• Title/Summary/Keyword: technological designing

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Designing of Block-Type Puzzle Assembly Robot Education System without Computer (언플러그드 블록형 퍼즐 조립 로봇교육 시스템 설계)

  • Song, Jeong-Beom
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.4
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    • pp.183-190
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    • 2013
  • Many researchers in the 21st century has found that robot education is effective to develop the learners' creativity and problem-solving ability. However, the robot education can only be applied to the students whose computer skills are high. Also it can be taught in the well-prepared computer classroom. Students have to learn machine language to control their robots, and robots are controlled by different types of software. Therefore this study has constructed command-based programming blocks to do a robot programming without computers. It also presents a prototype of the programming process and a technological method to combine the command and the programming blocks. We used the blocks which are similar with something in flow chart: to support intuition, and to help students transfer what they learned. And types of blocks and details are described for the Robot Programing Education. Combination of command blocks is made by RS-485 connection method and, it is designed to intercommunicate with connected blocks. It also presents a prototypes: of the programming process using designed command blocks, and of the possibility of Unplugged Robot Education System.

Current Status of Ceramic Composites Technology for Space Vehicle (우주비행체용 세라믹 복합재료 해외기술 동향)

  • Lee, Ho-Sung
    • Current Industrial and Technological Trends in Aerospace
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    • v.7 no.2
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    • pp.76-84
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    • 2009
  • In this review an attempt is made to give the background to the current trends in foreign developments in the ceramic matrix composites for space vehicles. The lightweight and high temperature specific modulus properties of ceramic composites have continued to develop for designing advanced propulsion structures and for increasing space vehicle performances. Those applications require advanced materials with good resistance to high temperatures, to oxidation environments and to mechanical stresses. The advantages of ceramic matrix composites are the low specific weight, the high specific strength over a wide temperature ranges, and their good damage tolerance compared to tungsten, pyrographites and polycrystalline graphites. Due to these advantages ceramic matrix composites are currently used in rocket engine chamber, nozzle, solar array, radar antenna, mirror support structures, hypersonic leading edge articles, heat shields, reentry vehicle nose tips, and radiators for spacecraft. Various processes are discussed together with examples of current application so that some of the advanced technologies can be possibly applied to Korean space technology.

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Designing Mobile Application for Improvement in Public Understanding of Blood Donation (헌혈에 대한 대중 인식 개선을 위한 모바일 어플리케이션 디자인)

  • Heo, Sun-Joo;Choe, Jong-Hoon
    • The Journal of the Korea Contents Association
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    • v.11 no.4
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    • pp.112-120
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    • 2011
  • Korean Blood Services have grown with history of half a century or more, and in its developing process, technological growth have contributed largely toward it. However, Korean Red Cross and public blood centers are finding difficulty in their business because the public doesn't feel necessity of blood donation and have distrust in current blood management system. Recently, smart phone shows new possibility to the modern life as it plays a role of micro PC. With this tendency, mobile application is being highlighted as a new media. Therefore this paper aims to propose an application called 'Nanumi'(tentatively named) to improve negative awareness about blood donation. For specific development suggestion, I analyzed existing theses and applications. Also, I interviewed experts in blood management and did a public survey to firm up necessity and appropriateness of this research. In this paper, I proposed structure of functions and UI design for the application.

A Study on the Socio-Cultural Aspects in Designing Digital Library Systems (디지털도서관 시스템 개발 시 고려해야 할 사회·문화적 측면에 관한 연구)

  • Oh, Kyung-Mook
    • Journal of the Korean Society for information Management
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    • v.21 no.4 s.54
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    • pp.49-65
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    • 2004
  • As the Internet becomes a part of the infrastructure of the world, so will the process of creating useful digital libraries become an important part of our society. Previous generations of Internet were focused mainly on the technology. Today the focus has shifted to searching information usefully over the intelligent Digital Library. However the tension between new technologies and daily information needs was never resolved but was significantly noted by many researches. Recent findings show us to gain some feeling for the balancing act in information systems between technological and sociological factors. They shows that consideration in sociology is needed for the sound deployment after installation of digital library systems. This study focused on the importance of effects of non-technical factors for the new DL service period. Experiences and documents in the first generation DL period were scrutinized and analysed systematically. As a result, we find new idea, socio-technical approaches to the new DL services.

