• Title/Summary/Keyword: traditional play

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The Songs and Play-games of Juveniles Who Escaped from North Korea (탈북 청소년의 노래와 놀이에 관한 연구)

  • Suh, Mee Ock;Kim, Hyun Aha
    • Korean Journal of Child Studies
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    • v.24 no.6
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    • pp.133-146
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    • 2003
  • This study examined the songs and play-games of youngsters who escaped from the North and came to South Korea. The 5 female and 1 male participant mostly entered South Korea through Chinese, Viet Nam and Cambodia after escaped from the North. Through individual interviews, the researcher collected 31 North Korean songs and 21 play-games. Themes of songs were devotion their's country and/or their's national leader, a television serial drama and such traditional play-songs as komojul-nomki(jumping the rubber rope). Data from the collected songs and play-games indicated similarity between South and North Korea; both North and South Korean children liked a television serial drama songs and both sides played similar games, through sometimes the name was different.

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Eclectic Music Idiom in Changgeuk "Medea" (창극 <메디아>의 절충주의 음악어법)

  • Shin, Sa-Bin;Lee, Woo-Chang
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.659-671
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    • 2013
  • Through Korean traditional opera (changgeuk) Medea, composer Hwang Ho-jun showed eclectic music idiom by 1) writing music (jakchang) on manuscript paper and score, 2) introducing the "song-through" format, 3) including various solo melodies, 4) maximizing the effect created by a singing narrator (dochang) with the chorus master and a mixed chorus, 5) seeking an interplay of tension and release by using both discord and chord, 6) achieving the effect of kil-bakkum, the Korean traditional method of modulation, through modulation and borrowed chord of Western music. In Medea, instrumentalists adopted suseong-banju (Korean traditional accompaniment) which does not spoil the voice of singers. Hwang adopted song for the way how singers express various hidden sides of play among song, aniri (narration) and balim (gesture) and introduced the Sung-through format in which the play is comprised entirely of song. In Medea, oral sounds expressing wail, lament, cheer, sneer and scream are often used and various solo melodies appear that fit for personalities of characters, clearly showing what bunchang (singers' singing songs divided according to characters) is all about. And discord and chord are effectively used according to the development and mood of play. Hwang also achieved successfully the effect of kil-bakkum by abandoning the traditional modulation method and boldly introducing modulation and borrowed chord of Western music.

A study on the Distinctive construction of Korean Men's Traditional Trousers (남자 한복바지의 구성특성에 관한 연구)

  • Kim, Eun-Jung
    • Journal of the Korean Society of Clothing and Textiles
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    • v.29 no.7 s.144
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    • pp.909-917
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    • 2005
  • Based on the theory that formation of Korean Men's Traditional Trousers is related to Mobius strip, this study researches correlation between distinctive construction of Korean Men's Traditional Trousers and historical background based on old documents and restoration. Distinctive construction of Korean Men's Traditional Trousers are as follows. First, Korean Men's Traditional Trousers is manufactured just like Principle of Mobius strip that the square is twisted once, considering its materials' conditions. Second, Korean Men's Traditional Trousers, manufactured larger, feature cubic effect and twisted formative beauty because its waist and ankle parts are tightened with bands. Third, Korean Men's Traditional Trousers, composed of big Sapok and small Sapok in oblique, are suitable for active play due to its high functionality.

Mathematics in Korean Traditional Music (한국 음악 속의 수학)

  • Kim Ki-Won;Ahn Sun-Phill
    • Journal for History of Mathematics
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    • v.17 no.4
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    • pp.65-76
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    • 2004
  • Even though mathematics and music play very different roles in our society, they are closely related to each other. In this paper, we studies relations between mathematics and Korean traditional music, and give some ideas to use such relations in mathematics education.

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Types and Experiential Value of Fashion Mobile Play -Focusing on Play Theory- (패션 모바일 놀이의 유형과 경험적 가치 -놀이 이론을 중심으로-)

  • Park, Shin Young;Lee, Yoon Kyung;Lee, Mi Ah
    • Journal of the Korean Society of Clothing and Textiles
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    • v.45 no.1
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    • pp.73-93
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    • 2021
  • This study typifies fashion mobile plays in a digital environment and explores the experiential value created by them through a case study of a fashion brand mobile app. For the case analysis, mobile plays were divided into four types: intrinsic motivation/active participation, intrinsic motivation/passive participation, external motivation/active participation, and external motivation/passive participation, depending on the mobile players motivation and level of participation. Among the global fashion brand mobile apps released from 2009 to 2019, 16 cases suitable for the analytical framework were used for final analyses. The main results are as follows. First, mobile play value include characteristics such as networkability, immersion, hyper-spatiality, and super-temporality in addition to the attributes of a traditional play such as spontaneity, uncertainty, regularity, and playfulness. Second, the four types of mobile play provide participants with an experiential value such as creative value, emotional value, social value, and exploitative value. This study has academic implications in terms of introducing a new framework that can typify mobile plays and suggest practical implications for what experiential value fashion companies can give consumers through mobile app marketing.

