• Title/Summary/Keyword: teaching experiment

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A Study on Improving English Ability of Engineering College Student Through Dictogloss (딕토글로스 학습법을 통한 공과대학생의 영어능력 향상에 관한 연구)

  • Kim, Yeon-Hee;Joo, Mee-Ran;Lee, Jun
    • Journal of Engineering Education Research
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    • v.12 no.1
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    • pp.24-30
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    • 2009
  • This experiment, on the method of teaching English for left brain dominated engineering college students, was carried out through two groups, the experimental group which was composed of the engineering college students and the controlled group. The experimental group undertook dictogloss tasks in English class during the period of eight weeks from July to August, 2008. As a result, the effect of learning on experimental group showed significantly being high compared to that of the controlled group in the TOEIC test, an English ability test. This means that dictogloss is an effective learning activity which can be used in English class for left brain dominated engineering college students, and more improvement in English ability can be expected when appropriate levels and durations to learners are applied.

An Analysis of Informal Concepts of Average Found in Fifth and Sixth Graders (5, 6학년 학생들의 대표값에 대한 비형식적 개념 분석)

  • Lee Chun-Jae;Jeon Pyung-Kook
    • Proceedings of the Korea Society of Mathematical Education Conference
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    • 2006.05a
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    • pp.1-16
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    • 2006
  • The purpose of this study is to investigate how fifth and sixth graders recognize average and to find out suggestions for teaching/learning methods of average by examining which difference there is depending on the way of the word problem presentation. To solve these study questions, With the way of the word problem presentation set up as experimental treatment experiment was conducted to analyze these. In conclusion, since students who did not learn the regular course of average values had various informal concepts already, it is needed to consider handling more various concepts of average in order to enable students to expand flexible thoughts. And informal concepts of average students showed were the same or similar to types of formalized concepts and had logicality and propriety in their own way. Compared with fifth graders, sixth graders showed a wide difference in informal concepts of average depending on the way of the word problem presentation.

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Implementation of An Interactive Web-based Virtual Laboratory For Digital Logic Circuits (상호작용적인 웹기반 디지털 논리회로 가상실험실의 구현)

  • Kim, Dong-Sik;Seo, Ho-Joon;Seo, Sam-Jun
    • Proceedings of the KIEE Conference
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    • 2002.07d
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    • pp.2622-2624
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    • 2002
  • This paper presents a virtual laboratory system which can be creating efficiencies in the learning process. The proposed virtual laboratory system for digital logic circuits provides interactive learning environment under which the multimedia capabilities of world-wide web can be enhanced. The virtual laboratory system is implemented to describe the on-campus laboratory, the learners can obtain similar experimental data through it. The virtual laboratory system is composed of four important components: principle classroom simulation classroom, virtual experiment classroom and management system. The database connectivity is made by PHP and the virtual laboratory environment is set up slightly differently for each learner. Learning efficiencies as well as faculty productivity are increased in this innovative teaching and learning environment.

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The Effect of Audio and Visual Cues on Korean and Japanese EFL Learners' Perception of English Liquids

  • Chung, Hyun-Song
    • English Language & Literature Teaching
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    • v.11 no.2
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    • pp.135-148
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    • 2005
  • This paper investigated the effect of audio and visual cues on Korean and Japanese EFL learners' perception of the lateral/retroflex contrast in English. In a perception experiment, the two English consonants /l/ and /r/ were embedded in initial and medial position in nonsense words in the context of the vowels /i, a, u/. Singletons and clusters were included in the speech material. Audio and video recordings were made using a total of 108 items. The items were presented to Korean and Japanese learners of English in three conditions: audio-alone (A), visual-alone (V) and audio-visual presentation (AV). The results showed that there was no evidence of AV benefit for the perception of the /l/-/r/ contrast for either Korean or Japanese learners of English. Korean listeners showed much better identification rates of the /l/-/r/ contrast than Japanese listeners when presented in audio or audio-visual conditions.

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Effective Teaching of QR methods using Computer Practice (실습을 통한 QR 방법의 효과적인 이해)

  • Lee, Gyou-Bong
    • Communications of Mathematical Education
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    • v.22 no.4
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    • pp.445-457
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    • 2008
  • Although both theory and experiment are very important parts in sciences, especially in mathematics, theory only seems to be very important. But the subject of numerical analysis needs both theory and practice in computer. In this paper, I provide some Matlab program codes and matrices which are used in good understanding OR methods in class.

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Implementation of A Web-based Virtual Laboratory for Electrical Circuits (웹기반 전기회로 가상 실험실 구현)

  • Kim, Dong-Sik;Choi, Kwan-Sun;Lee, Sun-Heum;Seo, Ho-Joon
    • Proceedings of the KIEE Conference
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    • 2001.07d
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    • pp.2487-2489
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    • 2001
  • This paper presents a virtual laboratory system which can be creating efficiencies in the learning process. The proposed virtual laboratory system for electrical circuits provides interactive learning environment under which the multimedia capabilities of world-wide web can be enhanced. The virtual laboratory system is implemented to describe the on-campus laboratory, the learners can obtain similar experimental data through it. The virtual laboratory system is composed of four important components : Principle classroom, Simulation classroom, Virtual experiment classroom and Management system. Learning efficiencies as well as faculty productivity are increased in this innovative teaching and learning environment.

