• Title/Summary/Keyword: three-dimensional information

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Development of a 3-D Racing Game Using Java (Java를 이용한 3차원 레이싱 게임 개발)

  • Jeong, Gab-Joong;Jang, Jae-Won
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.627-630
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    • 2005
  • This paper describes the development of a racing game with three-dimensional computer graphics as one of web-based game contents. Client user using web can access and run java applet program with download of Java Bytecode with the independence of hardware system. It consists of graphic user interface module, initial space generation module, event handler module, and thread control module. It uses 2-D linked list data structure for the 3-D graphic objects that are located in three-dimensional space for high-speed object searching and sorting. It enhances the dynamic object moving and viewing in three-dimensional space. We can use the developed racing game to inform game users of information for an advertisement like tourism information, and can apply the proposed 3-D drawing technology to 3-D game graphic engine core.

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Subthreshold Current Model of FinFET Using Three Dimensional Poisson's Equation

  • Jung, Hak-Kee
    • Journal of information and communication convergence engineering
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    • v.7 no.1
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    • pp.57-61
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    • 2009
  • This paper has presented the subthreshold current model of FinFET using the potential variation in the doped channel based on the analytical solution of three dimensional Poisson's equation. The model has been verified by the comparison with the data from 3D numerical device simulator. The variation of subthreshold current with front and back gate bias has been studied. The variation of subthreshold swing and threshold voltage with front and back gate bias has been investigated.

Three-Dimensional Television using Optical Scanning Holography

  • Poon, Ting-Chung
    • Journal of Information Display
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    • v.3 no.3
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    • pp.12-16
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    • 2002
  • We first review a real-time three-dimensional (3-D) holographic recording technique called optical scanning holography (OSH) and discuss holographic reconstruction using spatial light modulators (SLMs). We then present how the overall system can be used for 3-D holographic television (TV) display with a wide-angle view of a 3-D image, and address some of the issues encountered. Finally, we suggest some techniques to alleviate the issues encountered in such a 3-D holographic TV system.

Performance Evaluation of a Rapid Three Dimensional Diffusion MRI

  • Numano, Tomokazu;Homma, Kazuhiro;Nishimura, Katsuyuki
    • Proceedings of the Korean Society of Medical Physics Conference
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    • 2002.09a
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    • pp.356-358
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    • 2002
  • MRI, particularly diffusion weighted imaging (DWI), plays vital roles in detection of the acute brain infarction$\^$1-4/ and others metabolic changes of biological tissues. In general, every molecule in biological tissues may diffuse and move randomly in three-dimensional space. However, in clinical diagnosis, only 2D-DWI is used. The authors have developed a new method for rapid three-dimensional DWI (3D-DWI). In this method, by refocusing of the magnetized spin with the applied gradient field, direction of which is opposite to phase encoding field. Magnetized spin of $^1$H is kept under the SSFP (steady state free precession)$\^$5-6/. Under SSFP, in addition of FID, spin echo and stimulated echo are also generated, so the acquired signal is increased. The signal intensity is increased depending on flip angle (FA) of magnetized spin. This phenomenon is confirmed by human brain and phantom studies. The performance of this method is quantitatively analyzed by using both of conventional spin echo DWI and 3D-DWI. From experimental results, three dimensional diffusion weighted images are obtained correctly for liquid phantoms (water, acetone and oil), diffusion coefficient is enhanced in each image. Therefore, this method will provide useful information for clinical diagnosis.

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Construction of the Internet Three-dimensional Map Server Using Linux Operating System and VRML (Linux운영체제와 VRML을 이용한 인터넷 3차원 지도 서버 구축)

  • 임인섭;정성혁;이재기
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.21 no.4
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    • pp.341-346
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    • 2003
  • For tendering three-dimensional map information using Internet, firstly Web server is considered, but generally the source code of commercial application is not open to the public and approaching the source technology is difficult. So, there are many limitations of the technology development. In this study, to solve these problems, we have introduced Linux operating system with open source system and utilized VRML to be able to practice three-dimensional spatial data on Web browser, and constructed the Internet three-dimensional map server. In the result, the constructed server is economical because there is no cost except the hardware, and the active maintenance and management is accomplished by using the opened source code.

