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The Intercommunication Process of Interactive Media Art and Merleau-Ponty's corporeity phenomenology (인터랙티브 미디어 아트의 상호작용 과정과 메를로 퐁티의 몸 현상학)

  • Ha, Im-Sung
    • Cartoon and Animation Studies
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    • s.29
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    • pp.77-102
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    • 2012
  • Interactive Media Art has been developed a lot in digital age. Especially, the audience try to make interactions by accessing the world of art as one of main interacting figures, while they used to be totally separated from the art in traditional art. Also, it is one of exclusive features distinguished from the other art genres. In this thesis, the intercommunication process of interactive media art is classified and compared with Merleau-Ponty's corporeity phenomenology theories. Merleau-Ponty's corporeity phenomenology insists integrated perception through body against the western intelligence philosophy focusing on binomial reasons. Merleau-Ponty's corporeity phenomenology, which suggested the new perception way towards the art, is analyzed in this thesis by comparing it with detailed factors of Intercommunication process of Interactive Media Art. The Intercommunication process of Media Art is classified into , , , , . Additionally, they are studied and compared with the concept of , , , , out of Ponty's corporeity phenomenology theories. Therefore, it is concluded clearly that corporeity, synesthesia, poly sensation and spaciality drawn from Intercommunication process of Media Art have something in common with Ponty's corporeity phenomenology theories rather than the other art genre or minimalism art styles. Furthermore, a new direction of study upon modern Interactive Media Art is suggested.

Classification of Characters out of their Original Cultural Forms to Create Digital Contents : Focusing on Avalokitesvara (觀音菩薩) and Buddhist child (童子) (디지털콘텐츠 제작을 위한 전통문화원형의 캐릭터 분류 : 관음보살(觀音菩薩) 및 동자(童子)를 중심으로)

  • Lee, Young-Suk;Shin, Seung-Yun
    • Cartoon and Animation Studies
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    • s.27
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    • pp.153-176
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    • 2012
  • In the midst of the fusion era in digital contents, securing a variety of traditional cultural sources is important. Out of its long history, Korea has extensive spectrum of cultural contents in combination with conventional religions. Buddhist art has been a pillar of the traditional culture for a long time in Korea, by which we could secure new sources for cultural contents and classify them. This is aimed that we could bring the future brands into reality based on the traditional culture through Buddhist cultural contents. This study hired the original cultural forms in the viewpoints of traditional culture. Study on the implication through the symbols of Avalokitesvara (觀音菩薩) and Buddhist child (童子) in Buddhist art might allow to secure a foothold to create own characters. Thus, focusing on Avalokitesvara (觀音菩薩) and Buddhist child (童子) in the Buddhist sacred images as registered in Cultural Heritage Administration for national treasures, those traditional characters were reviewed through their own system of symbol. During the course, Buddhist characters were available to be classified into DB by their roles and materials지물. This study could help to exploit the complicated Buddhist culture of its symbolic meanings and to shape them into original forms of the culture. Also, through the meanings of the Buddhist sacred images, it could provide the digital contents pool with Korean traditional characters.

Ways to Reduce Clinical Practice Stress of Students in the Department of Radiology (방사선학과 학생들의 임상실습 스트레스 감소 방안)

  • Shin, Seong-Gyu;Lee, Hyo-Yeong
    • The Journal of the Korea Contents Association
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    • v.13 no.8
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    • pp.266-274
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    • 2013
  • This study was developed to provide the basis for efficient bedside training by discovering and analyzing ways to reduce stress when students are in clinical practice. The present study was conducted using a 3-part questionnaire format and was based on 253 participants who were students completing clinical practice. The results showed that environmental factors were the most stressful for students in the department of radiology. According to the questionnaire, the highest factor relating to stress was 'standing for long durations' with a value of $3.27{\pm}1.04$, and values were respectively high in the sections on' disregard when students have a lack of knowledge' and 'repetition in simple tasks'. Students who had a good training atmosphere, good relationships with clinical radiological technologists and other students, and students who had high self-esteem showed low stress levels. The effect on BEPSI scale increased as interpersonal relationships and performance declined. Therefore, training institutions should consider relaxation areas for students, radiological technologists should not ignore the reality that students do not have substantial knowledge in clinical practice and comparisons made between students should not exist. In addition, there is the need to make an effort to reduce stress experienced by students in clinical practice through the use of positive communication and encouragement by assigning various training opportunities, providing areas to sit and initiating relaxation periods for students to reduce fatigue, as well as challenging students rather than restricting them to the simple and repetitive routines they encounter in clinical practice.

