• 제목/요약/키워드: time representation

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현대패션디자인에 나타난 비표상성 (Non-Representation Expressed in Contemporary Fashion Design)

  • 임민정
    • 한국의상디자인학회지
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    • 제25권1호
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    • pp.153-168
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    • 2023
  • Non-representation creates difference and change that can be used as a creative design method that satisfies contradictory requirements for similarity and differentiation. This study drew upon the characteristics of the concept of non-representation expressed in contemporary art and architecture, in which Gilles Deleuze's philosophical thinking was reflected, and analyzed the non-representation depicted in contemporary fashion. The non-representation expressed in contemporary art and architecture is as follows. Non-representation of delaying becoming focuses on reverting to preexisting objects and redefining traditional meaning, thereby delaying the representation of latent meaning. Non-representation of non-becoming removes existing values and typical forms and expresses amorphousness. Non-representation of becoming by repetition or reiteration realizes the difference caused by the passage of time by repeating or overlapping shapes. Non-representation of becoming expresses the transformation of space by flowing through time rather than by actual movement. Non-representation in contemporary fashion shows the following expression characteristics. First, the non-representation of deferring becoming deconstructs the traditional values and forms of clothing and expresses designs by displacement or juxtaposition. Second, the non-representation of non-becoming is expressed concepts unrelated to the body and focus upon amorphous objects that do not become concretized forms. Third, generative non-representation by repetition and overlap expresses the possibility of change by overlapping clothing items or details expressed by repeating segmented objects. Fourth, generative non-representation by movement reproduces the meaning of space and time by moving the shape of the clothing or visually changing the surface of the material of clothing. As a result of the study, the non-representation shown in contemporary fashion aims for versatility to conform to social changes. This study provides new insight into the fashion design method by increasing the understanding of the cocnept of non-representation and showing its potential.

FM변조된 형태의 Kernel을 사용한 음성신호의 시간-주파수 표현 해상도 향상에 관한 연구 (On Improving Resolution of Time-Frequency Representation of Speech Signals Based on Frequency Modulation Type Kernel)

  • 이희영;최승호
    • 음성과학
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    • 제12권4호
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    • pp.17-29
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    • 2005
  • Time-frequency representation reveals some useful information about instantaneous frequency, instantaneous bandwidth and boundary of each AM-FM component of a speech signal. In many cases, the instantaneous frequency of each component is not constant. The variability of instantaneous frequency causes degradation of resolution in time-frequency representation. This paper presents a method of adaptively adjusting the transform kernel for preventing degradation of resolution due to time-varying instantaneous frequency. The transform kernel is the form of frequency modulated function. The modulation function in the transform kernel is determined by the estimate of instantaneous frequency which is approximated by first order polynomial at each time instance. Also, the window function is modulated by the estimated instantaneous. frequency for mitigation of fringing. effect. In the proposed method, not only the transform kernel but also the shape and the length of. the window function are adaptively adjusted by the instantaneous frequency of a speech signal.

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시계열 분류를 위한 PIPs 탐지와 Persist 이산화 기법들을 결합한 시계열 표현 (Time Series Representation Combining PIPs Detection and Persist Discretization Techniques for Time Series Classification)

  • 박상호;이주홍
    • 한국콘텐츠학회논문지
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    • 제10권9호
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    • pp.97-106
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    • 2010
  • 시계열 데이터를 효율적이고 효과적으로 처리하기 위해 다양한 시계열 표현 방법들이 제안되었다. SAX(Symbolic Aggregate approXimation)는 단편화와 이산화 기법들을 결합한 시계열 표현 방법으로, 시계열 분류 문제에 성공적으로 적용되었다. 그러나 SAX는 시계열의 움직임을 평활하여 시계열의 중요한 동적 패턴들을 정확히 표현하기 위해 세그먼트 수를 크게 해야 한다. 본 논문은 PIPs (Perceptually Important Points)탐지 기법과 Persist 이산화 방법을 결합한 시계열 표현 방법을 제안한다. 제안된 방법은 시계열의 중요한 변곡점들을 나타내는 PIP 들을 탐지하여 고차원 시계열의 동적 움직임을 저차원 공간에서 표현한다. 그리고 시계열의 자기 전이와 주변 확률 분포를 KL 다이버전스에 적용하여 최적의 이산화 영역들을 결정한다. 제안된 방법은 시계열의 차원 축소과정에서 정보 손실을 최소화하여 시계열 분류의 성능을 향상시킨다.

