• 제목/요약/키워드: the situation of play

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블록 코딩기법을 이용한 유아 학습 보조 시스템의 설계 및 구현 (Design and Implementation of Early Childhood Learning Assistant System using Block Coding Technique)

  • 박선이;박희숙
    • 한국정보통신학회논문지
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    • 제26권1호
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    • pp.41-48
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    • 2022
  • 코로나-19 상황이 지속 되면서 유아들은 유아 교육 기관에 가지 못하고 집에서 부모와 보내는 시간이 늘어나고 있다. 부모들은 자녀들에게 한글 단어 학습이나 놀이 활동을 가르치기 위해 집에서 많은 시간을 보내야 하는 상황에 직면해 있다. 이는 부모에게 많은 심리적 부담과 스트레스로 작용이 되고 있다. 본 연구에서는 부모의 심리적 부담을 덜어 주기 위해 블록 코딩기법의 인공지능 블록을 이용하여 한글 단어 교육과 놀이 활동을 지원할 수 있는 학습 보조 시스템의 설계 및 구현을 제안하였다. 제안된 시스템의 활용은 자녀의 학습 지도에 대한 부모의 부담을 경감시킬 수 있을 뿐만 아니라 실제 유아 교육 현장에서도 적극 활용이 될 수 있어 많은 학습효과를 기대할 수 있다.

MMORPG의 퀘스트 이해와 플레이어의 다원주의적 이해를 통한 플레이 동기 증강 방안 모색 (Play Motive Augmentation Research Method through Quest Understanding of MMORPG and Pluralistic Understanding of a Player)

  • 박용현;경병표;이동열
    • 한국콘텐츠학회논문지
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    • 제9권10호
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    • pp.122-129
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    • 2009
  • MMORPG는 퀘스트는 이야기 전달의 역할보다는 아이템과 경험치와 같은 아바타와 관련된 보상을 통한 게임 플레이 동기부여 역할이 강하다. 이것은 결국 MMORPG를 캐릭터 성장을 위해 퀘스트의 보상을 공부해야 하는 어려운 게임으로 만들어 유저 층의 고착화를 초래하고 있다. 유저 고착화 해소방안으로 퀘스트 플레이의 동기부여 구조를 밝히고 플레이어에 대한 다원주의(多元主義, pluralism)적인 이해를 통해 다양한 유저의 플레이 동기를 증강 시킬 수 있는 방안을 살펴보았다. 이것은 게임 시스템 내에서 사용자에게 직접질의를 하거나 로그 정보를 활용하는 방법이다. 다원주의적인 이해는 이렇게 수집된 데이터의 활용에 있어서 객관성과 구현 가능성을 보장해 줄 수 있는 가치가 있을 것이다.

부모-자녀모래놀이치료가 모-자의 애착안정성과 의사소통에 미치는 효과 (The Effect of Sandplay Therapy with Parent-Children on Mother-Child's Attachment Security and Communication)

  • 오애니아;유승은;박부진
    • 아동학회지
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    • 제34권6호
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    • pp.31-55
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    • 2013
  • This study aimed to look into the effect of sandplay therapy with parent-children on mother-child's attachment security and communication. This study first conducted a scale of attachment security targeting child and mother who is bringing children in the age of 5 to 6 years in two kindergartens located in Seodaemun-gu, Seoul, and composed experimental group and control group of four couples respectively by selecting randomly from eight mother-child couples that received low grades. Sandplay therapy with parent-children was conducted for 12weeks on a weekly basis for 50minutes each. To study the attachment security, we used the Klabsbrun-Bowlby(1976)' Separation Anxiety Test and Mother's attachment scale. In this study, it is Seperated in based on Lee Na Gueng(2001) by functional communication and dysfuctional communication in order to measure changes in communication for situation that may occur during Sand play theraphy and record of observation about changes in each session. Data logging makes watching videos that recorded parent-children sand play therapy every situations. When observes the functional communication or dysfunctional communication between mother and the child, checking the corresponding to each entries, the frequency is recorded and qualitatively analyzed by each sessions. To study mother and child have been enhanced stability of the attachment and the relationship had improved results. Also, in each session the observation of increased functional communication, and dysfunctional communication results appear to reduce in parent-children sand play therapy. As a result, a couple sand play therapy has positive impact to improved the relationship between the mother and the child.

