• Title/Summary/Keyword: teaching about problem solving

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A Study on the Change in Start-up Competence of College Students Participating in Technology Start-up Education Camp (기술창업교육캠프 참가 대학생의 창업역량 변화에 관한 연구)

  • Jeon, Ju Hyun;Lim, Kyoung Su
    • Journal of Engineering Education Research
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    • v.20 no.4
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    • pp.67-72
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    • 2017
  • It was only 2010 when start-up education spread to undergraduate education in South Korea. Start-up education was conducted so late that there are insufficient studies of evaluation and feedback on the effectiveness of start-up education. Education is a complex concept of teaching people in a desirable direction and developing their inherent abilities. Based on this, start-up education can be defined as cultivating students' entrepreneurial spirit internally and making them exhibit start-up competence externally by teaching them the knowledge, skills and attitudes necessary for business start-up and developing abilities such as creativity, challenge spirit and problem-solving skills. This study conducted pre and post survey to check if the education camp for the technology start-up, which is a practice-oriented start-up education, has an effect on the change of the participating students' perceptions about the business start-up. This study would analyze various factors of college students' business start-up through a factorial analysis so that the quantitative accumulation of start-up education can lead to a qualitative change and propose measures for the management of the quality of the education.

A Fundamental Study on Developing the Enrichment Curriculum for Gifted Children in Informatics Education Using Delphi Method (Delphi 기법을 적용한 심화형 정보 영재교육과정 개발의 기초연구)

  • Park, Jeong-Sun;Kim, Yung-Sik
    • The Journal of Korean Association of Computer Education
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    • v.13 no.4
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    • pp.13-26
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    • 2010
  • The purpose of this study is to develop the enrichment curriculum connected to a Revised Version of 7th National Informatics Curriculum in Middle School for gifted students in IT education. This study uses a Delphi Method to develop a curriculum which is comprised of educational objectives, educational contents, teaching-learning method and educational evaluation. This study carried out a three-round delphi survey in 'The problem-solving method and its procedure' field from grade 1 to grade 3. In this study, first, the responses of the experts about educational objectives, educational contents, teaching-learning method and educational evaluation of each grade were analyzed. Second, organized items were designed. Finally, important items were selected by statistics.

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A study of the policy change of teacher' education in Korea with an analysis of America statistical literacy education (미국의 통계소양교육 분석을 통한 우리나라 교사교육 방향의 탐색)

  • Kim, Jeongran;Kim, Yunghwan
    • Journal of the Korean School Mathematics Society
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    • v.20 no.2
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    • pp.163-186
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    • 2017
  • The purpose of this paper is to propose the policy change of teachers education in Korea with an analysis of America statistical literacy education. we found the difference of statistical literacy education between Korea and America with each nation's social and educational environment. We can get the need of new change for statistic teacher's education in Korea. We think of Mathematics teachers should know about the difference between statistics and mathematics at school mathematics. And they should know the new change thinking about teaching method and process assesment methods. Second, Teachers should focused on teaching of problem solving and statistical thinking ability based on data analysis than the teaching of probability and mathematical theory.

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The Effect of Creative Problem-Solving Instruction Model on the Creativity and Environment-Awareness in Elementary Practical Arts Environmental Education (초등실과 환경단원의 창의적 문제해결수업이 아동의 창의성 및 환경의식에 미치는 효과)

  • 최청림;정미경
    • Journal of Korean Home Economics Education Association
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    • v.15 no.4
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    • pp.115-132
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    • 2003
  • The purpose of this study is aimed at giving proof that helps the elementary practical arts education system accomplish as the effects are turned out experimentally. Two classes of the sixth grade of J elementary school in Dae-gu have been selected in order to be experimented. One was chosen as an experimental group, the other was done as a comparative group. The creative-problem-solving learning-model was applied to the experimental group, and the traditional way of teaching was applied to the comparative group. For four classes of the sixth grades, ‘chapter 8: Making with recycled materials’ was proceeded as the content. Then. tests about the way of environmental awareness and creativity were carried out twice. After that, the results of pre and after-test in the comparative and experiment groups were compared using the t-test method. Following the analysis of the data collected in this study. the following major observations were obtained: First, children who were educated the creative problem-solving in a practical arts education achieved higher scores than before. Therefore, it turns out that the CPS method is an effective way to improve the environmental awareness in children. It showed that it included lots of daily habits connected with daily life and it made the intention to carry out the environment-preservation stronger and children´s attitude towards the environment improved. Moreover, making with recycled materials was used to solve an environmental problem, affecting in a positive way in our life. It also made the positive recognition about the environment. Second. the application of the creative problem-solving class of the practical arts education can make positive results to children. It helped children to have more interest in the environment around them. Children´s fluency, flexibility and originality in their ideas were improved as much as possible while they were solving problems. Consequently, the application of the creative problem-solving class model of elementary practical arts environmental education lets children expand environment consciousness and creativity.

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A Study on the Possibility of a Robot as a New Learning Tool for Creativity (로봇이 새로운 창의성 학습도구로서의 가능성 탐색)

  • Moon, Wae-Shik
    • 한국정보교육학회:학술대회논문집
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    • 2010.08a
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    • pp.259-264
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    • 2010
  • This study examined a possibility of a new learning method using a robot to improve elementary school students' creativity and problem solving ability. It researched and analyzed school teachers' tendency about robot education and based on this it developed curriculum and teaching materials to teach and evaluate the education after school. According to the findings, a robot is found to have a possibility of a creative learning method.

