• Title/Summary/Keyword: terrain modeling

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A Study on Topographic Effects in 2D Resistivity Survey by Numerical and Physical Scale Modeling (수치 및 축소모형실험에 의한 2차원 전기비저항 탐사에서의 지형효과에 관한 연구)

  • Kim Gun-Soo;Cho In-Ky;Kim Ki-Ju
    • Geophysics and Geophysical Exploration
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    • v.6 no.4
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    • pp.165-170
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    • 2003
  • Recently, resistivity surveys have been frequently carried out over the irregular terrain such as mountainous area. Such an irregular terrain itself can produce significant anomalies which may lead to misinterpretations. In this study, topographic effects in resistivity survey were studied using the physical scale modeling as well as the numerical one adopting finite element method. The scale modeling was conducted at a pond, so that we could avoid the edge effect, the inherent problem of the scale modeling conducted in a water tank in laboratory. The modeling experiments for two topographic features, a ridge and a valley with various slope angles, confirmed that the results by the two different modeling techniques coincide with each other fairly well for all the terrain models. These experiments adopting dipole-dipole array showed the distinctive terrain effects, such that a ridge produces a high apparent resistivity anomaly at the ridge center flanked by zones of lower apparent resistivity. On the other hand, a valley produces the opposite anomaly pattern, a central low flanked by highs. As the slope of a terrain model becomes steeper, the terrain-induced anomalies become stronger, and moreover, apparent resistivity can become even negative for the model with extremely high slope angle. All the modeling results led us to the conclusion that terrain effects should be included in the numerical modeling and/or the inversion process to interpret data acquired at the rugged terrain area.

Development of a terrain model in 3D Game (3차원 게임에서의 손쉬운 지형 모델 구현 방법)

  • Park, Seok-hee;Lee, Hee-bum;Kim, Soo-Kyun;Im, Kwang-Hyuk;An, Sung-ohk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.533-534
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    • 2013
  • In computer game, terrain model is applied a nice texture to render snowy mountains and valley. Terrain model in the game, it is important role that the character plays in space. Realistic depiction of the terrain model enhances the absorption of the game. Now many terrain models are made by using lots of terrain tools. In this paper, we does not use terrain modeling tool, we use only 3D max for making terrain model easily. 3D max provides a comprehensive 3D modeling, rendering, and compositing solution for games. In this paper we create terrain models by using 3D max, also we present how to use DirectX environment.

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Comparison of Complex Terrain Effects in the Air Dispersion Modeling at the Poryong Power Plant Site (보령화력 지역의 복잡지형이 대기확산 모델링에 미치는 영향 비교)

  • 오현선;김영성;김진영;문길주;홍욱희
    • Journal of Korean Society for Atmospheric Environment
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    • v.13 no.6
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    • pp.427-437
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    • 1997
  • Complex terrain which is rather typical topographic character in Korea would greatly influence the dispersion of air pollutant. In this study, we investigated how the complex terrain in the vicinity of the coal-fired plant affects the air dispersion modeling results by using several US EPA models: SCREEN, CTSCREEN, ISCLT3, ISCST3, and RTDM. Screening analysis was followed by long-term analysis, and the plume movement over the terrain was precisely tracked for selected cases. Screening analysis revealed that the highest concentration of sulfur dioxide occurs at the downwind distance of 1.3 km under the unstable conditions with weak winds. However, this highest level of $SO_2$ could be raised by 4 times even in the presence of a hill of 170 m at a distance of 2 to 3 km. Seasonal and annual average concentrations predicted with the ISCLT3, ISCST3, and RTDM models showed a rapid incrase of $SO_2$ levels in front of the high mountains which are located more than 15 km away fromt the source. The highest concentrations predicted with ISCST3 were significantly higher than those with ISCLT3 and RTDM mainly because ISCST3 chooses simple-terrain model calculations for receptors between stack height and plume height. Although the highest levels under the stable conditions were usually found in the areas beyond 15 km or more, their absolute values were not so high due to enough dispersion effects between the source and the receptors.

