• Title/Summary/Keyword: the reality

Search Result 8,273, Processing Time 0.035 seconds

Measuring the Economic Value of Open Government Data: A Consumer Utility Perspective (공공데이터의 경제적 가치 측정: 소비자 효용 관점)

  • Chihong Jeon;Jaeung Sim;Daegon Cho
    • Information Systems Review
    • /
    • v.20 no.2
    • /
    • pp.1-19
    • /
    • 2018
  • In many countries, governments invest a substantial amount of budget in open government data (OGD) for governmental performance and transparency. To understand the actual performance of such policies, the governments should measure the realized value. Many organizations and researchers have attempted to assess the value of OGD. However, they have neglected a perspective of consumers who benefit from OGD. Moreover, little research has quantified the economic value. This research examines extant methods of intangible asset valuation to quantify the economic value of OGD in a citizen perspective. In consideration of the extant research methods and the characteristics of OGD, the contingent valuation method is the most appropriate because it effectively reflects various users and their purpose of use. We then conduct a survey of citizens living in Seoul, Korea and assess the economic value of OGD provided by the Seoul government. Findings show that citizens' willingness to pay (WTP) differs across respondents' prior experience, tax resistance, perceived benefit and perceived reality of virtual scenario, but it does not differ across their demographics. WTP also significantly varies across the question formats. We discuss the reliability of the results and implications for future research.

Research on Computer-Based Convergence Performing Arts - The Impact of Digital Technology on the Performing Arts-

  • Jin-hee gong
    • Journal of the Korea Society of Computer and Information
    • /
    • v.29 no.9
    • /
    • pp.99-107
    • /
    • 2024
  • This study analyzed how computer-based digital technology affects convergence performing arts according to the trend of the times of domestic performing arts. Based on the analyzed contents, the purpose of the study was to propose an appropriate use plan for performing arts and technology and a plan for future development of convergence performing arts. Looking at the analysis results according to the purpose of the study, as a first step, the use of video technology developed in the performing arts stage using video technology evolved into holograms, media art, and 3D techniques. In the second step, technology and art were fused using artificial intelligence and robots. Artificial intelligence composed music, choreographed dance, and wrote a play script. In addition, robots performed and played with humans on stage. Third, virtual space was also used in performing arts. It was possible to direct spaces in various places using virtual spaces rather than performance halls and stage spaces. In this way, performing arts using digital technology will become more diverse and professional, and things that are possible in imagination that cross boundaries will be developed into reality. This study proposes a convergence that appropriately utilizes various technologies of digital and computer while maintaining the area of creation that humans can do and the expressiveness and artistry they express. In preparation for these changes in the times, future convergence performing artists should be able to acquire a combination of artistry and technology of stage technology experts who can use digital technology, professional actors who can express artistry along with AI, and professionals who can create art by manipulating AI.

Two Efficient Methods for Generating Depth-of-Field (효율적인 피사계 심도 생성을 위한 두 가지 기법)

  • Suh, Young-Seon;Ihm, In-Sung
    • Journal of the Korea Computer Graphics Society
    • /
    • v.14 no.3
    • /
    • pp.31-46
    • /
    • 2008
  • The depth of field is the range that the objects inside of this range treated to be focused. Objects that are placed out of this range are out of focus and become blurred. In computer graphics, generating depth of field effects gives a great reality to rendered images. The previous researches on the depth of field in computer graphics can be divided into two major categories. One of them is the distributed ray tracing that samples the lens area against each pixel. It is possible to obtain precise results without noise if enough number of samples are taken. However, to make a good result, a great number of samples are needed, resulting in an enormous timing requirement. The other approach is the method that approximates depth of field effect by post-processing an image and its depth values computed using a pin-hole camera. Though the second technique is not that physically correct like distributed ray tracing, many approaches which using this idea have been introduced because it is much faster than the first approach. But the post-processing have some limitations because of the lack of ray information. In this paper, we first present an improvement technique that corrects the previous post-processing methods and then propose another one that accelerates the distributed ray tracing by using a radiance caching method.