Comparison between the director Cheong-gi Kim's and Narration of Bible (김청기 감독의 <다윗과 골리앗>과 성경의 서사 비교)

  • Park, Jin-Ok
    • Cartoon and Animation Studies
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    • s.16
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    • pp.125-140
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    • 2009
  • In the1970's, Korean movie industry was down because of widely supplied Television. During the time, directed by Kim Cheong-ki was Big hit at the box-office that is bring Korean feature animation industry back to life. In 80's, when new military regime started, SF animation was prohibited to be on air by government because that assumed have bad influences on children, and korean animation industry was faced with recession, such as various imported foreign animations which were on color TV and wildly provided video recorders. At that time, director KIM Cheong-ki try to overcome the recession of animation industry by producing, < David and Goliath>, which was based on the Bible. The Bible, was based on the historical facts and had written by the time flow, that made few changes while it was transformed to a feature animation. Animation does not only reproduce the reality as it is, but also analyzing the story to create a new reliable world, by changing characters, creating new supporting characters, and expanding and reducing of narrative. Despite of such an effort, didn't achieve it's goal at the box office and not satisfied audience either because it was excessive reproduction of the Bible, not standing on the basis of those days social and cultural environment and popularity. This study is aimed at confirming changed narrative shown Kim Cheong-Ki's, and compare it with two other animated, directed by others, so that suggest the new direction of the religious feature animation production.

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A Study on the Application of the Technology Tree for Water Hazard Information Platform (수재해 정보 플랫폼을 위한 기술트리 활용 방안 연구)

  • Kim, Dong-Young;Lee, Jeong-Ju;Chae, Hyo-Sok;Hwang, Eui-Ho
    • Journal of the Korean Association of Geographic Information Studies
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    • v.17 no.4
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    • pp.200-214
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    • 2014
  • Technology planning is becoming increasingly important with the rapid development and decline of technology. Technology roadmapping is a tool used to select whether the specific technique of technology planning should pursue which technology and in which time. This technology is important to secure the uncertain future since it will provide a method that is able to share the goals and strategies between organizations. Therefore, technology tree in the planning stage of the problem would be a very useful tool. In this study, both domestic and international technology tree application cases were analyzed to be able to derive a plan for ensuring that the research performed and the requirements are met for the future development and implementation of a convergence portal system. The six major systems that aim at water hazard information platform are basic information providing system, analysis information providing system, water disaster theme providing system, national disaster information system, water disaster augmented reality system and open information platform system. General standardized core technologies corresponding to the needed functions in each target system are derived through brainstorming, and classified according to the technology field to derive the technology tree.

A Study of Multidisciplinary Customized Curriculum Model for 21st Century Learning Ability Extension (21세기 학습 능력 신장을 위한 다학문적 맞춤형 교육과정 모형 연구)

  • Jeong, Jae-Hoon;Kim, Sun-Hoi;Nam, Dong-Soo;Lee, Tae-Wuk
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.11
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    • pp.197-206
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    • 2012
  • The objectives of this study are to investigate core learning ability necessary for the 21st century and to develop core human resources required for social and national development in the future. The '21st Century Learning Ability Project' is to approach the existing knowledge and learning multidisciplinary and interactively based on the learning ability of each learner and individually and socially valuable themes. Even in Korea, a variety of intersubject integrative educational curriculum was attempted to cultivate learning ability. However, there are not enough teachers who can teach the differences between the content and characteristics for each subject by fully understanding them. Thus, it is difficult to apply them easily to the field of education. Thus, this study develops the multidisciplinary customized educational curriculum in order to develop the learning ability necessary for the 21st century, analyzes the reality of the educational curriculum integrating the academic knowledge in order to support this effectively. As a result, this study offers the interdisciplinary customized integrated model applicable to elementary and middle schools.

Optimization of Dispatching Strategies for Stacking Cranes Including Remarshaling Jobs (재정돈을 포함한 장치장 크레인의 작업 할당 전략 최적화)

  • Kim, Taekwang;Yang, Youngjee;Bae, Aekyoung;Ryu, Kwang Ryul
    • Journal of Navigation and Port Research
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    • v.38 no.2
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    • pp.155-162
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    • 2014
  • In container terminals, stacking yard is the place where import and export containers are temporarily stored before being loaded onto or after being discharged from a ship. Since all the containers go through the stacking yard in their logistic flow, the productivity of the terminal critically depends on efficient operation of stacking yard, which again depends on how well the stacking locations of the incoming containers are determined. However, a good location for stacking an incoming container later can turn out to be a bad one when that container is to be fetched out of the stacking yard, especially if some rehandling is required. This means that good locations for the containers are changing over time. Therefore, in most container terminals, the so-called remarshaling is done to move the containers from bad location to good locations. Although there are many previous works on remarshaling, they all assume that the remarshaling can be done separately from the main jobs when the cranes are idle for rather a long period of time. However, in reality, cranes are hardly available for a period long enough for remarshaling. This paper proposes a crane dispatching strategy that allows remarshaling jobs to be mixed together with the main jobs whenever an opportunity is detected. Experimental results by simulation reveals that the proposed method effectively contributes to the improvement of terminal productivity.

