• Title/Summary/Keyword: technology-based education

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Analysis of the Design Elements for the Children's Picture Books Based on VR

  • Lu, Kai;Cho, Dong Min
    • Journal of Korea Multimedia Society
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    • v.24 no.7
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    • pp.953-965
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    • 2021
  • The research of combining virtual reality technology with the design elements of children's picture book education is a relatively new topic in virtual reality technology in recent years. Based on the combination of picture book design elements with virtual reality technology and the development of a children's picture book teaching game, this article analyzes the effectiveness of the application of virtual reality technology in children's teaching, and explores the usability of picture book design elements in teaching [1]. Through literature research methods, practical research methods and investigation research methods, this paper lucubrates the application of virtual reality technology in the design elements of children's picture book education so as to provide adequate theoretical and practical support for the research theme. The spatial positioning, vision, sound, and functional requirements of children's picture book games play a leading role in teaching. Practical statistics have proved that it is easier to promote children's mastery of teaching knowledge in a virtual environment. Moreover, use VR's game management function and setting function to solve the boringness of traditional education methods and the limitations of the teaching environment. The feasibility of game operation provides a virtual teaching platform system for children's education, and the teaching effect is remarkable.

Analysis of e-Learning based Information Security Education Curriculum (e-러닝 기반의 정보보호 교육과정 분석 연구)

  • Lee, Hyung-Woo
    • The Journal of Korean Association of Computer Education
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    • v.8 no.6
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    • pp.13-21
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    • 2005
  • In this study, we study and analysis on e-Learning based Information Security curriculum. e-Learning based university education courses will be much more established in Korea based on advanced IT technology. Computer related majors such as 'Computer Science' and 'Software' can be easily combined with e-Learning system. And Advanced Information Security Expert (AISE) educational course must be broadly opened for satisfying national requirements. In this study, we analyze e-Learning course on Information Security major based on off-line curriculum and suggest new model for further research.

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Exploring Application Ways of Virtual Reality Technology in Science Education (과학교육에서 가상현실 기법의 활용 모색)

  • Shim, Kew-Cheol;Park, Jong-Seok;Kim, Hyun-Sup;Kim, Jae-Hyun;Park, Young-Chul;Ryu, Hai-Il
    • Journal of The Korean Association For Science Education
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    • v.21 no.4
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    • pp.725-737
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    • 2001
  • Virtual reality technology is very useful for the 21C science education, and is able to contribute to the development of new teaching and learning methods in science education. One of these computer-based technologies, virtual reality, is possible to use in many directions. It is a new communication medium that is receiving a lot of attention, and is usually identified by a collection of technological hardware. Virtual reality is defined as a highly interactive, computer-based, multimedia environment in which the user becomes the participant, with the computer in a virtual real world. A key feature of virtual reality is real-time interactivity, in that the computer is able to detect user inputs and instantaneously modify the virtual world. It is being used in a wide variety of fields including physics, chemistry, human biology, biomedical sciences, military, architecture, industry and the entertainment. In classroom, using science educational program developed by virtual reality technology can increase the interests of students, promote understanding of basic science concepts, help laboratory skills, and encourage creative learning for them.

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A Study on the Strategies for Improving the Accessibility of the Korea Digital Textbook based UDL guidelines (UDL 가이드라인에 따른 디지털교과서 접근성 향상 방안 연구)

  • Jang, Sang-Hyun
    • The Journal of Korean Association of Computer Education
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    • v.13 no.3
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    • pp.65-75
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    • 2010
  • Until now, the ICT have played an important role to overcome various limitations in education. The development of ICT has influenced for the changing methods of teaching and learning such as Computer-based education, Internet-based education, e-Learning. Lately, the expectation of educational evironment's changing is due to developing of the ubiquitous computing technology, it's vigorously going to be studying and implementing digital textbook including the ubiquitous features as mobility, intelligence, personality etc. the UDL is well-known as a strategy for teaching and learning using technology in the USA, first, to try understand the UDL, second, recommand the strategies in order to improve accessibility of korean digital textbook.

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Edutech in the Era of the 4th Industrial Revolution (4차 산업혁명 시대의 에듀테크)

  • Park, Ji Su;Gil, Joon-Min
    • KIPS Transactions on Software and Data Engineering
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    • v.9 no.11
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    • pp.329-331
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    • 2020
  • Edutech is a compound word of education and technology, and is an educational paradigm in the era of the 4th industrial revolution. This refers to next-generation education using information and communication technology (ICT) such as big data, artificial intelligence (AI), robots, and virtual reality (VR) of the 4th industrial revolution. e-Learning is being used as an online lecture for education in ICT, but edutech is attracting attention along with e-learning as the feeding of non-face-to-face education has rapidly increased due to COVID-19. Therefore, this paper summarizes the reviewed papers on the blockchain-based badge service platform, simulation-based collaborative e-Learning system, video English dictionary, and blockchain-based access control audit system.

