• Title/Summary/Keyword: three dimensional space recognition

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Feasibility Study of Gait Recognition Using Points in Three-Dimensional Space

  • Kim, Minsung;Kim, Mingon;Park, Sumin;Kwon, Junghoon;Park, Jaeheung
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.13 no.2
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    • pp.124-132
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    • 2013
  • This study investigated the feasibility of gait recognition using points on the body in three-dimensional (3D) space based on comparisons of four different feature vectors. To obtain the point trajectories on the body in 3D, gait motion data were captured from 10 participants using a 3D motion capture system, and four shoes with different heel heights were used to study the effects of heel height on gait recognition. Finally, the recognition rates were compared using four methods and different heel heights.

Obstacle Modeling for Environment Recognition of Mobile Robots Using Growing Neural Gas Network

  • Kim, Min-Young;Hyungsuck Cho;Kim, Jae-Hoon
    • International Journal of Control, Automation, and Systems
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    • v.1 no.1
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    • pp.134-141
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    • 2003
  • A major research issue associated with service robots is the creation of an environment recognition system for mobile robot navigation that is robust and efficient on various environment situations. In recent years, intelligent autonomous mobile robots have received much attention as the types of service robots for serving people and industrial robots for replacing human. To help people, robots must be able to sense and recognize three dimensional space where they live or work. In this paper, we propose a three dimensional environmental modeling method based on an edge enhancement technique using a planar fitting method and a neural network technique called "Growing Neural Gas Network." Input data pre-processing provides probabilistic density to the input data of the neural network, and the neural network generates a graphical structure that reflects the topology of the input space. Using these methods, robot's surroundings are autonomously clustered into isolated objects and modeled as polygon patches with the user-selected resolution. Through a series of simulations and experiments, the proposed method is tested to recognize the environments surrounding the robot. From the experimental results, the usefulness and robustness of the proposed method are investigated and discussed in detail.in detail.

Three-dimensional human activity recognition by forming a movement polygon using posture skeletal data from depth sensor

  • Vishwakarma, Dinesh Kumar;Jain, Konark
    • ETRI Journal
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    • v.44 no.2
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    • pp.286-299
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    • 2022
  • Human activity recognition in real time is a challenging task. Recently, a plethora of studies has been proposed using deep learning architectures. The implementation of these architectures requires the high computing power of the machine and a massive database. However, handcrafted features-based machine learning models need less computing power and very accurate where features are effectively extracted. In this study, we propose a handcrafted model based on three-dimensional sequential skeleton data. The human body skeleton movement over a frame is computed through joint positions in a frame. The joints of these skeletal frames are projected into two-dimensional space, forming a "movement polygon." These polygons are further transformed into a one-dimensional space by computing amplitudes at different angles from the centroid of polygons. The feature vector is formed by the sampling of these amplitudes at different angles. The performance of the algorithm is evaluated using a support vector machine on four public datasets: MSR Action3D, Berkeley MHAD, TST Fall Detection, and NTU-RGB+D, and the highest accuracies achieved on these datasets are 94.13%, 93.34%, 95.7%, and 86.8%, respectively. These accuracies are compared with similar state-of-the-art and show superior performance.

Human Gait Recognition Based on Spatio-Temporal Deep Convolutional Neural Network for Identification

  • Zhang, Ning;Park, Jin-ho;Lee, Eung-Joo
    • Journal of Korea Multimedia Society
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    • v.23 no.8
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    • pp.927-939
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    • 2020
  • Gait recognition can identify people's identity from a long distance, which is very important for improving the intelligence of the monitoring system. Among many human features, gait features have the advantages of being remotely available, robust, and secure. Traditional gait feature extraction, affected by the development of behavior recognition, can only rely on manual feature extraction, which cannot meet the needs of fine gait recognition. The emergence of deep convolutional neural networks has made researchers get rid of complex feature design engineering, and can automatically learn available features through data, which has been widely used. In this paper,conduct feature metric learning in the three-dimensional space by combining the three-dimensional convolution features of the gait sequence and the Siamese structure. This method can capture the information of spatial dimension and time dimension from the continuous periodic gait sequence, and further improve the accuracy and practicability of gait recognition.

Design and Implementation of a 3D Pointing Device using Inertial Navigation System (관성항법시스템을 이용한 3D 포인팅 디바이스의 설계 및 구현)

  • Kim, Hong-Sop;Yim, Geo-Su;Han, Man-Hyung;Lee, Keum-Suk
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.5
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    • pp.83-92
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    • 2007
  • In this paper, we present a design and implementation of three dimensional pointing device using Inertial Navigation System(INS) that acquires coordinates and location information without environmental dependancy. The INS measures coordinates based on the data from gyroscope and accelerometer and corrects the measured data from accelerometer using Kalman-Filter. In order to implement the idea of three dimensional pointing device, we choose a three dimensional Space-recognition mouse and use RFIC wireless communication to send a measured data to receiver for printing out the coordinate on display equipment. Based on INS and Kalman-Filter theoretical knowledge, we design and implement a three dimensional pointing device and verified the usability as an input device that can capture a human's move. also, we describe the applicability of this device in ubiquitous computing environment.

