• Title/Summary/Keyword: terrain information

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Development of Low Altitude Terrain Following System based on TERain PROfile Matching (TERPROM 기반의 저고도 지형추적시스템 개발)

  • Kim, Chong-sup;Cho, In-je;Lee, Dong-Kyu;Kang, Im-Ju
    • Journal of Institute of Control, Robotics and Systems
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    • v.21 no.9
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    • pp.888-897
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    • 2015
  • A flight capability to take a terrain following flight near the ground is required to reduce the probability that a fighter aircraft can be detected by foe's radar fence in the battlefield. The success rate for mission flight has increased by adopting TFS (Terrain Following System) to enable the modern advanced fighter to fly safely near the ground at the low altitude. This system has applied to the state-of-the-art fighter and bomber, such as B-1, F-111, F-16 E/F and F-15, since the research begins from 1960's. In this paper, the terrain following system and GCAS (Ground Collision Avoidance System) was developed, based on a digital database with UTAS's TERPRROM (TERrain PROfile Matching) equipment. This system calculates the relative location of the aircraft in the terrain database by using the aircraft status information provided by the radar altimeter and the INS (Inertial Navigation System), based on the digital terrain database loaded previously in the DTC (Data Transfer Cartridge), and figures out terrain features around. And, the system is a manual terrain following system which makes a steering command cue refer to flight path marker, on the HUD (Head Up Display), for vertical acceleration essential for terrain following flight and enables a pilot to follow it. The cue is based on the recognized terrain features and TCH (Target Clearance Height) set by a pilot in advance. The developed terrain following system was verified in the real-time pilot evaluation in FA-50 HQS (Handling Quality Simulator) environment.

A CPU-GPU Hybrid System of Environment Perception and 3D Terrain Reconstruction for Unmanned Ground Vehicle

  • Song, Wei;Zou, Shuanghui;Tian, Yifei;Sun, Su;Fong, Simon;Cho, Kyungeun;Qiu, Lvyang
    • Journal of Information Processing Systems
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    • v.14 no.6
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    • pp.1445-1456
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    • 2018
  • Environment perception and three-dimensional (3D) reconstruction tasks are used to provide unmanned ground vehicle (UGV) with driving awareness interfaces. The speed of obstacle segmentation and surrounding terrain reconstruction crucially influences decision making in UGVs. To increase the processing speed of environment information analysis, we develop a CPU-GPU hybrid system of automatic environment perception and 3D terrain reconstruction based on the integration of multiple sensors. The system consists of three functional modules, namely, multi-sensor data collection and pre-processing, environment perception, and 3D reconstruction. To integrate individual datasets collected from different sensors, the pre-processing function registers the sensed LiDAR (light detection and ranging) point clouds, video sequences, and motion information into a global terrain model after filtering redundant and noise data according to the redundancy removal principle. In the environment perception module, the registered discrete points are clustered into ground surface and individual objects by using a ground segmentation method and a connected component labeling algorithm. The estimated ground surface and non-ground objects indicate the terrain to be traversed and obstacles in the environment, thus creating driving awareness. The 3D reconstruction module calibrates the projection matrix between the mounted LiDAR and cameras to map the local point clouds onto the captured video images. Texture meshes and color particle models are used to reconstruct the ground surface and objects of the 3D terrain model, respectively. To accelerate the proposed system, we apply the GPU parallel computation method to implement the applied computer graphics and image processing algorithms in parallel.

Estimation of the Maximum Friction Coefficient of the Rough Terrain to Control the Mobile Robots (주행로봇 제어를 위한 험지의 최대마찰계수 추정)

  • Kang, Hyun-Suk;Kwak, Yoon-Keun;Choi, Hyun-Do;Jeong, Hae-Kwan;Kim, Soo-Hyun
    • Journal of Institute of Control, Robotics and Systems
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    • v.14 no.10
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    • pp.1062-1072
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    • 2008
  • When mobile robots perform the mission in the rough terrain, the traversability depended on the terrain characteristic is useful information. In the traversabilities, wheel-terrain maximum friction coefficient can indicate the index to control wheel-terrain traction force or whether mobile robots to go or not. This paper proposes estimating wheel-terrain maximum friction coefficient. The existing method to estimate the maximum friction coefficient is limited in flat terrain or relatively easy driving knowing wheel absolute velocity. But this algorithm is applicable in rough terrain where a lot of slip occurred not knowing wheel absolute velocity. This algorithm applies the tire-friction model to each wheel to express the behavior of wheel friction and classifies slip-friction characteristic into 3 major cases. In each case, the specific algorithm to estimate the maximum friction coefficient is applied. To test the proposed algorithm's feasibility, test bed(ROBHAZ-6WHEEL) simulations are performed. And then the experiment to estimate the maximum friction coefficient of the test bed is performed. To compare the estimated value with the real, we measure the real maximum friction coefficient. As a result of the experiment, the proposed algorithm has high accuracy in estimating the maximum friction coefficient.