A Study of the Symbolism of Ornaments and Props Used in Traditional Korean Mask Plays: Based on Tongyeong Ogwangdae (전통가면극에서 착용한 장신구 및 소도구의 상징성에 관한 연구: 통영오광대를 중심으로)

  • Kim, Cho-Young;Kim, Eun-Jung
    • Journal of the Korean Home Economics Association
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    • v.50 no.3
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    • pp.83-93
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    • 2012
  • In Tongyeong Ogwangdae, the characters use many ornaments and these ornaments represent different meanings. The following results were observed from the analysis that was carried out, to find the symbolic meanings of ornaments and props, and they- were used in Tongyeong Ogwangdae. The ornaments and props used in the traditional mask play are used to effectively represent the roles, characters, situations, and certain parts of body. They put each character in a psychological mood that enables him or her to perform his or her role more realistically. This in turn moves the audience. The ornaments and the props that were used in Tongyeong Ogwangdae help the audience to understand the characters and the hidden meaning of the play. These ornaments and props can be classified into three categories namely, one representing the character's social status, one representing the role of the character, and one indicating the flow of the play.

Analysis of Indwelling Concepts of Mathematics in Korean Childhood Traditional Plays (한국 아동의 전통놀이에 내재된 수학의 개념 분석)

  • Kye, Young Hee;Ha, Yeon Hee;Kweon, Mee Ryang
    • Journal for History of Mathematics
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    • v.31 no.2
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    • pp.93-108
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    • 2018
  • In Nuri curriculum, Korean traditional culture has presented by 'Our country's plays and arts'. Games in the traditional play culture for children include ones such as tangram, top-spinning game, game of slap-match, sabangchigi. In this paper, we analyse concepts of mathematics in Korean childhood traditional plays. In detail, we show that number concepts, geometric space sense, measure calculation ability and problem-solving capability through 15 Korean traditional games.

The Residential Space Transformations according to the Introduction of Current Housing Life of Rural Traditional Houses in Taebaek Mountainous Regions (태백산간지역 농촌재래주택의 현대적 주생활 도입에 따른 주거공간의 변화)

  • Choi, Jang Soon
    • Journal of the Korean Institute of Rural Architecture
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    • v.15 no.3
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    • pp.33-40
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    • 2013
  • The rural traditional houses in Taebaek mountainous regions play important roles in figuring out values and social aspects of past time including housing life. But due to the introduction of convenient facilities in the current housing life style after industrialized society, many transformations have been taken place even to exist rural traditional folk houses such as installation of new equipment and furniture, the arrangement and function change of rooms, expansion of residential area and etc. So this study aims to secure basic data to prepare installation standard of the convenient facilities as examining convenience facility installation status of the cultural asset designated as rural traditional house, and to identify the meaning and usage of major room of rural traditional houses in order to prepare the proper balances between its original form preservation and residents' convenience living.

A Study On Implementation of Digital Traditional Play using Interaction Design Technique (인터랙션 디자인 기법을 이용한 디지털 전통놀이의 구현에 관한 연구)

  • Baek, Jeong-Hyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.01a
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    • pp.261-262
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    • 2013
  • 전통놀이는 전통문화의 일부분으로 옛날부터 민간에 의하여 전승되어 오는 놀이로서, 이를 후세에 전승시켜 유지보존하고 이어가는 것은 그 사회집단의 독특한 문화를 계승 발전시키는데 있어 매우 중요하다. 그러나 급격한 도시화와 세계화에 따른 정체불명의 미디어와 게임의 확산은 전통놀이 계승을 통한 전통문화의 보존을 방해하는 요인으로 작용하고 있다. 본 논문에서는 놀이 공간 확보의 어려움과 청소년들이 디지털 미디어 단말기의 선호에 따른 실외 및 집단놀이 활동의 외면 등, 전통놀이 확산의 장애 요인을 극복하기 위하여 최신의 인터랙션 미디어 제작기법을 활용한 전통놀이의 설계 및 구현 기법을 제안하였다. 특히, 정월대보름날에 행해지는 대표적인 전통놀이인 쥐불놀이 키트를 최근 부각되고 있는 아두이노 보드와 가속도 센서를 이용하여 제작하고 프로세싱으로 구현하는 사례를 제시하였다.

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Survey on the practical rose of traditional living appliances (전통 생활용품 활용도 실태 조사)

  • 조영숙;이한기
    • The Korean Journal of Community Living Science
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    • v.12 no.2
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    • pp.105-117
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    • 2001
  • The purpose of this study is to figure out the actual situation of possession and use of traditional living appliances in the rural area, so as to provide plans for preservation and succession of traditional living appliances. The data were collected from 200 households in 8 rural areas classified by geographical zone. Traditional living appliances were divided into clothing.food.housing living appliances, play tools, and the others. As a result, the degree of using the traditional living appliances is 46.5%(in respect of "often use"). The need for preserving and using the traditional living appliances in modern society was 68.5%(in respect of "a little need"). The level of preservation and use of the traditional living appliances was relatively low except for food living appliances. In conclusion, the suggested directions for developing traditional goods to preserve and succeed traditional living appliances are as follows; ${\circled1}$ Developing traditional living goods peculiar to a certain locality ${\circled2}$ Developing goods with various uses; display, ornament, living appliances, memorial, etc. ${\circled3}$ Developing goods on the process and technique of making traditional living appliances. ${\circled4}$ Providing information and education on excellance of traditional living appliances.

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