Introduction of Medical Simulation and the Experience of Computerized Simulation Program Used by $MicroSim^{(R)}$

  • Lee, Sam-Beom;Bang, Jae-Beum;SaKong, Joon
    • Journal of Yeungnam Medical Science
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    • v.24 no.2
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    • pp.148-153
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    • 2007
  • Background : Computer- and web-based simulation methods help students develop problem solving and decision making skills. In addition, they provide reality based learning to the student clinical experience with immediate medical feedback as well as repetitive training, on-site reviews and case closure. Materials and Methods : Seventy-five third-year medical students participated in a two-week simulation program. The students selected four modules from eight modules as follows: airway and breathing 1, cardiac arrest 1, cardiac arrhythmia 1, and chest pain 1, and then selected the first case within each of the modules. After 2 weeks, a pass score was obtained and the data analyzed. The average pass score of over 70% was considered a passing grade for each module. If the student did not pass each module, there was no score (i.e., pass score was zero). In addition, when at least one of the four modules was zero, the student was not included in this study. Results : Seventy-five students participated in the simulation program. Nineteen students were excluded based on their performance. The final number of students studied was 56 students (74.7%). The average scores for each module 1 to 4 were 86.7%, 85.3%, 84.0%, and 84.0%, and the average obtained pass score was 88.6 for the four modules in all 56 students. Conclusion : Medical simulation enabled students to experience realistic patient situations as part of medical learning. However, it has not been incorporated into traditional educational methodology. Here we describe the introduction and the development of various simulation modules and technologies for medical education.

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A Study on Framework to offer the differentiated Optical QoS Service in the Next-Generation WDM Optical Internet Backbone Network (차세대 WDM 광 인터넷 백본망에서 차등화된 광 QoS 서비스 제공 프레임워크 연구)

  • Kim Yong-Seoug;Ryu Shi-Kook;Lee Jae-Dong;Kim Sung-Un
    • The KIPS Transactions:PartC
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    • v.12C no.6 s.102
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    • pp.881-890
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    • 2005
  • Over for the past 10 years, the increase in geometric progression for the internet traffic, has allowed the IP protocol framework to be the most important network technology. In addition, the internet service is being developed as a service mode differentiated, aiming to support the new-mode real-time multimedia services such as internet phone, video conference, cyber reality, and internet game, focusing on offering a latest service. These days, aiming to solve the need for broad bandwidth along with guaranteeing QoS, the WDM technology of offering multiple gigabit wavelengths is emerging as the core technology of next-generation optical internet backbone network. In the next-generation optical internet backbone network based on WDM, the QoS framework is one of fore subjects aiming to offer a service of guaranteeing QoS This study analyzes the requirements of performance related to QoS framework in IP Subnet and in WDM optical backbone network, and suggests optical QoS service framework differentiated. in order to guarantee end-to-end QoS through the next-generation optical internet backbone network, using GMPLS control protocol.

Worries and Reality Regarding Porous Asphalt Pavements: Structural Integrity, Flood Mitigation and Non-Point Pollution Reduction (투수성 아스팔트 포장에 대한 우려와 실제: 구조적 적합성, 홍수 완화 그리고 비점오염 저감)

  • Yoo, Inkyoon;Lee, Suhyung;Han, Daeseok;Lee, Sanghyuk
    • Ecology and Resilient Infrastructure
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    • v.3 no.4
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    • pp.272-278
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    • 2016
  • Porous pavements are recommended as a Low-Impact Development (LID) method which is a strategy to develop a water cycle as close to a natural state as possible, and to solve the urban impervious surface problems. Porous pavements can yield a solution if it provides a more permeable surface with extra space to contain extra water from building roofs. But there are few applications in Korea because of a lack of recognition and experience. Highway engineers are mainly concerned about the infiltration of water into pavement structures. They worry about the weakening of the asphalt mixture and subgrade, and freezing during the winter season due to the infiltration of water. Meanwhile, hydrological experts doubt the effects of the amount of water to control during the flooding season, and environmental experts prefer a non-point pollution treatment system established beside highway. In this study, from reviewing the history and the body of literature about porous pavements, conclusions regarding the most advanced technologies were made. First, traditional thickness designs can be used for porous pavement, no extra distresses was found by weakening and freezing during the winter season. Second, hydrological design can be made by controlling the thickness of the pavement and the outlet of water. Third, the treatment efficiency of non-point pollution of porous pavements is not worse than any other method. Importantly, it's a more eco-friendly solution because of its lower requirement for de-icing agents.