A Study on the Estimation of Terrain Volume Using Triangulated Irregular Network (불규칙삼각망에 의한 지형체적 산정에 관한 연구)

  • Jeong, In-Ju;Kim, Sang-Yong
    • Journal of Korean Society for Geospatial Information Science
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    • v.11 no.1 s.24
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    • pp.77-82
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    • 2003
  • Geographic information system extends several teamed circles so for and took in application step. Specially, GIS is applying much in civil engineering works field, and is trying to express terrain numerically and look for true value. It is very important that express terrain, can become important parameter to do three-dimensional analysis in later. We are using irregularity triangulation network mainly to express these terrain. In this study, calculated volume of topography by irregularity triangulation by developed formula.

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Submarine Terrain Exploration for the Coast Using Side Scan Sonar (측면주사음탐기를 이용한 연안지역 해저지형탐사)

  • 이종출;문두열;김대현;서동주
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2004.11a
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    • pp.539-544
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    • 2004
  • In this study, locational information data acquisited by using the side scan sonar which is more precise than traditional submarine terrain' survey equipment. And the result of exploration through the object area(the East sea), accurate submarine terrain could be deciphered by sounded image. Also, in the future, side scan sonar's application will be maximized for the submarine terrain's sediment investigation to design or construction of ocean facilities.

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Development of 3D Terrain Processing Platform Using Terrestrial Laser Scanning Data (지상레이저스캐닝 데이터를 활용한 3차원 지반지형 분석 플랫폼 개발)

  • Kim, Seok;Kim, Tae-Yeong
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2016.05a
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    • pp.227-228
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    • 2016
  • Terrestrial laser scanning (TLS) technology is being applied to various fields such as the soil volume calculation and the displacement measurement of terrain, tunnels and dams. This study develops a 3D terrain processing platform for automated earth work using a terrestrial laser scanning data as the software prototype. The developed software provides cells with geo-technical information for planning work to an integrated system.

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Terrain Matching Technique Using 3-D Terrain Maps (3차원 지형정보를 이용한 지형영상의 정합기법)

  • 김준식;강민석;박래홍;이쾌희
    • Korean Journal of Remote Sensing
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    • v.7 no.1
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    • pp.13-27
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    • 1991
  • DEM(digital elevation map) is a very useful information in various applications. In this paper, we have studied on the terrain matching algorithm using the DEM, which was proposed by Rodriguez and Aggarwal(1990) for an aircraft navigation system. We evaluated its performance using syntactic images. Cliff maps and critical points are used for the reduction of computation time and information size to be processed. The computer simulation shows that though the computational complexity is high, the technique is efficient even to noisy images.

Terrain Cover Classification Technique Based on Support Vector Machine (Support Vector Machine 기반 지형분류 기법)

  • Sung, Gi-Yeul;Park, Joon-Sung;Lyou, Joon
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.45 no.6
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    • pp.55-59
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    • 2008
  • For effective mobility control of UGV(unmanned ground vehicle), the terrain cover classification is an important component as well as terrain geometry recognition and obstacle detection. The vision based terrain cover classification algorithm consists of pre-processing, feature extraction, classification and post-processing. In this paper, we present a method to classify terrain covers based on the color and texture information. The color space conversion is performed for the pre-processing, the wavelet transform is applied for feature extraction, and the SVM(support vector machine) is applied for the classifier. Experimental results show that the proposed algorithm has a promising classification performance.

An Open Standard-based Terrain Tile Production Chain for Geo-referenced Simulation

  • Yoo, Byoung-Hyun
    • Korean Journal of Remote Sensing
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    • v.24 no.5
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    • pp.497-506
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    • 2008
  • The needs for digital models of real environment such as 3D terrain or cyber city model are increasing. Most of applications related with modeling and simulation require virtual environment constructed from geospatial information of real world in order to guarantee reliability and accuracy of the simulation. The most fundamental data for building virtual environment, terrain elevation and orthogonal imagery is acquired from optical sensor of satellite or airplane. Providing interoperable and reusable digital model is important to promote practical application of high-resolution satellite imagery. This paper presents the new research regarding representation of geospatial information, especially for 3D shape and appearance of virtual terrain. and describe framework for constructing real-time 3D model of large terrain based on high-resolution satellite imagery. It provides infrastructure of 3D simulation with geographical context. Web architecture, XML language and open protocols to build a standard based 3D terrain are presented. Details of standard-based approach for providing infrastructure of real-time 3D simulation using high-resolution satellite imagery are also presented. This work would facilitate interchange and interoperability across diverse systems and be usable by governments, industry scientists and general public.

The Methods for 3D Terrain Model Automation Using 2D Plan (2차원 설계자료를 이용한 3차원 지형모델 자동화 생성 방안)

  • Lee, Hyun Jik;Park, Eun Gwan;Moon, Geun Soo
    • Journal of Korean Society for Geospatial Information Science
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    • v.21 no.1
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    • pp.87-93
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    • 2013
  • As the progress regarding spatial analysis on features such as landscape, sunlight, shadow, and direct ray using 3D simulation, it is required to research the creation of 3D terrain models crucial for 3D simulations. In this paper, we suggested the methods to create the 3D terrain model for the state after development, by transfer the 2D plan to 3D terrain model using the normal equation. Automated algorithm producing 3D terrain model from 2D plan was developed. And It is expected to be needed more studies detailed.