• Title/Summary/Keyword: u-learning(Ubiquitous-Learning)

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Emerging Flow of New Communication Technology in Education Using u-Learning : focused on Case Study (유러닝이용 교육에서 신기술의 발달 : 사례중심 연구)

  • Kim, Min-Cheal;Kang, Jung-Hwa
    • Journal of Digital Convergence
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    • v.9 no.4
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    • pp.281-289
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    • 2011
  • This paper provides the emerging flow of new communication technology using ubiquitous learning (u-Learning). In the intelligent Ubiquitous environment, humans and devices with computing abilities become interoperable. u-Learning will lead students to open their minds to the world and motivate self-learning, which may lead them to learn and communicate more efficiently, and save time, cost and energy. Through case research, regarding education, learning attitude, custom and, personal relations, one must solve the fundamental issues of misuse and outflow problems regarding personal information that will be widely collected in detail than the present condition, and in order for this not to happen, further support of the law and system, plus ethical perspectives must be considered in order to progress.

M-Learning Application for Ubiquitous Learning Based on Android Web Platform (안드로이드 웹 플랫폼 기반 U-Learning을 위한 M-Learning 애플리케이션)

  • Kim, Hye-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.12
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    • pp.5564-5569
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    • 2011
  • In this paper we introduced Augmented Reality (AR) on Android platform for ubiquitous learning (u-learning). Android is breaking new ground for mobile computing and open technologies. Android is versatile as it is not limited only to mobile phones, but it can be installed on various devices. Android gives developers the opportunity to leverage their development skills, while also building an exciting and active community. Augmented Reality (AR) is going to be the future of most apps; all it takes is a decent processor, a camera, a compass and a GPS, all of which are becoming increasingly common on smart phones. Through AR we can have educational tools that provide individuals with total flexibility to receive, send, and review training and detailed product information through an increasingly ubiquitous web-enabled communication device. In this paper, we proposed Augmented Reality for Species Identification using Android Smartphone with augmented reality in species determination. This study is appropriate in the field of Biology. This is useful in outdoor experimental activities of the students. Like for example while they are visiting the zoo, botanical garden and etc.

A study of Computer Supported Ubiquitous Learning (U-러닝을 지원하는 컴퓨터환경에 관한 연구)

  • Lee, Jin-Ho;Gwon, Gi-Myeong
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2007.05a
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    • pp.70-73
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    • 2007
  • Wireless technologies and mobile devices are getting more and more powerful. This cause in the learning research area more get research about the mobile learning situation has been done by many ambitious researchers because of not only its low cost, portability, and communication, but pedagogical reason such as authentic learning and socio-constructivism. This paper describes the overview of computer supported ubiquitous learning environment. This paper also shows what this new design of the learning environment is, how to design it, and some related researches.

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A Study on U-Learning System (U-러닝 시스템에 관한 연구)

  • Park, Chun-Myoung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.10a
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    • pp.616-617
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    • 2010
  • This paper presents a model of e-learning based on ubiquitous computing configuration. The proposed e-learning model as following. we propose the e-learning system's hardware and software configurations which are server and networking systems. Also, we construct the proposed e-learning systems's services. There are attendance and absence service, class management service, common knowledge service, score processing service, facilities management service, personal management service, personal authorization issue management service, campus guide service, lecture-hall management service. Also, we propose the laboratory equipment management service, experimental materials management service etc.

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The Development and Its Application of the Mobile Learning Support Device for the Inquiry Learning (모바일 탐구학습 지원도구의 개발과 적용)

  • You, Sang-Mi;Shin, Seung-Young;Kim, Mi-Ryang
    • The Journal of Korean Association of Computer Education
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    • v.12 no.5
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    • pp.35-47
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    • 2009
  • Just as noted in some studies related to U-learning based on the ubiquitous technology, it is required to reflect both factors of the environments and contexts of learners on the teaching and learning strategy. For this, the current paper suggests an inquiry learning method and a mobile learning support device for the inquiry learning. Since the inquiry learning is operating on the basis of the contents that learners themselves experience in the fields, it naturally leads them to position in the learning environments and contexts. In this study some curricula are adopted and transformed for the inquiry learning, and the developed mobile device for the learning has a guide function, so that learners might follow the inquiry learning process. In addition, it is possible to reuse the acquired learning data by storing them on a remote learning sever, which may support the inquiry learning of students. These system and device are applied in the teaching sites of schools and, consequently, it is found that in regard with the learning interest and academic performance of students there is an advanced result, being statistically significant.