Through the Looking Glass: The Role of Portals in South Korea's Online News Media Ecology

  • Dwyer, Tim;Hutchinson, Jonathon
    • Journal of Contemporary Eastern Asia
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    • v.18 no.2
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    • pp.16-32
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    • 2019
  • Media manipulation of breaking news through article selection, ranking and tweaking of social media data and comment streams is a growing concern for society. We argue that the combination of human and machine curation on media portals marks a new period for news media and journalism. Although intermediary platforms routinely claim that they are merely the neutral technological platform which facilitates news and information flows, rejecting any criticisms that they are operating as de facto media organisations; instead, we argue for an alternative, more active interpretation of their roles. In this article we provide a contemporary account of the South Korean ('Korean') online news media ecology as an exemplar of how contemporary media technologies, and in particular portals and algorithmic recommender systems, perform a powerful role in shaping the kind of news and information that citizens access. By highlighting the key stakeholders and their positions within the production, publication and distribution of news media, we argue that the overall impact of the major portal platforms of Naver and Kakao is far more consequential than simply providing an entertaining media diet for consumers. These portals are central in designing how and which news is sourced, produced and then accessed by Korean citizens. From a regulatory perspective the provision of news on the portals can be a somewhat ambiguous and moving target, subject to soft and harder regulatory measures. While we investigate a specific case study of the South Korean experience, we also trace out connections with the larger global media ecology. We have relied on policy documents, stakeholder interviews and portal user 'walk throughs' to understand the changing role of news and its surfacing on a distinctive breed of media platforms.

Three Effective Top-Down Clustering Algorithms for Location Database Systems

  • Lee, Kwang-Jo;Yang, Sung-Bong
    • Journal of Computing Science and Engineering
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    • v.4 no.2
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    • pp.173-187
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    • 2010
  • Recent technological advances in mobile communication systems have made explosive growth in the number of mobile device users worldwide. One of the most important issues in designing a mobile computing system is location management of users. The hierarchical systems had been proposed to solve the scalability problem in location management. The scalability problem occurs when there are too many users for a mobile system to handle, as the system is likely to react slow or even get down due to late updates of the location databases. In this paper, we propose a top-down clustering algorithm for hierarchical location database systems in a wireless network. A hierarchical location database system employs a tree structure. The proposed algorithm uses a top-down approach and utilizes the number of visits to each cell made by the users along with the movement information between a pair of adjacent cells. We then present a modified algorithm by incorporating the exhaustive method when there remain a few levels of the tree to be processed. We also propose a capacity constraint top-down clustering algorithm for more realistic environments where a database has a capacity limit. By the capacity of a database we mean the maximum number of mobile device users in the cells that can be handled by the database. This algorithm reduces a number of databases used for the system and improves the update performance. The experimental results show that the proposed, top-down, modified top-down, and capacity constraint top-down clustering algorithms reduce the update cost by 17.0%, 18.0%, 24.1%, the update time by about 43.0%, 39.0%, 42.3%, respectively. The capacity constraint algorithm reduces the average number of databases used for the system by 23.9% over other algorithms.

A Study of Improving Traffic Culture Using by RFID (RFID 기술을 활용한 차량문화 선진화 방안 연구)

  • Lee, Bong-Choon;Ha, Deok-Ho;Lee, Chang
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.10a
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    • pp.657-660
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    • 2007
  • In the present age, a vehicle works important part in our lives and economical domain that transport people, freights, and everything. And both of its number and value are increasing more and more. But user's convenience, control system could not be archived improvement than technological success. In this paper, we suggest some kinds of administrative agendas; simplifying executive processes, designing vehicle information system using by RFID which includes Ubiquitous skill and optical communication network. Especially, this paper suggests public vehicle control model which can simplify every executive processes of vehicle's life in the newest method. There are many kinds of RFID applicative products about transportation. And a dual invest should be interrupted for economical purpose. So this paper also proposes some way for problems of these types.

