• Title/Summary/Keyword: teaching modeling

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WWW Based Learning Contents Modeling for the Implementation of a Distance Learning System (원격학습시스템 구현을 위한 WWW 기반 학습자료 모델링)

  • 조성목
    • Journal of the Korea Society of Computer and Information
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    • v.3 no.2
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    • pp.125-130
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    • 1998
  • One of the most urgent problems facing 21 century might seem to be a preparation for an advanced education against an information society and have relation to a new information supporting system in teaching as well as leaning. Nevertheless, our educational circumstances have a lot of problems because an effective information supporting contents for teaching and leaning is insufficient. Especially, we've never been making every effort to develope educational contents providing students with a type of information and knowledge database even though the education which come into use internet has been raising a social issue. Therefore, we propose a model of learning contents for supporting www based distance learning system.

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Developing a World Geography Gamification Lesson Plan with Digital Tools

  • Suji JO;Jiwon BYUN
    • Fourth Industrial Review
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    • v.4 no.1
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    • pp.11-18
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    • 2024
  • Purpose: The purpose of this study is to develop a geography class teaching and learning guide that enables learners to realistically explore the characteristics of the world's climate and geographical environment using digital tools. Research design, data and methodology: We review previous research on classes using goal-based scenario learning models, gamification, and digital tools, and explore tools that can be applied to world geography classes. Based on the exploration results, a goal-based scenario learning module is designed and a strategy for promoting educational gamification is established based on the ADDIE instructional design model. Results: The study comprises four sessions. Sessions 1-3 involve performance evaluations using a goal-based scenario learning module. Learners create game characters reflecting geographical characteristics, present results, and proceed with 3D modeling. In Session 4, a gamification class using Google Sites on the CoSpaces metaverse platform will be conducted. Conclusions: The study introduces a goal-based scenario learning model and a gamification class using digital tools to empower learners in exploring geographical diversity and its impact on lifestyles. Utilizing an accessible online platform, the study provides practical measures for integrating digital tools into geography education, addressing the current importance of digital technology in teaching.

A Comparative Analysis Study of IFLA School Library Guidelines Using Semantic Network Analysis (언어 네트워크 분석을 통한 IFLA의 학교도서관 가이드라인 비교·분석에 관한 연구)

  • Lee, Byeong-Kee
    • Journal of Korean Library and Information Science Society
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    • v.51 no.2
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    • pp.1-21
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    • 2020
  • The purpose of this study is to explore semantic characteristics of IFLA school library guidelines through network analysis. There are two versions, 2002 edition and 2015 revision of the guidelines. This study analyzed the 2002 edition and 2015 revision of the IFLA school library guidelines view point of semantic network, and compared characteristics of two versions. The keywords were to extracted from two texts, semantic network were composed based on co-occurrence relations with keywords. The centrality(degree centrality, closeness centrality, betweenness centrality) was analyzed from the network. In addition, this study conducted topic modeling analysis using LDA function of NetMiner4.0. The result of this study is following these. First, When comparing the centrality, the 'Program, Teaching, Reading, Inquiry, Literacy, Media' keyword was higher in the 2015 revision than in the 2002 edition. Second, 'Inquiry' in degree centrality and 'Achievement' in closeness centrality which were not included in the 2002 edition top-ranked keyword list, have new appeared in 2015 revision. third, As a result of the analysis of topic modeling, compared to the 2002 version, the importance of topics on programs and services, teaching and learning activities of librarian teacher, and media and information literacy is increasing in the 2015 revision.

A Proposal of Curriculum and Teaching Sequence for Seasonal Change by Exploring a Learning Progression (학습 발달과정 탐색을 통한 계절의 변화 교육과정 및 교수 계열 제안)

