• 제목/요약/키워드: time warp

검색결과 75건 처리시간 0.021초

조선시대 교직물 연구 (A Study on the Blended Tabby of the Chosen Dynasty)

  • 장현주
    • 복식
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    • 제52권5호
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    • pp.145-154
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    • 2002
  • 1. The blended tabby whose warp and weft each employs a different kind of thread had been weaved since the era of the Three Kingdoms in this nation and since the period of Han in China. Especially in the 15th century. very finely weaved fabrics as the specialty of Chosun were exported to China. In the 16th century. blended tabby weaved with silk and cotton were often used for clothes as cotton was produced around the nation. And in the 17th century. blended tabby employing high quality Chinese raw silk other than existing ones were weaved. 2. It has been found in literature review that Honpo, one of Chosun's blended tabby. was manufactured mainly in Hamkyung, Cholla and Kyungsang provinces and mostly distributed through markets of Chungchong and Cholla provinces. 3. Out of the total 19 fabric pieces. 13 employed silk thread as the warp and cotton thread as the weft. Compared with the weft. in general. the warp is given more tension when weaved and more friction by spindles, being more likely to be twisted than the weft. In addition to starching, a stronger thread is requested as the warp. It is natural that in the Chosun period, silk thread more stronger than cotton thread was used as the warp to make more durable fabrics. For the weft requiring lots of threads when weaved. cotton thread was mainly used in the 17th century because the thread could be easily obtained at that time. 4. So far the study has made an empirical review of Chosun's blended tabby. especially those of the 15th∼17th century, in terms of their production and distribution. Findings from the study have some limit because they have been made focusing on the 15th∼17th century not the whole period of Chosun. Therefore it is needed to complement those findings through further studies.

중층 트롤 시스템의 계측 및 운동 특성 (Measurements of Midwater Trawl System and Dynamic Characteristics)

  • 이춘우
    • 수산해양기술연구
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    • 제34권3호
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    • pp.294-301
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    • 1998
  • Towing performance of a midwater trawl system was examined aboard the training ship KAYA(2900ps) at the East Sea using the midwater trawl gear that had been designed and manufactured in accordance with the vessel. In this experiment, the trawl system data, the towing speed, the length and tension of the warp, net mouth height, and the depth of otter boards and net were measured and analyzed. The results are as follows: 1. In case of heaving in the warp with constant towing speed, the tension was suddenly increased and then again was reduced and after returned to the original steady state tension. At this time, net height was reduced a bit by ascension of ground rope, but returned to it’s original value. In the case where the warp was paid out, the tension was suddenly decreased and after increased and then returned to the tension of the original state, and the net height was greatly increased instantly by the sinking of the ground rope and then returned to the steady state 2. In the case of increased towing speed mm constant warp length, the tension was increased, and reducing the net height, the gear depth was decreased. On the other hand, in the case where towing speed was reduced, the tension was reduced and the gear depth and net height was increased. 3. Otter boards show a swing motion in the scope of 5~ 10m continuously. Otter boards responded to the state change of the trawl system at first, and then the motion of the net appeared. 4. The depth of net center was about 20m deeper than that of the otter boards, it shows about 0.4 times the warp length at the 4knots towing speed.

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병렬 분산 환경에서의 DEVS 형식론의 구현 (An Implementation of the DEVS Formalism on a Parallel Distributed Environment)

  • 성영락
    • 한국시뮬레이션학회논문지
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    • 제1권1호
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    • pp.64-76
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    • 1992
  • The DEVS(discrete event system specificaition) formalism specifies a discrete event system in a hierarchical, modular form. DEVSIM++ is a C++based general purpose DEVS abstract simulator which can simulate systems modeled by the DEVS formalism in a sequential environment. This paper describes P-DEVSIM++which is a parallel version of DEVSIM++ . In P-DEVSIM++, the external and internal event of DEVS models can by processed in parallel. For such processing, we propose a parallel, distributed optimistic simulation algorithm based on the Time Warp approach. However, the proposed algorithm localizes the rollback of a model within itself, not possible in the standard Time Warp approach. An advantage of such localization is that the simulation time may be reduced. To evaluate its performance, we simulate a single bus multiprocessor architecture system with an external common memory. Simulation result shows that significant speedup is made possible with our algorithm in a parallel environment.