무대의상의 의미전달에 관한 연구-중국 경처(Peking Opera)을 중심으로- (A study on the communication of stage costume-Focusing on Peking Opera of China-)

  • 신경섭;조규화
    • 복식
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    • 제38권
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    • pp.83-100
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    • 1998
  • The purpose of this study is to figure out how stage costume of Peking Opera communicates what the character wants to inform to spectator. The stage costume means the clothing, shoes, headdress, accessory that the cast is worn for communicating personality of character. Stage costume not only reveals the character of new spirit who the director and the work is like to create, but also makes the style of play harmonizing with the atmosphere of the work. So, the stage costume in the play is a sort of symbol system that forms the depth of play. The stage costume of Peking Opera was formed on the basis of the Chinese traditional stage costume in the Qing period, however the style of stage costume was beautified the costume of Ming period and here contained the factors of successive costumes. But the stage costume of Peking Opera don't have the same rank system with real history costume and don't have demarcation according to period and history. Only it is that transformed and created the real history costume with Chinese fine view and made how they wear Chinese fine view and made how they wear the costume according to position, age, personality of character in the play. In the stage costume of Peking Opera, the color is cultural language that director can communicate to spectators and can inform spectator of sex, age, personality, position of the character. The color of the stage costume of Peking Opera reflects the principles of Yin and Yang and the five elements of the Chinese cosmogony. The pattern of decoration also makes the personality and characteristic of the character. The dragon pattern symbols the authority and majesty, so only the character of high position can use it. The pattern of tiger and leopard symbols bravery, so the military officer can use it. Civil officer decorates with the pattern of Japanese apricot, orchid, chrysanthmum, bamboo that symbols integrity and honor. The stage costume of Peking Opera communicates the identity of character with the special form of costume. Kanjien is a costume of the young priestess, Houyi is the Sunwukong'costume. Chayi is a costume of boatman. Lingzi, Sweixiu, Kaoqi is the props for the foramtive effect of stage costume, also they play an important part in expressing the emotion situation. In the result of study, we could know that the form, color, pattern of the stage costume and props of Peking Opera play important parts in communicating informations that let spectator can understand the play. So, the stage costume of Peking Opera is an‘picturizing costume’that the form, color, pattern of the stage costume is a sort of symbol system. It makes spectator feels actually the viewing Peking Opera.

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P2E(Play-to-Earn) 게임 지속이용의도에 대한 연구 (Why do People Play P2E (Play-to-Earn) Games?: Focusing on Outcome Expectation and Social Influence)

  • 장문경
    • 지식경영연구
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    • 제23권3호
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    • pp.23-44
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    • 2022
  • 최근 탈중앙화 애플리케이션(dApp: decentralized application)의 하나인 P2E(Play-to-earn) 게임이 많은 사회적 관심을 받고 있다. P2E게임은 블록체인 기술을 기반으로 하여 미래성장가능성이 높은 분야로 긍정적인 평가받는 동시에, P2E게임 아이템을 가상화폐 형태로 현금화할 수 있다는 점 때문에 사행성을 가지고 있다는 부정적인 평가도 받고 있다. 이런 상황에서 본 연구는 사용자들이 P2E게임을 지속적으로 사용하고자 하는 의도에 영향을 미치는 요인에 대해 살펴보고자 한다. 헤도닉 정보시스템 사용의도에 관한 선행연구를 바탕으로, 본 연구는 선행요인을 인지된 재미, 경제적 인센티브, 그리고 사회적 영향으로 제시하고, 사회적 영향에 주는 요인을 동료 및 외부 영향으로 나누어 살펴보았다. 연구모델을 P2E게임을 플레이한 경험이 있거나 인지하고 있는 우리나라 성인 350명을 대상으로 데이터를 수집하여 구조방정식 모형으로 검증하였다. 분석결과, 인지된 재미와 주관적 규범은 P2E게임을 지속적으로 사용하고자 하는 의도에 긍정적 영향을 유의미하게 주는 것으로 나타났으나, 경제적 인센티브는 유의미하게 나타나지 않았다. 그리고 동료 영향과 외부 영향은 주관적 규범에 유의미한 긍정적 영향을 주는 것으로 분석되었다. 본 연구는 게임업계, 정부, 게임사용자 등 여러 이해 당사자들의 P2E게임에 대한 평가가 첨예한 상황에서 발전적인 사회적 논의를 위한 근거 자료로 활용될 수 있을 것이다.

후기자본주의 사회의 패션에 나타난 혼성모방 (Pastiche in the late Capitalism Fashion)

  • 김민자
    • 복식
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    • 제50권
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    • pp.69-84
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    • 2000
  • Th purpose of this study is three folds: to analyze postmodern fashion through the notion of pastiche to enhance an understanding of uncertain and confused situation in the late 1990s and to suggest a way of approach to creativity and originality in recent fashion design. The results can be summarized as follows: 1. Pastiche is an art work that borrows some parts of other artists authentic works and recombines them thus imitating their style technique or motifs selfconciously. 2. Pastiche is based onthe Deconstruction theory: the end of art as a result of deconstruction of the subject the collapse of the meaning the loss of history: the late Capitalism in which reality becomes chage into images or simulacre. 3. Pastiche represented by the death of author which means the exhaustion of creativity is shown in the fashion borrowing subculture styles and art works or religious images. Pastiche fashion which is equal to the play of signifiers floated as image is shown as graffiti and objects Time and space pastiche fashion can be explained by historical eclectism and ethnic looks, Finally pastiche means not the fixed aspect but the open concept of indeterminate condition which includes " anything goes" through the coesistence of various style in pastiche fashion.

