• Title/Summary/Keyword: the digital economy

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Social Media and Popular Places: The Case of Chicago

  • Al-Kodmany, Kheir
    • International Journal of High-Rise Buildings
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    • v.8 no.2
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    • pp.125-136
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    • 2019
  • This paper offers new ways to learn about popular places in the city. Using locational data from Social Media platforms platforms, including Twitter, Facebook, and Instagram, along with participatory field visits and combining insights from architecture and urban design literature, this study reveals popular socio-spatial clusters in the City of Chicago. Locational data of photographs were visualized by using Geographic Information Systems and helped in producing heat maps that showed the spatial distribution of posted photographs. Geo-intensity of photographs illustrated areas that are most popularly visited in the city. The study's results indicate that the city's skyscrapers along open spaces are major elements of image formation. Findings also elucidate that Social Media plays an important role in promoting places; and thereby, sustaining a greater interest and stream of visitors. Consequently, planners should tap into public's digital engagement in city places to improve tourism and economy.

A Study on the service improvement case of the Public institution by Kano-Servqual Method - Focus on A Digital Public Library - (Kano-Servqual 기법을 통한 공공기관의 서비스 개선 사례 - A 정보 도서관을 중심으로 -)

  • Ree, Sang-Bok;Kim, Myung-Hun
    • Journal of Korean Society for Quality Management
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    • v.36 no.3
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    • pp.55-65
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    • 2008
  • From fast service enlargement of the latest economy and industry, importance of service industry is embossed gradually. Service enterprise is pushing on in service quality elevation for strengthening competitiveness to survive on globalization society as manufacturing industry. Service quality elevation adapts as core competitive strategy in enterprise with business environment as continuous competitive advantage. Because Public organization also is developed in service fast, Public organization is trying to offer various service such as service level of enterprise. Each Public organization are trying to satisfy request of citizens as Customer. In this study, presented Kano-Servqual Method which is mixed by Kano's and Servqual model's advantage, each Method had used much in service quality measurement separately. Kano-Servqual Method is applied to the A information library as a public organization and is proved as practical useful method.

DTG Big Data Analysis for Fuel Consumption Estimation

  • Cho, Wonhee;Choi, Eunmi
    • Journal of Information Processing Systems
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    • v.13 no.2
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    • pp.285-304
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    • 2017
  • Big data information and pattern analysis have applications in many industrial sectors. To reduce energy consumption effectively, the eco-driving method that reduces the fuel consumption of vehicles has recently come under scrutiny. Using big data on commercial vehicles obtained from digital tachographs (DTGs), it is possible not only to aid traffic safety but also improve eco-driving. In this study, we estimate fuel consumption efficiency by processing and analyzing DTG big data for commercial vehicles using parallel processing with the MapReduce mechanism. Compared to the conventional measurement of fuel consumption using the On-Board Diagnostics II (OBD-II) device, in this paper, we use actual DTG data and OBD-II fuel consumption data to identify meaningful relationships to calculate fuel efficiency rates. Based on the driving pattern extracted from DTG data, estimating fuel consumption is possible by analyzing driving patterns obtained only from DTG big data.

A study on a trend researching for a planning of a high-rise living/commercial apartment complexes (주상복합아파트의 주거 계획을 위한 트렌드 분석)

  • Jung, Ah-Rin;Lee, Hyun-Soo;Park, So-Yun
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2008.11a
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    • pp.193-196
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    • 2008
  • A purpose of this research is to suggest a housing planning on a high-rise apartment by searching a residence lifestyle based on a trend. In this rapid changing age, this will be a based data for regulating the future social housing lifestyle by understanding a whole of social fields. In addition, residence who will be lived in a high-rise apartment will be likely to get a better life environment. By researching a trend with politics, social culture, economy, scientific technique from 1970 to 2008, it is came out the most important three trend is feminism, naturalism and digital. And these three main trend continuously affect people‘ lifestyle. The flow of trend, lifestyle and the complex apartment has been related each other. There are relation between housing flow and trend. This researching data can be used for the future high-rise apartment market introducing trend and lifestyle concept.

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E-Business and Transaction Cost: Applications to Environment and Glocalization (e-비즈니스와 거래비용: 환경과 글로컬화에의 적용)

  • Lee, Sang-Ho;Cho, Sumi
    • Journal of Digital Convergence
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    • v.11 no.4
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    • pp.109-119
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    • 2013
  • Recent lifeline with Internet and smart-phone is a new ICT-based revolution that has transformed the structure of economics and business activities in digital economy. This paper deals with some economic perspectives on the conceptual concerns on transaction costs and its applications to energy and environments, and glocalization strategies of e-business. First, we consider substantial differences between offline and online channel transactions and categorize three different aspects of transaction costs in the purchasing process in both channels. Second, we examine the impacts of e-business that affect sustainable environments and provide some considerations on energy savings, product-process design, and logistics. Finally, we present some opportunities and challenges posted by global e-business and outline the economics of networking in achieving enhanced performance and competitive advantage through glocalization strategies of e-business.

