• 제목/요약/키워드: types of design

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현대 공간디자인에 있어 사용자 참여디자인의 의의와 유형에 관한 연구 (A Study on the Significance and the Types of User's Participation in Space Design)

  • 이정민;홍의택
    • 한국실내디자인학회논문집
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    • 제15권6호
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    • pp.89-100
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    • 2006
  • This paper researched social, cultural background, psychological bases, design method and design types with regard to user's participation in space design. This issue of user's participation became one of major paradigms of 21st century not only for space design but also for every other cultural phenomenon. First chapter is an introduction. Second chapter tried to assert the fact that user's participation will be the important aspect for future space design by proving the correlation between user's participation in space design and the important social changes. It also tried to prove the psychological reasons why the users' participations affect the level of user satisfaction. It can be explained by Behaviorism which insisted that our outer behaviors affect our inner attitudes and preferences. Third chapter explained the affordances in design which works as a means of inducing user's participatory behaviors. Fourth chapter proposed the types of participatory space designs classified by the users' behavioral features and their characteristics, intending that they will verify the realization of the theories which we discussed in the former chapters regarding the users' participation in space design. The fifth chapter is a conclusion which says that outwardly, those participations are simply making external changes in design. but actually, they are reflecting more profound social changes and making important psychological effects on users.

자기감시성, 선발브랜드의 인지도, 광고모델 유형이 미투 브랜드의 품질지각에 미치는 영향 -아웃도어 브랜드를 중심으로- (The Effect of Self-Monitoring, Pioneer Brand Awareness, Types of Endorsers on Quality Perception of Me-Too Brands - Focused on Outdoor Brand -)

  • 정승연;황선진
    • 복식
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    • 제65권8호
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    • pp.22-34
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    • 2015
  • This study was intended to investigate the influences of consumer's self-monitoring, pioneer brand awareness, types of endorsers on quality perception of "me-too" brands with a focus on outdoor brands. The design of this research was comprised of 2 types of self-monitoring(high vs. low), 2 types of pioneer brand awareness(high vs. low), 2 types of endorsers(professional expert vs. typical consumer). The study was carried out by using samples from residents of Seoul and Gyeonggi area. The number of subjects used in the final analysis totaled 243, with age of the consumers ranging grom 20's to 50's. The results of this study were as follows. Self-monitoring, pioneer brand awareness and types of endorsers had shown a statistically significant correlation effect on the quality perception of me-too brands. Especially, in the high-level self-monitoring group, the effect of pioneer brand awareness on quality perception of me-too brand was significant when typical consumer model was given. The result presents that using a professional expert model in the market rather than a typical consumer model can offset the quality perception of pioneer brand with low awareness.

중국 청나라 장식도자 기형을 적용한 칠기작품디자인 (A Design of Ottchil Products, Chinese Qing Dynasty Decorative Ceramic Deformities)

  • 추완려;정해조;김정호
    • 한국가구학회지
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    • 제27권4호
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    • pp.375-382
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    • 2016
  • This study focuses on the shape of the bottle, the Chinese Qing Dynasty porcelain decoration. Consideration given to understand the basic form of the catheter, and the basic division. To study the binding form to the principles of the design work to prepare a lacquer on the basis of the results obtained here. When classified by type illness Qing Dynasty porcelain decorative porcelain six types, semi-porcelain could be classified into five types. Production form to pursue work in this study design is produced in the form of asymmetrical vases object type curve. These bottles of Qing Dynasty porcelain for decoration. The basic type of pottery types and selected six of its basic and applied work. Production design work was produced Hyupjeotae production techniques that facilitate formative representation.