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굽힘반복에 따른 슬랙스 무릎부위의 역학적특성 변화 (Mechanical Properties Change of the Slacks Knee Part by the Bending Time)

  • 이정숙;권헌선;성수광
    • 한국의류산업학회지
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    • 제6권4호
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    • pp.497-502
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    • 2004
  • The mechanical properties of jean slacks to the type of cutting lines in knee region and the bending time, after doing bending 0 times, 500 times, and 1500 times, the effects of whether or not cutting line, the fabric direction of the cutting area, and the number of cutting lines were investigated for tensile, shearing, compression, and mixing value of mechanical properties. The results are as follows: EM to bending times were larger in order of weft

웹 기반 시뮬레이터의 구현 (Development of a Web-Based Simulator)

  • 김종은
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 1999년도 추계학술대회 논문집
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    • pp.331-336
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    • 1999
  • 웹은 지난 수년간 급속도로 발전하였으며 웹의 다양한 활용 분야 중에서 시뮬레이션은 웹의 특성을 가장 잘 이용하는 분야 중 하나로, 웹 기반 시뮬레이션의 구현에 대한 연구가 활발히 이루어지고 있다. 또한 Java 언어의 출현은 웹에서 실질적인 애니메이션과 애니메이션들간의 상호동작을 가능하게 한다. 웹 기반 분산 시뮬레이션은 웹의 분산 특성과 자바의 객체지향 특성을 이용한 분산 시뮬레이션이다. time-warp 기법을 사용하는 웹 기반 분산 시뮬레이션에서 speedup에 대한 성능은 rollback과 통신 지연이 가장 중요한 요인이다. rollback이 발생한 경우 시뮬레이션을 다시 수행하여 시뮬레이션을 매우 느리게 한다. 이러한 rollback과 통신 지연의 방대한 오버헤드는 시뮬레이션 모델의 지역적 분할을 사용할 때 발생한다. 본 발표에서는 time-warp을 기본 구졸 자바의 RMI를 사용하는 웹 기반 분산 시뮬레이션에서 통신 지연에 의한 오버헤드 및 거대한 병렬성과 분산을 고려한 시뮬레이션의 구현 모델을 제안하고 구현한다.

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Walsh-Hadamard-transform-based SC-FDMA system using WARP hardware

  • Kondamuri, Shri Ramtej;Anuradha, Sundru
    • ETRI Journal
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    • 제43권2호
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    • pp.197-208
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    • 2021
  • Single-carrier frequency division multiple access (SC-FDMA) is currently being used in long-term evolution uplink communications owing to its low peak-to-average power ratio (PAPR). This study proposes a new transceiver design for an SC-FDMA system based on Walsh-Hadamard transform (WHT). The proposed WHT-based SC-FDMA system has low-PAPR and better bit-error rate (BER) performance compared with the conventional SC-FDMA system. The WHT-based SC-FDMA transmitter has the same complexity as that of discrete Fourier transform (DFT)-based transmitter, while the receiver's complexity is higher than that of the DFT-based receiver. The exponential companding technique is used to reduce its PAPR without degrading its BER. Moreover, the performances of different ordered WHT systems have been studied in additive white Gaussian noise and multipath fading environments. The proposed system has been verified experimentally by considering a real-time channel with the help of wireless open-access research platform hardware. The supremacy of the proposed transceiver is demonstrated based on simulated and experimental results.

불국사 석가탑 내 발견 금직물(錦織物) 고찰 (A Study of Geum Silk from Seokgatap in Bulguksa)

  • 심연옥
    • 복식
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    • 제62권3호
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    • pp.137-151
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    • 2012
  • In 1966, $Seokgatap$ pagoda in $Bulguksa$ temple was damaged by the tomb robbers and was dismantled to fix the damage. In the process, many offerings to Buddha and containers for Sarira(the cremated remains) were found in $Sarigong$(specially designated space for the Sarira casket) inside the second floor of the pagoda. Many fabrics like $Geum$, $Neung$(twill), $Rha$(complex gauze), silk tabby and linen were also excavated. In this study, $Geum$ fabric from the $Seokgatap$ was closely examined. $Geum$ of $seokgatap$ is weft-faced compound weave according to the analysis of its weaving pattern which was wrongly presumed as warp-faced compound weave for some time. Technical analysis of $Geum$: Main: silk, Binding: silk, Proportion: 1 main warp to 1 binding warp, Count: 15 main warps and 15 binding warps per centimeter, Weft: polychrome silk without apparent twist, Colors: yellow, mustard yellow, deep blue, green and purple, Weave: weft-faced compound twill, 1/2 S. $Geum$ of $Seokgatap$ was made in the $8^{th}$ century, since it was weaved in weft-faced compound weave twill which was popular in the $8-9^{th}$ century. And also, the arrangement of the colors was done in the same way of gradation $Geum$ silk which was popular in the $7-8^{th}$ C in China and Japan. Third, we restored the pattern of $Geum$ of the Unified Shilla Dynasty for the first time. It was very difficult to figure out the shape and the size of pattern since the fabric was partially lost and ruined. We tried to draw the diagram of structure with the cross point of the warp and the weft to restore the pattern. By doing so, we could identify two kinds of small flower pattern, palmette and the pattern of repeating vines. Fourth, we could infer that the $Geum$ of $Seokgatap$ was used for $geumdae$(a pouch made of $geum$) by analyzing all the documents and the characteristics of the fabric.

