• Title/Summary/Keyword: technology- enhanced language learning

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The Effects of Visual Stimulation and Body Gesture on Language Learning Achievement and Course Interest

  • CHOI, Dongyeon;KIM, Minjeong
    • Educational Technology International
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    • v.16 no.2
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    • pp.141-166
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    • 2015
  • The purpose of this study was to examine the effects of using visual stimulation and gesture, namely embodied language learning, on learning achievement and learner's course interest in the EFL classroom. To investigate the effectiveness of the proposed purpose, thirty two third-grade elementary school students participated and were assigned into four English learning class conditions (i.e., using animated graphic and gestures condition, using only animated graphic condition, using still pictures and gesture condition, and control condition). The research questions for this study are addressed below: (1) What differences are there in post and delayed learning achievement between imitating gesture group and non-imitating one and between animated graphic group and still picture one? (2) What differences are there in course interest between imitating gesture group and non-imitating one and between animated graphic group and still picture one? The Embodiment-based English learning system for this study was designed by using Microsoft's Kinect sensing devices. The results of this study revealed that students of imitating gesture group memorized and retained better words and sentence structure than those of the other groups. As for learner's course interest measurement, imitating gesture group showed a highly positive response to attention, relevance, and satisfaction for curriculum and using animated graphic influenced satisfaction as well. This finding can be attributed to the embodied cognition, which proposes that the body and the mind are inseparable in the constitution of cognition and thus students using visual simulation and imitating related gesture regard the embodied language learning approach more satisfactory and acceptable than the conventional ones.

L2 Learning Motivation in Technology Enhanced Instruction: A Survey from Three Perspectives

  • Han, Kyung-Sun
    • English Language & Literature Teaching
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    • v.11 no.1
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    • pp.17-36
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    • 2005
  • The purpose of this study is to examine the ways in which CALL apply to enhance the motivational aspects of second language learning. Theories relevant to social, cognitive, and affective foundations of motivation are first reviewed to demonstrate the important role of motivational influences in improving learners' affect and achievements. Then, implications arising from such theories in strengthening the motivational aspects of CALL are explicated in the second part. With the spread of computer technology in language classrooms, the innovative role of CALL in the development and maintenance of intrinsic motivation can be illustrated. Specifically, CALL may provide cognitively supportive instruction geared towards improving students' performance. Also, it has been reported from the affective perspective that CALL can captivate learners' attention, promote their feelings and expectations of success, improve perceptions of control, and increase positive attributions to effort and ability. Finally, from a social learning perspective, CALL may enhance learners' self-efficacy and foster their achievement and positive affect through social interactions, proximal goal-setting, and attributional feedback. In the framework of CALL, students seem to be benefited by the immediacy and authenticity of contact with target languages and cultures made at their choices and decisions.

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A Case Study of Utilizing Twitter and Moodle for Teaching of Communication Strategies (의사소통 전략 교수를 위한 트위터와 무들 활용 사례 연구)

  • Cho, In Jung
    • Journal of Korean language education
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    • v.25 no.1
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    • pp.203-234
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    • 2014
  • This paper demonstrates how to incorporate the teaching of communication strategies into a large class of English-speaking learners of the Korean language. The method proposed here was developed to overcome the difficulty of conducting language activities involving communicative interactions amongst students and also between teacher and students in a large classroom. As a way of compensating the minimal opportunities for interactions in the classroom, students are given the task of expressing in Korean the English translations of authentic Korean comics via Twitter, which was later replaced with the feedback feature on Moodle, and then their Korean expressions are collected and projected onto a big screen. These collected expressions by students naturally differ from one another, helping students to realize that it is possible for them to express the same message or meaning in many different ways. The results of two separately conducted questionnaires show that this method is an effective way of providing students with significantly increased chances of producing 'comprehensible output' that requires them to think of how to communicate with their limited knowledge of the Korean language. Many students also commented that the teachers' feedback on errors provides them with the opportunity to learn about common errors as well as their own errors.

Enhanced Sign Language Transcription System via Hand Tracking and Pose Estimation

  • Kim, Jung-Ho;Kim, Najoung;Park, Hancheol;Park, Jong C.
    • Journal of Computing Science and Engineering
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    • v.10 no.3
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    • pp.95-101
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    • 2016
  • In this study, we propose a new system for constructing parallel corpora for sign languages, which are generally under-resourced in comparison to spoken languages. In order to achieve scalability and accessibility regarding data collection and corpus construction, our system utilizes deep learning-based techniques and predicts depth information to perform pose estimation on hand information obtainable from video recordings by a single RGB camera. These estimated poses are then transcribed into expressions in SignWriting. We evaluate the accuracy of hand tracking and hand pose estimation modules of our system quantitatively, using the American Sign Language Image Dataset and the American Sign Language Lexicon Video Dataset. The evaluation results show that our transcription system has a high potential to be successfully employed in constructing a sizable sign language corpus using various types of video resources.