공동주택의 코어계획기법에 대한 연구 -유럽의 사례를 중심으로(I) - 유형학적으로 접근한 코어의 분류와 그에 따른 규범적 계획기법 - (A Study on the Planning for Access Area in the Multifamily Housing Based on the Analysis of European Examples (I) - Classification from the Typological Point of View and Normative Guide for Planning -)

  • 전남일
    • 한국주거학회논문집
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    • 제14권2호
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    • pp.63-75
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    • 2003
  • The planning of access area, so called "core" plays an important role of planning for multifamily housing, especially multistory housing. For all possibility of various planning and design, this area has been mostly planned and designed in uniformity. And only few attempts have so far been made in studying core, on the contrary to the unit plan or plotplan. It is keenly needed to develop various skills of planning and design in this sector. The purpose of this study is to find out the usable elements of planning and design, those are correspondent to normative targets. For this end, most possible core types are classified in to three categories: circulation types in the housing block, axis types to the entrance of housing units and number of accessed housing units. And then, sizable developments for norm of core have been effectuating in view of function, relationships both with housing unit and block. Based on this classification of types and listed norm, several European examples are analyzed and evaluated by merits and demerits of their respective core types. In addition to this analysis, some adequate planning conditions, positive vs. negative types of core, and detailed planning elements are prepared with regard to the norm of core. It is noteworthy that a variety of possible core planning cases are available by means of combination of lower categories in the classified core types. It is expected that this study will render service for some helpful planning and design guide in the practice

The Study on Fashion Beauty Design and Emotional Image by External Image Type of Korean Male Idol Stars

  • Kim, Joo-Mee;Shin, Se-Yeong
    • 패션비즈니스
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    • 제15권6호
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    • pp.71-84
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    • 2011
  • This study is purposed to categorize external image types of Korean male idol stars, and to understand characteristics of fashion and beauty design for each type and through such, the study is meant to identify the various types of male image and to provide data of image making. As part of the empirical study, it selected well-known 15 groups of male idol stars who were active during February of 2008 and August of 2010, categorized the image types by their photographic data, and analyzed characteristics of fashion and beauty design for each type. In order to measure the degree of image types, a survey was also conducted. The image types of male idol stars, which were classified through a workshop by a group of image-related experts, were categorized with 6 types that are Elite, Urban Chic, Charisma, Rebellious child, Toy boy, and Homme Fatale. The six types of male idol stars have a great relation with the modern male trends and images, and that the male idol stars have been leading the trends and presenting the image by the public preference. In addition, as shown the above, the recent male image appears as a mixed image of femininity and masculinity, showing a complex aspect that does not dominates with one image, and that it was found out to constantly be changing in the flow of times.

한국 전통신발을 이용한 한국적 이미지 패션신발 문화상품 개발 (Development of Fashion Shoes with Korean Image as Cultural Goods by Using Korea Traditional Shoes)

  • 박혜령;차은진
    • 한국의상디자인학회지
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    • 제11권2호
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    • pp.99-115
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    • 2009
  • Recently, the development of design of cultural goods is focusing on excessively workmanship-oriented craft items. However, an advanced strategy that is practical and develops market-oriented goods in the world needs to be suggested from now on and the selection of goods item aimed to world market is very urgent. Therefore, the purpose of this study was to design practical and worldwide market-oriented shoes with Korean traditional image as a cultural goods. As software tools, 2D Adobe Illustrator Adobe Photoshop and 3D MAX 8.0 Photoshop CS were used to design the shoes. From 8 types of pattern design to which Koran traditional pattern was applied and 7 types of shoe design to which Korean traditional shoes were applied, 60 types of planar shoes design coating developed pattern designs were made. Furthermore, 3D design of cultural goods of shoe made possible to observe it three-dimensionally and accurately from the top, the front and the side respectively. Finally, 43 types of cultural goods of shoe to which Korean traditional shoes were applied were designed successfully according to traditional patterns and colors. The systematic database was established based on the developed pattern design of the shoes and might make the best use of the development of related design of cultural goods. Although there were partly some limitations in the aspects of design and material development of Korean traditional shoes, this study would help the economics of shoe industry in Korea producing high value-added products.

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실험주거 행위 다이어그램의 유형별 특성에 관한 연구 (A Study on the Characteristics of Types of Activity Diagrams for Experimental Residential Design)

  • 김종진
    • 한국실내디자인학회논문집
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    • 제14권3호
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    • pp.28-35
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    • 2005
  • This study is focused on the characteristics of organization types of activity diagrams for experimental residential design. Diagrams became one of the crucial design methods to rationally generate a definite spatial form that contains indefinite human activities In contemporary architecture. Particularly in residential design, activity diagrams based on the occupants' behavioral patterns have been critically important. 'Scientific Management in the Home' by mathematical calculation and the Archigram's 'Living 1990' equipped with innovative technologies are the representative examples in modern architecture. The study is focused on the experimental residential projects since 2000 and three main types of activity organization were discovered: 'Weaving through Circulation';'Flexible Space by Equipment' and 'Activity Selection by Open-Close System'. Two projects from each type are analyzed in detail to further develop the comparison study. The study is concluded that, although the architect's preconceived . philosophical background has an important role, activity organization should smoothly derive from the unique conditions of the project such as the characteristic of the occupant itself.

