the future information environment is represented by mobile md ubiquitous. Through this, anytime, anywhere, any device, we can be taken any media The second, the unreliable factors come out in time lag, the supply speed of terminals, library services, copyrights and so on. The third, as the supply speed of technique and the speed of technological development, the speed of technological development and the solution speed of digital copyright problem these make various scenarios. The fourth library try to find unreliable factors in constant change of the information technique, variety of internal factors. And strategy needs to dispose of various scenarios properly.

  • PDF

Construction of Wireless Sensor Network for Intelligent Home (지능형 홈을 위한 무선 센서 네트워크 구성)

  • Whang Se-Hee;Jang In-Hun;Sim Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.15 no.6
    • /
    • pp.695-700
    • /
    • 2005
  • In the sensor network, a lot of sensor nodes are scattered sparsely and organizes a united communication network between each node. After that, environmental information around each sensor node are gathered and analyzed. Because each node operates under resource constraint, the efficiency and hardware specification of a node should be maximized. There exist technical constraints until now but recent technical progress in IC fabrication and wireless network enables to construct a tiny embedded system, which has the properties of low cost, low power consumption, multi functions. Wireless sensor network becomes a modern research field with technical improvements, is studied in numerous laboratories, and is called as diverse different project names - Wireless Integrated Network Sensors (WINS), Mobile Ad hoc NETwork (MANET), Ubiquitous Sensor Network (USN). TinyOS is one of leading project and is widely used. In this paper, we suggest a sensor network, which uses TinyOS platforms and aims for context awareness in a home environment.

Real Time 3D Indoor Tracking System with 3D Model on Mobile Device (모바일 환경에서의 입체모델을 적용한 실시간, 고속 3D 실내 추적시스템)

  • Chung, Wan-Young;Lee, Boon-Giin;Do, Kyeong-Hoon;Kim, Jong-Jin;Kwon, Tae-Ha
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2008.10a
    • /
    • pp.348-353
    • /
    • 2008
  • Despite the increasing popularity of wireless sensor network, indoor positioning using low power IEEE 802.15.4 compliant radio had attracted an interest of many researchers in the last decade. Old fashionable indoor location sensing information has been presented in dull and unpleasant 2D image standard. This paper focused on visualizing high precision 3 dimensional RSSI-based (received signal strength indication) spatial sensing information in an interactive virtual reality on PDA. The developed system operates by capturing and extracting signal strength information at multiple pre-defined reference nodes to provide information in the area of interest, thus updating user's location in 3D indoor virtual map. VRML (Virtual Reality Modeling Language) which specifically developed for 3D objects modeling is utilized to design 3D indoor environment.

  • PDF

A Robust Spectrum Sensing Method Based on Localization in Cognitive Radios (인지 무선 시스템에서 위치 추정 기반의 강인한 스펙트럼 검출 방법)

  • Kang, Hyung-Seo;Koo, In-Soo
    • Journal of Internet Computing and Services
    • /
    • v.12 no.1
    • /
    • pp.1-10
    • /
    • 2011
  • The spectrum sensing is one of the fundamental functions to realize the cognitive radios. One of problems in the spectrum sensing is that the performance of spectrum sensing can be degraded due to fading and shadowing. In order to overcome the problem, cooperative spectrum sensing method is proposed, which uses a distributed detection model and can increase sensing performance. However, the performance of cooperative spectrum sensing can be still affected by the interference factors such as obstacle and malicious user. Especially, most of cooperative spectrum sensing methods only considered the stationary primary user. In the ubiquitous environment, however the mobile primary users should be considered. In order to overcome the aforementioned problem, in this paper we propose a robust spectrum detection method based on localization where we estimate the location of the mobile primary user, and then based on the location and transmission range of primary user we detect interference users if there are, and then the local sensing reporting from detected interference users are excluded in the decision fusion process. Through simulation, it is shown that the sensing performance of the proposed scheme is more accurate than that of conventional other schemes