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Analysis on MAUP' Effects in Visibility Analysis using GIS (가시권 분석에서의 MAUP 영향 분석)

  • Lee, Joon-Hak;Kim, Hang-Deuk;Oh, Kyoung-Doo
    • Journal of the Korea Institute of Military Science and Technology
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    • v.12 no.1
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    • pp.80-87
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    • 2009
  • The purpose of this study is to analyze the MAUP's effect in visibility analysis using GIS. MAUP normally occurs in the process in terrain spatial analysis including visibility analysis. There are two different types of grid data(based on digital map and Digital Terrain Elevation Data) and 10 different types of areal units are made for modeling, such as $5m{\times}5m,\;10m{\times}10m,\;15m{\times}15m,\;20m{\times}20m,\;25m{\times}25m,\;30m{\times}30m,\;35m{\times}35m,\;40m{\times}40m,\;45m{\times}45m,\;50m{\times}50$. By analyzing the result, it was possible to observe varying viewshed areas according to different grid cell sizes and the viewshed area did not varied linearly as expected. From a general point of view, smaller unit data map out the real world in more detail, but the results of modeling do not always reach a good conclusion when data are used in modeling for terrain analysis because of the MAUP' effect. The grid cell sizes of 30m or less seems to be adequate for visibility analysis, including terrain analysis considering vegetation heights.

3-D Numerical Prediction Modeling of Air Pollution in Coastal Urban Region -(I) An Effect Prediction for Deposition Phenomenon affecting on Air Quality (연안도시지역에서 대기오염의 3차원 수치예측모델링 -(I) 침적현상이 대기질에 미치는 영향예측)

  • 원경미;이화운
    • Journal of Korean Society for Atmospheric Environment
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    • v.15 no.5
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    • pp.625-638
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    • 1999
  • Air quality modeling for coastal urban region has been composed of a complex system including meteorological, chemical and physical processes and emission characteristics in complex terrain. In this study, we studied about an effect prediction for deposition phenomenon affecting on air quality in Pusan metopolitan metropolitan city. In air quality modeling including ship sources, a situation considered deposition process habe better result than not considered when compared with observed value. Air pollutants emitted into urban air during the daytime nearly removed through urban atmosphere polluted. Also these phenomena correlated concentration variation connent with sea/land breezes and terrain effect. Therefore we conclude that the concentration was low at daytime when deposition flux is high, and deposition effect on industrial complex and Dongrae region is considerable in particular.

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Study on the micro-scale simulation of wind field over complex terrain by RAMS/FLUENT modeling system

  • Li, Lei;Zhang, Li-Jie;Zhang, Ning;Hu, Fei;Jiang, Yin;Xuan, Chun-Yi;Jiang, Wei-Mei
    • Wind and Structures
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    • v.13 no.6
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    • pp.519-528
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    • 2010
  • A meteorological model, RAMS, and a commercial computational fluid dynamics (CFD) model, FLUENT are combined as a one-way off-line nested modeling system, namely, RAMS/FLUENT system. The system is experimentally applied in the wind simulation over a complex terrain, with which numerical simulations of wind field over Foyeding weather station located in the northwest mountainous area of Beijing metropolis are performed. The results show that the method of combining a meteorological model and a CFD model as a modeling system is reasonable. In RAMS/FLUENT system, more realistic boundary conditions are provided for FLUENT rather than idealized vertical wind profiles, and the finite volume method (FVM) of FLUENT ensures the capability of the modeling system on describing complex terrain in the simulation. Thus, RAMS/FLUENT can provide fine-scale realistic wind data over complex terrains.

A study on the utilization of drones and aerial photographs for searching ruins with a focus on topographic analysis (유적탐색을 위한 드론과 항공사진의 활용방안 연구)

  • Heo, Ui-Haeng;Lee, Wal-Yeong
    • Korean Journal of Heritage: History & Science
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    • v.51 no.2
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    • pp.22-37
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    • 2018
  • Unmanned aerial vehicles (UAV) have attracted considerable attention both at home and abroad. The UAV is equipped with a camera that shoots images, which is advantageous for access to areas where archaeological investigations are not possible. Moreover, it is possible to acquire three-dimensional spatial image information by modeling the terrain through aerial photographing, and it is possible to specify the interpretation of the terrain of the survey area. In addition, if we understand the change of the terrain through comparison with past aerial photographs, it will be very helpful to grasp the existence of the ruins. The terrain modeling for searching these remains can be divided into two parts. First, we acquire the aerial photographs of the current terrain using the drone. Then, using image registration and post-processing, we complete the image-joining and terrain-modeling using past aerial photographs. The completed modeled terrain can be used to derive several analytical results. In the present terrain modeling, terrain analysis such as DSM, DTM, and altitude analysis can be performed to roughly grasp the characteristics of the change in the form, quality, and micro-topography. Past terrain modeling of aerial photographs allows us to understand the shape of landforms and micro-topography in wetlands. When verified with actual findings and overlapping data on the modelling of each terrain, it is believed that changes in hill shapes and buried Microform can be identified as helpful when used in low-flying applications. Thus, modeling data using aerial photographs is useful for identifying the reasons for the inability to carry out archaeological surveys, the existence of terrain and ruins in a wide area, and to discuss the preservation process of the ruins. Furthermore, it is possible to provide various themes, such as cadastral maps and land use maps, through comparison of past and present topographical data. However, it is certain that it will function as a new investigation methodology for the exploration of ruins in order to discover archaeological cultural properties.