Cyber Social Interactions: Information Behavior in Between Social and Parasocial Interactions

  • Stock, Wolfgang G.;Fietkiewicz, Kaja J.;Scheibe, Katrin;Zimmer, Franziska
    • Journal of Information Science Theory and Practice
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    • v.10 no.3
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    • pp.15-23
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    • 2022
  • Participants in real-time online sessions, be it (business) meetings, virtual school lessons, or social live streams, all engage in cyber social interactions. Unlike parasocial interactions, cyber social interactions are characterized by reciprocity and temporal proximity. In contrast to social interactions, they lack spatial proximity and bodily contact. This is a fairly new concept in information science that rose from technological advances and unprecedented circumstances (e.g., the rise of digital economy and knowledge workers being able to work remotely or, more recently, global lockdowns and contact restrictions). As a result, the past ways of working and socializing were transformed by making them, in some cases predominantly, virtual. Regarding the example of social live streaming we exhibit the importance of cyber social interactions for information behavior research. This conceptual article is a plea for information science to engage more in human-human online relations and interactions.

정보통신 아파트와 홈네트워크

  • 류명주;김재동;서태석
    • The Proceedings of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.18 no.2
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    • pp.3-11
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    • 2004
  • 세계는 인터넷과 정보기술을 기반으로 하는 디지털경제 (Digital Economy)의 급속한 진전으로 지식$.$정보의 창출과 유통이 사회발전을 견인하는 지식기반사회 (Knowledge based Society)로 전환되고 있으며 기술혁신이 국가경제를 리드하여 과거 설비투자나 원가절감으로 경쟁우위를 확보하던 시대에서 벗어나, 신기술 확보, 인적 및 지적 자본 등이 국가 및 산업의 경쟁력을 좌우하는 기술$.$지식 경쟁시대에 진입하고 있다. 이러한 21C 신지식경제시대를 주도하기 위해 해외 선진 각국에서는 자국의 산업육성 및 국민의 삶의 질 향상을 위해 지능형 홈네트워크에 대한 기술개발 및 표준화와 시범사업을 적극적으로 추진하고 있다. (중략)

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Digit all Furniture (디지털 퍼니쳐)

  • 오준식
    • Journal of the Korea Furniture Society
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    • v.15 no.1
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    • pp.27-40
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    • 2004
  • Designers in Korea have stuck to development of furniture which has high reliance of foreign national resources. They made mistake that they didn't try to make inroads into the world market. They have kept production system of labor intensive method till 1990. They imitated foreign manufactures to win in domestic economy. It became the complete lack of exploitation experience and brought stagnation of design which couldn't defeat. Now Korea is making progressive impression in territory of an electron and information in a foreign market. A new progress of furniture design which was developed centering around a digital suggest a new appearance that will lead a future with modernization in a space of residence. This sis a new starting point which was most completed by anyone. If we will prepare without delay we can take part in a world market with competitive power.

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A Comparative Study of Big Data, Open Data, and My Data (빅데이터, 오픈데이터, 마이데이터의 비교 연구)

  • Park, Jooseok
    • The Journal of Bigdata
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    • v.3 no.1
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    • pp.41-46
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    • 2018
  • With the advent of the fourth industrial revolution, data becomes very important resource. Now is called as 'Data Revolution Age.' It is said that Data Revolution Age started with Big Data, then accelerated with Open Data, finally completed with My Data. In this paper, we compared Big Data, Open Data, and suggested roles and effects of My Data as a digital resource.

A Study on the Process of Refining Ideas for Social Problem Solving Based on Design Thinking in Digital Convergence Era (디지털 융합시대의 디자인 사고 기반 사회문제 해결 아이디어 구체화 프로세스에 관한 연구)

  • Back, Seung-cheol;Jo, Sung-hye;Kim, Nam-hee;Noh, Kyoo-Sung
    • Journal of Digital Convergence
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    • v.15 no.2
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    • pp.155-163
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    • 2017
  • South Korea has experienced various social problems during rapid economic development, and now attempts to address them through social economy and advanced technologies. This approach, however, requires comprehensive research on not only phenomenal issues but also their fundamental causes and regional/cultural contexts as Design Thinking Process does. This study aims to draw implications for applying Design Thinking Process into the entire process of solving social problems, from field research, idea refinement, and solution design. Limitations of Design Thinking-based social problem solving are also drawn through comparative analysis on various cases. In conclusion, the process of refining ideas and developing product/service can be utilized by social enterprises, ventures, NGOs, etc. as a guideline in addressing social problems.