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A Study on Platform Development for Web 2.0-based e-Learning

  • Yang, Je-Min;Park, Jae-Chon
    • International Journal of Contents
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    • v.5 no.1
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    • pp.1-8
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    • 2009
  • The new paradigm called the web 2.0 recently appeared in the web environment. We pay attention to the positive effects which may be brought about by application of the web 2.0 to e-learning; we think that it can improve problem solving skills of learners and reinforce their creativity. But until now, e-learning model, which understood the web 2.0 concept completely, has been never developed. In this context, we propose the web 2.0-based e-learning platform which induces all the courses for education such as the selection of topic, preparation of lecture schedule and contents, teaching and learning, to be decided by participants. We believe that this platform can replace or supplement the e-learning of web 1.0 age, and realize the positive effects.

The Teaching Materials Development for the Advance of the Creative Problem Solving Skill about the Information Education in the Elementary School (창의적 문제해결력 신장을 위한 초등 정보 교육 교재 개발)

  • Koh, Hyung-Cheol;Song, Kyung-Cheol;Kim, Jong-Hoon;Kim, Jong-Woo
    • 한국정보교육학회:학술대회논문집
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    • 2008.01a
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    • pp.61-66
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    • 2008
  • 급속도로 발전하고 있는 정보화 사회는 당면한 문제를 창의적인 방법으로 해결하는 능력을 갖춘 인재를 필요로 하고 있다. 허나 응용 소프트웨어 활용에 치우친 정보교육은 획일화된 컴퓨터 활용 능력을 갖추게 하고 있으며, 사고의 단순화를 초래하고 있다. 이에 본 연구는 초등학생 수준에서 일상생활의 문제를 컴퓨터 과학 원리와 접목시켜 학생들의 창의적 문제해결력을 신장시키기에 적합한 교재를 개발하고, 교재를 활용한 프로그램 운영을 통해 창의적인 인재를 양성하는데 기여하고자 한다.

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Understanding Mathematics Textbook Based on the Seventh School Curriculum (제 7차 교육과정에 따른 수학 교과서의 이해: 초등학교를 중심으로)

  • 신항균;황혜정
    • Education of Primary School Mathematics
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    • v.4 no.1
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    • pp.31-41
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    • 2000
  • There has been much concern and worry about executing school curriculum from the year 2000 because the seventh curriculum is based on the complicated' differentiated education' concept. Now the new textbook has been developed according to the curriculum. This paper will reinforce the understanding of the curriculum and textbook in school math. In order to do this, this paper will present questions on three subjects to help school teachers and people related to math education to probe and discuss the benefits and problems of teaching math using the new textbook. The three subjects are based on the contents included in certain chapters of the math textbook. These are 1) understanding mathematics concepts using manipulatives or concrete objects, 2) doing math projects or problem solving activities 3) learning mathematics using calculators. furthermore, it is emphasized in this paper that math teachers must keep in mind that they should execute instruction in their own way using the 'textbook' not as a bible but as a guideline.

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A STUDY ON UNDERSTANDING OF DEFINITE INTEGRAL AND RIEMANN SUM

  • Oh, Hyeyoung
    • Korean Journal of Mathematics
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    • v.27 no.3
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    • pp.743-765
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    • 2019
  • Conceptual and procedural knowledge of integration is necessary not only in calculus but also in real analysis, complex analysis, and differential geometry. However, students show not only focused understanding of procedural knowledge but also limited understanding on conceptual knowledge of integration. So they are good at computation but don't recognize link between several concepts. In particular, Riemann sum is helpful in solving applied problem, but students are poor at understanding structure of Riemann sum. In this study, we try to investigate understanding on conceptual and procedural knowledge of integration and to analyze errors. Conducting experimental class of Riemann sum, we investigate the understanding of Riemann sum structure and so present the implications about improvement of integration teaching.

A Delphi Study on Competencies of Mechanical Engineer and Education in the era of the Fourth Industrial Revolution (4차 산업혁명 시대 기계공학 분야 엔지니어에게 필요한 역량과 교육에 관한 델파이 연구)

  • Kang, So Yeon;Cho, Hyung Hee
    • Journal of Engineering Education Research
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    • v.23 no.3
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    • pp.49-58
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    • 2020
  • In the era of the fourth industrial revolution, the world is undergoing rapid social change. The purpose of this study is to predict the expected changes and necessary competencies and desired curriculum and teaching methods in the field of mechanical engineering in the near future. The research method was a Delphi study. It was conducted three times with 20 mechanical engineering experts. The results of the study are as follows: In the field of mechanical engineering, it will be increased the situational awareness by the use of measurement sensors, development of computer applications, flexibility and optimization by user's needs and mechanical equipment, and demand for robots equipped with AI. The mechanical engineer's career perspectives will be positive, but if it is stable, it will be a crisis. Therefore active response is needed. The competencies required in the field of mechanical engineering include collaborative skills, complex problem solving skills, self-directed learning skills, problem finding skills, creativity, communication skills, convergent thinking skills, and system engineering skills. The undergraduate curriculum to achieve above competencies includes four major dynamics, basic science, programming coding education, convergence education, data processing education, and cyber physical system education. Preferred mechanical engineering teaching methods include project-based learning, hands-on education, problem-based learning, team-based collaborative learning, experiment-based education, and software-assisted education. The mechanical engineering community and the government should be concerned about the education for mechanical engineers with the necessary competencies in the era of the 4th Industrial Revolution, which will make global competitiveness in the mechanical engineering fields.