• Title/Summary/Keyword: tree search algorithm

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A K-Nearest Neighbor Search Algorithm for DGR-Tree (DGR-Tree를 위한 KNN 검색 알고리즘)

  • Lee, Deuk-Woo;Kang, Hong-Koo;Han, Ki-Joon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.11a
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    • pp.799-800
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    • 2009
  • 유비쿼터스 컴퓨팅 환경에서의 LBS에서는 점차 대용량화 및 밀집화 경향을 보이는 POI에 대한 빠른 KNN 검색이 중요하다. 따라서 본 논문에서는 기존의 DGR-Tree를 위해서 POI에 대한 빠른 KNN 검색을 위한 KNN 검색 알고리즘을 제시하고, 또한 성능 평가를 통해 그 우수성을 입증한다.

An Efficient Algebraic Codebook Search Method for ham Speech Coder (적응형 다중 비트율 음성 부호화기를 위한 효율적인 대수코드북 검색법)

  • 변경진;정희범;한민수
    • The Journal of the Acoustical Society of Korea
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    • v.22 no.2
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    • pp.129-134
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    • 2003
  • In this paper, we efficiently implement the AMR speech coder by reducing the complexity of algebraic codebook search. To reduce the computational complexity of the algebraic codebook search, we propose a fast algebraic codebook search method that improves conventional depth first tree search method used in AMR speech coder algorithm. The proposed method reduces the search complexity by pruning the trees which are less possible to be selected as an optimum excitation. This method needs no additional computation for selecting the trees to be pruned and reduces the computational complexity considerably compared to the original depth first tree search method with slightly degradation or speech qualify. Applying our method to the implementation or AMR speech coder with 12.2 kbps mode by using the TeakLite DSP, we reduce the search complexity about 40% compared to the conventional method.

Motion Estimation in Video Coding using Search Candidate Point on Region by Binary-Tree Structure (이진트리 구조에 따른 구간별 탐색 후보점을 이용한 비디오 코딩의 움직임 추정)

  • Kwak, Sung-Keun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.1
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    • pp.402-410
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    • 2013
  • In this paper, we propose a new fast block matching algorithm for block matching using the temporal and spatially correlation of the video sequence and local statistics of neighboring motion vectors. Since the temporal correlation of the video sequence between the motion vector of current block and the motion vector of previous block. The proposed algorithm determines the location of a better starting point for the search of an exact motion vector using the point of the smallest SAD(sum of absolute difference) value by the predicted motion vectors of neighboring blocks around the same block of the previous frame and the current frame and the predictor candidate point on each division region by binary-tree structure. Experimental results show that the proposed algorithm has the capability to dramatically reduce the search points and computing cost for motion estimation, comparing to fast FS(full search) motion estimation and other fast motion estimation.

Multiple Multicast Tree Allocation Algorithm in Multicast Network

  • Lee Chae Y.;Cho Hee K.
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2002.05a
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    • pp.120-127
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    • 2002
  • The multicasting is defined as the distribution of the same information stream from one to many nodes concurrently. There has been an intensive research effort to design protocols and construct multicast routing graphs for a single multicast group. However. there have been few researches about the relation between multiple and concurrent multicast groups. In this paper, the multiple multicast tree allocation algorithm to avoid congestion is proposed. The multicast group with different bandwidth requirement is also considered. A two-phase algorithm is proposed. The first phase is for basic search and the second phase for further improvement. The performance of the proposed algorithm is experimented with computational results. Computational results show that the proposed algorithm outperforms an existing algorithm.

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A Simulation-based Optimization for Scheduling in a Fab: Comparative Study on Different Sampling Methods (시뮬레이션 기반 반도체 포토공정 스케줄링을 위한 샘플링 대안 비교)

  • Hyunjung Yoon;Gwanguk Han;Bonggwon Kang;Soondo Hong
    • Journal of the Korea Society for Simulation
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    • v.32 no.3
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    • pp.67-74
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    • 2023
  • A semiconductor fabrication facility(FAB) is one of the most capital-intensive and large-scale manufacturing systems which operate under complex and uncertain constraints through hundreds of fabrication steps. To improve fab performance with intuitive scheduling, practitioners have used weighted-sum scheduling. Since the determination of weights in the scheduling significantly affects fab performance, they often rely on simulation-based decision making for obtaining optimal weights. However, a large-scale and high-fidelity simulation generally is time-intensive to evaluate with an exhaustive search. In this study, we investigated three sampling methods (i.e., Optimal latin hypercube sampling(OLHS), Genetic algorithm(GA), and Decision tree based sequential search(DSS)) for the optimization. Our simulation experiments demonstrate that: (1) three methods outperform greedy heuristics in performance metrics; (2) GA and DSS can be promising tools to accelerate the decision-making process.