A Study on User Interface Design According to 3D Menu Type and Control Type for 3D Displays

  • Kim, Jae-Ho;Jung, Sung-Wook;Choe, Jae-Ho;Jung, Eui-S.
    • 대한인간공학회지
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    • 제30권4호
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    • pp.551-562
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    • 2011
  • Objective: We proposed an effective 3D menu manipulation alternative with a usability test. This was performed in a 3D environment with 3D menu and control manipulation methods. Background: As 3D stereoscopic displays became generalized, various 3D applications were being used not just movies, games, but also mobile contents and advertisements. However, when a user interface was designed in a 3D environment, it was lacked that a clear standard and result of an efficiency and usability as like a 2D environment. Method: We implemented 9 kinds of 3D menu types based on 3D menu hierarchies, menu layouts and dimensions. And we extracted 3 representative control types in a 3D environment. We performed usability evaluation with full factorial design for 27 menu alternatives with 2 types of menu manipulation tasks. In this condition, we measured the performance time, subjective discomfort and eye-fatigue. Results: A control type had the significant effect, and the effect of menu types had the different result depending on given tasks. Conclusion: This experiment showed the interaction of menu and control types depended on 3D menu manipulation tasks were significant in a 3D user interface design. Therefore, as a purpose of a 3D menu manipulation task, 3D menu types and control types were should be considered. Application: We supposed this result was should be applied in a 3D menu contents design.

Neural Network을 이용한 디자인 요소와 감성어휘의 Mapping에 관한 연구 (A Study on the Mapping of Design Factors and Objectives using Neural Network)

  • 강선모;백승렬;박범
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 1998년도 추계학술발표 논문집
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    • pp.189-194
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    • 1998
  • Design factors are very important and deterministic in determining the first impression of products and environment. The final 30 number of channel button were chosen as a design factors at the Audio Unit. Then, we made the 8 types of prototype. with combining the design factors for experiment. Subjects rated the SD(Semantic Differential) evaluation sheets which have the 30 adjectives after watching each prototype. With the evaluated values, we simulated to identify the relation between the design factors and the adjectives using Neural Network. As a results, we could abstract the affective adjectives on each 8 types. Therefore, this research suggested the possibilities that we can infer the optimal design factors and types using Neural Network, if adjectives were given.

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G감성유형에 따른 점포선택행동에 관한 연구 - 점포속성, VM요소, 점포충성도를 중심으로 - (Importance of Store Attribute, VM factors, and Store Loyalty by Consumers' G Sensibility Types for Apparel Store Choice)

  • 오희선;김은영;이호정
    • 한국의류산업학회지
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    • 제10권6호
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    • pp.864-872
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    • 2008
  • This study investigated store attributes, VM factors, and store loyalty for store choice behavior by G sensibility types. A total of 425 usable questionnaires were obtained from students who enrolled at universities in Busan, Korea. For data analysis, factor analysis, cluster analysis, ${\chi}^2$-test, and ANOVA were conducted by using SPSS 10.1. The major results were as follows: First, G sensibility was classified into five types: G1(My pace type), G2(Active type), G3(Whimsical type). G4(Mania type), and G5(Sensational type). Particularly, G3 was most highly observed in male and female groups. Second, there was significant difference in the importance of store attribute, such as merchandise assortment among G sensibility types. Third, there were significant differences in VM factors of store image, physical facilities, and display and layout among G sensibility types. Especially, G5 type consumers considered store image, physical facilities, and merchandise display and layout more importantly, than did the other types. Fourth, there was significant difference in store loyalty among G sensibility types. This study discussed managerial implications of visual merchandising strategy for apparel retailers.