• Title/Summary/Keyword: the situation of play

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Analysis on Preschoolers' Mean Length of Utterance and Type-Token Ratio by their Sex and Play Situation Type (유아의 성별과 놀이상황 유형별 평균발화길이와 어휘다양도)

  • Sung, Mi Young;Chang, Moon Soo
    • Korean Journal of Childcare and Education
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    • v.10 no.6
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    • pp.43-56
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    • 2014
  • The purpose of this study was to analyze the differences of preschoolers' utterance features by their gender and play situation type. For this purpose, a total of 40 5-year-old children participated in this study. Dyad were participated in each play session during 10 minutes. The play session was videotaped and the videotaped data were transcribed by CBS(2014). The collected data were analyzed by using a independent t-test and paired t-test. The main results are as follows. First, girls' MLU-e, MLU-w, MLU-m were longer than that of boys in a familiar play situation. Second, preschoolers' MLU-w was longer in an unfamiliar play situation than in familiar ones and preschoolers' type-token ratio were higher in an unfamiliar play situation than in familiar ones. Implications for the importance of preschoolers' spontaneous speech are discussed.

Development and Application of Integrated Nursing Practice Program preceded Role-play related to Clinical Communication Situation (임상적 의사소통상황 관련 역할극을 선행한 통합실습프로그램의 개발 및 적용)

  • Kang, Seo-Young;Lim, You-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.5
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    • pp.3037-3045
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    • 2014
  • For this study, we developed and applied the integrated nursing practice program preceded role-play related to clinical communication situation to 115 nursing students and compared their communication ability, clinical competence and problem solving process scores between before and after the program. Integrated nursing practice program is composed of 6 role-play scenarios related to clinical communication situation, 3 role-play scenarios related to clinical situation and 3 core nursing skill practices. This program was conducted 4 hours a week for 8 weeks. Data were collected using self-report questionnaire before and after the program from March to June, 2013 and analyzed using descriptive analysis and t-test with SPSS/WIN 19.0. There were significant increase in communication ability, clinical competence and problem solving process scores after the program. These results indicate that this program is effective nursing practice education method. Therefore, this program would be used for other students.

A study on spontaneous imitation between siblings of preschool children in Free-situation (학령전 아동형제간의 놀이상황중 즉각적인 모방행동 연구)

  • 김상희
    • Journal of the Korean Home Economics Association
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    • v.23 no.4
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    • pp.143-152
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    • 1985
  • This study intends to investigate preschool-sibling's spontaneous imitation during their free-plays through the observation of 41 pairs of siblings aged from 1 to seven years. RESULTS : 1. Sibling's imitation showed in all subjects and had various distribution according to sibling's personalities. 2. Because of sibling's several facts. Their imitation showed differently. 1) Imitation appeared to decline to decline as children grew older. Imitation showed most frequently at the age of 2 years, and decreased after that. 2) Due to the effect of birth-order, the younger one showed his imitation approximately 4.3 times more than the elder one. 3) The effect of sex-composition seemed to coincide with the sex-typing hypothesis rather than the like-sex hypothesis. 4) Boy's imitation showed more frequently than girl's, but the difference was not so significant to be noticed. 3. In siblings, physical imitation was more frequent than verbal imitation, but it was reversed in peer's imitation. 4. The play-situation in which sibling's imitation showed mostly differed from that of Peer's imitation. That is, sibling's imitation appeared in solitary play but peers imitation did appear in associate play.