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샘 셰퍼드의 "진짜 서부" : 이상과 현실 (Sam Shepard's True West Ideal and actuality)

  • 김인표
    • 영어어문교육
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    • 제10권3호
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    • pp.143-157
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    • 2004
  • Sam Shepard is one of the leading American playwrights who represented Off-Off Broadway in the l960s and 1970s. In his early days, he wrote many experimental plays but later he turned to realism. However, under the superficial realism in his later plays, we find that they contain experimental devices and themes. True West (1980) is the last play of ills realistic family trilogy. This play shows that the tradition of Old West, which is symbolized and replaced by desert, disappeared in the industrialized clues of modern West. The Old West is compared which the modern West through the struggle of two brothers, Lee and Austin. Their father, 'Old Man', ran out on his family and went to the desert but did not succeed there. He shows that he failed in achieving the American Dream. The family appears unusual and demolished The relationships of the characters are not based on love and belief. The family symbolizes the negative aspects of modern American society. After Austin recognizes the actual situation finding that there is no real life in the modern West, he tries to leave the city and his family. He wants to go to the desert in search of a new life. However, in the last tableau Lee blocks the exit and the two brothers square off. It implies that they are doomed to continue their struggle. The message Implies that American society today is lacking the same positive values they once had in the Old West.

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그림책을 이용한 유아 창의극 활동에서의 유아 반응에 대한 탐구 (A Study of Creative Drama Activities for Young Children Based on Picture Books)

  • 최경;현은자
    • 아동학회지
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    • 제32권2호
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    • pp.123-148
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    • 2011
  • The purpose of this study was to explore children's experiences in a series of creative drama activities based around the use of picture books. The subjects were a total of 17 children 4 years of age. The research, implemented over the courses of 10 weeks, was integrated into their daily education curriculum. The children's drama activities were collected by participant observation, field notes, audio and videotape transcriptions, documentation of the young children's drama activities (eg. pantomimes, role plays & improvised expression, improvisations). The analysis reveals the following findings : 1) even shy and passive young children tried to participate in pantomime activities after reading books. 2) In role play & improvised expression activities, young children were immersed in the improvised situation and spontaneously expressed their emotions and thoughts as actors without the use of any scripts, in an impromptu manner. 3) In improvisation, young children collaborated with other children to create the improvisation by extending or transforming the content of the picture books through their own ideas.

영아-어머니의 상호작용 방식과 영아기 사회적 의사소통능력 (The Interrelationship of Infant-Mother Interaction and Early Social Communication Skills)

  • 곽금주;김민화;한은주
    • 아동학회지
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    • 제25권5호
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    • pp.111-128
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    • 2004
  • Responsiveness and initiative between infant and mother from toy centered play situation at 6, 7 months of age and infant's social communication skills at 12 months were studied in a sample of 62 infant-mother pairs. Through the video analysis, infants were grouped into simple react group, cooperated group, and active initiative group. In the between groups, we analyzed whether mother's initiative act styles and response styles were different, and whether their social communication skills were different when they tested at 12 months. The results showed that mother's initiative styles were not different but mother's response styles were significantly different with infant groups. Further result showed that cooperated group gained higher score than active initiative group in the total score of Eary Social Communication Skills scales at 12 months of age. The results suggested that mother's responsive behaviors were more important than initiative behaviors for the infant's positive interaction, and the difference of these behaviors would lead to a gap of early social communication abilities.

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공간자료 교환을 위한 법.제도적 해결방안 (Institutional Issues of the Spatial Data Exchange in Korea)

  • 김감래;최원준
    • 한국지형공간정보학회:학술대회논문집
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    • 한국지형공간정보학회 2002년도 춘계학술대회 논문집
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    • pp.119-129
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    • 2002
  • The information system fields of spatial applications have rapidly grown during the last decade in Korea. Spatial data has been produced for a variety of systems without common standards until national GIS Committee defined the data exchange formats among spatial databases in the middle of 1990's. It aimed at promoting data sharing between the different systems in similar application fields. However, a considerable number of databases built prior to the introduction of the standards are not yet standard compliant but still play the roles of the main producers/consumers in the data collection field such as early developed huge AM/FM systems maintained by governmental organizations. The strong autonomy of these databases keeps their own data models, formats and descriptions from being standardized, which leads the sharing to a more difficult stage. Sharing is another way of data acquisition with least efforts and time away from direct collection. A data clearinghouse is the core module which directs users to the relevant data resources. The contents of datasets should be described with predefined metadata standards for precise indexing. Moreover, a number of technical problems have to be resolved for the common use of data between heterogeneous spatial database systems. However, the technical issues can be covered by the present information technologies. The difficulties persist in the political/institutional issues. Institutional issues are derived from the diverse sources such as political background, governmental policies, related laws and/or regulations. The paper will firstly make an analysis of current situation in terms of Korean policies, laws and regulations, secondly abstract the institutional issues from the situation analysis, lastly present guidelines for promoting spatial data sharing in Korea.

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