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The Effects of u-Learning Systems Characteristics on Perceived Interactivity and Learning Performance (u-Learning 시스템 속성이 지각된 상호작용성 및 학습성과에 미치는 영향)

  • Lee, Dong-Man;Lee, Sang-Hee
    • The Journal of Information Systems
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    • v.21 no.1
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    • pp.117-152
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    • 2012
  • The purpose of this study was to identify the negative factors affecting personnel u-Learning acceptance and to analyze the interrelation among the factors in this research model. The two independent variables avoidable convenience and reliant convenience, based on pilot test results, and learning performance and perceived interactivity, based on the relevant literature, are used to examine the research model. The research problem was tested with data collected from 577 respondents in 23 universities. This study developed and empirically analyzed a model representing the relationship by using the Structural Equation Model. The major findings of this study are, firstly, that the higher reliant convenience is negatively affecting the degree of system use and learner’s satisfaction, whereas avoidable convenience is only affecting the learner’s satisfaction. Secondly, the higher learning performance and stronger perceived interactivity affects the degree of system use as well as learner’s satisfaction. Finally, the degree of system use affects the learner’s satisfaction.

A Study on Application of u-Learning System in Network Centric Warfare Environment (네트워크중심전 환경에서의 u-러닝 시스템 적용방안에 관한 연구)

  • Cha, Hyun-Jong;Yang, Ho-Kyung;Ryou, Hwang-Bin;Jo, Yong-Gun
    • Convergence Security Journal
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    • v.10 no.3
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    • pp.43-49
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    • 2010
  • With the development of information and communications technology(ICT), the concept of ubiquitous that we can communicate regardless of time and place appears. Due to the development of the technology delivering information, current society is called intellectualization society developed from informatization society. The intellectualization society is based on knowledge accumulated by processing information. The education methods are also developed into a concept of u-Learning applying the concept of ubiquitous from the concept of e-Learning using a computer. The military also points out education as a key policy. The aspect of war is changing to NCW(Network Centric Warfare) from platform centric warfare. Therefore, collecting and managing the war situations in real time is a key to controlling command. To this end, it needs to maximize individuals and groups' ability to cultivate the military with cutting-edge knowledge. Therefore, this study aims to look into methods to apply u-learning system in training and military actions according to changes in war environments and ICT.

The Analysis of the Recognition on the Ubiquitous Based Learning in the Context of Corporate Education (기업 인적자원개발에서의 유비쿼터스 기반 학습에 대한 인식 연구)

  • Lee, Soo-Kyoung;Chang, Hea-Jung;Kwon, Soung-Youn
    • Journal of The Korean Association of Information Education
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    • v.12 no.3
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    • pp.333-345
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    • 2008
  • The purpose of the research is to investigate the perception of corporate and e-Learning institute on ubiquitous society and learning environment in the context of human resource development. In addition, the study aims to analyze their recognition of u-Learning's components into the level of significance and actualization. The total of 118 institutes were participated in the research survey among the 144 e-learning certified institutes from the Ministry of Labor. The research includes the results of survey and implications on the area of human resource development.

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A U-CoMM System for Cooperative Learning (협동학습을 위한 U-CoMM 시스템)

  • Lee Byong-Rok;Ji Hong-Il;Shin Dong-Hwa;Cho Yong-Hwan;Lee Jun-Hee
    • The Journal of the Korea Contents Association
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    • v.6 no.3
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    • pp.116-124
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    • 2006
  • Mentoring is defined as a sustained relationship between a mentor and a mentee. Through continued involvement, the mentor offers support, guidance, and assistance as the mentee faces new challenges, or works to correct earlier problems. A mentoring for cooperative learning has many merits including higher order thinking, collaborative competencies, socialization and development. In this paper, a U(Ubiquitous)-CoMM(Community of mentor & mentee) system was supposed to design an instructional learning strategy using cyber community of mentor & mentee in a ubiquitous environment. The proposed system provides participants with campus mentoring program in which they share their experience and expertise. By experimental result showed that the proposed system is effect in education about cooperative learning than existing system.

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A Design of SCORM based on Learning Contents Interconnection Framework for U-Learning (U-러닝을 위한 SCORM기반의 학습콘텐츠 상호연결 프레임워크 설계)

  • Jeong, Hwa-Young;Kim, Yoon-Ho
    • Journal of Advanced Navigation Technology
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    • v.13 no.3
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    • pp.426-431
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    • 2009
  • Recently, the application of E-learning is changing the method that is able to process the learning to learner more efficiently and conveniently. For this purpose, the application research of U-learning that is able to support the learning using mobile device such as PDA, NetBook, Tablet PC and so on is actively processing. But lots of U-learning framework is only considering the change to fit the exist learning contents the mobile device without SCORM that is able to support to make and process the learning contents by regular forms. In this paper, we proposed the learning contents interconnection of U-learning framework considering SCORM. For this purpose, we have to construct the learning by learning object and asset within SCORM. And this method can support learning information that was reconstructed it by learning contents to fit the mobile device as used the mobile device meta-data.

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