  • Heo, Jaewan;Lee, Kiyoung
    • Journal of the Korean earth science society
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    • v.39 no.3
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    • pp.260-274
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    • 2018
  • The purpose of this study was to propose curriculum and teaching sequence for seasonal change by exploring a learning progression. For the purpose, 4 steps of construct modeling approach (specifying construct, item design, outcome space, and measurement model) proposed by Wilson (2005) was applied. In the stage of specifying construct, 'length of shadow according to seasons', 'position of constellation according to seasons', 'seasons of the southern hemisphere and northern hemisphere', 'cause and phenomenon of seasonal change' were selected as the subconstructs of seasonal changes, and constructed a construct map showing the level of development from level 1 to level 4 for each subconstruct based on the results of the previous research. In the item design stage, we developed five assessment items consisting of 3 items in the form of C-E (choose and explain) and two items in the form of CR (constructed response), applied it to 383 elementary, middle and high school students. In the outcome space stage, the students' responses to the assessment items were categorized based on the construct map. The categories were classified into 4 levels according to student ability and scores of 1-4 were given. In the measurement model stage, we applied the partial credit model of the Rasch model and compared whether the learning pathway created from the results of students' response coincides with the construct map. Based on the results of the research, we modified the construct map and finally created hypothetical learning progression on seasonal change. Finally, we proposed an orientation of curriculum amendment and effective teaching sequence for seasonal change.

A Study on the Student Surveys for CAAD(Computer Aided Architectural Design) (건축 CAD 과목에 대한 학생 설문평가에 관한 연구)

  • Nam, Yun-Cheol
    • Journal of The Korean Digital Architecture Interior Association
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    • v.12 no.4
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    • pp.117-124
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    • 2012
  • The importance of the digital architecture is increasing more ever. Currently, CAD and 3D programs are used as design fields, but the BIM (building information modeling) is gradually interested. BIM is mandatory on the project more than 50 billion won ordered by the government since 2012, it will be expanded to a total of government orders by 2016. University needs to evaluate teaching methods and computer-aided design environments such as CAD and BIM. In this paper, we surveyed computer-aided design environments and teaching methods for 73 students at the J University of Department of architectural engineering. Main results are as follows: 1. Hardlock is uncomfortable but necessary program for the computer management. 2. The desk placement considering the behavior of the design students results in higher satisfaction. 3. Because a CAD subject was a difficult course content and progress is fast, students thought it is difficult to follow. Especially, first-year students answered it is difficult to learn program and understand the structure of the building at the same time. 4. First-year students want to learn CAD more. Second-, third-, fourth-year students want to learn Photoshop more. Supplement for these classes is required. 5. Students answered that a teaching method of a CAD subject would be good to their own practice after the professor demonstrates for students. The senior's assistance is also a high effective way in the class. 6. During class, students' activities such surfing the web and Kakao Talk on a smartphone disrupt the class, there is a need to regulate by a rule such as disconnect computers from a network and against using smartphone. Although the Internet with the popularization of smartphones confers a benefit on modern life, it causes damage to us. This is a hard part for a salaried workers as well as students studying equally. The self management is required and a professor needs to control and restraint in a university classroom. The professor's continuing interest to students can increase the effectiveness of learning.

The Development of Authoring Tool for Distance Education of Ubiquitous Environment (유비쿼터스 환경의 원격교육을 위한 저작도구의 개발)

  • Kim, Chi-Su;Yim, Jae-Hyeon
    • Journal of The Korean Association of Information Education
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    • v.8 no.3
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    • pp.365-372
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    • 2004
  • The purpose of this study is to develop FVU, which enables teachers effectively to construct self-page on the screen, to reduce the size of file for teaching, and to correct many different kinds of event which was already made in the previous. The instrument used in the development of this Editor is UML(Unified Modeling Language), which is object-oriented methodology. The Authoring tool developed in this study is named FVU. The first page which is needed in class can be constructed by using VUEditor in FVU. Using VUEditor can get Instructional Syllabus exported into VUAuthor through Vector-transformation. Through this procedure, the size of image file comes to be reduced into forming low band width, which results in solving the problem of network traffic. Also, Instructor can create image, shape and text, and delete and correct errors or mistakes which make in the course of constructing materials for teaching. In conclusion, this VUEditor enables program designer to construct the first page, even without using such applied program as Image Tool and Power Point. This VUEditor makes instructor to make some contents for teaching easily.