A Study on Terrain Surface Modeling and Polygon-Searching Algorithms (지표면 모델링 및 폴리건 검색기법에 관한 연구)

  • 공지영;강현주;윤석준
    • Proceedings of the Korea Society for Simulation Conference
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    • 2002.11a
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    • pp.163-170
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    • 2002
  • Terrain surfaces have to be modeled in very detail and wheel-surface contacting geometry must be well defined in order to obtain proper ground-reaction and friction forces for realistic simulation of off-road vehicles. Delaunay triangulation is one of the most widely used methods in modeling 3-dimensional terrain surfaces, and T-search is a relevant algorithm for searching resulting triangular polygons. The T-search method searches polygons in successive order and may not allow real-time computation of off-road vehicle dynamics if the terrain is modeled with many polygons, depending on the computer performance used in the simulation. In order to accelerate the searching speed of T-search, a terrain database of triangular polygons is modeled in multi-levels by adopting the LOD (Level of Detail) method used in realtime computer graphics. Simulation results show that the new LOD search is effective in shortening the required computing time. The LOD search can be even further accelerated by introducing an NN (Neural Network) algorithm, in the cases where a appropriate range of moving paths can be predicted by cultual information of the simulated terrain, such as lakes, houses, etc.. Numerical tests show that LOD-NN search almost double the speed of the original T-search.

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An Open Standard-based Terrain Tile Production Chain for Geo-referenced Simulation

  • Yoo, Byoung-Hyun
    • Korean Journal of Remote Sensing
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    • v.24 no.5
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    • pp.497-506
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    • 2008
  • The needs for digital models of real environment such as 3D terrain or cyber city model are increasing. Most of applications related with modeling and simulation require virtual environment constructed from geospatial information of real world in order to guarantee reliability and accuracy of the simulation. The most fundamental data for building virtual environment, terrain elevation and orthogonal imagery is acquired from optical sensor of satellite or airplane. Providing interoperable and reusable digital model is important to promote practical application of high-resolution satellite imagery. This paper presents the new research regarding representation of geospatial information, especially for 3D shape and appearance of virtual terrain. and describe framework for constructing real-time 3D model of large terrain based on high-resolution satellite imagery. It provides infrastructure of 3D simulation with geographical context. Web architecture, XML language and open protocols to build a standard based 3D terrain are presented. Details of standard-based approach for providing infrastructure of real-time 3D simulation using high-resolution satellite imagery are also presented. This work would facilitate interchange and interoperability across diverse systems and be usable by governments, industry scientists and general public.

Wind Tunnel Experiments for Studying Atmospheric Dispersion in the Complex Terrain II. Gaussian Modeling of Experiments in a Moutainous Area (복잡한 지형내 오염물질의 대기확산 풍동실험 I I. 산지지형 실험의 Gaussian 모델링)

  • 김영성;경남호
    • Journal of Korean Society for Atmospheric Environment
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    • v.11 no.2
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    • pp.145-152
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    • 1995
  • Predictability of a Gaussian model, ISCST2 was assessed by scaling up wind tunnel experiments with a 1/3,000 terrain model to the real scale. Concentration profiles obtained from the flat-terrain experiment in the neutral condition were estimated to be in agreement with the calculated ones from ISCST2 in the stability class A, but the difference between the two was still large. Concentration profiles from the mountainous-terrain experiments were better fitted to the calculated ones primarily because in the experiment, concentration behind the source was raised due to the effect of a hill in the upstream side. Model prediction was improved with including the downwash effect of buildings and the hill, but overall concentration profiles were not much different from a typical Gaussian profile. While concentration profiles in the experiments were changed with local flows by varying the wind direction and the topography, those from the Gaussian modeling were mot freely changed together with these variations.

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