UTAUT Model of Pre-service Teachers for Telepresence Robot-Assisted Learning (원격연결형 로봇보조학습에 대한 예비교사의 통합기술수용모델)

  • Han, Jeong-Hye
    • Journal of Creative Information Culture
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    • v.4 no.2
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    • pp.95-101
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    • 2018
  • As a result of introducing robot assisted learning which utilizes social robots or telepresence robots in language learning or special education, research on technology acceptance model for robot-assisted learning is also being conducted. The unified theory of acceptance and use of technology (UTAUT) model of intelligent robot has been studied, but of tele-operated robot is insufficient. The purpose of this paper is to estimate the UTAUT model by pre-service teachers who experienced telepresence robot-assisted learning that can be done in future school. It is found that the estimated UTAUT model consists of more concise factors than social robots, and the importance of perceived enjoyment is higher. In other words, the pre-service teachers showed significant acceptance of tele-operated robots with enhanced enjoyment composed of its mobility, communication, and touchable appearance of the face and body.

Applying NIST AI Risk Management Framework: Case Study on NTIS Database Analysis Using MAP, MEASURE, MANAGE Approaches (NIST AI 위험 관리 프레임워크 적용: NTIS 데이터베이스 분석의 MAP, MEASURE, MANAGE 접근 사례 연구)

  • Jung Sun Lim;Seoung Hun, Bae;Taehoon Kwon
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.47 no.2
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    • pp.21-29
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    • 2024
  • Fueled by international efforts towards AI standardization, including those by the European Commission, the United States, and international organizations, this study introduces a AI-driven framework for analyzing advancements in drone technology. Utilizing project data retrieved from the NTIS DB via the "drone" keyword, the framework employs a diverse toolkit of supervised learning methods (Keras MLP, XGboost, LightGBM, and CatBoost) enhanced by BERTopic (natural language analysis tool). This multifaceted approach ensures both comprehensive data quality evaluation and in-depth structural analysis of documents. Furthermore, a 6T-based classification method refines non-applicable data for year-on-year AI analysis, demonstrably improving accuracy as measured by accuracy metric. Utilizing AI's power, including GPT-4, this research unveils year-on-year trends in emerging keywords and employs them to generate detailed summaries, enabling efficient processing of large text datasets and offering an AI analysis system applicable to policy domains. Notably, this study not only advances methodologies aligned with AI Act standards but also lays the groundwork for responsible AI implementation through analysis of government research and development investments.

Development of Programming-based TPACK Education Program through Design-based Research

  • Kim, Seong-Won;Lee, Youngjun
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.10
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    • pp.267-278
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    • 2019
  • As the importance of technology in education has increased, TPACK research has been actively conducted to promote the use of technology in class. However, due to the functional limitations of technology, the pre-service teacher had difficulty in using technology in class. Therefore, in this study, we have been studying the introduction of the programming language as a technology tool of TPACK. Using design-based research as a research method, we repeatedly developed an educational program, applied to pre-service teachers, and evaluated the effectiveness of the program. In the first study, pre-service teachers had difficulties in programming learning. To solve this problem, programming-based instruction and curriculum analysis were supplemented by educational programs. In the second study, pre-service teachers felt difficulty in using programming in teaching-learning, thus improving instruction design and reflection. The third study enhanced the programming development environment search to supplement programming learning and utilization.

A Review of the Neurocognitive Mechanisms for Mathematical Thinking Ability (수학적 사고력에 관한 인지신경학적 연구 개관)

  • Kim, Yon Mi
    • Korean Journal of Cognitive Science
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    • v.27 no.2
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    • pp.159-219
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    • 2016
  • Mathematical ability is important for academic achievement and technological renovations in the STEM disciplines. This study concentrated on the relationship between neural basis of mathematical cognition and its mechanisms. These cognitive functions include domain specific abilities such as numerical skills and visuospatial abilities, as well as domain general abilities which include language, long term memory, and working memory capacity. Individuals can perform higher cognitive functions such as abstract thinking and reasoning based on these basic cognitive functions. The next topic covered in this study is about individual differences in mathematical abilities. Neural efficiency theory was incorporated in this study to view mathematical talent. According to the theory, a person with mathematical talent uses his or her brain more efficiently than the effortful endeavour of the average human being. Mathematically gifted students show different brain activities when compared to average students. Interhemispheric and intrahemispheric connectivities are enhanced in those students, particularly in the right brain along fronto-parietal longitudinal fasciculus. The third topic deals with growth and development in mathematical capacity. As individuals mature, practice mathematical skills, and gain knowledge, such changes are reflected in cortical activation, which include changes in the activation level, redistribution, and reorganization in the supporting cortex. Among these, reorganization can be related to neural plasticity. Neural plasticity was observed in professional mathematicians and children with mathematical learning disabilities. Last topic is about mathematical creativity viewed from Neural Darwinism. When the brain is faced with a novel problem, it needs to collect all of the necessary concepts(knowledge) from long term memory, make multitudes of connections, and test which ones have the highest probability in helping solve the unusual problem. Having followed the above brain modifying steps, once the brain finally finds the correct response to the novel problem, the final response comes as a form of inspiration. For a novice, the first step of acquisition of knowledge structure is the most important. However, as expertise increases, the latter two stages of making connections and selection become more important.