음성인식용 DTW PE의 IC화를 위한 MIN회로의 설계 (An Integrated MIN Circuit Design of DTW PE for Speech Recognition)

  • 정광재;문홍진;최규훈;김종교
    • 한국통신학회논문지
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    • 제15권8호
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    • pp.639-647
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    • 1990
  • 음성 인식에서의 dynamic time warp(DTW)은 반복적 계산을 필요로 하며, 이 계산을 수행하기에 합당한 PE cell의 설계는 매우 중요하다. 따라서 이 연구에서는 실제에 가까운 실시간 어휘 인식을 가능하게 하는 large dictionary 의 DTW 알고리즘을 hardware로 구현하기 위한 PE(Processing Element) cell의 설계에 주안점을 두었다. 이 DTW 용 PE cell은 크게 세가지의 블록으로 대별된다. 즉 MIN block, ADD block 그리고 ABS block인데, "MIN"은 accumulated minimum distance를 계산하기 위한 블록이고 "ADD"는 이들 minimum distance들의 합을 계산하는 블록, 그리고"ABS"는 이러한 합에 의한 local distance의 절대값을 구하기 위한 블록이다. 본 연구에서는 이들 세가지 블록중 MIN 회로의 설계 및 검증을 행하였으며, 3um CMOS N-well 설계 규칙에 따라 MIN 블록에 대한 레이아웃을 행한 후 설계 규칙 검사(DRC)를 마쳤다.레이아웃을 행한 후 설계 규칙 검사(DRC)를 마쳤다.

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쉬어-왑 분해를 이용한 블록 기반의 볼륨 렌더링 기법 (A Block-Based Volume Rendering Algorithm Using Shear-Warp factorization)

  • 권성민;김진국;박현욱;나종범
    • 대한의용생체공학회:의공학회지
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    • 제21권4호
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    • pp.433-439
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    • 2000
  • 볼륨 렌더링은 기하학적인 기본 도형으로 모델링하지 않고, 3차원 데이터를 직접 가시화하는 방법이다. 이런 볼륨 렌더링의 특성으로 말미암아 3차원 영상을 도시할 때에, 복잡한 물체의 경우에도 물체의 표면을 상세하게 표현하는데 유리하여 의료 영상을 가시화하는 쪽으로의 적용이 많이 이루어져 왔다. 일반적으로 볼륨 데이터의 크기가 커서 실시간으로 처리하기 쉽지 않기 때문에, 근래에는 이 렌더링 시간을 줄이기 위해서 많은 여러 가지 렌더링 알고리즘이 제안되었다. 본 논문에서는 부호화 되어 있지 않은 볼륨 데이터를 빠르게 렌더링 하기 위해서, 쉬어-왑 분해를 이용하는 블록 기반의 볼륨 렌더링 기법을 제안한다. 이 방법에서는 블록 기반의 데이터와 함께 장기의 영역 분할 데이터를 동시에 이용하여 볼륨 렌더링을 수행하므로써, 부호화되어 있지 않은 데이터에 대해 렌더링 속도를 증가시킨다. 본 논문에서는 3차원 X-ray CT 흉부 영상과 MR 3차원 두부 영상을 렌더링 함으로써 제안한 방법의 성능을 검증하였다.

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Changes of Pulling-out Length and Shrinkage Ratio in Polyester/Spandex Power Net Warp Knitted Fabrics

  • Lee Choon-Gil
    • Fibers and Polymers
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    • 제7권1호
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    • pp.51-56
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    • 2006
  • Power net fabric is one of the highly extensible two-way fabrics. Power net structure shows special characteristics in the wearing of final functional clothes. This research evaluated effects of treatment temperature on proportional extensibility and shrinkage ratio of spandex at a given wale length. As treatment temperature increased, extensibility increased proportionally to the standard length of the sample and the shrinkage ratio in the direction of course and wale increased. The pulling-out length increased proportionally to the standard length of the sample. However it was affected by the effect of treatment time and temperature due to the thermal properties of spandex filament yarn.