Children's Education Application Design Using AR Technology (AR기술을 활용한 어린이 교육 어플리케이션 디자인)

  • Chung, HaeKyung;Ko, JangHyok
    • Journal of the Semiconductor & Display Technology
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    • v.20 no.4
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    • pp.23-28
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    • 2021
  • Augmented reality is a technique for combining virtual images into real life by showing information of virtual 3D objects on top of a real-world environment (Azuma et al., 2001). This study is an augmented reality-based educational content delivery device that receives user input that selects either a preset object or a photographed object for augmented reality-based training; It includes a three-dimensional design generation unit that generates a stereoscopic model of the augmented reality environment from an object, a three-dimensional view of the scene, a disassembly process of the developing road from a three-dimensional model, and a content control unit provided by the user terminal by generating educational content including a three-dimensional model, a scene chart, a scene, a decomposition process, and a coupling process to build a coupling process from the scene to the three-dimensional model in an augmented reality environment. The next study provides a variety of educational content so that children can use AR technology as well as shapes to improve learning effectiveness. We also believe that studies are needed to quantitatively measure the efficacy of which educational content is more effective when utilizing AR technology.

Generation of 3-Dimensional Landscape Map from Aerial Photos (항공사진을 이용한 3차원 경관도 제작)

  • Yeu, Bock-Mo;Jeong, Soo;Kim, Won-Dae
    • Journal of Korean Society for Geospatial Information Science
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    • v.3 no.1 s.5
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    • pp.105-113
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    • 1995
  • Three-dimensional landscape map is very useful in terrain analysis as it looks like real shape of terrain. When three-dimensional landscape map is needed, landscape photos achieved at a position of high elevation or by airplane are generally used. But, this approach can not fully satisfy the user's need to get pictures from various view points. In addition, because photos have some geometric displacement caused by the principle of central projection of camera, it is hard to get accurate locations from the photo. This paper aims to get three-dimensional landscape map similar to real terrain feature from vertical stereo aerial photos by digital photogrammetric techniques. This approach can provide a very useful data for three-dimensional terrain analysis as a function of Geo-Spatial Information System.

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An Extended TIP Technique for Android Platform (Android Platform에서의 확장된 TIP 기술)

  • Kim, Young-Ja;Lee, Yon-Sik
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.1
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    • pp.57-63
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    • 2012
  • TIP technology enables navigation of the internal contents of images by extracting geometry information from two-dimensional drawing or a picture and generating three-dimensional effects from extracted information. The technology can be applied to a variety of practical fields including game, entertainment, education, public relations and so on. This paper proposes extended application of TIP technology and realization method for smart devices using OpenGL ES Library for Android platform. Considering problems associated with a foreground object extraction, the proposed method uses vanishing points chosen by the user to facilitate more realistic scene configuration. Then, method acquires three-dimensional background model using OpenGL ES Library, develops three-dimensional virtual space and enables image navigation via camera viewpoint conversion. The experimental image is made on Android 2.1 and OpenGL ES 1.0 using the image taken on devices built on the Android platform. Thus, the proposed technology can be implemented to various smart devices built on the Android platform at lower cost and in less time.

Three-dimensional Distortion-tolerant Object Recognition using Computational Integral Imaging and Statistical Pattern Analysis (집적 영상의 복원과 통계적 패턴분석을 이용한 왜곡에 강인한 3차원 물체 인식)

  • Yeom, Seok-Won;Lee, Dong-Su;Son, Jung-Young;Kim, Shin-Hwan
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.10B
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    • pp.1111-1116
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    • 2009
  • In this paper, we discuss distortion-tolerant pattern recognition using computational integral imaging reconstruction. Three-dimensional object information is captured by the integral imaging pick-up process. The captured information is numerically reconstructed at arbitrary depth-levels by averaging the corresponding pixels. We apply Fisher linear discriminant analysis combined with principal component analysis to computationally reconstructed images for the distortion-tolerant recognition. Fisher linear discriminant analysis maximizes the discrimination capability between classes and principal component analysis reduces the dimensionality with the minimum mean squared errors between the original and the restored images. The presented methods provide the promising results for the classification of out-of-plane rotated objects.

Automatic Extraction of Building Heights from Aerial Digital Images

  • Yom, Jae-Hong;Lee, Dong-Cheon;Kim, Jeong-Woo;Kwon, Jay-Hyon;Kim, Deok-In
    • Proceedings of the KSRS Conference
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    • 2002.10a
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    • pp.517-517
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    • 2002
  • Recently in the field of telecommunication, there is much interest in geo-surface characteristics of urban areas. Geophysical properties of urban features are now incorporated with accurate positional information to model the telecommunication environment. In this study, three-dimensional buildings are geometrically reconstructed from existing vector maps and aerial images. Accurate digital vector maps are easily available in Korea. However existing maps, which had been produced for GIS applications, do not have height information which is critical to three dimensional building reconstruction. Image matching techniques were applied to aerial image stereopairs to automatically extract the height information of buildings. Planimetric coordinates from vector maps were used as initial guides in the process. Future studies will be undertaken to link geophysical properties to the three-dimensional spatial objects reconstructed from this study thus bringing the telecommunication environment model closer to reality.

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