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3-D Object Recognition Using a Feature Extraction Scheme: Open-Ball Operator (Open-Ball 피처 추출 방법에 의한 3차원 물체 인식)

  • Kim, Sung-Soo
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.3
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    • pp.821-831
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    • 1999
  • Recognition of three-dimensional objects with convexities and concavities is a hard and challenging problem. This paper presents a feature extraction method out of three-dimensional objects for the purpose of classification. This new method not only provides invariance to scale, translation, and rotation $R^3$ but also distinguishes any three-dimensional model objects with concavities and convexities by measuring a relative similarity in the information space where a set of characteristics features of objects is mapped.

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Indoor environment recognition based on depth image (깊이 영상 기반 실내 공간 인식)

  • Kim, Su-Kyung;Choi, Hyung-Il
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.11
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    • pp.53-61
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    • 2014
  • In this paper, we propose a method using an image received by the depth camera in order to separate the wall in a three-dimensional space indoor environment. Results of the paper may be used to provide valuable information on the three-dimensional space. For example, they may be used to recognize the indoor space, to detect adjacent objects, or to project a projector on the wall. The proposed method first detects a normal vector at each point by using the three dimensional coordinates of points. The normal vectors are then clustered into several groups according to similarity. The RANSAC algorithm is applied to separate out planes. The domain knowledge helps to determine the wall among planes in an indoor environment. This paper concludes with experimental results that show performance of the proposed method in various experimental environment.

Design of Robust Face Recognition System Realized with the Aid of Automatic Pose Estimation-based Classification and Preprocessing Networks Structure

  • Kim, Eun-Hu;Kim, Bong-Youn;Oh, Sung-Kwun;Kim, Jin-Yul
    • Journal of Electrical Engineering and Technology
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    • v.12 no.6
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    • pp.2388-2398
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    • 2017
  • In this study, we propose a robust face recognition system to pose variations based on automatic pose estimation. Radial basis function neural network is applied as one of the functional components of the overall face recognition system. The proposed system consists of preprocessing and recognition modules to provide a solution to pose variation and high-dimensional pattern recognition problems. In the preprocessing part, principal component analysis (PCA) and 2-dimensional 2-directional PCA ($(2D)^2$ PCA) are applied. These functional modules are useful in reducing dimensionality of the feature space. The proposed RBFNNs architecture consists of three functional modules such as condition, conclusion and inference phase realized in terms of fuzzy "if-then" rules. In the condition phase of fuzzy rules, the input space is partitioned with the use of fuzzy clustering realized by the Fuzzy C-Means (FCM) algorithm. In conclusion phase of rules, the connections (weights) are realized through four types of polynomials such as constant, linear, quadratic and modified quadratic. The coefficients of the RBFNNs model are obtained by fuzzy inference method constituting the inference phase of fuzzy rules. The essential design parameters (such as the number of nodes, and fuzzification coefficient) of the networks are optimized with the aid of Particle Swarm Optimization (PSO). Experimental results completed on standard face database -Honda/UCSD, Cambridge Head pose, and IC&CI databases demonstrate the effectiveness and efficiency of face recognition system compared with other studies.

Homogeneous and Non-homogeneous Polynomial Based Eigenspaces to Extract the Features on Facial Images

  • Muntasa, Arif
    • Journal of Information Processing Systems
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    • v.12 no.4
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    • pp.591-611
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    • 2016
  • High dimensional space is the biggest problem when classification process is carried out, because it takes longer time for computation, so that the costs involved are also expensive. In this research, the facial space generated from homogeneous and non-homogeneous polynomial was proposed to extract the facial image features. The homogeneous and non-homogeneous polynomial-based eigenspaces are the second opinion of the feature extraction of an appearance method to solve non-linear features. The kernel trick has been used to complete the matrix computation on the homogeneous and non-homogeneous polynomial. The weight and projection of the new feature space of the proposed method have been evaluated by using the three face image databases, i.e., the YALE, the ORL, and the UoB. The experimental results have produced the highest recognition rate 94.44%, 97.5%, and 94% for the YALE, ORL, and UoB, respectively. The results explain that the proposed method has produced the higher recognition than the other methods, such as the Eigenface, Fisherface, Laplacianfaces, and O-Laplacianfaces.

Development of contents based on virtual environment of basic physics education (기초 물리 교육목적의 가상환경 기반 콘텐츠 개발 및 활용)

  • Jaeyoon Lee;Tackhee Lee
    • Journal of the Korea Computer Graphics Society
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    • v.29 no.3
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    • pp.149-158
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    • 2023
  • HMD, which is applied with the latest technology, minimizes motion sickness with high-resolution displays and fast motion recognition, and can accurately track location and motion. This can provide an environment where you can immerse yourself in a virtual three-dimensional space, and virtual reality contents such as disaster simulators and high-risk equipment learning spaces are developing using these characteristics. These advantages are also applicable in the field of basic science education. In particular, expanding the concepts of electric and magnetic fields in physics described by existing two-dimensional data into three-dimensional spaces and visualizing them in real time can greatly help improve learning understanding. In this paper, realistic physical education environments and contents based on three-dimensional virtual reality are developed and the developed learning contents are experienced by actual learning subjects to prove their effectiveness. A total of 46 middle school and college students were taught and experienced in real time the electric and magnetic fields expressed in three dimensions in a virtual reality environment. As a result of the survey, more than 85% of positive responses were obtained, and positive results were obtained that three-dimensional virtual space-based physical learning could be effectively applied.