• 제목/요약/키워드: thinking skill

검색결과 241건 처리시간 0.022초

저충실도 시뮬레이터를 활용한 신규간호사의 응급상황관리 시뮬레이션 교육의 효과 (The Effects of Simulation Education for New Nurses on Emergency Management Using Low-fidelity Simulator)

  • 이영희;안혜영
    • 한국간호교육학회지
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    • 제25권3호
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    • pp.331-343
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    • 2019
  • Purpose: This study focuses on investigating the effectiveness of simulation education on emergency management using a low-fidelity simulator as related to clinical skill performance, self-confidence, knowledge, learning satisfaction, and critical thinking disposition in new nurses. Methods: A pre-post test experimental design of nonequivalent control group was applied. Fifty-five new nurses were recruited, 28 nurses for the experimental group and 27 nurses for the control group. A simulation education for emergency management comprising knowledge lecture, team learning, skill education, team simulation, and debriefing was developed and implemented from Feb. 14 to 27, 2015. Data were analyzed with percentage, average, and standard deviation, chi-square, and t-test using SPSS. Results: The experimental group showed significantly higher knowledge (t=5.81, p<.001), clinical skill performance (t=10.08, p<.001), self-confidence (t=-6.24, p<.001), critical thinking disposition (t=2.42, p=.019), and learning satisfaction (t=4.21, p<.001) for emergency management compared with the control group who had traditional lecture education. Conclusion: The results indicate that a simulation education using a low-fidelity simulator is an efficient teaching method for new nurses to deepen their clinical skill performance, self-confidence, knowledge, learning satisfaction, and critical thinking disposition in learning emergency management.

Relationship on Learning Environment's Distribution and Thinking Skills in Accounting Instruction

  • Nor Sa'adah JAMALUDDIN;Siti Zubaidah MOHD ARIFFIN
    • 유통과학연구
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    • 제21권7호
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    • pp.33-40
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    • 2023
  • Purpose: Higher Order Thinking Skills is one of the important aspects in education that must be mastered by the students in order to be qualified in competing at international level. Success in mastering HOTS among the students is always linked to preparation of a good and conducive learning environment. However, does this connection impacts the students' HOTS achievement? Therefore, this research is carried out in order to evaluate the relationship between HOTS and learning environment with the main focus on Accounting Principle Elective Subject (MPEI PP). Research design, data and methodology: Research in the form of correlation is implied in this study and it involves 59 Form 5 students that has learned all syllabus in Form 4's MPEI PP. Results: Evaluation of HOTS level is based on Taxonomy Bloom that covers applying skill, analysing skill, evaluating skill, and creating skill. Result from data analysis found that there is a very weak correlation (r = 0.02) between the two variables with regression equation of average grade point = 75.023 + (-.273) Learning Environment. Conclusion: Thus, a non-significant relationship between HOTS and learning environment is successfully proven through correlation and regression statistical analysis.

간호대학생의 스마트폰 중독, 감성지능, 비판적 사고성향 및 의사소통능력 간의 관계 (The relationship among Smartphone addiction, Emotional intelligence, Critical thinking disposition and Communication skill for nursing students)

  • 이외선;김미정
    • 디지털융복합연구
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    • 제15권7호
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    • pp.319-328
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    • 2017
  • 본 연구는 간호대학생의 스마트폰 중독, 감성지능, 비판적 사고성향 및 의사소통능력 간의 관계를 파악하기 위해 시도되었다. 간호대학에 재학 중인 301명을 대상으로 설문지를 이용하여 2016년 11월 1일부터 2016년 11월 30일까지 자료를 수집하였다. SPSS WIN18을 이용하여 빈도, t-test, ANOVA, 피어슨 상관계수로 분석하였다. 연구결과 간호대학생의 스마트폰 중독 정도는 5점 만점에 2.84점으로 나타났으며 하위 영역별로는 내성이 가장 높고 가상세계지향이 가장 낮았다. 스마트폰 중독수준은 일반 사용자군이 88.7%로 가장 많았고, 잠재적 위험사용자군 9.6%, 고위험사용자군 1.7% 순으로 나타났다. 스마트폰 중독과 감성지능 및 비판적 사고성향은 유의한 부의 상관관계를 보여 스마트폰 중독정도가 높을수록 감성지능과 비판적 사고성향이 낮은 것으로 나타났다. 스마트폰 중독과 의사소통 능력은 유의한 상관관계를 보이지 않았다. 감성지능과 비판적 사고성향, 의사소통능력은 강한 정의 상관관계를 보였으며 비판적 사고성향은 의사소통능력과 강한 정의 상관관계를 보였다. 따라서 간호대학생의 스마트폰 중독을 낮출 수 있는 프로그램을 개발 및 적용하여 감성지능과 비판적 사고성향을 높일 수 있는 전략이 필요하다.

