• 제목/요약/키워드: the situation of play

검색결과 398건 처리시간 0.022초

유아의 성별과 놀이상황 유형별 평균발화길이와 어휘다양도 (Analysis on Preschoolers' Mean Length of Utterance and Type-Token Ratio by their Sex and Play Situation Type)

  • 성미영;장문수
    • 한국보육지원학회지
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    • 제10권6호
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    • pp.43-56
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    • 2014
  • 본 연구에서는 자발적인 발화를 통해 유아의 구어 발화 특성을 분석하기 위해 놀이상황 유형별 구어 발화 자료를 수집하고, 구어 발화의 특성을 어절, 단어, 형태소 단위 평균발화길이와 어휘다양도로 구분하여 분석하고자 하였다. 이를 위해 본 연구에서는 5세 유아 32명을 대상으로 또래와의 친숙한 놀이상황 및 낯선 놀이상황에서의 대화를 수집하였다. 수집된 언어자료는 CSB(2014) 프로그램에 의해 전사 및 분석되었다. 본 연구의 결과는 다음과 같다. 첫째, 친숙한 놀이상황에서 여아의 어절, 단어, 형태소 단위 평균발화길이는 남아보다 더 긴 것으로 나타났다. 둘째, 유아의 단어 단위 평균발화길이는 친숙한 놀이상황보다 낯선 놀이상황에서 더 긴 것으로 나타났으며, 어휘다양도도 친숙한 놀이상황보다 낯선 놀이상황에서 더 높은 것으로 나타났다. 이와 같은 연구결과에 기초하여 유아의 자발적 발화 수집, 전사 및 분석프로그램의 중요성에 대해 논의한 후 향후 과제와 제언을 제시하였다.

임상적 의사소통상황 관련 역할극을 선행한 통합실습프로그램의 개발 및 적용 (Development and Application of Integrated Nursing Practice Program preceded Role-play related to Clinical Communication Situation)

  • 강서영;임유진
    • 한국산학기술학회논문지
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    • 제15권5호
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    • pp.3037-3045
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    • 2014
  • 본 연구는 일 대학 간호학생 115명을 대상으로 임상적 의사소통상황 관련 역할극을 선행한 통합실습프로그램을 개발 적용하고 적용 전과 후의 의사소통능력, 임상수행능력 및 문제해결과정 점수의 변화를 확인하고자 실시하였다. 통합실습 프로그램은 6개의 임상적 의사소통 상황 관련 시나리오를 활용한 역할극, 3개의 임상상황 관련 시나리오를 적용한 역할극, 3개의 핵심간호술기로 구성되었으며 매주 4시간씩 8주간 실시되었다. 자료수집기간은 2013년 3월부터 6월까지였으며 프로그램 전과 후에 자가보고식 설문지를 작성하게 하였다. 수집된 자료는 SPSS/WIN 19.0을 이용하여 기술통계와 t-test를 통해 분석하였다. 연구결과, 통합실습프로그램 적용 후에 의사소통능력, 임상수행능력 및 문제해결과정 점수가 모두 유의하게 증가한 것으로 나타났다. 이에 본 연구에서 개발한 통합실습프로그램은 간호실습 교육을 위한 효과적인 방법이라고 생각하며 적극 활용할 것을 제안한다.

학령전 아동형제간의 놀이상황중 즉각적인 모방행동 연구 (A study on spontaneous imitation between siblings of preschool children in Free-situation)

  • 김상희
    • 대한가정학회지
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    • 제23권4호
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    • pp.143-152
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    • 1985
  • This study intends to investigate preschool-sibling's spontaneous imitation during their free-plays through the observation of 41 pairs of siblings aged from 1 to seven years. RESULTS : 1. Sibling's imitation showed in all subjects and had various distribution according to sibling's personalities. 2. Because of sibling's several facts. Their imitation showed differently. 1) Imitation appeared to decline to decline as children grew older. Imitation showed most frequently at the age of 2 years, and decreased after that. 2) Due to the effect of birth-order, the younger one showed his imitation approximately 4.3 times more than the elder one. 3) The effect of sex-composition seemed to coincide with the sex-typing hypothesis rather than the like-sex hypothesis. 4) Boy's imitation showed more frequently than girl's, but the difference was not so significant to be noticed. 3. In siblings, physical imitation was more frequent than verbal imitation, but it was reversed in peer's imitation. 4. The play-situation in which sibling's imitation showed mostly differed from that of Peer's imitation. That is, sibling's imitation appeared in solitary play but peers imitation did appear in associate play.