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Counting and the Development of Number Concepts (수 세기와 수 개념의 발달 유형에 관한 이론)

  • 박만구
    • Education of Primary School Mathematics
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    • v.4 no.1
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    • pp.43-49
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    • 2000
  • The purpose of this paper is to address the theory of counting and the development of number concepts. Leslie Steffe and his colleagues developed the theory of children's counting types using the teaching experiment. As the results of their research, they published two books: "Children's counting types" (Steffe, von Glasersfeld, Richards, '||'&'||' Cobb, 1983) and "Construction of arithmetic meanings and strategies" (Steffe, Cobb, & von Glasersfeld, 1988). They classified children's counting types into five categories: Perceptual Counting Stage, Figural Counting Stages, Initial Number Sequence Stage, Tacitly Nested Number Sequence Stage, and Explicitly Nested Number Sequence Stage. The meaning of this theory is added in the last part of this paper. this paper.

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Using nano-micro-control technology to improve breathing pressure in vocal music technique teaching innovation

  • Jiayue Cui;Hongliang Zhang
    • Advances in nano research
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    • v.15 no.3
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    • pp.239-251
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    • 2023
  • In the present study, we aim to use nanotechnology sensors/actuators to capture pressure and frequency of voice singers and to send signals for improving breathing pressure. In this regard, a circular composite structure having 3 different layers are used. The core layer is nano-composite material reinforced with graphene nanoplatelets. The face sheets are piezo electric materials connected to electrical circuit capable of measuring and applying voltage to the piezoelectric layers. This sensors have extremely smaller size than conventional sensors attached to the neck of singer and, hence, minimizes the influences on the output voice of the singer. A brief theoretical framework are presented for nonlocal strain gradient theory and geometry of the sensor is described in detail. The controlling procedure along with experimental results on 20 amateur and professional singer participants are also presented. The results of the study indicate that the participants could gain benefit from the device for improving their ability in phonation and keeping their frequency at a constant level although they have difficulty in the beginning of the experiment getting used to the device.

A Study on the Effects of Creative STEAM System Given by Center of Gravity Experiment (창의적 융합교육을 위한 무게중심 프로그램 개발과 적용사례 연구)

  • Kim, Su Geum;Ryu, Shi Kyu;Kim, Sun Bae
    • Journal of Educational Research in Mathematics
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    • v.24 no.3
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    • pp.333-357
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    • 2014
  • This study resulted from a study regarding creative STEAM System based upon an experiment with the center of gravity. The results of the study are constructed by a fusion of mathematics and physics, showing that they are the same as mathematical calculations. Also, students can find that center of gravity of an object is in equilibrium on a metal rod when the center of gravity exactly is placed on the rod. The fact that an experimental results are correspond to calculations can maximize the effectiveness of teaching. And also this study has the following effectiveness. First, the exact construction and calculations arouses good competition among students. Second, this experiment can give students a motivation for study and increase their thinking in classes because the theoretical background of center of gravity experiment is basically attributed to math and science classes in school. This study includes three different types of center-of-gravity experiments. One is a simple type of experiment in which center of gravity exists inside of an object. Another is a complicated one in which the center of gravity is also inside of an object. However, the third type is an experiment in where the center of gravity is outside of an object. Therefore, it gives students an opportunity to discuss how to confirm equilibrium on a metal rod when the object has its center of gravity outside. Having discussions in class will allow students to have a critical way of thinking. In addition, searching for a way to solve a problem will increase creativity of students as well. And the last type is finding the center of gravity of a big acrylic panel where multiple objects are on the panel. According to the survey and interview conducted by students who participated in this program, teaching based on creative STEAM system helps students to get a better understanding and more fast acquisition of knowledge. We can expect that a well-planned creative STEAM system through a continuous study will be both effective and efficient in educating critical and creative students.

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A Case Study on Formation of the Process - Object Perspective of Linear Function using Excel (엑셀을 활용한 일차함수의 과정 - 대상관점 형성에 대한 사례연구)

  • Lee, Kwang-Sang
    • Journal of the Korean School Mathematics Society
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    • v.10 no.2
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    • pp.263-288
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    • 2007
  • The purpose of this study is to search the effective teaching-learning program by considering how affect on formation of the process-object perspective of linear function using Excel. In this study we analyzed function units in textbook and examined how Excel affect on the formation of the process-object perspective of linear function. Teaching experiment was based on qualitative case study and performed for five classes with five 8th graders. Data were gathered through observations, audio-taped interviews, video recording of the students 'work, students' worksheets, and detailed field notes. Findings indicate that exploration learning environment using Excel could supplement paper-and-pencil environment. We found that intuitive, dynamic, explorative, feedback skills via Excel can play the role of scaffolding supporting formation of process perspective object perspective of linear function.

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