시뮬레이션 기반 실습 교육이 간호대학생의 비판적 사고성향, 의사소통능력, 임상수행능력에 미치는 효과 (The Effects of Simulation-Based Practice on Critical Thinking Disposition, Communication Skill, and Clinical Performance for Nursing Students)

  • 이외선
    • 한국산학기술학회논문지
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    • 제18권4호
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    • pp.93-100
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    • 2017
  • 본 연구는 간호대학생의 핵심역량을 향상 시킬 수 있는 시뮬레이션 기반 실습교육을 개발 적용하여 비판적사고 성향, 의사소통 능력, 임상수행능력에 미치는 효과를 파악하기 위하여 시도되었다. 단일군 사전-사후설계의 실험 연구로 G도 소재 간호대학생 4학년 53명을 대상으로 자가보고식 설문지를 이용하여 2016년 6월10일 부터 8월19일 까지 자료를 수집하였다. 시뮬레이션 기반 실습 교육은 4개의 실습 모듈을 이용하여 6-8시간/일, 총 60시간 적용하였다. 수집된 자료는 SPSS WIN 18을 이용하여 빈도, paried t-test, Pearson's correlation coefficients으로 분석하였다. 연구결과 시뮬레이션 기반 실습 전 후 임상수행능력은 유의한 차이가 있는 것으로 나타났으나 비판적 사고성향과 의사소통 능력은 유의한 차이가 없는 것으로 나타났다. 시뮬레이션 실습 교육 후 임상수행능력은 비판적 사고성향(r=.628, p<.001), 의사소통(r=.716, p<.001)과 정의 상관관계가 있는 것으로 나타났다. 비판적 사고성향과 의사소통(r=.650, p<.001)도 정의 상관관계가 있는 것으로 나타났다. 추후 임상수행능력 향상을 위해 비판적 사고성향과 의사소통능력을 높일 수 있는 시뮬레이션 기반 실습 교육의 개발 및 효과를 검증할 수 있는 연구가 필요하다.

Effects of Critical Thinking Disposition and Empathy on Cultural Competency in Dental Hygiene Students

  • Hwang, Ji-Min;Han, Ji-Hyoung
    • 치위생과학회지
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    • 제18권1호
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    • pp.24-31
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    • 2018
  • This study investigated the effects of critical thinking and empathy on the cultural competence of dental hygienists and students. A total of 529 dental hygiene students were randomly sampled and included as subjects. PASW Statistics for Windows ver. 18.0 was used to obtain the following results. Among the critical thinking sub-domains, cognitive integration was the highest and the lowest. Empathic ability had the highest acceptance factor among the sub-domains. Cultural competence was the highest among the sub-domains, while cultural knowledge was the lowest. According to their general characteristics, subject age, grade, religion, and economic level influenced the cultural capacity. Cultural awareness and sensitivity were high when there were foreign visiting experiences. Cultural awareness, sensitivity, skills, and knowledge were high when subjects had experienced multicultural education (p<0.05). Cultural awareness, sensitivity, skill, experience, and knowledge were correlated with critical thinking and cultural competence, among which cultural sensitivity showed the highest correlation (p<0.001). There was a correlation between cultural awareness and sensitivity, skill, and experience among the empathy and cultural competency sub-domains (p<0.001). The factors influencing cultural awareness included intellectual integration, openness, prudence, and perspective-taking (p<0.001). The factors influencing cultural sensitivity included intellectual integration, openness, and empathic concern (p<0.001). The factors influencing cultural skill included intellectual integration, creativity, and conductivity (p<0.001). The factors influencing cultural experience included prudence, objectivity, perspective-taking, and personal distress (p<0.001). Finally, the factors influencing cultural knowledge included creativity and conductivity (p<0.001). The results indicate that dental hygiene students should be equipped with cultural competence to enhance critical thinking and empathy required by the modern society and optimized dental hygiene courses should be provided for multicultural subjects.

Thinking maps를 활용한 과학글쓰기가 초등과학영재의 과학탐구능력 및 창의성에 미치는 효과 (The Effect of Scientific Writing Program using Thinking maps on the Scientific Gifted Children's Scientific Process Skill and Creativity)

  • 조혜진;이형철;김은진
    • 대한지구과학교육학회지
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    • 제4권2호
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    • pp.166-176
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    • 2011
  • The purpose of this study was to examine the effect of the science gifted children's Science Process Skiils and Creativity development by Scientific Writing Program using Thinking maps. To verify research problem, the subject of this study were third-grade students selected from two classes of an elementary scientific gifted students located in Ulsan : the search group is composed of twenty students who were participated in TScientific Writing Program using Thinking maps, and the other is composed of twenty students (comparison group) who were participated in teacher map based instruction in comparison group. Pro-test showed following results: First, the search group showed a significant improvement in the science process skills compared the comparison group. Second, the search group didn't showed a significant improvement in creativity compared in the comparison group. In conclusion, Scientific Writing Program using Thinking maps was more effective than teaching model using the teacher map on science process skill and creativity.