A Study on the Application of NFT-Based Learn-and-Earn Models for Metaverse Vocational Training: Focused on AHP Analysis (메타버스 직업교육훈련을 위한 NFT 기반의 Learn-and-Earn 모델 적용 방안 연구: AHP 분석을 중심으로)

  • Jiseob Park;Hun Kim
    • Journal of Practical Engineering Education
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    • v.16 no.3_spc
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    • pp.297-308
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    • 2024
  • This study explored the application of the NFT-based Learn-and-Earn model in metaverse vocational education and training. Through expert interviews, Delphi analysis, and AHP analysis, the study evaluated considerations and importance of L&E model operation, NFT technology application, course history and certification management, teaching media copyright management, and platform-related issues. Based on the results, the study suggested the need for performance measurement, infrastructure establishment, institutional arrangement, and ethical issue response when utilizing the L&E model.

The Development and Use of Science Modules for Facilitating Students' Understanding of Science-Technology-Society: Students' Perception and Interest of News Article-Based Lessons (과학-기술-사회 관련성에 대한 이해 촉진을 위한 초등 과학 모듈의 개발 및 적용: 신문기사 활용수업에 대한 학생들의 인식과 흥미 조사)

  • Seo, Ji-Hye;Lee, Yong-Bok;Jang, Shin-Ho
    • Journal of Korean Elementary Science Education
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    • v.27 no.1
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    • pp.83-92
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    • 2008
  • In this study, we developed elementary science education modules for facilitating students' understanding of the connected nature of Science-Technology-Society. For these modules, we particularly used news articles to make connections among science, technology, and society. We set up the development criteria as followings: connecting science-technology-society, aligning with national science curriculum, respecting students' interest, and appropriating the difficulty levels in terms and concepts. We also studied 4th grade students' perception of using these modules in science lessons. Most students perceived that using the modules in their science classes helped them link science-technology-society intimately and enhance their interest and motivation, as well as their self-esteem for studying science.

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A Video based Traffic Light Recognition System for Intelligent Vehicles (지능형 자동차를 위한 비디오 기반의 교통 신호등 인식 시스템)

  • Chu, Yeon Ho;Lee, Bok Joo;Choi, Young Kyu
    • Journal of the Semiconductor & Display Technology
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    • v.14 no.2
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    • pp.29-34
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    • 2015
  • Traffic lights are common in cities and are important cues for the path planning of intelligent vehicles. In this paper, we propose a robust and efficient algorithm for recognizing traffic lights from video sequences captured by a low cost off-the-shelf camera. Instead of using color information for recognizing traffic lights, a shape based approach is adopted. In learning and detection phase, Histogram of Oriented Gradients (HOG) feature is used and a cascade classifier based on Adaboost algorithm is adopted as the main classifier for locating traffic lights. To decide the color of the traffic light, a technique based on histogram analysis in HSV color space is utilized. Experimental results on several video sequences from typical urban environment prove the effectiveness of the proposed algorithm.

Effect of Stress on Current-Voltage Characteristics of ZnO Based Ceramics

  • Jung Ju-Yong;Kim Yeong-Cheol;Seo Hwa-Il;Chung Dong-Teak;Kim Young-Jung;Min Joon-Won
    • Journal of the Semiconductor & Display Technology
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    • v.4 no.4 s.13
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    • pp.1-4
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    • 2005
  • The chemical composition and uniaxial compressive stress are varied to observe their effect on the current-voltage characteristics of ZnO based ceramics. The variation of chemical composition produces two kinds of ceramics showing ohmic and nonohmic current-voltage characteristics. The current at a fixed voltage increased with the increase of the compressive stress for both ohmic and nonohmic ceramics. Ceramics showing nonohmic behavior exhibit better reversible return of current-voltage curve when the applied compressive stress is removed from the ceramics than those showing ohmic behavior do. We found an appropriate chemical composition showing linear relation between current and stress at a fixed voltage. The ceramic materials with an appropriate chemical composition can be used as a potential sensing material in pressure sensors.

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Accounting Education in the Era of Information and Technology : Suggestions for Adopting IT Related Curriculum (기술정보화(IT) 시대의 회계 교육 : IT교과와의 융합교육의 제안)

  • Yoon, Sora
    • Journal of Information Technology Services
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    • v.20 no.2
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    • pp.91-109
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    • 2021
  • Recently, social and economic environment has been rapidly changed. In particular, the development of IT technology accelerated the introduction of databases, communication networks, information processing and analyzing systems, making the use of such information and communication technology an essential factor for corporate management innovation. This change also affected the accounting areas. The purpose of this study is to document changes in accounting areas due to the adoption of IT technologies in the era of technology and information, to define the required accounting professions in this era, and to present the efficient educational methodologies for training such accounting experts. An accounting expert suitable for the era of technology and information means an accounting profession not only with basic accounting knowledge, competence, independency, reliability, communication skills, and flexible interpersonal skills, but also with IT skills, data utilization and analysis skills, the understanding big data and artificial intelligence, and blockchain-based accounting information systems. In order to educate future accounting experts, the accounting curriculum should be reorganized to strengthen the IT capabilities, and it should provide a wide variety of learning opportunities. It is also important to provide a practical level of education through industry and academic cooperation. Distance learning, web-based learning, discussion-type classes, TBL, PBL, and flipped-learnings will be suitable for accounting education methodologies to foster future accounting experts. This study is meaningful because it can motivate to consider accounting educational system and curriculum to enhance IT capabilities.