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4-6세 이중언어아동의 비유창성 특성 연구 (Disfluency Characteristics in 4-6 Age Bilingual Children)

  • 이수복;심현섭;신문자
    • 대한음성학회:학술대회논문집
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    • 대한음성학회 2007년도 한국음성과학회 공동학술대회 발표논문집
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    • pp.78-83
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    • 2007
  • The purpose of present study was to investigate the characteristics of disfluency between the Korean-English bilingual and Korean monolingual children, matched by their chronological age with the bilingual children. Twenty-eight children, 14 bilingual children and 14 monolingual children participated in this study. The experimental tasks consisted of the play situation and the task situation. The conclusion is (a) The score of total disfluency of the bilingual was significantly higher than that of the monolingual. The score of normal disfluency of the bilingual was significantly higher than that of the monolingual. The most frequent type is Interjection in both groups. All shows higher score in the task situation than the play situation. The bilingual children have quantitative and qualitative differences in disfluency score and types from the monolingual. (b) The bilingual were divided into two groups such as 6 Korean-dominant bilingual and 8 English-dominant bilingual. All shows more disfluency in their non-dominant language. The most frequent type is Interjection in both groups. (c) The higher the chronological age and the expressive language test score is, the lower the disfluency score is. The earlier the exposure age to the 2nd language is, the higher the disfluency score is. There is no correlation between resident month at foreign country and the disfluency.

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어머니-영아간 전통놀이, 자유놀이, 블록놀이의 언어적 상호작용 비교 (Mother-Toddler Verbal Interaction Comparative Study in Traditional, Free and Block Play)

  • 이행숙;한유진
    • 가정과삶의질연구
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    • 제27권1호
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    • pp.181-196
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    • 2009
  • This study compared mother-toddler verbal interaction by play type (traditional play, free play, block play), and child's sex and age. Subjects were 10 boys and 10 girls ranging in age from 25- to 36-months and their mothers. An observer videotaped the children and their mothers at play in their homes. Results showed that (1) Mothers attempted more positive verbal interaction in traditional than in block play. (2) Mothers expressed more positive emotion in free than in traditional and block play. (3) Mothers more answer 'reflection' in traditional than in free play (4) Toddlers attempted more positive verbal interaction in block than in traditional and free play. (5) Toddler's positive emotion express was not distinguished by play type or by child's sex or age. (6) From 31- to 36-months's boys expressed more play situation than from 25- to 30-months' girls. This study provides groundwork for mother-toddler traditional play programs with potential for improving positive expression of emotion and language development.

유아 놀이에서 의성어·의태어 사용 의미 탐구 (Exploring the Meanings of Usage about Onomatopoeia and Mimetic Words in a Child Play Situation)

  • 김윤미;윤은주
    • 아동학회지
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    • 제38권1호
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    • pp.63-76
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    • 2017
  • Objective: The aim of this study was to examine the meanings of onomatopoeia and mimetic words contextually used contextually when children play together. Methods: The participants included 40 children (ages 3-5 years) attending "M Daycare Center" in Seoul and "S Daycare Center" in Seongnam (a city in Gyeonggi-do). Twenty rounds of play observations were conducted at the centers. Once per week from May to October 2015. Results: The onomatopoeia and mimetic words observed were primarily relate to physical movements, sounds, and shapes. These types relate to Max van Manen's life-world existentials, correlating with spatiality, corporeality, and relationality. The characteristics of onomatopoeic and mimetic words used were additive and were used by the children to refine and diversify their language skills and enrich their linguistic imaginations. Conclusion: Onomatopoeic and mimetic words help children design their own play situations based on their creativity and help them share the play with their peers.

입원 아동의 자연적 놀이 활동 (Play Activity in Hospitalized Children)

  • 오가실;김희순;원대영;김태임;전화연;이인혜;손선영;신현숙
    • Child Health Nursing Research
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    • 제12권4호
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    • pp.486-494
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    • 2006
  • Purpose: This study was done to analyze children's play during hospitalization. Method: Data were collected from 36 play situations of hospitalized children, ages 2 to 6, hospitalized at 4 general hospitals, one in each city, Seoul, Suwon, Daejeon and Daegu. All observations were made in pediatric units during free-play periods. Each child was observed for 5 minutes at each observation and observed three times at each play session. Results: Of the children, 83.3% played on the bed. Play partners were mainly mothers. While 75.0% of children actively took part in play activity and 70.0% played with joy, 63.9% of play partners were more passive in the play. The most frequent play material was a small toy. The level of play was early stage of social and cognitive play, and dramatic play was observed in a few children over the age of 3 years. The play activities were conversional play, reflections of therapeutic procedures, imagination, and exploratory play. In the conversional play, children converted hospital equipments into play materials. Conclusion: It is recommended that health care team members should pay attention and actively participate in play of hospitalized children in order to help them have some control over the stress of the situation.