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Research on the Development of Reflective Writing Class Guidelines Using GPT (GPT를 활용한 성찰적 글쓰기 수업 가이드라인 개발 연구)

  • Jeong Gu Kang
    • Journal of Practical Engineering Education
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    • v.15 no.3
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    • pp.581-588
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    • 2023
  • In this paper, we modeled the methods and steps of reflective writing education that effectively utilizes GPT to enable actual classes. In this paper, we sought a teaching model that can be effectively utilized in self-reflective writing education in a reality where it is physically and practically difficult to prevent the use of an artificial intelligence writing machine called GPT. First, in the preparation stage, we made students understand the operating principles of GPT and educated the application team, while suggesting a teaching method using GPT to model and personalize writing ideas. Afterwards, an example of the task was given. Second, in the stage of using GPT, we showed how to model and internalize writing ideas using GPT according to the process of outlining, paragraphing, and reviewing reflective writing. Third, in the organizing stage, the instructor helped learners edit and make final edits to their writing and presented a process of organizing and reflecting.

A Study on Meaning in Solving of Mathematical Modeling Problem (수학적 모델링문제 해결에서의 의미에 관한 연구)

  • Kim, Chang Su
    • Journal of the Korean School Mathematics Society
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    • v.16 no.3
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    • pp.561-582
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    • 2013
  • Meanwhile, the meaning has been emphasized in mathematics. But the meaning of meaning had not been clearly defined and the meaning classification had not been reported. In this respect, the meaning was classified as expressive and cognitive. Furthermore, it was reclassified as mathematical situation and real situation. Based on this classification, we investigated how student recognizes the meaning when solving mathematical modeling problem. As a result, we found that the understanding of cognitive meaning in real situation is more difficult than that of the other meaning. And we knew that understanding the meaning in solving of equation, has more difficulty than in expression of equation. Thus, to help students understanding the meaning in the whole process of mathematical modeling, we have to connect real situation with mathematical situation. And this teaching method through unit and measurement, will be an alternative method for connecting real situation and mathematical situation.

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Effects of Mobile Task Information Presentation using 3D Multimedia on Tooth Carving Knowledge, Performance and Class Satisfaction for Dentistry (3차원 멀티미디어를 활용한 모바일 과제정보 제시가 치아카빙에 관한 지식, 수행 및 수업만족도에 미치는 효과)

  • Park, Jong-Tae;Kim, Ji-Hyo
    • The Journal of the Korea Contents Association
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    • v.18 no.5
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    • pp.376-385
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    • 2018
  • The purpose of this study was to investigate the effect of mobile task information presentation using 3D multimedia on tooth carving knowledge, performance and class satisfaction for dentistry. To accomplish this purpose, we divided 66 dental students into the two groups: The experimental group was presented with mobile task information using 3D modeling. and the control group was presented task information using textbook. As a result for the study, First, Mobile task information presentation using 3D multimedia in class has significant effect on the tooth carving performance and class satisfaction. Second, tooth morphology knowledge in control group presenting task information using the text book showed relatively higher than in experimental group which presenting mobile task information using the 3D modeling. The conclusion of this study is that the class presenting mobile task information using 3D modeling can be enhances class satisfaction and, teaching and learning strategy to improve tooth carving performance.

A Study on the Modeling of Teaching Methods of Acting Using Brecht's Acting Tools - An Alternative to the Loss of Presence of Repetitive Representational Acting - (브레히트 연기실행도구를 이용한 연기교수법 모형 개발 연구 - 반복적 재현연기의 현존성 상실의 대안으로 -)

  • Lee, Ji-Eun
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.8
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    • pp.103-116
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    • 2020
  • This paper starts with the recognition of the problem of the need for a link between text-centered acting and body-centered acting. This study is focused on Brecht's theory of acting to overcome loss of presence by repetition which have been discussed many times by not only actors, but also acting educators. Brecht's acting theory has already been mentioned by many researchers as an alternative to conventional actor training. However, not many studies have been conducted on practical applicable methods. The purpose of this study is to provide the basis for the actual practice of Brecht acting and possibility that his acting theory can serve as a link between text and body-centered acting theory. As a research method, we first conduct theoretical considerations on the concepts and limitations of text-centered representational acting and body-centered post-drama acting. Then distinguish between text and body-centered acting tools among Brecht's epic theatre, to summarize the terms and concepts he uses and to identify the existing effects he reaches while acting. Finally, this paper proposes an teaching model that transforms and develops Brecht's acting theory through the writer's teaching experience. However, there are limitations in generalizing its effectiveness because this study is based on the writer's experience. We hope that further research will help the diversity of acting education by developing in-depth insights on Brecht acting theory and various models of acting teaching methods.