  • PDF

Size Determination Method of Bio-Retention Cells for Mimicking Natural Flow Duration Curves (자연상태 유황곡선 보전을 위한 생태저류지 용량결정방법)

  • Lee, Okjeong;Jang, Suhyung;Kim, Hongtae;Kim, Sangdan
    • Journal of Wetlands Research
    • /
    • v.18 no.4
    • /
    • pp.424-431
    • /
    • 2016
  • LID facilities like bio-retention cells is applied to manage stormwater. LID concept becomes an important part in stormwater management, and the clear understanding of hydrologic performance and hydrologic impact on the corresponding catchment has been needed. In this study, the application of flow duration curves as design strategy is investigated. Bio-retention cells like many LID facilities are installed to reproduce natural hydrologic processes. In this study, the attempt to determine the size of a bio-retention cell is carried out to satisfy the flow duration criteria. From the results, it is shown that "5 mm * the area of a target catchment" which is the current facility design capacity is valid for the drainage area with 20-30% impervious rate. In the 100% impervious catchment where LID facilities are typically installed, the design capacity to intercept stormwater of approximately 47 mm depth is required to reproduce natural flow duration curves. This means that about 11% of the target catchment area should be allocated as a bio-retention cell. However, the criteria of the design capacity and facility surface area should be set at the possible implementation conditions in reality, and site-specific hydrologic characteristics of a target catchment should be considered.

Study on the Emotional Response of VR Contents Based on Photorealism: Focusing on 360 Product Image (실사 기반 VR 콘텐츠의 감성 반응 연구: 360 제품 이미지를 중심으로)

  • Sim, Hyun-Jun;Noh, Yeon-Sook
    • Science of Emotion and Sensibility
    • /
    • v.23 no.2
    • /
    • pp.75-88
    • /
    • 2020
  • Given the development of information technology, various methods for efficient information delivery have been constructed as the method of delivering product information moves from offline and 2D to online and 3D. These attempts not only are about delivering product information in an online space where no real product exists but also play a crucial role in diversifying and revitalizing online shopping by providing virtual experiences to consumers. 360 product image is a photorealistic VR that allows a subject to be rotated and photographed to view objects in three dimensions. 360 product image has also attracted considerable attention considering that it can deliver richer information about an object compared with the existing still image photography. 360 product image is influenced by divergent production factors, and accordingly, a difference emerges in the responses of users. However, as the history of technology is short, related research is also insufficient. Therefore, this study aimed to grasp the responses of users, which vary depending on the type of products and the number of source images in the 360 product image process. To this end, a representative product among the product groups that can be frequently found in online shopping malls was selected to produce a 360 product image and experiment with 75 users. The emotional responses to the 360 product image were analyzed through an experimental questionnaire to which the semantic classification method was applied. The results of this study could be used as basic data to understand and grasp the sensitivity of consumers to 360 product image.

Analysis of Non-Point Source Pollution Discharge Characteristics in Leisure Facilities Areas for Pattern Classification (패턴분류를 위한 위락시설지역의 비점오염원 유출특성분석)

  • Kim, Yong-Gu;Jin, Young-Hoon;Park, Sung-Chun;Kim, Jung-Min
    • Journal of Korea Water Resources Association
    • /
    • v.43 no.12
    • /
    • pp.1029-1038
    • /
    • 2010
  • In meteorology Korea has 2/3 of rain of annual total rainfall at the month of Jun through Sept and it has possibility to have serious flood damage because geographically it is composed of mountainous area with steep slope which account for 70% of its country. Also, the increase of impervious layer due to industrialization and urbanization causes direct runoff, which deteriorates contamination of rivers by moving the contaminated material on the surface at the beginning of rain. In particular, the area of leisure facilities needs the management of water quality absolutely because dense population requires space of park function and place to relax and increases moving capability of non-point pollution source. For disposition of rainfall & runoff, the standard of initial rainfall, which is to be used for the computation of disposition volume, is significant factors for the runoff study of non-point pollution source, Until now, a great deal of study has been done by many researchers. However, it is the current reality that the characteristics of runoff varies according to land protection comprising river basin and the standard of initial rainfall by each researcher is not clearly defined yet. Therefore, in this research, it is suggested that, with the introduction of SOM (Self-Organizing Map), the standard of initial rainfall be determined after analyzing each sectional data by executing pattern classification about runoff and water quality data measured at the test river basin for this research.

How Do People Evaluate a Web Site's Credibility (이용자들의 웹 사이트 신뢰성 평가 방법에 관한 연구)

  • Kim, Young-Ki
    • Journal of Korean Library and Information Science Society
    • /
    • v.38 no.3
    • /
    • pp.53-72
    • /
    • 2007
  • The Internet is now an integral part of the everyday lives of a majority of people. They are demanding web sites that offer credible information - Just as much as they want sites that are easy to navigate. But the online reality today is that few Internet users say they can trust the web sites that have products for sale or the sites that offer advice about which products and services to buy. Users want the web sites they visit to provide clear information to allow them to judge the site's credibility. Users want to know who runs the site; how to reach those people; the site's privacy policy; and how the site deals with mistakes. In the eyes of users all sites ate not equal. Users have different credibility standards for different types of sites. For news and information sites users want advertising clearly labeled as advertising. And users want the site to provide a list of the editors responsible for the site's contents, including the editor's email address. For e-commerce sites, user expectations and demands are just about as high as they can be. They say that it is very important that these sites provide specific, accurate information about the site's policies and practices.