인터넷을 통한 3D 형상 데이터의 실시간 전송을 위한 효율적인 Octree 인코딩 방법에 관한 연구 (Efficient Octree Encoding for Real-Time Transmission of 3D Geometric Data through Internet)

  • 류중현;김영우;김덕수
    • 한국CDE학회논문집
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    • 제7권4호
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    • pp.262-268
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    • 2002
  • Octree representation has the advantage of being able to represent complex shapes approximately through the repetition of simple primitive shapes. Due to this reason, octree representation together with VRML(Virtual Reality Modelling Language) is usually used for approximating 3D shapes. Since the data size of octree representation increases rapidly as 3D shape to be represented is more and more complicated, its transmission time also increase. In this paper, provided is the new octree representation and encoding/decoding scheme for real-time transmission through the internet in order to visualize 3D geometric data of large size approximately.

영화의 시간성 표현을 위한 기호학적 모델의 제언 -들뢰즈 "운동-이미지"의 기호화 과정을 중심으로- (Semiotic Approach to the Representation Process of Time in Cinema)

  • 김병선
    • 한국언론정보학보
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    • 제26권
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    • pp.7-44
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    • 2004
  • 이 논문은 영화에서의 시간성 표현 과정에 대한 기호학적 모델을 구성하기 위해 작성된 것이다. 연구자는 영화의 시간성 표현과 관련된 기존 서사 이론의 한계를 지적하고 이에 대한 대안으로서 들뢰즈(Gille Deleuze) 영화 철학(philosophy of cinema)의 적절성을 논의했다. 들뢰즈 영화 철학은 퍼스(Charles S. Peirce)의 삼원론적 기호학을 영화에 가장 잘 적용시킨 것으로 평가될 수 있는데, 이에 따라 연구자는 우선 영화를 구성하는 기호학적 최소 단위로서의 "운동아미지" 개념을 논의한 다음 이를 기반으로 고전적 서사 영화(classic narrative cinema)와 현대 영화(modern cinema)에서 나타나는 두 가지 서로 다른 시간성 표현의 기호화 과정을 비교했다. 즉, 고전적 서사 영화에서는 "정상적인 운동이미지"가 "간접적 시간 표현"과 "이야기-서사"라는 해석체를 구성하는 기호화 과정을 거치는 반면, 현대 영화에서는 "비정상적 운동이미지"가 "직접적시간 표현"과 "시간-이미지"라는 해석차를 구성하는 또 다른 기호화 과정을 거치는 것으로 보았다. 현대 영화의 기호학 과정에서 출현하고 있는 이와 같은 "시간-이미지"는 영화와 현실 사이에 놓여진 "시간"이라는 철학적 대상을 통찰하게 만들고 기존의 가치관과 이데올로기의 상투성을 극복할 수 있게 만든다. 이러한 맥락에서 "비정상적인 운동이미지"룰 만들어 내는 현대적 영상 제작 작업은 단지 특이하고 새로운 영화적 표현을 구성하는 데에만 그치는 것이 아니라, 시간을 주요한 사유의 대상으로 취하고 새로운 철학적 사유를 하게 만드는 보다 근원적인 성격을 가질 수 있게 되는 것이다.

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간결하고 효율적인 폴리곤 메쉬의 표현 구조 (A Compact and Efficient Polygonal Mesh Representation)

  • 박상근;이상헌
    • 한국CDE학회논문집
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    • 제9권4호
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    • pp.294-305
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    • 2004
  • Highly detailed geometric models are rapidly becoming commonplace in computer graphics and other applications. These complex models, which is often represented as complex1 triangle meshes, mainly suffer from the vast memory requirement for real-time manipulation of arbitrary geometric shapes without loss of data. Various techniques have been devised to challenge these problems in views of geometric processing, not a representation scheme. This paper proposes the new mesh structure for the compact representation and the efficient handling of the highly complex models. To verify the compactness and the efficiency, the memory requirement of our representation is first investigated and compared with other existing representations. And then we analyze the time complexity of our data structure by the most critical operation, that is, the enumeration of the so-called one-ring neighborhood of a vertex. Finally, we evaluate some elementary modeling functions such as mesh smoothing, simplification, and subdivision, which is to demonstrate the effectiveness and robustness of our mesh structure in the context of the geometric modeling and processing.

