• Title/Summary/Keyword: ubiquitous computing interface

Search Result 84, Processing Time 0.024 seconds

Differentiated QoS Provisioning of WBAN Traffic in WUSB Services based on IEEE 802.15.6 (IEEE 802.15.6 표준 기반 무선 USB 서비스의 차등화된 WBAN 트래픽 QoS 제공 방안)

  • Hur, Kyeong
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.18 no.5
    • /
    • pp.1087-1095
    • /
    • 2014
  • A recent major development in computer technology is the advent of the wearable computer system that is based on human-centric interface technology trends and ubiquitous computing environments. Wearable computer systems can use the wireless universal serial bus (WUSB) that refers to USB technology that is merged with WiMedia PHY/MAC technical specifications. In this paper, we focus on an integrated system of the wireless USB over the IEEE 802.15.6 wireless body area networks (WBAN) for wireless wearable computer systems supporting U-health services. And a communication structure that can differentiate QoS of U-health WBAN and WUSB traffic with different priorities is proposed for WUSB over IEEE 802.15.6 hierarchical protocol. In our proposal and performance evaluation, throughputs of U-health WBAN and WUSB traffic are analyzed under single and multiple QoS classes to evaluate the effectiveness of proposed QoS differentiating structure in WUSB over IEEE 802.15.6.

Performance Evaluation of WUSB over WBAN Communication Structure for Wireless Wearable Computers (무선 웨어러블 컴퓨터를 위한 WUSB over WBAN 통신 구조의 성능 분석)

  • Hur, Kyeong
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.18 no.4
    • /
    • pp.839-847
    • /
    • 2014
  • A recent major development in computer technology is the advent of the wearable computer system that is based on human-centric interface technology trends and ubiquitous computing environments. Wearable computer systems can use the wireless universal serial bus (WUSB) that refers to USB technology that is merged with WiMedia PHY/MAC technical specifications. In this paper, we focus on an integrated system of the wireless USB over the wireless body area networks (WBAN) for wireless wearable computer systems supporting U-health services. To construct the WUSB over WBAN communication systems, we propose a WBAN beaconing structure to assign WUSB communication periods. In the proposed structure, WUSB uses private periods of WBAN. In our performance evaluations, we compare theoretical results and simulation results about throughputs of WUSB under various WBAN channel occupations to evaluate the effectiveness of proposed structure in WUSB over WBAN communications.

Effects of Self-disclosing Agents (자기노출 에이전트의 효과)

  • Park, Joo-Yeon
    • Journal of the HCI Society of Korea
    • /
    • v.1 no.2
    • /
    • pp.35-42
    • /
    • 2006
  • The importance of interface agent as user interface increases in the ubiquitous computing environment. It is essential that an interface agent can develop social relationship with users. We propose that self-disclosure, a major factor to form and maintain human relationship, can be useful to achieve this goal. This study examined the effects of the degree of a computer agent's self-disclosure on the users' social responses. The experiment was conducted in a 2(intimacy of agent's disclosure: high vs. low) by 2(amount of agent's disclosure: high vs. low) between-group design. The results show that: 1) reciprocity of self-disclosure was found in both sub-dimensions (intimacy and amount) of self-disclosure; 2) in case that participants received highly intimate self-disclosure from the agent, social attraction, trustworthiness and expectation of mutual influence toward agent were lower than when the agent's disclosure was less intimate. These findings suggest that the intimacy of agent's self-disclosure can affect on gathering user information and human-agent relationship formation separately. While agent's highly intimate disclosure can be useful to gather user information, agent's appropriate disclosure can be useful to form positive user-agent relationship.

  • PDF

Design and Implementation of user centric pavilion information guide system based on commercial mobile device (모바일 기기 기반 사용자 중심형 전시관 정보 안내 시스템의 설계 및 구현)

  • Yun Hyun-Joo;Bu So-Young;Choi Yoo-Joo
    • Journal of the Korea Society of Computer and Information
    • /
    • v.11 no.2 s.40
    • /
    • pp.187-199
    • /
    • 2006
  • This paper proposes the design of user centric pavilion information guide system based on mobile device such as PDA. which is composed of system interface factors as user wants. The suggested information guide system is convenient for user carrying because it is based on PDA mobile device and the used liquid browser system makes all data information displayed on a small screen in contrast with the other browser system. Indeed, factors of system interface can be re-composed by user interaction. And this system can effectively provide the detail information about the exhibited objects as various media data such as text, image, voice, music, video etc. The proposed system is made up of media database server. mobile system control server and mobile system interface which accepts user interaction and displays the information. Each system is networked based on TCP/IP and uses XML (extensible Markup Language) and JAVA 2 micro edition to be able to update data. This feature enhances a wide use to be able to load this system on the any mobile device.

  • PDF

Behavior Generation System of Context-aware Augmented Reality Agent for Realistic Activation of agent's behavior (사실적 행동 활성화를 위한 컨텍스트 인식 증강현실 에이전트의 행동생성 시스템)

  • Shin, Hun-Yong;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
    • /
    • 2009.02a
    • /
    • pp.579-582
    • /
    • 2009
  • With the aid of the increasing interests of Context-aware Augmented Reality Agent (AR Agent), various researches of AR Agent have been performed to explore the possibility of the agent as novel interface and the entity responding autonomously by user's input. However, in previous works, AR Agents are lack of specific method for using various contextual information. To revolve around those problems, we propose the Behavior Generation System for Context-aware AR Agent using layered architecture. Based on Belief-Desire-Intention (BDI) model and Hierarchical Task Network (HTN) searching, the sequence of agent behavior has been selected in behavior planning layer. Then, the agent evaluates appropriateness of behaviors using previous behavior and the type of input before activation. This behavior generation system can be applied for edutainment, game, and assistant agent, which need intuitive and effective behaviors to convey information. Through this research, we expect that the Context-aware AR Agent could support for not only information delivery, but also the capability of effective communication for user.