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A Study on Dissonance Functions of Scenes and Background Music in Movies

  • Um, Kang-iL
    • International journal of advanced smart convergence
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    • 제9권4호
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    • pp.96-100
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    • 2020
  • Soundtrack dissonance, which appears in the background music of a movie scene, is a phenomenon of using songs or compositions that contrast with the general sentiment of the situation. A sad scene usually uses a slow tempo of sad music to match the mood of the scene. However, sometimes, in order to play background music that follows a depressing, sad, or anxious scene, there is a case of inserting music with an opposite atmosphere such as bright music, exciting music, fast-tempo music, or magnificent music. The method of presenting music that is contrary to the mood of the scene is a kind of psychological technique that inflicts a kind of mental shock on the audience and makes them remember a particular situation. In this study, we have investigated the meaning coming from scenes and Soundtrack Dissonance in movies, in order to understand the role that music and images play.

다중데이터링크 기반에서 데이터링크 처리기와의 데이터 무결성 보장을 위한 전술상황전시기 간 데이터 기록 및 재생 방법 연구 (A Study on Data Recording and Play Method between Tactical Situations to Ensure Data Integrity with Data Link Processor Based on Multiple Data Links)

  • 이현주;정은미;이성우;염재걸;김상준;박지현
    • 디지털산업정보학회논문지
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    • 제13권2호
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    • pp.13-25
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    • 2017
  • Recently, the high performance of tactical situation display console and tactical data links are used to integrate the operational situations in accordance with information age and NCW (Network Centric Warfare). The tendency to maximize the efficiency of task execution has been developed by sharing information and the state of the battle quickly through complex and diverse information exchange. Tactical data link is a communication system that shares the platform with core components of weapons systems and battlefield situation between the command and control systems to perform a Network Centric Warfare and provides a wide range of tactical data required for decision-making and implementation.It provides the tactical information such as tactical information such as operational information, the identification of the peer, and the target location in real time or near real time in the battlefield situation, and it is operated for the exchange of mass tactical information between the intellectuals by providing common situation recognition and cooperation with joint operations. In this study, still image management, audio file management, tactical screen recording and playback using the storage and playback, NITF (National Imagery Transmission Format) message received from the displayer integrates the tactical situation in three dimensions according to multiple data link operation to suggest ways to ensure data integrity between the data link processor during the entire operation time.

극예술연구회 <어머니>와 여성 연극의 양상 (The aspects of women's play and Eomeoni(Mother) of Geugyesuryeonguho(극예술연구회))

  • 김남석
    • 공연문화연구
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    • 제41호
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    • pp.39-67
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    • 2020
  • 그동안 극예술연구회의 제10회 공연작에 대한 연구는 거의 시행되지 않았다. 특히 이서향의 <어머니>는 거의 연구되지 않았으며, 기껏해야 제10회 공연작 중 하나였다는 사실 정도만 기록되곤 했다. <어머니>의 희곡이 남아 있고, 제10회 공연이 상당한 의의를 지닌 정기공연이었음에도 불구하고, 이러한 연구 실태는 대단히 열악한 것이 아닐 수 없다. 그것은 단막극 <어머니>가 드러내는 공연사적 가치와 의미를 정밀하게 고찰하지 못한 결과로 보인다. 이러한 문제를 극복하기 위해서는 <어머니>의 공연 정황을 살펴보고, 당시 극예술연구회의 상황을 조사할 필요가 있다. 그리고 <어머니>의 선정 이유, 실제 무대 공연 현황, 연극적 요소, 무대 디자인, 관련 평가를 두루 살펴보아야 한다. 이 연구는 이러한 <어머니>의 공연 정황을 점검하고 그 의의를 살피는 데에 초점을 두었으며, 그 결과를 통해 극예술연구회의 한 맥락으로서 여성 연극의 흐름에 대해 논구하고자 한다.