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Review on the water-gas shift process for a coal SNG project (석탄 SNG 생산설비의 수성가스전환 공정 분석)

  • Kim, Youngdo;Shin, Yongseung
    • 한국신재생에너지학회:학술대회논문집
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    • 2011.11a
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    • pp.75.1-75.1
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    • 2011
  • Coal gasification is considered as one of the most prospective technologies in energy field since it can be utilized for various products such as electricity, SNG (Synthetic Natural Gas or Substitute Natural Gas) and other chemical products. Among those products from coal gasification, SNG is emerging as a very lucrative product due to the rising prices of oil and natural gas, especially in Asian countries. The process of SNG production is very similar to the conventional IGCC in that the overall process is highly dependent on the type of gasifier and coal rank. However, there are some differences between SNG production and IGCC, which is that SNG plant requires higher oxygen purity from oxygen plant and more complex gas cleanup processes including water-gas shift reaction and methanation. Water-gas shift reaction is one of the main process in SNG plant because it is a starting point for the latter gas cleanup processes. For the methanation process, syngas is required to have a composition of $H_2$/CO = 3. This study reviewed various considerations for water-gas shift process in a conceptual design on an early stage like a feasibility study for a real project. The factors that affect the design parameters of water-gas shift reaction include the coal properties, the type of gasifier, the overall thermal efficiency of the plant and so on. Water-gas shift reaction is a relatively proven technology compared to the other processes in SNG plant so that it can reduce technological variability when designing a SNG project.

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Development of a Software Education Curriculum for Secondary Schools

  • Kim, Seong-Won;Lee, Youngjun
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.8
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    • pp.127-141
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    • 2016
  • With more emphasis on importance of software, many countries try to provide software education. Of course Korea includes informatics courses in 2015 revised curriculum, so that software education will be administered briskly in soon. However there are practical challenges including a lack of teaching hour in classes and the monotony of educational contents which occurs with that. To solve these problems, this research develop software education curriculum model that could be practically used for both middle and high school. First this study compare the curriculum of Korea to that of United States and United Kingdom. After analyzing the result, the curriculum model for middle and high school is developed. The curriculum model can be classified into three types, middle, high and advanced-high levels and include key concepts like collaboration and convergence, computational thinking, computing practice and programming, computers and communications devices, community, global, and ethical impacts. To assess the feasibility of our software education curriculum model, examination was made by expert group and a hearing was held by related researchers. Then the model was modified in a way that adjustable to Korea education system. This study provides some important guidances on designing a curriculum for software education at middle and high school. However, there still are difficulty adjusting to the elementary school and university course. To be able to further research, same kind of studies on elementary school and university course need to be done. Also, continuous modifications are required to reflect reality including technological advance, curriculum, and changes of education system.

An Experimental Study on Hindrance Factors of Usability of Menu Structure in ARS (ARS 메뉴체계 사용성 저해요소에 대한 실험연구)

  • Kim, Ho-Won;Kim, Hee-Cheol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.2
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    • pp.462-470
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    • 2011
  • ARS (Automatic Response Systems) based on VUI (Voice User Interface) and TTI (Touch Tone Interface) are one of the most widely used communication systems. Despite common usages, however, inconvenience of ARS is continually pointed out. This may stem from lack of human-centered studies aside from technological development. In this paper, we provide guidelines for designing ARS by analyzing hindrance factors of usability of ARS menu structure. We had selected two call-centers using ARS, and carried out an experimental study where subjects performed the task of "returning books." After that, they completed questionnaires and interviews. We identified four problems: the complex menu structure, lack of representativeness on the menu name, users' awareness of location, and a difficulty to move among menus. And we partially discussed the ways of avoiding the problems.