  • PDF

A Study of Promoting Method a traditional market by implementing RFID technology and 6W1H context awareness (RFID 기술과 6W1H 상황인식 구현을 통한 전통시장 홍보 방법에 대한 연구)

  • Jung, Sungmo;Kim, Seoksoo
    • Journal of Convergence for Information Technology
    • /
    • v.10 no.10
    • /
    • pp.9-14
    • /
    • 2020
  • With the distribution modernization policy advanced by the government and consumers preference toward it, the so called "modern market" has undergone rapid growth. Conversely, traditional market is losing popularity with consumers as a result of inadequate modern structures, small market size, convoluted relationships, inefficient operation and disordered transactions, among others. Therefore, this study seeks to utilize ubiquitous computing, that is, the upgrade of context aware information to 6W1H and promote the market through the interface with Smartphone and provide advanced information through the augmented reality technology. For the construction of context-aware system using user context, the results may significantly differ according to how reference rules are applied to and implemented on knowledge base. In light of above, through the use of RFID technology and 6W1H context awareness, we seek to promote traditional markets.

Model of the RFID-based Product Traceability Service in u-SCM (u-SCM에서 RFID 기반 제품 추적 서비스 모델)

  • Shin, Myeong-Sook;Song, Gi-Beum;Ahn, Seong-Soo;Lee, Joon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2007.10a
    • /
    • pp.954-957
    • /
    • 2007
  • The u-SCM to persue unification of the whole Supply Chain through ubiquitous computing and technical interface is raised its head for enterprise to secure endless competitive advantage and grow up constantly. This can be especially a matter of primary concern for business process elevation on various industry. The other side, The Traceability Service propelled both nationally and internationally is propelled specific industry to offer visibility and traceability of each manufacture on supply chain related to induce RFID, but standard Traceability Service Architecture isn't decided yet. This paper propose Model of Product Traceability Service which is based on EPCglobal Network to be the whole world standard architecture for the sake of efficient and perfect manufacture management on entire supply chain based on RFID.

  • PDF

The design and implementation of Object-based bioimage matching on a Mobile Device (모바일 장치기반의 바이오 객체 이미지 매칭 시스템 설계 및 구현)

  • Park, Chanil;Moon, Seung-jin
    • Journal of Internet Computing and Services
    • /
    • v.20 no.6
    • /
    • pp.1-10
    • /
    • 2019
  • Object-based image matching algorithms have been widely used in the image processing and computer vision fields. A variety of applications based on image matching algorithms have been recently developed for object recognition, 3D modeling, video tracking, and biomedical informatics. One prominent example of image matching features is the Scale Invariant Feature Transform (SIFT) scheme. However many applications using the SIFT algorithm have implemented based on stand-alone basis, not client-server architecture. In this paper, We initially implemented based on client-server structure by using SIFT algorithms to identify and match objects in biomedical images to provide useful information to the user based on the recently released Mobile platform. The major methodological contribution of this work is leveraging the convenient user interface and ubiquitous Internet connection on Mobile device for interactive delineation, segmentation, representation, matching and retrieval of biomedical images. With these technologies, our paper showcased examples of performing reliable image matching from different views of an object in the applications of semantic image search for biomedical informatics.

Tangible Interaction : Application for A New Interface Method for Mobile Device -Focused on development of virtual keyboard using camera input - (체감형 인터랙션 : 모바일 기기의 새로운 인터페이스 방법으로서의 활용 -카메라 인식에 의한 가상 키보드입력 방식의 개발을 중심으로 -)

  • 변재형;김명석
    • Archives of design research
    • /
    • v.17 no.3
    • /
    • pp.441-448
    • /
    • 2004
  • Mobile devices such as mobile phones or PDAs are considered as main interlace tools in ubiquitous computing environment. For searching information in mobile device, it should be possible for user to input some text as well as to control cursor for navigation. So, we should find efficient interlace method for text input in limited dimension of mobile devices. This study intends to suggest a new approach to mobile interaction using camera based virtual keyboard for text input in mobile devices. We developed a camera based virtual keyboard prototype using a PC camera and a small size LCD display. User can move the prototype in the air to control the cursor over keyboard layout in screen and input text by pressing a button. The new interaction method in this study is evaluated as competitive compared to mobile phone keypad in left input efficiency. And the new method can be operated by one hand and make it possible to design smaller device by eliminating keyboard part. The new interaction method can be applied to text input method for mobile devices requiring especially small dimension. And this method can be modified to selection and navigation method for wireless internet contents on small screen devices.

  • PDF

Image Processing Based Virtual Reality Input Method using Gesture (영상처리 기반의 제스처를 이용한 가상현실 입력기)

  • Hong, Dong-Gyun;Cheon, Mi-Hyeon;Lee, Donghwa
    • Journal of Korea Society of Industrial Information Systems
    • /
    • v.24 no.5
    • /
    • pp.129-137
    • /
    • 2019
  • Ubiquitous computing technology is emerging as information technology advances. In line with this, a number of studies are being carried out to increase device miniaturization and user convenience. Some of the proposed devices are user-friendly and uncomfortable with hand-held operation. To address these inconveniences, this paper proposed a virtual button that could be used in watching television. When watching a video on television, a camera is installed at the top of the TV, using the fact that the user watches the video from the front, so that the camera takes a picture of the top of the head. Extract the background and hand area separately from the filmed image, extract the outline to the extracted hand area, and detect the tip point of the finger. Detection of the end point of the finger produces a virtual button interface at the top of the image being filmed in front, and the button activates when the end point of the detected finger becomes a pointer and is located inside the button.