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Disfluency Characteristics in 4-6 Age Bilingual Children (4-6세 이중언어아동의 비유창성 특성 연구)

  • Lee, Soo-Bok;Sim, Hyun-Sub;Shin, Moon-Ja
    • Proceedings of the KSPS conference
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    • 2007.05a
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    • pp.78-83
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    • 2007
  • The purpose of present study was to investigate the characteristics of disfluency between the Korean-English bilingual and Korean monolingual children, matched by their chronological age with the bilingual children. Twenty-eight children, 14 bilingual children and 14 monolingual children participated in this study. The experimental tasks consisted of the play situation and the task situation. The conclusion is (a) The score of total disfluency of the bilingual was significantly higher than that of the monolingual. The score of normal disfluency of the bilingual was significantly higher than that of the monolingual. The most frequent type is Interjection in both groups. All shows higher score in the task situation than the play situation. The bilingual children have quantitative and qualitative differences in disfluency score and types from the monolingual. (b) The bilingual were divided into two groups such as 6 Korean-dominant bilingual and 8 English-dominant bilingual. All shows more disfluency in their non-dominant language. The most frequent type is Interjection in both groups. (c) The higher the chronological age and the expressive language test score is, the lower the disfluency score is. The earlier the exposure age to the 2nd language is, the higher the disfluency score is. There is no correlation between resident month at foreign country and the disfluency.

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Mother-Toddler Verbal Interaction Comparative Study in Traditional, Free and Block Play (어머니-영아간 전통놀이, 자유놀이, 블록놀이의 언어적 상호작용 비교)

  • Lee, Heang-Suk;Han, Eu-Gene
    • Journal of Families and Better Life
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    • v.27 no.1
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    • pp.181-196
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    • 2009
  • This study compared mother-toddler verbal interaction by play type (traditional play, free play, block play), and child's sex and age. Subjects were 10 boys and 10 girls ranging in age from 25- to 36-months and their mothers. An observer videotaped the children and their mothers at play in their homes. Results showed that (1) Mothers attempted more positive verbal interaction in traditional than in block play. (2) Mothers expressed more positive emotion in free than in traditional and block play. (3) Mothers more answer 'reflection' in traditional than in free play (4) Toddlers attempted more positive verbal interaction in block than in traditional and free play. (5) Toddler's positive emotion express was not distinguished by play type or by child's sex or age. (6) From 31- to 36-months's boys expressed more play situation than from 25- to 30-months' girls. This study provides groundwork for mother-toddler traditional play programs with potential for improving positive expression of emotion and language development.

Exploring the Meanings of Usage about Onomatopoeia and Mimetic Words in a Child Play Situation (유아 놀이에서 의성어·의태어 사용 의미 탐구)

  • Kim, Yoon Mi;Yun, Eunju
    • Korean Journal of Child Studies
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    • v.38 no.1
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    • pp.63-76
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    • 2017
  • Objective: The aim of this study was to examine the meanings of onomatopoeia and mimetic words contextually used contextually when children play together. Methods: The participants included 40 children (ages 3-5 years) attending "M Daycare Center" in Seoul and "S Daycare Center" in Seongnam (a city in Gyeonggi-do). Twenty rounds of play observations were conducted at the centers. Once per week from May to October 2015. Results: The onomatopoeia and mimetic words observed were primarily relate to physical movements, sounds, and shapes. These types relate to Max van Manen's life-world existentials, correlating with spatiality, corporeality, and relationality. The characteristics of onomatopoeic and mimetic words used were additive and were used by the children to refine and diversify their language skills and enrich their linguistic imaginations. Conclusion: Onomatopoeic and mimetic words help children design their own play situations based on their creativity and help them share the play with their peers.

Play Activity in Hospitalized Children (입원 아동의 자연적 놀이 활동)

  • Oh, Ka-Sil1;Kim, Hee-Soon;Won, Dae-Young;Kim, Tae-Im;Cheon, Hwa-Yeon;Lee, In-Hae;Son, Sun-Young;Shin, Hyun-Sook
    • Child Health Nursing Research
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    • v.12 no.4
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    • pp.486-494
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    • 2006
  • Purpose: This study was done to analyze children's play during hospitalization. Method: Data were collected from 36 play situations of hospitalized children, ages 2 to 6, hospitalized at 4 general hospitals, one in each city, Seoul, Suwon, Daejeon and Daegu. All observations were made in pediatric units during free-play periods. Each child was observed for 5 minutes at each observation and observed three times at each play session. Results: Of the children, 83.3% played on the bed. Play partners were mainly mothers. While 75.0% of children actively took part in play activity and 70.0% played with joy, 63.9% of play partners were more passive in the play. The most frequent play material was a small toy. The level of play was early stage of social and cognitive play, and dramatic play was observed in a few children over the age of 3 years. The play activities were conversional play, reflections of therapeutic procedures, imagination, and exploratory play. In the conversional play, children converted hospital equipments into play materials. Conclusion: It is recommended that health care team members should pay attention and actively participate in play of hospitalized children in order to help them have some control over the stress of the situation.