A Tabu Search Heuristic Algorithm for Hierarchical Location Allocation Problem (광대역 융합 가입자 망 설계를 위한 타부서치 알고리즘 개발)

  • Park, Gi-Gyeong;Lee, Yeong-Ho;Kim, Yeong-Uk
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2008.10a
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    • pp.131-135
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    • 2008
  • In this paper, we deal with a hierarchical location-allocation problem in designing the broadband convergence networks (BcN). The objective is to minimize the total cost of switch and cable while satisfying the quality of service (QoS). We formulate the problem as an integer programming model and develop the Tabu Search (TS) heuristic algorithm to find a good feasible solution within a reasonable time limit. Initial solution is obtained by using the tree structure. Three neighborhood generation mechanisms are used by local search heuristic: insertion, switch up, and switch down. In order to demonstrate the effectiveness of the proposed algorithm, we generate lower bounds from nonlinear QoS relaxation problem. We present promising computational results of the proposed solution procedures.

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High-Tag anti-collision algorithm to improve the efficiency of tag Identification in Active RFID System (능동형 RFID시스템에서 태그 인식 속도 향상을 위한 고속 태그 충돌 방지 알고리즘)

  • Lee, Han-Young
    • The Journal of the Korea institute of electronic communication sciences
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    • v.7 no.2
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    • pp.235-242
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    • 2012
  • In RFID System, one of the problem that we must slove is to devise a good anti-collision algorithms to improve the efficiency of tag identification which is usually low because of tag collision. Among of the existing RFID anti-collision algorithm, BS (Binary Search) algorithm, though simple, has a disadvantage that the stage of times used to identify the tags increase exponentially as the number of tags does. In this paper, I propose a new anti-collision algorithm called Multi-collision reflected frame which restricts the number of stages and decided bit. Since the proposal algorithm keep the length size of UID and density of total tag when have 100%. The simulation results showed that the proposed algorithm improves the efficiency by 30~50% compared to the existing algorithm.

Target Object Search Algorithm under Dynamic Programming in the Tree-Type Maze (Dynamic Programming을 적용한 트리구조 미로내의 목표물 탐색 알고리즘)

  • Lee Dong-Hoon;Yoon Han-Ul;Sim Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.5
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    • pp.626-631
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    • 2005
  • This paper presents the target object search algorithm under dynamic programming (DP) in the Tree-type maze. We organized an experimental environment with the concatenation Y-shape diverged way, small mobile robot, and a target object. By the principle of optimality, the backbone of DP, an agent recognizes that a given whole problem can be solved if the values of the best solution of certain ancillary problem can be determined according to the principle of optimality. In experiment, we used two different control algorithms: a left-handed method and DP. Finally we verified the efficiency of DP in the practical application using a real robot.

Analysis of GPU-based Parallel Shifted Sort Algorithm by comparing with General GPU-based Tree Traversal (일반적인 GPU 트리 탐색과의 비교실험을 통한 GPU 기반 병렬 Shifted Sort 알고리즘 분석)

  • Kim, Heesu;Park, Taejung
    • Journal of Digital Contents Society
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    • v.18 no.6
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    • pp.1151-1156
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    • 2017
  • It is common to achieve lower performance in traversing tree data structures in GPU than one expects. In this paper, we analyze the reason of lower-than-expected performance in GPU tree traversal and present that the warp divergences is caused by the branch instructions ("if${\ldots}$ else") which appear commonly in tree traversal CUDA codes. Also, we compare the parallel shifted sort algorithm which can reduce the number of warp divergences with a kd-tree CUDA implementation to show that the shifted sort algorithm can work faster than the kd-tree CUDA implementation thanks to less warp divergences. As the analysis result, the shifted sort algorithm worked about 16-fold faster than the kd-tree CUDA implementation for $2^{23}$ query points and $2^{23}$ data points in $R^3$ space. The performance gaps tend to increase in proportion to the number of query points and data points.

Efficient Huffman Decoding using Canonical Huffman Tree (정규 허프만 트리를 이용한 허프만 코드의 효율적인 디코딩)

  • Park, Sang-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.4
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    • pp.111-117
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    • 2007
  • We present an efficient decoding scheme for Huffman codes in which we use a properties of canonical prefix tree. After Huffman tree is converted to canonical Huffman tree, we represent Huffman tree with minimum information using rules associated with values of nodes in canonical tree. The proposed scheme can reduce memory to store Huffman tree information while maintains the same Processing time. The memory size in order to represent tree information is 2h + 2klogn which is less than those of previous methods. But the number of search is similar to previously proposed techniques.

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