표준화환자 시뮬레이션 실습교육이 간호학생의 수혈 간호수행능력, 의사소통능력, 자기효능감과 비판적 사고능력에 미치는 효과 (Effects of a Standardized Patient Simulation Program for Nursing Students on Nursing Competence, Communication Skill, Self-efficacy and Critical Thinking Ability for Blood Transfusion)

  • 주가을;송경애;김희주
    • 기본간호학회지
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    • 제22권1호
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    • pp.49-58
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    • 2015
  • Purpose: This study was conducted to identify the effects of a standardized patients (SP) simulation program for nursing students on nursing competence, communication skill, self-efficacy and critical thinking ability for blood transfusion. Methods: A nonequivalent control group non-synchronized design study was used and included as participants 96 junior nursing students at C University. The SP group (n=48) participated in the teaching class using a SP, while the control group (n=48) received conventional practice education. The outcome measurements were nursing competence, communication skill, self-efficacy, and critical thinking ability for transfusion. Results: Nursing competence, communication skill, self-efficacy, and critical thinking ability improved for students in both groups after training ($2.01{\leq}t{\leq}13.03$, p<.05). Self-efficacy showed greater improvement in students in the SP group compared to the control group (t=3.36, p<.001). Conclusion: SP simulation practice may be more effective in enhancing self-efficacy than that of conventional practice education. Whether self-efficacy will contribute to enhancing learning motivation for nursing students needs further examination.

로봇 활용 SW교육이 초등학생의 컴퓨팅 사고력, 창의성, 학업흥미, 협업능력에 미치는 효과 (Effects of SW Education Using Robots on Computational Thinking, Creativity, Academic Interest and Collaborative Skill)

  • 이정민;박현경;최형신
    • 정보교육학회논문지
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    • 제22권1호
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    • pp.9-21
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    • 2018
  • 본 연구의 목적은 로봇 활용 SW교육이 초등학생의 컴퓨팅 사고력, 창의성, 학업흥미, 협업능력에 미치는 효과를 규명하는데 있다. 이를 위해 서울 소재 A 초등학교에 재학 중인 초등학교 5학년 88명을 대상으로 1학기 동안 로봇 활용 SW교육을 실시하였으며, 수집된 자료는 대응표본 t-검정을 실시하였다. 연구 결과, 로봇 활용 SW교육은 초등학생의 컴퓨팅 사고력과 창의성, 학업흥미 향상에 유의한 영향을 미치는 것으로 나타났으나, 협업능력은 유의한 향상이 나타나지 않았다. 본 연구는 로봇 활용 SW교육이 초등학생의 인지적 정의적 영역에 미치는 효과를 규명하여 로봇 활용 SW교육에 대한 이해를 확장시키고, 로봇 활용 SW교육이 나아가야할 방향을 제시하였다는 점에서 의의를 지닌다.

창의·인성교육 기반 지구과학 수업모형 제안 (A Suggesting of the Earth Science Lesson Model Based on the Creativity·Character Education)

  • 문병찬
    • 대한지구과학교육학회지
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    • 제8권3호
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    • pp.297-308
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    • 2015
  • The purpose of this study was to suggest the earth science lesson model based on the creativity character education. To conduct this study, the curriculum revision in 2009 was analyzed by the causal mapping method. One after another, the creativity character education and earth system education were analyzed by the same method. Through as mentioned above, the key words which have relating concepts each other were picked out. Lastly, the key words were connected and compounded for the earth science lesson model based on the creativity character education. The model indicates that the earth science lesson based on the creativity character education requires the reconstructs of the processing and contents of the lesson. In other words, the teaching/learning must be progressed as corresponding between scientific facts and mental recognition, scientific concepts and compounding thinking skill, scientific laws and reconstructing thinking skill. In contents were reconstructed as relating to knowledge, creativity, characters and guidance counseling. The results of this study suggested the earth science lesson model based on the creativity character education needs developing and applying teaching/learning materials and managing discussing and cooperative learning.

격투게임 제작 기법과 알고리즘에 관한 연구 (A Study on Technique of Fighting Game Producing and Game Algorithm)

  • 주정규
    • 한국게임학회 논문지
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    • 제2권1호
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    • pp.69-76
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    • 2002
  • 본 논문은 격투게임의 기본적인 게임제작 기법과 격투자간 충돌처리 기법, 격투의 기(技:Skill) 처리, 적 캐릭터의 사고루틴 및 사고루틴의 처리방법, 격투게임의 알고리즘 구조에 관하여 고찰하였으며, 격투게임에 많이 적용하고 있는 디자인패턴 클래스인 Template Method와 Strategy Method기법의 알고리즘에 관해서도 고찰 연구하였다.

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