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A Study on Dissonance Functions of Scenes and Background Music in Movies

  • Um, Kang-iL
    • International journal of advanced smart convergence
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    • v.9 no.4
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    • pp.96-100
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    • 2020
  • Soundtrack dissonance, which appears in the background music of a movie scene, is a phenomenon of using songs or compositions that contrast with the general sentiment of the situation. A sad scene usually uses a slow tempo of sad music to match the mood of the scene. However, sometimes, in order to play background music that follows a depressing, sad, or anxious scene, there is a case of inserting music with an opposite atmosphere such as bright music, exciting music, fast-tempo music, or magnificent music. The method of presenting music that is contrary to the mood of the scene is a kind of psychological technique that inflicts a kind of mental shock on the audience and makes them remember a particular situation. In this study, we have investigated the meaning coming from scenes and Soundtrack Dissonance in movies, in order to understand the role that music and images play.

A Study on Data Recording and Play Method between Tactical Situations to Ensure Data Integrity with Data Link Processor Based on Multiple Data Links (다중데이터링크 기반에서 데이터링크 처리기와의 데이터 무결성 보장을 위한 전술상황전시기 간 데이터 기록 및 재생 방법 연구)

  • Lee, Hyunju;Jung, Eunmi;Lee, Sungwoo;Yeom, Jaegeol;Kim, Sangjun;Park, Jihyeon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.2
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    • pp.13-25
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    • 2017
  • Recently, the high performance of tactical situation display console and tactical data links are used to integrate the operational situations in accordance with information age and NCW (Network Centric Warfare). The tendency to maximize the efficiency of task execution has been developed by sharing information and the state of the battle quickly through complex and diverse information exchange. Tactical data link is a communication system that shares the platform with core components of weapons systems and battlefield situation between the command and control systems to perform a Network Centric Warfare and provides a wide range of tactical data required for decision-making and implementation.It provides the tactical information such as tactical information such as operational information, the identification of the peer, and the target location in real time or near real time in the battlefield situation, and it is operated for the exchange of mass tactical information between the intellectuals by providing common situation recognition and cooperation with joint operations. In this study, still image management, audio file management, tactical screen recording and playback using the storage and playback, NITF (National Imagery Transmission Format) message received from the displayer integrates the tactical situation in three dimensions according to multiple data link operation to suggest ways to ensure data integrity between the data link processor during the entire operation time.

The aspects of women's play and Eomeoni(Mother) of Geugyesuryeonguho(극예술연구회) (극예술연구회 <어머니>와 여성 연극의 양상)

  • Kim, Nam-seok
    • (The) Research of the performance art and culture
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    • no.41
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    • pp.39-67
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    • 2020
  • So far, research on the 10th performance of the Geukye Suryeonguhoe has been rarely conducted. In particular, Lee Seo-hyang's Eomeoni was rarely studied, and it was only recorded that at most it was one of the 10th performances. Although the script of Eomeoni remains, and the 10th performance was an important regular performance, it should be said that the status of this research is very poor. It seems to be the result of failing to accurately examine the historical value and meaning of the single act drama Eomeoni. In order to solve these problems, it is necessary to look at the performance situation of Eomeoni and to investigate the situation at the time of Geugyesuryeonguhoe. In addition, the reason for selecting Eomeoni, the stage performance situation, theatrical elements, stage design, and related evaluations should be analyzed throughout. This study focused on examining the status of Eomeoni's performance and examining its significance, and intends to examine the flow of feminist play as a context of the Geeugyesuryeonguhoe through the conclusion.