Efficient 3D Model based Face Representation and Recognition Algorithmusing Pixel-to-Vertex Map (PVM)

  • Jeong, Kang-Hun;Moon, Hyeon-Joon
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제5권1호
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    • pp.228-246
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    • 2011
  • A 3D model based approach for a face representation and recognition algorithm has been investigated as a robust solution for pose and illumination variation. Since a generative 3D face model consists of a large number of vertices, a 3D model based face recognition system is generally inefficient in computation time and complexity. In this paper, we propose a novel 3D face representation algorithm based on a pixel to vertex map (PVM) to optimize the number of vertices. We explore shape and texture coefficient vectors of the 3D model by fitting it to an input face using inverse compositional image alignment (ICIA) to evaluate face recognition performance. Experimental results show that the proposed face representation and recognition algorithm is efficient in computation time while maintaining reasonable accuracy.

Time-Discretization of Nonlinear Systems with Delayed Multi-Input Using Taylor Series

  • Park, Ji-Hyang;Chong, Kil-To;Nikolaos Kazantzis;Alexander G. Parlos
    • Journal of Mechanical Science and Technology
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    • 제18권7호
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    • pp.1107-1120
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    • 2004
  • This study proposes a new scheme for the sampled-data representation of nonlinear systems with time-delayed multi-input. The proposed scheme is based on the Taylor-series expansion and zero-order hold assumption. The mathematical structure of a new discretization scheme is explored. On the basis of this structure, the sampled-data representation of nonlinear systems including time-delay is derived. The new scheme is applied to nonlinear systems with two inputs and then the delayed multi-input general equation is derived. The resulting time-discretization provides a finite-dimensional representation of nonlinear control systems with time-delay enabling existing controller design techniques to be applied to them. In order to evaluate the tracking performance of the proposed scheme, an algorithm is tested for some of the examples including maneuvering of an automobile and a 2-DOF mechanical system.

포물선의 동적 표현과 마이크로월드 (Dynamic Representations of Parabolas in a Microworld)

  • 김화경
    • 한국수학교육학회지시리즈A:수학교육
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    • 제47권1호
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    • pp.49-59
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    • 2008
  • In this paper, we discuss two representations of a curve. One is a static representation as set of points, the other is a dynamic representation using time parameter. And we suggest needs of designing a computer microword where we can represent a curve both statically and dynamically. We also emphasize the importance of translation activity from a static representation to a dynamic representation. For this purpose, we first consider constructionism and 'computers and mathematics education' as a theoretical backgrounds. We focus the curve of a parabola in this paper since this is common in mathematics curriculum and is related to realistic situation such as throwing ball. And we survey the mathematics curriculum about parabola representation. And we introduce JavaMAL microworld that is integrated microworld between LOGO and DGS. In this microworld, we represent a parabola using a dynamic action, and connect this dynamic parabola action to recursive patterns. Finally, we remake a parabola for a realistic situation using this dynamic representation. And we discuss the educational meaning of dynamic representation and its computer microworld.

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실내공간의 점진적 복원을 위한 하이브리드 모델 표현 (Hybrid Model Representation for Progressive Indoor Scene Reconstruction)

  • 정진웅;전준호;유대훈;이승용
    • 한국컴퓨터그래픽스학회논문지
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    • 제21권5호
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    • pp.37-44
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    • 2015
  • 본 논문에서는 전통적으로 삼차원 모델 복원에 사용되는 볼륨 기반 자료 구조의 한계점을 극복하기 위해 평면 해시 구조를 볼륨 구조와 상호보완적으로 사용하는 하이브리드 모델 표현을 제안한다. 실내 환경에 대한 삼차원 모델 복원은 좁은 공간에 대한 정밀한 복원 결과를 얻기 위해 볼륨 기반의 자료 구조를 사용하였으나, 이러한 볼륨 기반의 자료 구조는 메모리의 사용량이 많아 대규모 공간에 대한 삼차원 복원으로 확장이 용이하지 못하였다. 본 논문에서는 이러한 기존 삼차원 모델 복원의 확장성을 증가시키기 위해 메모리를 효율적으로 사용하는 평면 해시 모델 구조를 제안한다. 또한 이러한 제안된 평면 해시 모델 구조를 넓고 단순한 평면 복원을 위해 사요하고, 좁고 디테일한 공간 복원에는 기존 볼륨 구조를 동시에 사용하는 하이브리드 복원 방법을 사용한다. 제안된 기법은 GPU 상에서 구현되어 공간을 실시간으로 복원 가능하다.