  • PDF

An Efficient Broadcasting Channel Assignment Scheme for Mobile VOD Services (모바일 VOD 서비스를 위한 브로드캐스팅 채널할당 기법)

  • Choi, Young
    • Journal of Korea Multimedia Society
    • /
    • v.11 no.5
    • /
    • pp.685-691
    • /
    • 2008
  • Recently with the rapid evolution of the mobile computing and communication technologies, mobile VOD service becomes increasingly important for wireless mobile users. The VOD service is being widely used in various areas of application, such as education, entertainment and business, because it provides users convenience in easily having access to video information at any time in any places. However, in reality, the mobile system has many difficulties in providing the smooth VOD service owing to frequent transfers and cutoffs of clients. The importance of a technique to transmit broadcasting is being stressed as a method for providing stabler mobile VOD service to a large number of clients. This paper is aimed at showing how to reduce demands for server bandwidth and delay of earlier service through performance analysis by suggesting an effective VOD broadcasting transmission technique through channel division in the mobile atmosphere. Many researches have been made about regular broadcasting techniques in particular. This study divides the methods used for assigning channels which have been decided by the size of segments into a group of regular channels and assistant channels using wireless gap-fillers to provide effective VOD services to a large number of clients at the mobile environment using small bandwidth resources. The regular channels transfer regular streams, while assistant channels repeatedly transfer the first segment to reduce early service delay time to receive regular streams. In this way, the study suggests a technique to reduce server bandwidth demand and early service delay time. Through the proposed technique, the server bandwidth demand could be reduced by more than 30 percent and the study continuously shows reduced early service delay time through conducting performance analysis.

  • PDF

Homo Ludens, Analysis on PLAY Contents of University Campus Festival (호모루덴스, 대학 축제 놀이콘텐츠 분석)

  • Ahn, Kyungju
    • The Journal of the Korea Contents Association
    • /
    • v.18 no.5
    • /
    • pp.554-565
    • /
    • 2018
  • This study is to think a new arena of collective play culture at the university campus festival for digital generation used to be individually consuming play in cyberspace. While cyberia is virtual cultural space by providing gigantic platforms in which producers and consumers meet, this space has characterized as individuality and disembodiment, that is why recalling the collective play culture at the off-line. This article is to examine the characteristics and meaning of the recent campus festivals during the history of Korean college festivals, and to analyze proposals of play-contents applied by various theories. The 2016-7' proposals include several kind of board game and experimental theatre sublimed philosophical reflection, which shows a kind of attempt to escape from the cultural industrial logic, however they are characterized by Ilinx(drinking culture) and Alea(board game) emphasized more than Agon, and Mimicry combined with paidia rule strongly. Under the neoliberalism, college students' gloomy reality is represented emasculating of the structure of competitions in the context of an unreal world and Mimicry of experience stay in front of the limen before entering the embodiment.

A study on the relevant market definition of online search advertising - Focusing on Naver, Korean Search & Portal service provider - (온라인검색광고시장의 시장획정에 관한 연구 - 검색포털사업자 네이버를 중심으로 -)

  • Cho, Dae-keun
    • Journal of Internet Computing and Services
    • /
    • v.18 no.4
    • /
    • pp.109-119
    • /
    • 2017
  • This paper is to analyse empirically using the data collected from Korea portal Naver's ad management system and show online ad platform may not be two-sided market. It is aim of this study to propose the appropriate approach to define the market, based on the empirical result. Here are two research questions to be reviewed. First, is there any consistency between business model of search advertising and definition of two-sided market which Rochet-Tirole proposed in 2006? Second, do indirect network externalities exist significantly in search advertising market? if so, this study is going to estimate the level of it through empirical measurement. Based on Luchetta's paper which suggested that google may be one-sided market, it performed the correlation & regression analysis to prove his suggestion. The result is that online search advertising costs increased by more than 50 won when advertisers increased by one unit. However, there was no significant correlation and regression between the search frequency and online search advertising cost. It means that there is little possibility to identify two-sidedness in online search advertising service(market) because of no(or little) indirect network externalities which are a necessary condition for two-sided market. This result has three implications, such as the availability to adapt traditional market definition tools to online search advertising market, the possibility enhancement to find the fundamental competition elements in defined market and promotion of the powers of persuasion in competitive market reality. It is significant that the gap between legal scholars including regulatory practitioners and economists can be overcome to some extent. who have shown the different perspective on the two-sided market.